Forest of Dreams: Difference between revisions
Created page with " As the first world of the game, it introduces you to the basics: walking, jumping, getting collectibles, punching enemies/cages, hanging on ledges/vines, checkpointing and beating the level. The visuals are pretty similar to any forest world in any other Rayman games. Here the first ever enemies appear: Antitoons and Livingstones. In the 4th stage, the player is introduced to plums. Punching them makes the fall on the ground an..." Tags: Mobile edit Mobile web edit |
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{{stub}} | |||
{{StandardLevel | |||
| name = Forest of Dreams | |||
| image = | |||
| preceded by = Intro | |||
| followed by = [[Gourmand Band]] | |||
}} | |||
The '''Forest of Dreams''' is the first world of ''[[AlteRayman]]''. The visuals are pretty similar to most forest worlds seen in various {{rw|Rayman (series)|Rayman games}}. | |||
It introduces the player to the basic mechanics such as walking, jumping, getting collectibles, punching enemies and [[cage]]s, hanging on ledges and vines, using checkpoints and ending a level. [[Antitoon]]s and [[Livingstone]]s make their first appearance here. | |||
In the fourth stage, the player is introduced to [[plum]]s, later only returning in [[The Glacking Abyss]], which they can punch to make them fall and bounce, and then ride them to reach higher places and cross larger gaps. | |||
At the end of the level, [[Rayman]] has to fight the first boss, [[Jano]], who must be defeated by punching him whenever he is looking away. [[Jano]] has four health points. | |||