Fanon/The Quest To Save Rayman: Difference between revisions

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After returning to the {{fanon|Snoring Tree}}, {{fanon|Polokus}} tells {{fanon|Betilla}} that she now must awaken an ancient hero at the Tomb Of The Ancients. He then blows a bubble to take her there. Upon arriving, she does the awakening rhyme (shown below) that summons the hero, whose name is {{fanon|Flame}}, a man with a burning sword and burning hair, who claims that he is associated with the mask of fire. The two of them make their way back to the {{fanon|Snoring Tree}}, where they are once again teleported via a bubble, but this time to the {{fanon|Dark Kingdom}}.
After returning to the {{fanon|Snoring Tree}}, {{fanon|Polokus}} tells {{fanon|Betilla}} that she now must awaken an ancient hero at the Tomb Of The Ancients. He then blows a bubble to take her there. Upon arriving, she does the awakening rhyme (shown below) that summons the hero, whose name is {{fanon|Flame}}, a man with a burning sword and burning hair, who claims that he is associated with the mask of fire. The two of them make their way back to the {{fanon|Snoring Tree}}, where they are once again teleported via a bubble, but this time to the {{fanon|Dark Kingdom}}.


==The Awakening Rhyme===
==The Awakening Rhyme==


Oh, hero who’s long been asleep,
Oh, hero who’s long been asleep,

Revision as of 06:10, 27 May 2025

The Quest To Save Rayman is the Season 3 finale of The Adventures Of Rayman, and sets the stage for the next season, in which Rayman and Betilla both get trapped in a dark prison.

synopsis

Mr Dark captures Rayman, intending to use his powers to take over the Glade. Can Betilla rescue him before it’s too late?

plot

The episode begins at the Heart Of The World, where Rayman is defending the Great Protoon from Mr Dark. After a brief fight, Rayman is injured and then carried away by Mr Dark, as he escapes on an airship with Rayman. Betilla sees the airship fly away. She tries to stop it, but then Mr Dark zaps her with a lightning shock, sending her falling into the forest.

Betilla gets up onto her feet and tries to find where Mr Dark went, but she doesn’t see a trace of him. She decides to go to the Snoring Tree to have a meeting with Polokus, who tells her that she needs the 3rd mask, which is hidden in the fiery depths of Hades that can help to free Rayman. He then blows a bubble that teleports Betilla to Olympus Maximus.

After arriving in the underworld, Betilla begins her search. After a searching montage, she is chased by dark creatures into a temple, where she finds the mask, but is then attacked by the Red Devil. He tells her that there is a mask is his, and Betilla replies that she needs it to free Rayman. They then make a deal; if Betilla can win a game of chess, she gets the mask, and if she doesn’t, the Red Devil will steal her soul. After a little bit of playing chess, Betilla ultimately wins and gets the mask.

After returning to the Snoring Tree, Polokus tells Betilla that she now must awaken an ancient hero at the Tomb Of The Ancients. He then blows a bubble to take her there. Upon arriving, she does the awakening rhyme (shown below) that summons the hero, whose name is Flame, a man with a burning sword and burning hair, who claims that he is associated with the mask of fire. The two of them make their way back to the Snoring Tree, where they are once again teleported via a bubble, but this time to the Dark Kingdom.

The Awakening Rhyme

Oh, hero who’s long been asleep,

Oh, hero who’s cause we must keep,

We need you to aid us in our time of need,

Come out of your slumber and do a good deed,

We could use you right about now,

Will this threat happen? No way, no how!

Come out of your sleep, for I know your name,

Yes, I know your name, and your name is Flame!

trivia