The Magician

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The Magician
The Magician
Other names {{{other names}}}
Alignment Good

Appears in Rayman: The Dark Magician's Reign of Terror, Rayman Redemption, Rayman ReDesigner, AlteRayman
Location {{{location}}}
Portrayed by {{{portrayed by}}}

Sex Male
Species Rayman's species
Status Magician

Relatives {{{relatives}}}

Unlock criteria {{{Unlock criteria}}}

The Magician is a friendly character appearing in some fan-made games. He often fills the role of the story's narrator and helps Rayman by allowing him to play some bonus levels, earning him various rewards.

In Rayman: The Dark Magician's Reign of Terror

The Magician as he appears in Rayman: The Dark Magician's Reign of Terror.

The Magician appears in Rayman: The Dark Magician's Reign of Terror, narrating the game's introduction where he is seen alongside some Electoons happily chatting with Rayman in the Dream Forest, before the Dark Storm arrives and gives life to the Dark Magician, who appears to be an evil doppelganger of the Magician.

He attempted to help Rayman fight the Dark Magician, but the latter proved too strong for Rayman and his friends, capturing both the Magician and Rayman. The Magician was imprisoned in the Fiery Fort and quickly becomes Rayman's first main goal once he escapes from his cell in Flint Jail, as Betilla tells Rayman they need his magic.

Once Rayman reaches the Fiery Fort, he and Dark Magician are both in a race to reach the Magician first in Freeing the Magician. Despite Rayman's efforts, the Dark Magician reaches his benevolent counterpart and steals his wand, obtaining twice the power. The Magician gladly rejoins with Rayman, but informs him he was unfortunately too late, as he's left only able to cast simple spells as a result of losing his wand. With his limited magic, he activates all the green clouds in the valley, allowing Rayman to access many previously unreachable locations.

He then returns to his gameroom after escaping the Fiery Fort, where he'll sell some objects such as the item locators and host some minigames, thus filling a role reminiscent of his appearance in the original Rayman when he allowed Rayman to enter bonus levels. Rayman can then find the Magician in most hubs to enter his shop, at the spots where exit signs with his hat on top used to be. Inside, the player can either change the playable character or play three different challenges in the gameroom, or purchase useful items in the second part of the shop.

Like other shopkeepers, he sells extra lives for 50 coins and Simple Powers for 1 coin, but he's the only character selling the cage detector and item detector, for 50 coins each. The minigames he hosts are Whack an Antitoon, Yin Yang Boing and Rigatoni's Circus, which Rayman can play to take a break and earn some rewards, including Tings, coins and three unique collectibles. Once Rayman has unlocked Dark Rayman by completing Dark Storm or Mr Dark by acquiring all the collectibles, he can return to the Magician's gameroom to change his appearance to either of them, or revert to being himself.

The Magician appears later on the roof of the Dark Stronghold, telling Rayman of the ever growing Dark Storm. He explains that his magic alone cannot open the path to Eye of the Storm, and Rayman must thus free all the Electoons from their cages. He's then seen in the Dream Forest again in the ending, startled by Rayman's sudden drop from the sky, before happily sharing his time with him and some Electoons once more. Afterwards, he remains at the roof of the Dark Stronghold, congratulating Rayman for saving the world.

In Rayman Redemption

The Magician reprises his role the original Rayman game in Rayman Redemption, introducing the game's story, and providing access to bonus stages. Only his voice from the United Kingdom version of Rayman is heard in this game, although a mod of the game's audio was created to replace it with the voice from the United States release. However, in this reimagining of Rayman 1, he's not found in main levels but instead from the first extra location in the Dream Forest, where he has his dedicated bonus level shop.

During the game, Rayman can find the Magician's tokens in most levels, and can then visit him at the Magician's Challenges area, in which he hosts a variety of optional trials unlocked by said tokens. The Dark Magician, his evil counterpart from Rayman: The Dark Magician's Reign of Terror, also makes a secret appearance in one of his last bonus levels: Dark Magician's Challenge.

Late into the adventure, he appears in the corrupted version of the Lonely Cliff, alongside Rayman's other friends. He's then heard congratulating Rayman for saving the world once the valley celebrates Rayman's triumph over Mr Dark with fireworks. He also makes a subtle appearance in the ending, being one of the spectators in the Picture City scene.

In Rayman ReDesigner

The Magician and his tokens return from Rayman Redemption in Rayman ReDesigner, with the character himself appearing through the Magician exit found in the utility tab, remaining under his hat until Rayman touches it. When a Magician exit is triggered, the Magician will teleport Rayman to a target section and starting position designated by the level creator, thus behaving very similarly as he did in the original Rayman.

The Magician exit does not have a Ting cost in this game, but a required amount of Magician tokens can be attributed to it with a maximum limit of 999. If Rayman does not have enough, the Magician won't let him enter and remain in his hat, with the required quantity appearing above it as he points towards the number. Magician tokens won't be consumed when a Magician exit is used. While the Magician's unique exit is intended to serve as a bonus section entrance, as seen in the default levels Pink Plant Woods and Curse Chaos, level creators can also use it for any other purpose as a portal.

Unlike other exits, the Magician doesn't prevent Rayman from moving while he comes out and casts his spell to teleport him, although Rayman can't prevent the teleportation once it's triggered unless he loses a life or takes another exit, or if a killdoor removes the Magician exit in time. Like exit portals, Magician exits can function in midair. Placing a Magician exit slightly above the ground also prevents it from being accidentally activated when walking near it, instead requiring Rayman to jump to call the Magician.

Additionally, the Magician was implemented as a decorative character in version 1.3.0, along Rayman's other friends. This version of him can be selected from the third page of the decoration tab, and is always seen outside of his hat and cannot be interacted with, but can be flipped or linked to events such as gendoors. His evil counterpart, the Dark Magician, was implemented in version 1.4.0 with that exact same role.

His music themes featured in Rayman Redemption can be selected as a level music, or be triggered from a music starter since version 1.4.0.

See also