The Magician: Difference between revisions
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| image = [[Image:R1Intro 001.PNG|320px|''The Magician'']] | | image = [[Image:R1Intro 001.PNG|320px|''The Magician'']] | ||
| alignment = Good | | alignment = Good | ||
| appears in = ''[[Rayman: The Dark Magician's Reign of Terror]]'', ''[[Rayman Redemption]]'', ''[[Rayman ReDesigner]]'' | | appears in = ''[[Rayman: The Dark Magician's Reign of Terror]]'', ''[[Rayman Redemption]]'', ''[[Rayman ReDesigner]]'', ''[[AlteRayman]]'' | ||
| sex = Male | | sex = Male | ||
| species = {{rw|Rayman's species}} | | species = {{rw|Rayman's species}} | ||
| Line 13: | Line 13: | ||
}} | }} | ||
'''The Magician''' is a friendly character in ''[[Rayman | '''The Magician''' is a friendly character appearing in some [[List of notable Rayman fangames|fan-made games]]. He often fills the role of the story's narrator and helps [[Rayman]] by allowing him to play some bonus levels, earning him various rewards. | ||
==In ''[[Rayman: The Dark Magician's Reign of Terror]]''== | |||
[[File:RDMRT-The Magician Sprite.png|thumb|class=sprite|The Magician as he appears in ''[[Rayman: The Dark Magician's Reign of Terror]]''.]] | |||
The Magician appears in ''[[Rayman: The Dark Magician's Reign of Terror]]'', narrating the game's introduction where he is seen alongside some [[Electoon]]s happily chatting with [[Rayman]] in {{rw|the Dream Forest}}, before the [[Dark Storm]] arrives and gives life to the [[Dark Magician]], who appears to be an evil doppelganger of the Magician. | |||
He attempted to help [[Rayman]] fight the [[Dark Magician]], but the latter proved too strong for [[Rayman]] and his friends, capturing both the Magician and [[Rayman]]. | |||
The Magician was imprisoned in the [[Fiery Fort]] and quickly becomes [[Rayman]]'s first main goal once he escapes from [[Special Prison|his cell]] in [[Flint Jail]], as [[Betilla]] tells [[Rayman]] they need his magic. | |||
Once [[Rayman]] reaches the [[Fiery Fort]], he and [[Dark Magician]] are both in a race to reach the Magician first in [[Freeing the Magician]]. Despite [[Rayman]]'s efforts, the [[Dark Magician]] reaches his benevolent counterpart and steals his wand, obtaining twice the power. | |||
The Magician gladly rejoins with [[Rayman]], but informs him he was unfortunately too late, as he's left only able to cast simple spells as a result of losing his wand. With his limited magic, he activates all the green [[cloud]]s in [[the valley]], allowing [[Rayman]] to access many previously unreachable locations. | |||
He then returns to his [[Shop|gameroom]] after escaping the [[Fiery Fort]], where he'll sell some objects such as the [[item locator]]s and host some minigames, thus filling a role reminiscent of {{rw|The Magician (Rayman 1)|his appearance}} in {{rw|Rayman 1|the original ''Rayman''}} when he allowed {{rw|Rayman}} to enter {{rw|Bonus level (Rayman 1)|bonus levels}}. | |||
[[Rayman]] can then find the Magician in most hubs to enter his [[shop]], at the spots where [[exit sign]]s with his hat on top used to be. Inside, the player can either change the [[Skin|playable character]] or play three different challenges in the [[Shop|gameroom]], or purchase useful items in the second part of the [[shop]]. | |||
Like other [[shopkeeper]]s, he sells extra [[Life|lives]] for 50 [[coin]]s and [[Simple Power]]s for 1 [[coin]], but he's the only character selling the [[Item locator|cage detector]] and [[Item locator|item detector]], for 50 [[coin]]s each. | |||
The minigames he hosts are [[Whack an Antitoon]], [[Yin Yang Boing]] and [[Rigatoni's Circus]], which [[Rayman]] can play to take a break and earn some rewards, including [[Ting]]s, [[coin]]s and three unique [[collectible]]s. | |||
Once [[Rayman]] has unlocked [[Dark Rayman]] by completing [[Dark Storm]] or [[Mr Dark]] by acquiring all the [[collectible]]s, he can return to the Magician's [[Shop|gameroom]] to change his [[Skin|appearance]] to either of them, or revert to being himself. | |||
The Magician appears later on the roof of the [[Dark Stronghold]], telling [[Rayman]] of the ever growing [[Dark Storm]]. He explains that his magic alone cannot open the path to [[Eye of the Storm]], and [[Rayman]] must thus free all the [[Electoon]]s from their [[cage]]s. | |||
He's then seen in {{rw|the Dream Forest}} again in the ending, startled by [[Rayman]]'s sudden drop from the sky, before happily sharing his time with him and some [[Electoon]]s once more. | |||
Afterwards, he remains at [[Dark Storm|the roof]] of the [[Dark Stronghold]], congratulating [[Rayman]] for saving [[The valley|the world]]. | |||
==In ''[[Rayman Redemption]]''== | |||
The Magician reprises his role {{rw|Rayman 1|the original ''Rayman'' game}} in ''[[Rayman Redemption]]'', introducing the game's story, and providing access to [[Magician's Challenges|bonus stages]]. Only his voice from the United Kingdom version of ''{{rw|Rayman 1|Rayman}}'' is heard in this game, although a [https://mega.nz/file/ul5nkTpK#2M_7CbTRPLCU2BEZM2JxiR4b94_Xir78IdEsfmbIbO8 mod] of the game's audio was created to replace it with the voice from the United States release. | |||
However, in this reimagining of ''{{rw|Rayman 1}}'', he's not found in main levels but instead from the first [[Extra Locations (Rayman Redemption)|extra location]] in [[The Dream Forest (Rayman Redemption)|the Dream Forest]], where he has [[Magician's Challenges|his dedicated bonus level shop]]. | |||
During the game, [[Rayman]] can find [[Magician token|the Magician's tokens]] in most levels, and can then visit him at the [[Magician's Challenges]] area, in which he hosts a variety of optional trials unlocked by said [[Magician token|tokens]]. | |||
The [[Dark Magician]], his evil counterpart from ''[[Rayman: The Dark Magician's Reign of Terror]]'', also makes a secret appearance in one of his last [[Magician's Challenges|bonus levels]]: [[Dark Magician's Challenge]]. | |||
Late into the adventure, he appears in the corrupted version of [[the Lonely Cliff]], alongside [[Rayman]]'s other friends. | |||
He's then heard congratulating [[Rayman]] for saving [[The Glade of Dream|the world]] once [[the valley]] celebrates [[Rayman]]'s triumph over [[Mr Dark]] with fireworks. He also makes a subtle appearance in the ending, being one of the spectators in the {{rr|Picture City}} scene. | |||
<gallery widths="320px" heights="240px" class="sprite"> | |||
Rayman Redemption-Ending Space Mama.png|The obscured silhouette of the Magician's hat is visible in the bottom center of the original ending. | |||
Rayman Redemption-Ending Space Mama 1.1.0.png|The silhouette of Magician's hat in the updated ending. | |||
</gallery> | |||
==In ''[[Rayman ReDesigner]]''== | |||
The Magician and [[Magician token|his tokens]] return from ''[[Rayman Redemption]]'' in ''[[Rayman ReDesigner]]'', with the character himself appearing through the [[Exit sign|Magician exit]] found in the utility tab, remaining under his hat until [[Rayman]] touches it. | |||
When a [[Exit sign|Magician exit]] is triggered, the Magician will teleport [[Rayman]] to a target section and starting position designated by the level creator, thus behaving very similarly as he did in {{rw|Rayman 1|the original ''Rayman''}}. | |||
The [[Exit sign|Magician exit]] does not have a [[Ting]] cost in this game, but a required amount of [[Magician token]]s can be attributed to it with a maximum limit of 999. If [[Rayman]] does not have enough, the Magician won't let him enter and remain in his hat, with the required quantity appearing above it as he points towards the number. [[Magician token]]s won't be consumed when a [[Exit sign|Magician exit]] is used. | |||
While [[Exit sign|the Magician's unique exit]] is intended to serve as a bonus section entrance, as seen in the default levels [[Pink Plant Woods (Rayman ReDesigner)|Pink Plant Woods]] and [[Curse Chaos]], level creators can also use it for any other purpose as [[Exit sign|a portal]]. | |||
Unlike other [[Exit sign|exits]], the Magician doesn't prevent [[Rayman]] from moving while he comes out and casts his spell to teleport him, although [[Rayman]] can't prevent the teleportation once it's triggered unless he loses a life or takes another [[Exit sign|exit]], or if a [[killdoor]] removes the [[Exit sign|Magician exit]] in time. | |||
Like [[Exit sign|exit portals]], [[Exit sign|Magician exit]]s can function in midair. Placing a [[Exit sign|Magician exit]] slightly above the ground also prevents it from being accidentally activated when walking near it, instead requiring [[Rayman]] to jump to call the Magician. | |||
Additionally, the Magician was implemented as a decorative character in version 1.3.0, along [[Rayman]]'s other friends. This version of him can be selected from the third page of the decoration tab, and is always seen outside of his hat and cannot be interacted with, but can be flipped or linked to events such as [[gendoor]]s. | |||
His evil counterpart, the [[Dark Magician]], was implemented in version 1.4.0 with that exact same role. | |||
His music themes featured in ''[[Rayman Redemption]]'' can be selected as a level music, or be triggered from a music starter since version 1.4.0. | |||
==See also== | |||
* [[Dark Magician]] | |||
{{RDMRTcharacters|collapsed=Y}} | |||
{{Rayman Redemption}} | |||
[[Category:Friends from Rayman: The Dark Magician's Reign of Terror]] | [[Category:Friends from Rayman: The Dark Magician's Reign of Terror]] | ||
[[Category:Friends from Rayman Redemption]] | [[Category:Friends from Rayman Redemption]] | ||
[[Category:Friends from Rayman ReDesigner]] | [[Category:Friends from Rayman ReDesigner]] | ||
Latest revision as of 18:22, 27 June 2026
This article is a stub, please share your knowledge by expanding it!
- This article is about the character's role in Rayman fan games. For the character in official games, see The Magician.
| The Magician | |
|---|---|
| Alignment | Good |
| Appears in | Rayman: The Dark Magician's Reign of Terror, Rayman Redemption, Rayman ReDesigner, AlteRayman |
| Sex | Male |
| Species | Rayman's species |
| Status | Magician |
The Magician is a friendly character appearing in some fan-made games. He often fills the role of the story's narrator and helps Rayman by allowing him to play some bonus levels, earning him various rewards.
In Rayman: The Dark Magician's Reign of Terror

The Magician appears in Rayman: The Dark Magician's Reign of Terror, narrating the game's introduction where he is seen alongside some Electoons happily chatting with Rayman in the Dream Forest, before the Dark Storm arrives and gives life to the Dark Magician, who appears to be an evil doppelganger of the Magician.
He attempted to help Rayman fight the Dark Magician, but the latter proved too strong for Rayman and his friends, capturing both the Magician and Rayman. The Magician was imprisoned in the Fiery Fort and quickly becomes Rayman's first main goal once he escapes from his cell in Flint Jail, as Betilla tells Rayman they need his magic.
Once Rayman reaches the Fiery Fort, he and Dark Magician are both in a race to reach the Magician first in Freeing the Magician. Despite Rayman's efforts, the Dark Magician reaches his benevolent counterpart and steals his wand, obtaining twice the power. The Magician gladly rejoins with Rayman, but informs him he was unfortunately too late, as he's left only able to cast simple spells as a result of losing his wand. With his limited magic, he activates all the green clouds in the valley, allowing Rayman to access many previously unreachable locations.
He then returns to his gameroom after escaping the Fiery Fort, where he'll sell some objects such as the item locators and host some minigames, thus filling a role reminiscent of his appearance in the original Rayman when he allowed Rayman to enter bonus levels. Rayman can then find the Magician in most hubs to enter his shop, at the spots where exit signs with his hat on top used to be. Inside, the player can either change the playable character or play three different challenges in the gameroom, or purchase useful items in the second part of the shop.
Like other shopkeepers, he sells extra lives for 50 coins and Simple Powers for 1 coin, but he's the only character selling the cage detector and item detector, for 50 coins each. The minigames he hosts are Whack an Antitoon, Yin Yang Boing and Rigatoni's Circus, which Rayman can play to take a break and earn some rewards, including Tings, coins and three unique collectibles. Once Rayman has unlocked Dark Rayman by completing Dark Storm or Mr Dark by acquiring all the collectibles, he can return to the Magician's gameroom to change his appearance to either of them, or revert to being himself.
The Magician appears later on the roof of the Dark Stronghold, telling Rayman of the ever growing Dark Storm. He explains that his magic alone cannot open the path to Eye of the Storm, and Rayman must thus free all the Electoons from their cages. He's then seen in the Dream Forest again in the ending, startled by Rayman's sudden drop from the sky, before happily sharing his time with him and some Electoons once more. Afterwards, he remains at the roof of the Dark Stronghold, congratulating Rayman for saving the world.
In Rayman Redemption
The Magician reprises his role the original Rayman game in Rayman Redemption, introducing the game's story, and providing access to bonus stages. Only his voice from the United Kingdom version of Rayman is heard in this game, although a mod of the game's audio was created to replace it with the voice from the United States release. However, in this reimagining of Rayman 1, he's not found in main levels but instead from the first extra location in the Dream Forest, where he has his dedicated bonus level shop.
During the game, Rayman can find the Magician's tokens in most levels, and can then visit him at the Magician's Challenges area, in which he hosts a variety of optional trials unlocked by said tokens. The Dark Magician, his evil counterpart from Rayman: The Dark Magician's Reign of Terror, also makes a secret appearance in one of his last bonus levels: Dark Magician's Challenge.
Late into the adventure, he appears in the corrupted version of the Lonely Cliff, alongside Rayman's other friends. He's then heard congratulating Rayman for saving the world once the valley celebrates Rayman's triumph over Mr Dark with fireworks. He also makes a subtle appearance in the ending, being one of the spectators in the Picture City scene.
-
The obscured silhouette of the Magician's hat is visible in the bottom center of the original ending.
-
The silhouette of Magician's hat in the updated ending.
In Rayman ReDesigner
The Magician and his tokens return from Rayman Redemption in Rayman ReDesigner, with the character himself appearing through the Magician exit found in the utility tab, remaining under his hat until Rayman touches it. When a Magician exit is triggered, the Magician will teleport Rayman to a target section and starting position designated by the level creator, thus behaving very similarly as he did in the original Rayman.
The Magician exit does not have a Ting cost in this game, but a required amount of Magician tokens can be attributed to it with a maximum limit of 999. If Rayman does not have enough, the Magician won't let him enter and remain in his hat, with the required quantity appearing above it as he points towards the number. Magician tokens won't be consumed when a Magician exit is used. While the Magician's unique exit is intended to serve as a bonus section entrance, as seen in the default levels Pink Plant Woods and Curse Chaos, level creators can also use it for any other purpose as a portal.
Unlike other exits, the Magician doesn't prevent Rayman from moving while he comes out and casts his spell to teleport him, although Rayman can't prevent the teleportation once it's triggered unless he loses a life or takes another exit, or if a killdoor removes the Magician exit in time. Like exit portals, Magician exits can function in midair. Placing a Magician exit slightly above the ground also prevents it from being accidentally activated when walking near it, instead requiring Rayman to jump to call the Magician.
Additionally, the Magician was implemented as a decorative character in version 1.3.0, along Rayman's other friends. This version of him can be selected from the third page of the decoration tab, and is always seen outside of his hat and cannot be interacted with, but can be flipped or linked to events such as gendoors. His evil counterpart, the Dark Magician, was implemented in version 1.4.0 with that exact same role.
His music themes featured in Rayman Redemption can be selected as a level music, or be triggered from a music starter since version 1.4.0.
See also
| Characters from Rayman: The Dark Magician's Reign of Terror | ||||
|---|---|---|---|---|
| Friends from Rayman: The Dark Magician's Reign of Terror | ||||
| Rayman • The Magician • Betilla • Clock • Shopkeepers • Tourist • Unit Number Y • Friendly alien • Explorer • The Musician • Dark Rayman • Mr Dark | ||||
| Bosses from Rayman: The Dark Magician's Reign of Terror | ||||
| Savage Minion • Mr Smushy • B.A.D Machine • U.F.O • Alien Android • Professor Pascal • Mr Cactus • Reaper • Multi Minion • Dark Magician • Heart of the Storm | ||||

