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Added trojan and Star Wars nods trivia.
 
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{{stub}}
* ''This article is about the character's role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|Space Mama}}.''
* ''This article is about the character's role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|Space Mama}}.''


{{Enemy
{{Enemy
| name = Space Mama
| name = Space Mama
| image = [[File:PirateSpaceMamaArtwork.png|class=sprite|Space Mama]] [[File:SpaceMamaArtwork.png|class=sprite|Space Mama]]
| image = [[File:Rayman Redemption-Pirate Mama Sprite.png|class=sprite|Space Mama]] [[File:Rayman Redemption-Roman Mama Sprite.png|class=sprite|Space Mama]] [[File:Rayman Redemption-Space Mama Sprite.png|class=sprite|Space Mama]]
| alignment = Bad
| alignment = Bad
| appears in = ''[[Rayman Redemption]]''
| appears in = ''[[Rayman Redemption]]'', ''[[Rayman ReDesigner]]''
| location = {{rr|Picture City}}
| location = {{rr|Eraser Plains}}, {{rr|Pencil Pentathlon}}, [[Art Block]], {{rr|Space Mama's Crater}}
| resistance = [[File:Lifebar6.png|6 HP]] ({{rr|Eraser Plains}}) [[File:Lifebar6.png|6 HP]] ([[Art Block]]) [[File:Lifebar12.png|12 HP]] ({{rr|Space Mama's Crater}})
| resistance = [[File:Lifebar6.png|6 HP]] ({{rr|Eraser Plains}}) [[File:Lifebar6.png|6 HP]] ([[Art Block]]) [[File:Lifebar12.png|12 HP]] ({{rr|Space Mama's Crater}})
| attacks = Pirate and Hoplite lackeys, flying knives, fireballs, paperweight, washing machine, laser projectiles, pressure cookers
 
[[File:LifebarInf.png|Invincible]] (''[[Rayman ReDesigner]]'')
| attacks = [[Pirate]] and [[Hoplite]] lackeys, flying knives, fireballs, [[crusher statue]], washing machine, laser projectiles, [[space pot|pressure cooker]]s
}}
}}


'''Space Mama''' is a large, blonde-haired woman who serves as a recurring boss of {{rr|Picture City}} in ''[[Rayman Redemption]]''. Unlike the bosses of other worlds, which are typically fought only once, with mini-boss encounters taking place between [[Rayman]] and other creatures, Space Mama is fought three times throughout {{rr|Picture City}}. This is likely due to her profession as an actress playing different roles, using different costumes, props and supporting characters. Indeed, the battles are always set on theatre stages, and Space Mama explicitly refers to them being "plays", in which [[Rayman]], at least from her point of view, takes on the role of the villain.
'''Space Mama''' is a large, blonde-haired woman who serves as a recurring boss of {{rr|Picture City}} in ''[[Rayman Redemption]]''.
Unlike the bosses of other worlds, which are typically fought only once, with mini-boss encounters taking place between [[Rayman]] and other creatures, Space Mama is fought three times throughout {{rr|Picture City}}. This is likely due to her profession as an actress playing different roles, using different costumes, props and supporting characters.
Indeed, the battles are always set on theatre stages, and Space Mama explicitly refers to them as "plays", in which [[Rayman]], at least from her point of view, takes on the role of the villain.


Because of her vastly different roles, she is referred to by different names: '''Viking Mama''' or '''Pirate Mama''' in the first encounter, '''Greek Mama''' or '''Roman Mama''' in the second encounter, and Space Mama in the final battle.
Because of her vastly different roles, she is referred to by different names: '''Viking Mama''' or '''Pirate Mama''' in the first encounter, '''Greek Mama''' or '''Roman Mama''' in the second encounter, and Space Mama in the final battle. The entire second battle with Greek Mama is new to ''[[Rayman Redemption]]'' and did not exist in {{rw|Rayman 1|the original ''Rayman''}}.


==In ''[[Rayman Redemption]]''==
==={{rr|Eraser Plains}}===
==={{rr|Eraser Plains}}===
{{quote|text=Welcome to the show, everyone! Today's play is called "The Ray-gold"! Can our clever crew defeat the greedy Albe-Ray? Let the show begin!|sign=Viking Mama|source=''[[Rayman Redemption]]''}}
{{quote|text=Welcome to the show, everyone! Today's play is called "The Ray-gold"! Can our clever crew defeat [[Rayman|the greedy Albe-Ray]]? Let the show begin!|sign=Viking Mama|source=''[[Rayman Redemption]]''}}


During the first encounter (as Viking Mama), she battles [[Rayman]] on a theatre scene with a seaside décor,  in a stereotypical Viking setup. [[Rayman]] must first defeat her two [[Pirate (Picture City)|cabin boys]], after which Viking Mama appears from the cannon of the fake Drakkar, wearing a historically inaccurate horned helmet.
During the first encounter (as Viking Mama), she battles [[Rayman]] on a theatre scene with a seaside décor,  in a stereotypical Viking setup. [[Rayman]] must first defeat her two [[Pirate (Picture City)|cabin boys]], after which Viking Mama appears from the cannon of the fake Drakkar, wearing a historically inaccurate horned helmet.
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Her main attack consists of throwing knives at [[Rayman]] from her rolling pin. Those knives either stick into the floor, and can be used to bounce on them and [[Telescopic fist|punch]] Space Mama in the face, before they start moving again and leave the scene, bounce on the floor directly towards the left exit of the stage, spin in the air briefly before flying in [[Rayman]]'s direction, one after the other.
Her main attack consists of throwing knives at [[Rayman]] from her rolling pin. Those knives either stick into the floor, and can be used to bounce on them and [[Telescopic fist|punch]] Space Mama in the face, before they start moving again and leave the scene, bounce on the floor directly towards the left exit of the stage, spin in the air briefly before flying in [[Rayman]]'s direction, one after the other.


When Viking Mama has only one hit point left, she returns to the deck of the Drakkar, and sails it back and forth across the water, while hurling spinning knives at [[Rayman]]. [[Rayman]] must avoid the knives and throw punches at the Drakkar or at Viking Mama. After 10 hits, the Drakkar sinks, while Viking Mama flies away, indicating the end of the play.
Viking Mama has a new phase in ''[[Rayman Redemption]]'': when she has only one hit point left, she returns to the deck of the Drakkar, and sails it back and forth across the water, while hurling spinning knives at [[Rayman]]. [[Rayman]] must avoid the knives and throw punches at the Drakkar or at Viking Mama. After 10 hits, the Drakkar sinks, while Viking Mama flies away, indicating the end of the play.
 
[[File:Rayman Redemption-True Boss Rush Pirate Mama Sprite.png|thumb|Pirate Mama as she appears in the [[True Boss Rush]].]]
This form of Space Mama is encountered again in the [[True Boss Rush]], gaining red colors for her shoes and her skirt, and a blue belt. This variation of Viking Mama has many changes, such as shooting knives without a hilt for [[Rayman]] to bounce on it thus damaging him instead, shooting bombs instead of bouncing knives when aiming horizontally at [[Rayman]], and attacking with three homing knives instead of one while in her Drakkar.
 
<gallery widths="480px" heights="270px" class="sprite">
File:Capture-TrueBossRush71.png|Viking Mama in the [[True Boss Rush]].
</gallery>


===[[Art Block]]===
==={{rr|Pencil Pentathlon}}/[[Art Block]]===
{{quote|text=Welcome to the show, everyone! Today's play is called "The Battle of Tray"! We are marching on the gates of Tray, but one man stands before us! Let the show begin!|sign=Greek Mama|source=''[[Rayman Redemption]]''}}
[[File:Rayman Redemption-Woodhorse Greek Mama Sprite.png|thumb|Greek Mama on her wood horse.]]
{{quote|text=Welcome to the show, everyone! Today's play is called "The Battle of Tray"! We are marching on the gates of Tray, but [[Rayman|one man]] stands before us! Let the show begin!|sign=Greek Mama|source=''[[Rayman Redemption]]''}}


During the second encounter (as Viking Mama), she battles [[Rayman]] on a wooden horse (similar to the Trojan horse, but smaller), and holding a torch, while the horse moves repeatedly back and forth across the stage, seemingly on wheels.
Space Mama is fought either at the end of {{rr|Pencil Pentathlon}} or [[Art Block]] depending on which level the player attempts first.
During the second encounter, she battles [[Rayman]] on a wooden horse similar to the Trojan horse and holding a torch, while the horse repeatedly moves back and forth across the stage, seemingly on wheels. The horse's eyes constantly follow [[Rayman]]'s movements, as if alive.


During most of the fight, her lackey in hoplite armor, with a sword and a shield, struts around the stage, harming [[Rayman]] if he touches him or his sword. Whenever he is about to attack, the hoplite casts away his shield, which [[Rayman]] must punch to stop in mid-air. Standing on the shield-platform, [[Rayman]] can reach higher ground and punch Greek Mama once or twice in the face, before the shield returns to its owner.
<gallery widths="480px" heights="270px" class="sprite">
File:Capture-ArtBlock97.png|Roman Mama fought at either [[Art Block]] or {{rr|Pencil Pentathlon}}.
</gallery>


Every time she is hurt, Greek Mama will launch a string of fireballs that [[Rayman]] must avoid as they bounce across the stage. When she has only one hit point left, she will summon a huge floating paperweight, which she attempts to drop at [[Rayman]]. At this point, the hoplite will stop trying to hit [[Rayman]] with the sword, and just walks back and forth (still able to hurt [[Rayman]] by touch). [[Rayman]] must position himself so that the paperweight, as it tries to crush him, hits the hoplite instead. After three hits, the armor breaks, and the lackey flies away, leaving his shield behind. [[Rayman]] must use it one final time to hit Greek Mama to win the battle.
During most of the fight, her lackey in [[hoplite]] armor, with a gladius sword and a shield, struts around the stage, harming [[Rayman]] if he touches him or his gladiator sword. Whenever he is about to attack, the [[hoplite]] casts away his shield, which [[Rayman]] must punch to stop in mid-air. Standing on the shield platform, [[Rayman]] can reach higher ground and punch Greek Mama once or twice in the face, before the shield returns to its owner.
 
Every time she is hurt, Greek Mama will launch a string of fireballs that [[Rayman]] must avoid as they bounce across the stage. When she has only one hit point left, she will summon a floating [[crusher statue]], which she attempts to drop at [[Rayman]]. At this point, the hoplite will stop trying to hit [[Rayman]] with the sword, and just walks back and forth, still able to hurt [[Rayman]] by touch.
[[Rayman]] must position himself so that the [[crusher statue]], as it tries to crush him, hits the [[hoplite]] instead. After three hits, the armor breaks, and the [[Hoplite|lackey]] flies away, leaving his shield behind. [[Rayman]] must use it one final time to hit Greek Mama to win the battle.
 
By taking advantage of the possibility to hit Roman Mama twice in the same jump, it is possible to completely avoid the final difficult section of the battle.
 
[[File:Rayman Redemption-True Boss Rush Wood Horse Greek Mama Sprite.png|thumb|Roman Mama during the [[True Boss Rush]].]]
In the [[True Boss Rush]], Greek Mama is fought again, donning a white toga. In this challenge, she brings a second [[pirate]] disguised as a [[hoplite]] albeit without a shield, wearing a dark silver armor with green crest and cape instead.
 
<gallery widths="480px" heights="270px" class="sprite">
File:Capture-TrueBossRush90.png|Roman Mama in the [[True Boss Rush]] alongside her second [[Hoplite]].
</gallery>


==={{rr|Space Mama's Crater}}===
==={{rr|Space Mama's Crater}}===
{{quote|text=Welcome to the show, everyone! Today's play is called "Space Wars Episode 25: Attack of the Raylien"! The brave Space Mama must eliminate the disgusting Raylien before it conquers the whole galaxy! Let the show begin!|sign=Space Mama|source=''[[Rayman Redemption]]''}}
{{quote|text=Welcome to the show, everyone! Today's play is called "Space Wars Episode 25: Attack of the [[Rayman|Raylien]]"! The brave Space Mama must eliminate the disgusting [[Rayman|Raylien]] before it conquers the whole galaxy! Let the show begin!|sign=Space Mama|source=''[[Rayman Redemption]]''}}
 
<gallery widths="480px" heights="270px" class="sprite">
File:Capture-SpaceMamasCrater.png|Space Mama faced at the end of {{rr|Space Mama's Crater}}.
</gallery>


The third and final encounter (as Space Mama) takes place on a stage with a background depicting the surface of the moon or an alien planet. Space Mama enters the stage via a flying washing machine, and will begin attacking [[Rayman]] by shooting lasers from her rolling pin. [[Rayman]] must duck or otherwise avoid the lasers, and [[Telescopic fist|punch]] her in the face until she flies away. She will then try to land on him, which he must avoid, and continue shooting lasers.
The third and final encounter (as Space Mama) takes place on a stage with a background depicting the surface of the moon or an alien planet. Space Mama enters the stage via a flying washing machine, and will begin attacking [[Rayman]] by shooting lasers from her rolling pin. [[Rayman]] must duck or otherwise avoid the lasers, and [[Telescopic fist|punch]] her in the face until she flies away. She will then try to land on him, which he must avoid, and continue shooting lasers.
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When she has five hit points left, Space Mama will start whirling across the stage, dropping pressure cookers behind her. These cookers will explode in two parts, the lid, and the pot, these parts will then be launched in opposing directions, and can damage [[Rayman]] if he comes into contact with either of them. Thus, [[Rayman]] must find an open spot that will prevent him from making contact.
When she has five hit points left, Space Mama will start whirling across the stage, dropping pressure cookers behind her. These cookers will explode in two parts, the lid, and the pot, these parts will then be launched in opposing directions, and can damage [[Rayman]] if he comes into contact with either of them. Thus, [[Rayman]] must find an open spot that will prevent him from making contact.


After a while, Space Mama will try to land on [[Rayman]] and fire a laser one more time, before climbing into her washing machine. The washing machine will spin in the air several times, before firing a huge energy beam from its open door. Both the machine and the beam are capable of hurting [[Rayman]], so correct positioning on the stage is crucial. When the machine stops moving, [[Rayman]] can punch it. It takes for hits to destroy the washing machine, at which point, Space Mama will alternate landing, laser and pressure cooker attacks, until [[Rayman]] depletes all her hit points.
After a while, Space Mama will try to land on [[Rayman]] and fire a laser one more time, before climbing into her washing machine. The washing machine will spin in the air several times, before firing a huge energy beam from its open door. Both the machine and the beam are capable of hurting [[Rayman]], so correct positioning on the stage is crucial. When the machine stops moving, [[Rayman]] can punch it. It takes four hits to destroy the washing machine. This flying washing machine segment is different from ''{{rw|Rayman 1}}'', where {{rw|Space Mama}} merely hid behind the machine, while firing alternating high and low lasers.


==Achievements==
After the machine's destruction, Space Mama will alternate landing, laser and pressure cooker attacks, until [[Rayman]] depletes all her hit points.
* Defeating Space Mama grants the ''End of the 3rd Act'' {{rr|achievement}}.
Once beaten, Space Mama stays sitting on the ground, appearing inconscious, instead of dancing to [[Rayman]]'s victory tune like in  {{rw|Rayman 1|the original game}}.
 
[[File:Rayman Redemption-True Boss Rush Space Mama Sprite.png|thumb|Space Mama as she appears in the [[True Boss Rush]].]]
Space Mama is fought again in the [[Boss Rush]] and the [[True Boss Rush]], gaining red and black colors in the latter as well as longer laser attacks and the ability to spawn additional [[space pot]]s, including while moving in her washing machine.
 
<gallery widths="480px" heights="270px" class="sprite">
File:Capture-TrueBossRush103.png|Space Mama in the [[True Boss Rush]].
</gallery>
 
Space Mama in both her viking and space suits reappear later as parts of [[the Dark Chimera]], being used in three of its hybrids. Her hands and laser rolling pin are combined with [[the Menace]] and [[Mr Skops]], then they are combined again alongside her viking head to [[Moskito]], and finally her torso is merged with [[Moskito]] and [[Mr Sax]].
 
She's ultimate seen again in the ending after she turned good, performing another play in a space setting alongside her [[Pirate|cabin boy]]s and her washing machine pretending to fight [[Mr Dark]], who's actually just a pole wearing his clothes. A crowd of various characters seen as shadowy silhouettes are watching the scene, including [[Betilla]], [[Tarayzan]] or possibly [[Rayman]], [[the Magician]], [[the Musician]] and his family, either [[the Photographer]] or [[the Shopkeeper]], and various [[Electoon]]s.
This scene has been altered in version 1.1.0 to match the [[Pirate|cabin boy]]s' new robotic appearance.
 
<gallery widths="320px" heights="240px" class="sprite">
Rayman Redemption-Ending Space Mama.png|Space Mama in the original ending.
Rayman Redemption-Ending Space Mama 1.1.0.png|Space Mama in the updated ending.
</gallery>
 
===[[Achievement]]s===
* Defeating Space Mama in {{rr|Space Mama's Crater}} grants the ''End of the 3rd Act'' {{rr|achievement}}.
 
==In ''[[Rayman ReDesigner]]''==
Space Mama was added to ''[[Rayman ReDesigner]]'' in version 1.4.0 albeit only in her space suit. She's found in the second page of the enemies tab in the editor, and can be flipped or linked to events.
Just as the other main bosses returning from ''{{rw|Rayman 1}}'' and ''[[Rayman Redemption]]'', she's an invincible chaser who can only be eliminated through [[killdoor]]s or by a fall out of the stage. Despite being invincible, she reacts with her signature pirate sound if [[Rayman]] attacks her, and doing so won't trigger her chase despite that.
 
She shares the other terrestrial bosses' behaviors, thus reacting accordingly to turning, jumping, stopping, or attacking chaser mechanisms.
Her attack shoots a laser from her rolling pin, but she uniquely also possesses an aerial attack which makes her switch to her spinning flying movement and which is triggered if she encounters an attack mechanism in the air. This makes her able to chase [[Rayman]] both on the ground and in the air, and to adjust her chasing speed as she's considerably slow on land but very fast while flying.
 
Like other chasers, Space Mama only starts moving once she spots the player, which occurs whenever [[Rayman]] is about six to fourteen tiles away in front of her and also makes her react with a grunting sound. Physical contact will push [[Rayman]] away even under the effects of the [[Great Protoon|Invincibility]] [[power-up]].
Space Mama turns back on her own if she encounters any solid tile on the ground, and will land if she meets one while flying. She will fall from any platform's edge even if there are no special tiles that can be passed through at their ledge, including the map's borders if they aren't blocked by solid collisions. A gap must be at least three tiles wide to let Space Mama pass through it, but two are enough to make her briefly behave as if she fell, no matter the height of the "fall".
 
Her [[crusher statue]], [[space pot]]s and most of her minions are available as obstacles and enemies, including the [[Robo Flyer]]s, [[Robo Dasher]]s, [[Robo Gunner]]s, [[Robo Bomber]]s, [[Hoplite]]s and [[Fire Boy]]s. This makes her the ''[[Rayman ReDesigner]]'' antagonist with the most minions, if excluding [[Mr Dark]].
 
Viking Mama is depicted on a drawing from the art paper available in {{rr|Picture City}}'s template, alongside the [[Bomb pirate]] in {{rw|Bomb pirate|his original appearance}}. The [[Robo Flyer]] and [[Robo Gunner]] also wear a variation of her space suit, due to her being unavailable in the game prior to version 1.4.0.


==Trivia==
==Trivia==
* The final part of the first battle with Viking Mama riding the Drakkar, and the entire second battle with Greek Mama, are new to ''[[Rayman Redemption]]'' and did not exist in.
* Despite not being featured in ''[[Rayman Redemption]]'''s Gameplay Demo, the hud icons for each of Space Mama's costumes can be found in the internal files.
* By taking advantage of the possibility to hit Greek Mama twice in the same jump, it is possible to completely avoid the final difficult section of the battle, with the paperweight.
* As she's fought in three levels of {{rr|Picture City}} and appears in either {{rr|Pencil Pentathlon}} or [[Art Block]] depending on which one the player completes first, Space Mama is the only boss in ''[[Rayman Redemption]]'' who can be encountered in every level of her respective world. She's also the boss with the most different appearances, for a total of six if counting the [[True Boss Rush]] variations.
* The flying washing machine segment in the final battle is different from ''{{rw|Rayman 1}}'', where {{rw|Space Mama}} merely hid behind the machine, while firing alternating high and low lasers.
* When playing in 16:9 aspect ratio, two curtains will remain at the edges of Space Mama's fighting area in all of her appearances. As most returning bosses, this was done in order to not stretch the original background art and to keep gameplay the same between 4:3 and widescreen formats.
* Once beaten, Space Mama stays sitting on the ground with a sad face, instead of dancing to [[Rayman]]'s victory tune like in  {{rw|Rayman 1|the original game}}.
* The level where Roman Mama will always appear is decided when the player enters either {{rr|Pencil Pentathlon}} or [[Art Block]] for the first time, thus adding a form of permanent choice in ''[[Rayman Redemption]]'' and a way to skip the battle entirely by exiting the first entered level and completing the other. This makes her one of the very few bosses that can be skipped in ''[[Rayman Redemption]]''.
* Strangely, Greek Mama's hand holding the torch is smaller in the [[True Boss Rush]]. This makes her one of the only bosses alongside [[the Menace]] whose visual changes go beyond a color swap.
* Roman Mama's introductory dialogue and her wooden horse hiding the [[hoplite]]s are a reference to the Trojan War.
* Space Mama's speech in her final dialogue is an obvious reference to ''Star Wars'', particularly ''Attack of the Clones''.
* By using [[List of cheats in Rayman Redemption|the RIPGRIMA cheat code]] in ''[[Rayman Redemption]]'', the sound of [[Rayman]]'s [[grimace]] will be replaced by Space Mama's grunts. This does not apply to the [[Dark Rayman]] clone.
* Alongside [[Darktoon]] and [[the Menace]], Space Mama is the only returning main boss from ''[[Rayman Redemption]]'' and the only boss ''{{rw|Rayman 1}}'' who was implemented through an update in ''[[Rayman ReDesigner]]'', as the other bosses were available since the original 0.1.0 release. This is most likely due to her slow walking speed and to her role being originally fulfilled by the [[Robo Gunner]] enemy, one of her minions who reprised her space suit and laser rolling pin. She's also the only boss who reacts to a chaser attack mechanism placed in the air and who is capable of switching between walking and flying, and also the only invincible one who makes a sound whenever hit by [[Rayman]].
* In ''[[Rayman ReDesigner]]'', if an immobile Space Mama is standing on any chaser mechanism except the stopping one, she'll perform her chasing animation without actually moving. Her movement will start properly once she spots [[Rayman]]. In the case Space Mama is flying while not chasing [[Rayman]], she will land back on the ground once she encounters him, and proceed to move forward.
* Due to ''[[Rayman ReDesigner]]'' being released after ''[[Rayman Redemption]]'''s version 1.1.0, her [[Space pirate|cabin boys]] do not retain their appearance from {{rw|Rayman 1|the original ''Rayman''}}, although their robotic replacements got a refined design for ''[[Rayman ReDesigner]]''.
 
{{Rayman Redemption}}


[[Category: Bosses from Rayman Redemption]]
[[Category: Bosses from Rayman Redemption]]
[[Category: Bosses from Rayman ReDesigner]]

Latest revision as of 00:38, 10 September 2025

Space Mama
Space Mama Space Mama Space Mama
Alignment Bad

Appears in Rayman Redemption, Rayman ReDesigner
Location Eraser Plains, Pencil Pentathlon, Art Block, Space Mama's Crater

Portrayed by {{{portrayed by}}}

Resistance 6 HP (Eraser Plains) 6 HP (Art Block) 12 HP (Space Mama's Crater)

Invincible (Rayman ReDesigner)

Attacks Pirate and Hoplite lackeys, flying knives, fireballs, crusher statue, washing machine, laser projectiles, pressure cookers

Sex {{{sex}}}
Species {{{species}}}

Relatives {{{relatives}}}

Space Mama is a large, blonde-haired woman who serves as a recurring boss of Picture City in Rayman Redemption. Unlike the bosses of other worlds, which are typically fought only once, with mini-boss encounters taking place between Rayman and other creatures, Space Mama is fought three times throughout Picture City. This is likely due to her profession as an actress playing different roles, using different costumes, props and supporting characters. Indeed, the battles are always set on theatre stages, and Space Mama explicitly refers to them as "plays", in which Rayman, at least from her point of view, takes on the role of the villain.

Because of her vastly different roles, she is referred to by different names: Viking Mama or Pirate Mama in the first encounter, Greek Mama or Roman Mama in the second encounter, and Space Mama in the final battle. The entire second battle with Greek Mama is new to Rayman Redemption and did not exist in the original Rayman.

In Rayman Redemption

Eraser Plains

Welcome to the show, everyone! Today's play is called "The Ray-gold"! Can our clever crew defeat the greedy Albe-Ray? Let the show begin!
—Viking Mama, Rayman Redemption

During the first encounter (as Viking Mama), she battles Rayman on a theatre scene with a seaside décor, in a stereotypical Viking setup. Rayman must first defeat her two cabin boys, after which Viking Mama appears from the cannon of the fake Drakkar, wearing a historically inaccurate horned helmet.

Her main attack consists of throwing knives at Rayman from her rolling pin. Those knives either stick into the floor, and can be used to bounce on them and punch Space Mama in the face, before they start moving again and leave the scene, bounce on the floor directly towards the left exit of the stage, spin in the air briefly before flying in Rayman's direction, one after the other.

Viking Mama has a new phase in Rayman Redemption: when she has only one hit point left, she returns to the deck of the Drakkar, and sails it back and forth across the water, while hurling spinning knives at Rayman. Rayman must avoid the knives and throw punches at the Drakkar or at Viking Mama. After 10 hits, the Drakkar sinks, while Viking Mama flies away, indicating the end of the play.

Pirate Mama as she appears in the True Boss Rush.

This form of Space Mama is encountered again in the True Boss Rush, gaining red colors for her shoes and her skirt, and a blue belt. This variation of Viking Mama has many changes, such as shooting knives without a hilt for Rayman to bounce on it thus damaging him instead, shooting bombs instead of bouncing knives when aiming horizontally at Rayman, and attacking with three homing knives instead of one while in her Drakkar.

Pencil Pentathlon/Art Block

Greek Mama on her wood horse.
Welcome to the show, everyone! Today's play is called "The Battle of Tray"! We are marching on the gates of Tray, but one man stands before us! Let the show begin!
—Greek Mama, Rayman Redemption

Space Mama is fought either at the end of Pencil Pentathlon or Art Block depending on which level the player attempts first. During the second encounter, she battles Rayman on a wooden horse similar to the Trojan horse and holding a torch, while the horse repeatedly moves back and forth across the stage, seemingly on wheels. The horse's eyes constantly follow Rayman's movements, as if alive.

During most of the fight, her lackey in hoplite armor, with a gladius sword and a shield, struts around the stage, harming Rayman if he touches him or his gladiator sword. Whenever he is about to attack, the hoplite casts away his shield, which Rayman must punch to stop in mid-air. Standing on the shield platform, Rayman can reach higher ground and punch Greek Mama once or twice in the face, before the shield returns to its owner.

Every time she is hurt, Greek Mama will launch a string of fireballs that Rayman must avoid as they bounce across the stage. When she has only one hit point left, she will summon a floating crusher statue, which she attempts to drop at Rayman. At this point, the hoplite will stop trying to hit Rayman with the sword, and just walks back and forth, still able to hurt Rayman by touch. Rayman must position himself so that the crusher statue, as it tries to crush him, hits the hoplite instead. After three hits, the armor breaks, and the lackey flies away, leaving his shield behind. Rayman must use it one final time to hit Greek Mama to win the battle.

By taking advantage of the possibility to hit Roman Mama twice in the same jump, it is possible to completely avoid the final difficult section of the battle.

Roman Mama during the True Boss Rush.

In the True Boss Rush, Greek Mama is fought again, donning a white toga. In this challenge, she brings a second pirate disguised as a hoplite albeit without a shield, wearing a dark silver armor with green crest and cape instead.

Space Mama's Crater

Welcome to the show, everyone! Today's play is called "Space Wars Episode 25: Attack of the Raylien"! The brave Space Mama must eliminate the disgusting Raylien before it conquers the whole galaxy! Let the show begin!
—Space Mama, Rayman Redemption

The third and final encounter (as Space Mama) takes place on a stage with a background depicting the surface of the moon or an alien planet. Space Mama enters the stage via a flying washing machine, and will begin attacking Rayman by shooting lasers from her rolling pin. Rayman must duck or otherwise avoid the lasers, and punch her in the face until she flies away. She will then try to land on him, which he must avoid, and continue shooting lasers.

When she has five hit points left, Space Mama will start whirling across the stage, dropping pressure cookers behind her. These cookers will explode in two parts, the lid, and the pot, these parts will then be launched in opposing directions, and can damage Rayman if he comes into contact with either of them. Thus, Rayman must find an open spot that will prevent him from making contact.

After a while, Space Mama will try to land on Rayman and fire a laser one more time, before climbing into her washing machine. The washing machine will spin in the air several times, before firing a huge energy beam from its open door. Both the machine and the beam are capable of hurting Rayman, so correct positioning on the stage is crucial. When the machine stops moving, Rayman can punch it. It takes four hits to destroy the washing machine. This flying washing machine segment is different from Rayman 1, where Space Mama merely hid behind the machine, while firing alternating high and low lasers.

After the machine's destruction, Space Mama will alternate landing, laser and pressure cooker attacks, until Rayman depletes all her hit points. Once beaten, Space Mama stays sitting on the ground, appearing inconscious, instead of dancing to Rayman's victory tune like in the original game.

Space Mama as she appears in the True Boss Rush.

Space Mama is fought again in the Boss Rush and the True Boss Rush, gaining red and black colors in the latter as well as longer laser attacks and the ability to spawn additional space pots, including while moving in her washing machine.

Space Mama in both her viking and space suits reappear later as parts of the Dark Chimera, being used in three of its hybrids. Her hands and laser rolling pin are combined with the Menace and Mr Skops, then they are combined again alongside her viking head to Moskito, and finally her torso is merged with Moskito and Mr Sax.

She's ultimate seen again in the ending after she turned good, performing another play in a space setting alongside her cabin boys and her washing machine pretending to fight Mr Dark, who's actually just a pole wearing his clothes. A crowd of various characters seen as shadowy silhouettes are watching the scene, including Betilla, Tarayzan or possibly Rayman, the Magician, the Musician and his family, either the Photographer or the Shopkeeper, and various Electoons. This scene has been altered in version 1.1.0 to match the cabin boys' new robotic appearance.

Achievements

In Rayman ReDesigner

Space Mama was added to Rayman ReDesigner in version 1.4.0 albeit only in her space suit. She's found in the second page of the enemies tab in the editor, and can be flipped or linked to events. Just as the other main bosses returning from Rayman 1 and Rayman Redemption, she's an invincible chaser who can only be eliminated through killdoors or by a fall out of the stage. Despite being invincible, she reacts with her signature pirate sound if Rayman attacks her, and doing so won't trigger her chase despite that.

She shares the other terrestrial bosses' behaviors, thus reacting accordingly to turning, jumping, stopping, or attacking chaser mechanisms. Her attack shoots a laser from her rolling pin, but she uniquely also possesses an aerial attack which makes her switch to her spinning flying movement and which is triggered if she encounters an attack mechanism in the air. This makes her able to chase Rayman both on the ground and in the air, and to adjust her chasing speed as she's considerably slow on land but very fast while flying.

Like other chasers, Space Mama only starts moving once she spots the player, which occurs whenever Rayman is about six to fourteen tiles away in front of her and also makes her react with a grunting sound. Physical contact will push Rayman away even under the effects of the Invincibility power-up. Space Mama turns back on her own if she encounters any solid tile on the ground, and will land if she meets one while flying. She will fall from any platform's edge even if there are no special tiles that can be passed through at their ledge, including the map's borders if they aren't blocked by solid collisions. A gap must be at least three tiles wide to let Space Mama pass through it, but two are enough to make her briefly behave as if she fell, no matter the height of the "fall".

Her crusher statue, space pots and most of her minions are available as obstacles and enemies, including the Robo Flyers, Robo Dashers, Robo Gunners, Robo Bombers, Hoplites and Fire Boys. This makes her the Rayman ReDesigner antagonist with the most minions, if excluding Mr Dark.

Viking Mama is depicted on a drawing from the art paper available in Picture City's template, alongside the Bomb pirate in his original appearance. The Robo Flyer and Robo Gunner also wear a variation of her space suit, due to her being unavailable in the game prior to version 1.4.0.

Trivia

  • Despite not being featured in Rayman Redemption's Gameplay Demo, the hud icons for each of Space Mama's costumes can be found in the internal files.
  • As she's fought in three levels of Picture City and appears in either Pencil Pentathlon or Art Block depending on which one the player completes first, Space Mama is the only boss in Rayman Redemption who can be encountered in every level of her respective world. She's also the boss with the most different appearances, for a total of six if counting the True Boss Rush variations.
  • When playing in 16:9 aspect ratio, two curtains will remain at the edges of Space Mama's fighting area in all of her appearances. As most returning bosses, this was done in order to not stretch the original background art and to keep gameplay the same between 4:3 and widescreen formats.
  • The level where Roman Mama will always appear is decided when the player enters either Pencil Pentathlon or Art Block for the first time, thus adding a form of permanent choice in Rayman Redemption and a way to skip the battle entirely by exiting the first entered level and completing the other. This makes her one of the very few bosses that can be skipped in Rayman Redemption.
  • Strangely, Greek Mama's hand holding the torch is smaller in the True Boss Rush. This makes her one of the only bosses alongside the Menace whose visual changes go beyond a color swap.
  • Roman Mama's introductory dialogue and her wooden horse hiding the hoplites are a reference to the Trojan War.
  • Space Mama's speech in her final dialogue is an obvious reference to Star Wars, particularly Attack of the Clones.
  • By using the RIPGRIMA cheat code in Rayman Redemption, the sound of Rayman's grimace will be replaced by Space Mama's grunts. This does not apply to the Dark Rayman clone.
  • Alongside Darktoon and the Menace, Space Mama is the only returning main boss from Rayman Redemption and the only boss Rayman 1 who was implemented through an update in Rayman ReDesigner, as the other bosses were available since the original 0.1.0 release. This is most likely due to her slow walking speed and to her role being originally fulfilled by the Robo Gunner enemy, one of her minions who reprised her space suit and laser rolling pin. She's also the only boss who reacts to a chaser attack mechanism placed in the air and who is capable of switching between walking and flying, and also the only invincible one who makes a sound whenever hit by Rayman.
  • In Rayman ReDesigner, if an immobile Space Mama is standing on any chaser mechanism except the stopping one, she'll perform her chasing animation without actually moving. Her movement will start properly once she spots Rayman. In the case Space Mama is flying while not chasing Rayman, she will land back on the ground once she encounters him, and proceed to move forward.
  • Due to Rayman ReDesigner being released after Rayman Redemption's version 1.1.0, her cabin boys do not retain their appearance from the original Rayman, although their robotic replacements got a refined design for Rayman ReDesigner.