The Magician: Difference between revisions

Expanded, added RDMRT and ReDesigner sections.
Minor improvements and extra details.
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He attempted to help [[Rayman]] fight the [[Dark Magician]], but the latter proved too strong for [[Rayman]] and his friends, capturing both the Magician and [[Rayman]].
He attempted to help [[Rayman]] fight the [[Dark Magician]], but the latter proved too strong for [[Rayman]] and his friends, capturing both the Magician and [[Rayman]].
The Magician was imprisoned in the [[Fiery Fort]] and quickly becomes [[Rayman]]'s first objective once he escapes from [[Special Prison|his cell]] in [[Flint Jail]].
The Magician was imprisoned in the [[Fiery Fort]] and quickly becomes [[Rayman]]'s first main goal once he escapes from [[Special Prison|his cell]] in [[Flint Jail]], as [[Betilla]] tells [[Rayman]] they need his magic.


Once [[Rayman]] reaches the [[Fiery Fort]], he and [[Dark Magician]] are both in a race to reach the Magician first in [[Freeing the Magician]]. Despite [[Rayman]]'s efforts, the [[Dark Magician]] reaches his benevolent counterpart and steals his wand, obtaining twice the power.
Once [[Rayman]] reaches the [[Fiery Fort]], he and [[Dark Magician]] are both in a race to reach the Magician first in [[Freeing the Magician]]. Despite [[Rayman]]'s efforts, the [[Dark Magician]] reaches his benevolent counterpart and steals his wand, obtaining twice the power.
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He then returns to his [[Shop|gameroom]] after escaping the [[Fiery Fort]], where he'll sell some objects such as the [[item locator]]s and host some minigames, thus filling a role reminiscent of {{rw|The Magician (Rayman 1)|his appearance}} in {{rw|Rayman 1|the original ''Rayman''}} when he allowed {{rw|Rayman}} to enter {{rw|Bonus level (Rayman 1)|bonus levels}}.
He then returns to his [[Shop|gameroom]] after escaping the [[Fiery Fort]], where he'll sell some objects such as the [[item locator]]s and host some minigames, thus filling a role reminiscent of {{rw|The Magician (Rayman 1)|his appearance}} in {{rw|Rayman 1|the original ''Rayman''}} when he allowed {{rw|Rayman}} to enter {{rw|Bonus level (Rayman 1)|bonus levels}}.
[[Rayman]] can then find the Magician in most hubs to enter his [[shop]], where the player can either change the [[Skin|playable character]] or play three different challenges from the first area, or purchase useful items from the second part of the [[shop]].
[[Rayman]] can then find the Magician in most hubs to enter his [[shop]], at the spots where [[exit sign]]s with his hat on top used to be. Inside, the player can either change the [[Skin|playable character]] or play three different challenges in the [[Shop|gameroom]], or purchase useful items in the second part of the [[shop]].


Like other [[shopkeeper]]s, he sells extra [[Life|lives]] for 50 [[coin]]s and [[Simple Power]]s for 1 [[coin]], but he's the only character selling the [[Item locator|cage detector]] and [[Item locator|item detector]], for 50 [[coin]]s each.
Like other [[shopkeeper]]s, he sells extra [[Life|lives]] for 50 [[coin]]s and [[Simple Power]]s for 1 [[coin]], but he's the only character selling the [[Item locator|cage detector]] and [[Item locator|item detector]], for 50 [[coin]]s each.
The minigames he hosts are [[Whack an Antitoon]], [[Yin Yang Boing]] and [[Rigatoni's Circus]], which [[Rayman]] can play to take a break and earn some rewards, including [[Ting]]s, [[coin]]s and three unique [[collectible]]s.
The minigames he hosts are [[Whack an Antitoon]], [[Yin Yang Boing]] and [[Rigatoni's Circus]], which [[Rayman]] can play to take a break and earn some rewards, including [[Ting]]s, [[coin]]s and three unique [[collectible]]s.
Once [[Rayman]] has unlocked [[Dark Rayman]] by completing [[Dark Storm]] or [[Mr Dark]] by acquiring all the [[collectible]]s, he can return to the Magician's [[Shop|gameroom]] to change his [[Skin||appearance]] to either of them, or revert to being himself.
Once [[Rayman]] has unlocked [[Dark Rayman]] by completing [[Dark Storm]] or [[Mr Dark]] by acquiring all the [[collectible]]s, he can return to the Magician's [[Shop|gameroom]] to change his [[Skin|appearance]] to either of them, or revert to being himself.


The Magician appears later on the roof of the [[Dark Stronghold]], telling [[Rayman]] of the ever growing [[Dark Storm]]. He explains that his magic alone cannot open the path to [[Eye of the Storm]], and [[Rayman]] must thus free all the [[Electoon]]s from their [[cage]]s.
The Magician appears later on the roof of the [[Dark Stronghold]], telling [[Rayman]] of the ever growing [[Dark Storm]]. He explains that his magic alone cannot open the path to [[Eye of the Storm]], and [[Rayman]] must thus free all the [[Electoon]]s from their [[cage]]s.
He's then seen in {{rw|the Dream Forest}} again in the ending, shocked by [[Rayman]]'s sudden drop from the sky, before happily sharing his time once more with him and some [[Electoon]]s.
He's then seen in {{rw|the Dream Forest}} again in the ending, startled by [[Rayman]]'s sudden drop from the sky, before happily sharing his time with him and some [[Electoon]]s once more.
Afterwards, he remains at [[Dark Storm|the roof]] of the [[Dark Stronghold]], congratulating [[Rayman]] for saving [[The valley|the world]].
Afterwards, he remains at [[Dark Storm|the roof]] of the [[Dark Stronghold]], congratulating [[Rayman]] for saving [[The valley|the world]].


==In ''[[Rayman Redemption]]''==
==In ''[[Rayman Redemption]]''==
The Magician reprises his role {{rw|Rayman 1|the original ''Rayman'' game}} in ''[[Rayman Redemption]]'', introducing the game's story, and providing access to [[Magician's Challenges|bonus stages]].
The Magician reprises his role {{rw|Rayman 1|the original ''Rayman'' game}} in ''[[Rayman Redemption]]'', introducing the game's story, and providing access to [[Magician's Challenges|bonus stages]]. Only his voice from the United Kingdom version of ''{{rw|Rayman 1|Rayman}}'' is heard in this game, although a [https://mega.nz/file/ul5nkTpK#2M_7CbTRPLCU2BEZM2JxiR4b94_Xir78IdEsfmbIbO8 mod] of the game's audio was created to replace it with the voice from the United States release.
However, in this reimagining of ''{{rw|Rayman 1}}'', he's not found in main levels but instead from the first [[Extra Locations (Rayman Redemption)|extra location]] in {{rr|The Dream Forest}}, where he has [[Magician's Challenges|his dedicated bonus level shop]].
However, in this reimagining of ''{{rw|Rayman 1}}'', he's not found in main levels but instead from the first [[Extra Locations (Rayman Redemption)|extra location]] in [[The Dream Forest (Rayman Redemption)|the Dream Forest]], where he has [[Magician's Challenges|his dedicated bonus level shop]].


During the game, [[Rayman]] can find [[Magician token|the Magician's tokens]] in most levels, and can then visit him at the [[Magician's Challenges]] area, in which he hosts a variety of time-based optional trials unlocked by said [[Magician token|tokens]].
During the game, [[Rayman]] can find [[Magician token|the Magician's tokens]] in most levels, and can then visit him at the [[Magician's Challenges]] area, in which he hosts a variety of optional trials unlocked by said [[Magician token|tokens]].
The [[Dark Magician]], his evil counterpart from ''[[Rayman: The Dark Magician's Reign of Terror]]'', also makes a secret appearance in one of his last [[Magician's Challenges|bonus levels]]: [[Dark Magician's Challenge]].
The [[Dark Magician]], his evil counterpart from ''[[Rayman: The Dark Magician's Reign of Terror]]'', also makes a secret appearance in one of his last [[Magician's Challenges|bonus levels]]: [[Dark Magician's Challenge]].


Late into the adventure, he appears in the corrupted version of [[the Lonely Cliff]], alongside [[Rayman]]'s other friends. He also makes a subtle appearance in the ending, being one of the spectators in the {{rr|Picture City}} scene.
Late into the adventure, he appears in the corrupted version of [[the Lonely Cliff]], alongside [[Rayman]]'s other friends.
He's then heard congratulating [[Rayman]] for saving [[The Glade of Dream|the world]] once [[the valley]] celebrates [[Rayman]]'s triumph over [[Mr Dark]] with fireworks. He also makes a subtle appearance in the ending, being one of the spectators in the {{rr|Picture City}} scene.


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==In ''[[Rayman ReDesigner]]''==
==In ''[[Rayman ReDesigner]]''==
The Magician and [[Magician token|his tokens]] return from ''[[Rayman Redemption]]'' in ''[[Rayman ReDesigner]]'', with the character himself appearing through the [[Exit sign|Magician exit]], coming out of his hat when [[Rayman]] touches it before teleporting him to an area designated by the level creator, thus behaving very similarly as he did in {{rw|Rayman 1|the original ''Rayman''}}. While his [[Exit sign|unique exit]] is intended to serve as a bonus section entrance, level creators can also use it for any other purpose as [[Exit sign|a portal]].
The Magician and [[Magician token|his tokens]] return from ''[[Rayman Redemption]]'' in ''[[Rayman ReDesigner]]'', with the character himself appearing through the [[Exit sign|Magician exit]], remaining under his hat until [[Rayman]] touches it.
When a [[Exit sign|Magician exit]] is triggered, the Magician will teleport [[Rayman]] to a target section and starting position designated by the level creator, thus behaving very similarly as he did in {{rw|Rayman 1|the original ''Rayman''}}.


The [[Exit sign|Magician exit]] does not have a [[Ting]] cost, but a required amount of [[Magician token]]s can be attributed to it with a maximum limit of 999. If [[Rayman]] does not have enough, the Magician won't let him enter, with the required quantity appearing above his top hat as he points towards the number.
The [[Exit sign|Magician exit]] does not have a [[Ting]] cost in this game, but a required amount of [[Magician token]]s can be attributed to it with a maximum limit of 999. If [[Rayman]] does not have enough, the Magician won't let him enter and remain in his hat, with the required quantity appearing above it as he points towards the number. [[Magician token]]s won't be consumed when a [[Exit sign|Magician exit]] is used.
Unlike other [[Exit sign|exits]], the Magician doesn't prevent [[Rayman]] from moving while he comes out and casts his spell to teleport him, although [[Rayman]] can't prevent the teleportation once it's triggered unless he loses a life or takes another [[Exit sign|exit]].
While [[Exit sign|the Magician's unique exit]] is intended to serve as a bonus section entrance, as seen in the default levels [[Pink Plant Woods (Rayman ReDesigner)|Pink Plant Woods]] and [[Curse Chaos]], level creators can also use it for any other purpose as [[Exit sign|a portal]].


The Magician was also implemented as a decorative character in version 1.3.0, along [[Rayman]]'s other friends. This version of him cannot be interacted with, but can be linked to events such as [[gendoor]]s. Additionally, his evil counterpart, the [[Dark Magician]], was implemented in version 1.4.0 with the exact same role.
Unlike other [[Exit sign|exits]], the Magician doesn't prevent [[Rayman]] from moving while he comes out and casts his spell to teleport him, although [[Rayman]] can't prevent the teleportation once it's triggered unless he loses a life or takes another [[Exit sign|exit]], or if a [[killdoor]] removes the [[Exit sign|Magician exit]] in time.
Like [[Exit sign|exit portals]], [[Exit sign|Magician exit]]s can function in midair. Placing a [[Exit sign|Magician exit]] slightly above the ground also prevents it from being accidentally activated when walking near it, instead requiring [[Rayman]] to jump to call the Magician.
 
Additionally, the Magician was implemented as a decorative character in version 1.3.0, along [[Rayman]]'s other friends. This version of him is always seen outside of his hat and cannot be interacted with, but can be flipped or linked to events such as [[gendoor]]s. His evil counterpart, the [[Dark Magician]], was implemented in version 1.4.0 with that exact same role.


His music themes featured in ''[[Rayman Redemption]]'' can be selected as a level music, or be triggered from a music starter since version 1.4.0.
His music themes featured in ''[[Rayman Redemption]]'' can be selected as a level music, or be triggered from a music starter since version 1.4.0.