Mad drummer
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- This article is about the character's role in Rayman fan games. For the character in official games, see Mad drummer.
| Mad drummer | ||
|---|---|---|
| Alignment | Bad | |
| Appears in | Rayman Redemption, Rayman ReDesigner | |
| Location | Bongo Hills | |
| Resistance | ||
| Attacks | Contact, lightning bolts, flames, spiked maces | |
In Rayman Redemption
Mad drummer, known in the game files as Red Boss, is a mini-boss in Rayman Redemption. It appears in Bongo Hills, just like in the original game, and has a similar appearance and attack patterns. However, whereas in Rayman 1, they were nearly invincible enemies and had to be avoided, in Rayman Redemption, it is a single entity and must be fought and defeated like any other mini-boss.
The mad drummer walks back and forth slowly across its platform, and regularly hits the floor with one of its maces, or both at the same time. Each time a mace hits the floor, it spawns a flame projectile at ground level, which flies in Rayman's direction. When the mad drummer slams both maces down at once every time it is hit, a lightning bolt is additionally shot from its head, aimed directly at Rayman. The maces and the body of the mad drummer will also hurt Rayman if he touches them. To hurt the drummer, Rayman must find a gap in its offense, and punch at its head while it's not performing an attack. After ten successful hits, the mad drummer falls apart and an extra life is spawned.

It is fought again during the True Boss Rush, with a purple color scheme and a stronger moveset. Curiously, it is encountered after Mr Sax during this challenge and not the other way around.
In Rayman ReDesigner
The mad drummer returns from Rayman Redemption as the Big Redbot, available from the second page of the enemies tab in the editor, and can be linked to events but cannot be flipped. It retains most of its behaviors from the previous game, although it cannot move and doesn't leave an extra life when defeated.
Ten successful hits to its head are once again necessary to defeat one. Using a fist power-up like the golden fist does not cause any extra damage to the Big Redbot, and it is one of the few enemies immune to the invincibility power-up.
It remains impossible to move between its torso and its feet, unlike in the original Rayman where a platform could be used to sneak below one while in crawling position. Similarly to most other bosses in Rayman ReDesigner, contact with the Big Redbot will hurt and push back Rayman, and an invincibility power-up does not allow to get through one, making the Big Redbot an ideal obstacle or mini-boss due to its size.
It cannot fall, and will therefore float in place in the air if it wasn't placed on any ground in the level editor. If placed in a dark section, the Big Redbot's lighning bolts will generate a bit of light.
Trivia
- Savage Minion in Rayman: The Dark Magician's Reign of Terror uses retextured parts from the mad drummer, namely his torso and feet. His stomping fist attack is also pretty similar, thus making the Big Redbot an ideal Savage Minion equivalent in Rayman ReDesigner.
- Two years after Rayman Redemption's release, it was discovered that the mad drummer had unused boss behavior in Rayman 1, thus resulting in Rayman Redemption and Rayman ReDesigner accidentally replicating a cut feature from the original game.
- Some of the mad drummer's colors in the True Boss Rush are possibly a reference to the purple wrong notes, similarly to Mr Sax's harder version.
- The Rockstar Rayman skin is themed after the mad drummer and the redbots.