The Spooky Raymansion 3: Difference between revisions
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| image = [[File:The Spooky Raymansion 3 Game Jolt Cover.png|center|320px|The Spooky Raymansion 3]] | | image = [[File:The Spooky Raymansion 3 Game Jolt Cover.png|center|320px|The Spooky Raymansion 3]] | ||
| developed by = [[Ryemanni]] | | developed by = [[Ryemanni]] | ||
| soundtrack by = Claude Samard <small>(ambient music from ''{{rw|Rayman M}}'' and ''{{rw|Rayman Arena}}'')</small> | | soundtrack by = Claude Samard <small>(ambient music from ''{{rw|Rayman M}}'' and ''{{rw|Rayman Arena}}'')</small> <br> Plume, Fred Leonard and Laurent Parisi <small>(chase music from ''{{rw|Rayman 3|Rayman 3 Hoodlum Havoc}}'')</small> <br> Jamie Christopherson and Logan Mader <small>([https://metalgear.fandom.com/wiki/It_Has_To_Be_This_Way ''It Has To Be This Way'' from ''Metal Gear Rising Revengeance''])</small> | ||
| release date = | | release date = | ||
'''Windows:'''<br> | '''Windows:'''<br> | ||
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| gameplay mode = Single player | | gameplay mode = Single player | ||
| platforms = PC | | platforms = PC | ||
| ratings = All ages (OGRS) | |||
| distribution media = [https://gamejolt.com/games/raymansion3/658338 Digital download] | | distribution media = [https://gamejolt.com/games/raymansion3/658338 Digital download] | ||
| game engine = Game Maker | | game engine = Game Maker | ||
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It is meant to be the direct sequel to ''[[The Spooky Raymansion 2]]'', taking place in [[Rayman]]'s nightmares and featuring [[Noseless Rayman]] once again as the antagonist. | It is meant to be the direct sequel to ''[[The Spooky Raymansion 2]]'', taking place in [[Rayman]]'s nightmares and featuring [[Noseless Rayman]] once again as the antagonist. | ||
[[Ryemanni]] confirmed that the game is indeed a dream<ref>''The Spooky Raymansion 3'', [[Ryemanni]]'s stream of the game https://youtu.be/ntxOIqc-v5U?t=592</ref>, and explained [[Rayman]] might be in a state similar to a coma in ''The Spooky Raymansion 3'', haunted by [[Noseless Rayman]] after his previous adventures in the mansion. | [[Ryemanni]] confirmed that the game is indeed a dream<ref>''The Spooky Raymansion 3'', [[Ryemanni]]'s stream of the game, https://youtu.be/ntxOIqc-v5U?t=592</ref>, and explained [[Rayman]] might be in a state similar to a coma in ''The Spooky Raymansion 3'', haunted by [[Noseless Rayman]] after his previous adventures in the mansion. | ||
''The Spooky Raymansion 3'' shares many similarities with [[The Spooky Raymansion 2|the previous game]], but introduces new mechanics and interactive elements, such as a [[ | ''The Spooky Raymansion 3'' shares many similarities with [[The Spooky Raymansion 2|the previous game]], but introduces new mechanics and interactive elements, such as a [[lantern]] and {{rw|Switch#In_Rayman_2|switches}} from ''{{rw|Rayman 2|Rayman 2 The Great Escape}}''. It also removes the [[Ting Finder]] and [[Ting]]s in favour of a more straightforward progression, but still retains the [[Yellow Lum]]s as secrets, being required to access the [[Level 5 (The Spooky Raymansion 3)|last level]] and the true ending. | ||
It received a sequel in 2023, titled ''[[Return to The Spooky Raymansion]]'', albeit this one takes place in [[Rayman]]'s reality. | It received a sequel in 2023, titled ''[[Return to The Spooky Raymansion]]'', albeit this one takes place in [[Rayman]]'s reality. | ||
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===[[Level 1 (The Spooky Raymansion 3)|Level 1]]=== | ===[[Level 1 (The Spooky Raymansion 3)|Level 1]]=== | ||
The [[Level 1 (The Spooky Raymansion 3)|first level]] of ''The Spooky Raymansion 3'' appears to be a sinister and damp underground complex. The first room introduces the player to the [[ | The [[Level 1 (The Spooky Raymansion 3)|first level]] of ''The Spooky Raymansion 3'' appears to be a sinister and damp underground complex. The first room introduces the player to the [[lantern]] and the switches they'll be able to interact with throughout the game, the first lever being necessary to open the vent's gate. As [[Rayman]] crawls his way into the building, he'll find a hall with many paths blocked by gates. | ||
Once [[Rayman]] finds and activates the switch to open the gates, [[Noseless Rayman]] will appear without any notice, only his signature sounds warning [[Rayman]] of his presence. [[Rayman]] will have to find another switch to open the way to the [[Level 2 (The Spooky Raymansion 3)|next level]], without getting caught by [[Noseless Rayman|the noseless nightmare]], which is more easily done by turning off his [[ | Once [[Rayman]] finds and activates the switch to open the gates, [[Noseless Rayman]] will appear without any notice, only his signature sounds warning [[Rayman]] of his presence. [[Rayman]] will have to find another switch to open the way to the [[Level 2 (The Spooky Raymansion 3)|next level]], without getting caught by [[Noseless Rayman|the noseless nightmare]], which is more easily done by turning off his [[lantern]]. | ||
The [[Yellow Lum]] is found inside an open crate near the exit. | The [[Yellow Lum]] is found inside an open crate near the exit. | ||
===[[Level 2 (The Spooky Raymansion 3)|Level 2]]=== | ===[[Level 2 (The Spooky Raymansion 3)|Level 2]]=== | ||
The [[Level 1 (The Spooky Raymansion 3)|second level]] is set in what appears to be a rusty abandoned facility. Here, [[Rayman]] is introduced to valves, being necessary to open shutters blocking the way. Further inside, [[Rayman]] must be careful while turning more valves as [[Noseless Rayman]] will appear from the level's entrance, making it important to spin the valves quickly enough with the [[ | The [[Level 1 (The Spooky Raymansion 3)|second level]] is set in what appears to be a rusty abandoned facility. Here, [[Rayman]] is introduced to valves, being necessary to open shutters blocking the way. Further inside, [[Rayman]] must be careful while turning more valves as [[Noseless Rayman]] will appear from the level's entrance, making it important to spin the valves quickly enough with the [[lantern]] turned off, or to attract [[Noseless Rayman]] somewhere else for a while. Once [[Rayman]] opens the final shutters, he can make it to [[Level 3 (The Spooky Raymansion 3)|the next level]]. | ||
A hidden [[Yellow Lum]] can be found behind a gate, which must be opened by a switch located near the middle section of the stage. | A hidden [[Yellow Lum]] can be found behind a gate, which must be opened by a switch located near the middle section of the stage. | ||
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The [[Level 5 (The Spooky Raymansion 3)|fifth level]] is unlocked by completing the previous one once [[Rayman]] has collected every [[Yellow Lum]]. | The [[Level 5 (The Spooky Raymansion 3)|fifth level]] is unlocked by completing the previous one once [[Rayman]] has collected every [[Yellow Lum]]. | ||
It serves as a boss battle with [[Noseless Rayman]] taking place in a square-shaped room. This is here that the protagonist's identity as [[Rayman]] is confirmed for the first time in [[The Spooky Raymansion|the Spooky Raymansion games]]. | It serves as a boss battle with [[Noseless Rayman]] taking place in a square-shaped room. This is here that the protagonist's identity as [[Rayman]] is confirmed for the first time in [[The Spooky Raymansion|the Spooky Raymansion games]]. | ||
Claiming it will end here, [[Rayman]] is suddenly equipped with the [[Shotgun|Super Shotgun]] from ''DOOM II: Hell on Earth'', and must use it to shoot [[Noseless Rayman]] until the nightmare's health bar is depleted. | Claiming it will end here, [[Rayman]] is suddenly equipped with the [[Shotgun|Super Shotgun]] from ''[https://fr.wikipedia.org/wiki/Doom_II:_Hell_on_Earth DOOM II: Hell on Earth]'', and must use it to shoot [[Noseless Rayman]] until the nightmare's health bar is depleted. | ||
[[Noseless Rayman]] will attack in three different ways, but none of them will instantly defeat [[Rayman]] and will simply take out a chunk of his health. At first, he will charge multiple times at [[Rayman]], crashing loudly into walls. His second attack is similar to his past methods as he'll start running after [[Rayman]], quickly damaging him on contact. Finally, he'll start spinning which will spit many tall flames all around himself. | [[Noseless Rayman]] will attack in three different ways, but none of them will instantly defeat [[Rayman]] and will simply take out a chunk of his health. At first, he will charge multiple times at [[Rayman]], crashing loudly into walls. His second attack is similar to his past methods as he'll start running after [[Rayman]], quickly damaging him on contact. Finally, he'll start spinning which will spit many tall flames all around himself. | ||
When [[Noseless Rayman]]'s health is emptied, he'll scream and spin as his size decreases until he completely vanishes. | When [[Noseless Rayman]]'s health is emptied, he'll scream and spin as his size decreases until he completely vanishes. | ||
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Just as its predecessors, ''The Spooky Raymansion 3'' is a first-person horror maze game, although discarding the ''Pac-Man'' aspect by not featuring the [[Ting]]s. | Just as its predecessors, ''The Spooky Raymansion 3'' is a first-person horror maze game, although discarding the ''Pac-Man'' aspect by not featuring the [[Ting]]s. | ||
[[Rayman]] retains his abilities from ''[[The Spooky Raymansion 2]]'', being able to run and crouch, albeit the latter is only used very few times in this game. | [[Rayman]] retains his abilities from ''[[The Spooky Raymansion 2]]'', being able to run and crouch, albeit the latter is only used very few times in this game. | ||
He now has a [[ | He now has a [[lantern]] to light the way through his nightmare, and which he can turn off to make himself harder to catch. This [[lantern]] has a limited capacity decreasing over time and which must be replenished by picking up fuel barrels. | ||
[[Rayman]] must go through every level, most of them involving flicking switches or turning valves to open blocked paths to their exit. | [[Rayman]] must go through every level, most of them involving flicking switches or turning valves to open blocked paths to their exit. | ||
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[[Noseless Rayman]] is featured in every level and no longer spawns after a set amount of time, only making his entrance once [[Rayman]] reaches a specific spot which is often the second switch or valve he finds. | [[Noseless Rayman]] is featured in every level and no longer spawns after a set amount of time, only making his entrance once [[Rayman]] reaches a specific spot which is often the second switch or valve he finds. | ||
He can no longer see [[Rayman]] in the dark if [[Rayman|the limbless hero]] turns off his [[ | He can no longer see [[Rayman]] in the dark if [[Rayman|the limbless hero]] turns off his [[lantern]], making him much slower as he looks around for [[Rayman]]. Despite this, he will still inevitably walk towards him as if only pretending he doesn't see [[Rayman]], forcing the player to constantly avoid him. | ||
If [[Noseless Rayman]] spots [[Rayman]] with his [[ | If [[Noseless Rayman]] spots [[Rayman]] with his [[lantern]] turned on, he will run towards him, being nearly impossible to outrun in this game unless escaping his field of view with the [[lantern]] turned off. In [[Level 1 (The Spooky Raymansion 3)|Level 1]], [[Rayman]] can crouch into a hiding spot to avoid [[Noseless Rayman]], but this isn't possible in the other levels. | ||
If [[Noseless Rayman]] catches [[Rayman]], the player will lose instantly and two different jump scares can occur before they are sent to a game over screen displaying random different texts. The second jump scare is far rarer and has about a 1/10 chance to occur according to [[Ryemanni]]. | If [[Noseless Rayman]] catches [[Rayman]], the player will lose instantly and two different jump scares can occur before they are sent to a game over screen displaying random different texts. The second jump scare is far rarer and has about a 1/10 chance to occur according to [[Ryemanni]]. | ||
As usual, [[Rayman]] can avoid [[Noseless Rayman]] by listening for his voice and his footsteps and by going away as quickly as possible whenever his eyes are spotted in the dark. | As usual, [[Rayman]] can avoid [[Noseless Rayman]] by listening for his voice and his footsteps and by going away as quickly as possible whenever his eyes are spotted in the dark. | ||
In [[Level 4 (The Spooky Raymansion 3)|Level 4]], [[Rayman]] is chased by [[Noseless Rayman|multiple clones of Noseless Rayman]], who will run after him no matter if he turns the [[ | In [[Level 4 (The Spooky Raymansion 3)|Level 4]], [[Rayman]] is chased by [[Noseless Rayman|multiple clones of Noseless Rayman]], who will run after him no matter if he turns the [[lantern]] off or not. They run about as fast as [[Rayman]], so anything slowing him down can result in getting caught before reaching the exit. | ||
In [[Level 5 (The Spooky Raymansion 3)|Level 5]], [[Rayman]] | In [[Level 5 (The Spooky Raymansion 3)|Level 5]], the game turns into a first-person shooter as [[Rayman]] confronts [[Noseless Rayman]] using a [[shotgun]]. They both have their own health bar. He must shoot at him until he dies, while dodging the attacks of the [[Noseless Rayman|noseless monster]]. | ||
[[Noseless Rayman]] will repeat a sequence of three different attacks. At first, he will charge in [[Rayman]]'s direction and will loudly hit a wall before repeating the charge a few more times. Then he'll switch to a more traditional approach by running after [[Rayman]], quickly damaging him on contact if he didn't run away fast enough. Finally, [[Noseless Rayman]] will spin continuously and produce many tall [[flame]]s in a circle as a result, all of them moving towards the bounds of the arena. | [[Noseless Rayman]] will repeat a sequence of three different attacks. At first, he will charge in [[Rayman]]'s direction and will loudly hit a wall before repeating the charge a few more times. Then he'll switch to a more traditional approach by running after [[Rayman]], quickly damaging him on contact if he didn't run away fast enough. Finally, [[Noseless Rayman]] will spin continuously and produce many tall [[flame]]s in a circle as a result, all of them moving towards the bounds of the arena. | ||
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* The ambient music playing during [[Level 3 (The Spooky Raymansion 3)|Level 3]] and the beginning of [[Level 4 (The Spooky Raymansion 3)|Level 4]] is the "(Ambient) The Pirate Stronghold (3)" track from ''{{rw|Rayman M}}'' and ''{{rw|Rayman Arena}}''. | * The ambient music playing during [[Level 3 (The Spooky Raymansion 3)|Level 3]] and the beginning of [[Level 4 (The Spooky Raymansion 3)|Level 4]] is the "(Ambient) The Pirate Stronghold (3)" track from ''{{rw|Rayman M}}'' and ''{{rw|Rayman Arena}}''. | ||
* The music playing during the chase in [[Level 4 (The Spooky Raymansion 3)|Level 4]] is the attack theme of the {{rw|Zombie Chicken|Zombie Chickens}} from ''{{rw|Rayman 3|Rayman 3 Hoodlum Havoc}}'', returning from [[The Spooky Raymansion|the past]] [[The Spooky Raymansion 2|two entries]]. | * The music playing during the chase in [[Level 4 (The Spooky Raymansion 3)|Level 4]] is the attack theme of the {{rw|Zombie Chicken|Zombie Chickens}} from ''{{rw|Rayman 3|Rayman 3 Hoodlum Havoc}}'', returning from [[The Spooky Raymansion|the past]] [[The Spooky Raymansion 2|two entries]]. | ||
* The music playing during the boss battle in [[Level 5 (The Spooky Raymansion 3)|Level 5]] is "''It Has To Be This Way''" from ''Metal Gear Rising Revengeance'', making this the first time [[The Spooky Raymansion|''the Spooky Raymansion'' games]] have used a track which isn't originating from any {{rw|Rayman (series)|''Rayman'' content}}. | * The music playing during the boss battle in [[Level 5 (The Spooky Raymansion 3)|Level 5]] is "''It Has To Be This Way''" from ''[https://en.wikipedia.org/wiki/Metal_Gear_Rising:_Revengeance Metal Gear Rising Revengeance]'', making this the first time [[The Spooky Raymansion|''the Spooky Raymansion'' games]] have used a track which isn't originating from any {{rw|Rayman (series)|''Rayman'' content}}. | ||
==External links== | ==External links== | ||