Toybot: Difference between revisions

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Toybot are invincible enemies introduced in ''[[Rayman Redemption]]'', appearing exclusively in [[Playtopia]]. They are inactive until they spot [[Rayman]] or are hit by him, in which case they'll open their eyes and walk forward until they meet an obstruction or [[Rayman]] punches them from the back, in which case they will turn back and continue moving. They fall when encountering a platform's ledge.
Toybot are invincible enemies introduced in ''[[Rayman Redemption]]'', appearing exclusively in [[Playtopia]]. They are inactive until they spot [[Rayman]] or are hit by him, in which case they'll open their eyes and walk forward until they meet an obstruction or [[Rayman]] punches them from the back, in which case they will turn back and continue moving. They fall when encountering a platform's ledge.


They are meant to serve as mobile obstacles, as they don't actively target [[Rayman]] and cannot be harmed, being pushed backwards instead when [[Rayman]] uses his [[fist]] to attack the robots. This can be used to the player's advantage to move a toybot far away enough from a path.
They are meant to serve as mobile obstacles, as they don't actively target [[Rayman]] and cannot be harmed, being pushed backwards instead when [[Rayman]] uses his [[Telescopic fist|fist]] to attack the robots. This can be used to the player's advantage to move a toybot far away enough from a path.


==In ''[[Rayman ReDesigner]]''==
==In ''[[Rayman ReDesigner]]''==
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As before, toybots will move back when they encounter a solid tile, but they fall from the level and all platforms' edges if there are no obstructions at their ledge, thus making them one of the few enemies that do not require a special non-solid collision next to a platform to fall.
As before, toybots will move back when they encounter a solid tile, but they fall from the level and all platforms' edges if there are no obstructions at their ledge, thus making them one of the few enemies that do not require a special non-solid collision next to a platform to fall.


Under the effects of the [[Great Protoon|Invincibility]] [[power-up]], [[Rayman]] will push the toybots on contact instead of being damaged by them. Toybots won't change directions while being pushed this way.
Under the effects of the [[Great Protoon|invincibility power-up]], [[Rayman]] will push the toybots on contact instead of being damaged by them. Toybots won't change directions while being pushed this way.


==Trivia==
==Trivia==
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==References==
==References==
<references/>
<references/>
{{Rayman Redemption}}


[[Category:Enemies from Rayman Redemption]]
[[Category:Enemies from Rayman Redemption]]
[[Category:Enemies from Rayman ReDesigner]]
[[Category:Enemies from Rayman ReDesigner]]

Revision as of 23:17, 20 December 2024

Toybot
Toybot
Alignment Bad

Appears in Rayman Redemption, Rayman ReDesigner
Location {{{location}}}

Portrayed by {{{portrayed by}}}

Resistance Invincible
Attacks Contact

Sex {{{sex}}}
Species {{{species}}}

Relatives {{{relatives}}}

In Rayman Redemption

Toybot are invincible enemies introduced in Rayman Redemption, appearing exclusively in Playtopia. They are inactive until they spot Rayman or are hit by him, in which case they'll open their eyes and walk forward until they meet an obstruction or Rayman punches them from the back, in which case they will turn back and continue moving. They fall when encountering a platform's ledge.

They are meant to serve as mobile obstacles, as they don't actively target Rayman and cannot be harmed, being pushed backwards instead when Rayman uses his fist to attack the robots. This can be used to the player's advantage to move a toybot far away enough from a path.

In Rayman ReDesigner

Toybots return as enemies from Rayman Redemption, being absolutely identical to their previous appearance. As before, toybots will move back when they encounter a solid tile, but they fall from the level and all platforms' edges if there are no obstructions at their ledge, thus making them one of the few enemies that do not require a special non-solid collision next to a platform to fall.

Under the effects of the invincibility power-up, Rayman will push the toybots on contact instead of being damaged by them. Toybots won't change directions while being pushed this way.

Trivia

References