Globox Terror: Escape of the Lumar Eclipse: Difference between revisions

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It got a few updates improving the game based on players' feedback, the final version being V1.1.1.
It got a few updates improving the game based on players' feedback, the final version being V1.1.1.


Similarly to [[The Spooky Raymansion]], the game takes place within a dark maze with the player being chased by a terrifying parody of a {{rw|Rayman (series)|Rayman}} character, [[Globox (Globox Terror)|Globox]] being the one hunting for the player's blood in this game.
Similarly to [[The Spooky Raymansion]], the game takes place within a dark maze with the player being chased by a terrifying parody of a {{rw|Rayman (series)|Rayman}} character, [[Globox]] being the one hunting for the player's blood in this game.
The player must escape with the help of some items, such as Lums and the Lumar unleashing the Lumar Eclipse, granting the power of freedom to leave the maze through an exit.
The player must escape with the help of some items, such as Lums and the Lumar unleashing the Lumar Eclipse, granting the power of freedom to leave the maze through an exit.


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The game does not feature a story and takes place within a single big open maze, in some sort of desolate land with extremely tall walls and a sinister red sky.
The game does not feature a story and takes place within a single big open maze, in some sort of desolate land with extremely tall walls and a sinister red sky.
The goal is to find all the Yellow Lums, which will summon the Lumar, a bright glowing orb moving through the maze. If the player can get the Lumar, it will be sent to the sky and explode into a Lumar Eclipse, illuminating the labyrinth and opening one of the exits.
The goal is to find all the Yellow Lums, which will summon the Lumar, a bright glowing orb moving through the maze. If the player can get the Lumar, it will be sent to the sky and explode into a Lumar Eclipse, illuminating the labyrinth and opening one of the exits.
The player must then escape without getting caught by [[Globox (Globox Terror)|Globox]], who goes berserk after the Lumar Eclipse takes effect, making him hunt down the player much faster and relentlessly.
The player must then escape without getting caught by [[Globox]], who goes berserk after the Lumar Eclipse takes effect, making him hunt down the player much faster and relentlessly.


There are some bonus objectives to complete, which unlock two extra game modes, the first being '''Globox Slayer''' allowing the player to play as [[Globox (Globox Terror)|Globox]], and the second being '''Globox Moment''' where the player can relax by looking at multiple instances of the original [[Globox]] dancing endlessly within an enclosed part of the labyrinth.
There are some bonus objectives to complete, which unlock two extra game modes, the first being '''Globox Slayer''' allowing the player to play as [[Globox]], and the second being '''Globox Moment''' where the player can relax by looking at multiple instances of the original [[Globox]] dancing endlessly within an enclosed part of the labyrinth.


==Gameplay==
==Gameplay==
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* Find the hidden Red Lum, which appears at times in a secret area located north-east in the maze and hidden behind a suspicious fake wall, a "???" paint on a wall nearby hinting at its position.
* Find the hidden Red Lum, which appears at times in a secret area located north-east in the maze and hidden behind a suspicious fake wall, a "???" paint on a wall nearby hinting at its position.
* Escape in Insane difficulty.
* Escape in Insane difficulty.
* Escape without ever stopping walking, running being forbidden. Prior to version 1.1.0, this objective expected the player to wait five minutes to see an easter egg involving [[Globox (Globox Terror)|Globox]]'s sinister effects. The timer for this easter egg was also subsequently changed to three minutes.
* Escape without ever stopping walking, running being forbidden. Prior to version 1.1.0, this objective expected the player to wait five minutes to see an easter egg involving [[Globox]]'s sinister effects. The timer for this easter egg was also subsequently changed to three minutes.
* Complete all the other objectives.
* Complete all the other objectives.


Successfully completing all of them will unlock the extra modes: Globox Slayer and Globox Moment.
Successfully completing all of them will unlock the extra modes: Globox Slayer and Globox Moment.
In Globox Slayer, the player takes control of [[Globox (Globox Terror)|Globox]], inheriting his abilities to scream and to teleport to random specific points. They must find and catch the original player character in the labyrinth, appearing as a very basic black three-dimensional object holding the flashlight and moving randomly through the maze without making any effort to avoid [[Globox (Globox Terror)|Globox]].
In Globox Slayer, the player takes control of [[Globox]], inheriting his abilities to scream and to teleport to random specific points. They must find and catch the original player character in the labyrinth, appearing as a very basic black three-dimensional object holding the flashlight and moving randomly through the maze without making any effort to avoid [[Globox]].
Globox Moment will send the player back to the blue area, but expanded with four clones of the original Globox dancing endlessly while the Globox Moment text is repeated more times on the walls and pulsating on them. There is nothing to do in this mode, so the player must manually exit it from the pause menu.
Globox Moment will send the player back to the blue area, but expanded with four clones of the original Globox dancing endlessly while the Globox Moment text is repeated more times on the walls and pulsating on them. There is nothing to do in this mode, so the player must manually exit it from the pause menu.


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A map of the labyrinth can also be found on some walls, displaying the player and the exits' positions as well as the labyrinth's layout, the entirely closed spots hinting at the secret locations.
A map of the labyrinth can also be found on some walls, displaying the player and the exits' positions as well as the labyrinth's layout, the entirely closed spots hinting at the secret locations.


Making physical contact with the terrifying [[Globox (Globox Terror)|Globox]] will result in an immediate game over.
Making physical contact with the terrifying [[Globox]] will result in an immediate game over.
[[Globox (Globox Terror)|Globox]] has the ability to teleport to some specific points on the map, marked by cracks in the ground.
[[Globox]] has the ability to teleport to some specific points on the map, marked by cracks in the ground.
Various messages can show up on the screen to warn the player of something significant happening, such as the evil [[Globox (Globox Terror)|Globox]]'s awakening, Wormholes or the Lumar spawning, and more.
Various messages can show up on the screen to warn the player of something significant happening, such as the evil [[Globox]]'s awakening, Wormholes or the Lumar spawning, and more.


The first goal is to find ten Lums. As the player collects more of them, more hazards will make their appearance, such as Wormholes that can potentially eliminate the player by teleporting them near [[Globox (Globox Terror)|Globox]]. The player can jump over them to avoid this.
The first goal is to find ten Lums. As the player collects more of them, more hazards will make their appearance, such as Wormholes that can potentially eliminate the player by teleporting them near [[Globox]]. The player can jump over them to avoid this.
If they successfully collect all the necessary Lums, the Lumar will be summoned and start moving through the maze, signalling its presence by its sound effects and its bright light easily visible through the walls. If the player manages to touch the Lumar, it will be unleashed in the sky and trigger a Lumar Eclipse which will open one of the exits. Since version 1.1.0, there's a visual indicator in the sky to help the player find their escape point. During a Lumar Eclipse, [[Globox (Globox Terror)|Globox]] goes berserk, becoming much faster and more focused on eliminating the player.
If they successfully collect all the necessary Lums, the Lumar will be summoned and start moving through the maze, signalling its presence by its sound effects and its bright light easily visible through the walls. If the player manages to touch the Lumar, it will be unleashed in the sky and trigger a Lumar Eclipse which will open one of the exits. Since version 1.1.0, there's a visual indicator in the sky to help the player find their escape point. During a Lumar Eclipse, [[Globox]] goes berserk, becoming much faster and more focused on eliminating the player.
When the player successfully escapes, the game is over and their last escape time will be featured on the title screen.
When the player successfully escapes, the game is over and their last escape time will be featured on the title screen.