Mr Dark: Difference between revisions
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| species = Unknown | | species = Unknown | ||
| alignment = Bad | | alignment = Bad | ||
| appears in = ''[[Rayman: The Dark Magician's Reign of Terror]]'', ''[[Rayman Redemption]]'', ''[[Rayman Bowling 2]]'', ''[[Rayman ReDesigner]]'' | | appears in = ''[[Rayman: The Dark Magician's Reign of Terror]]'', ''[[Rayman Redemption]]'', ''[[Rayman Bowling 2]]'', ''[[Rayman ReDesigner]]'', ''[[AlteRayman]]'' | ||
| location = {{rr|Mr Dark's Dare}}, [[The End of the World]] | | location = {{rr|Mr Dark's Dare}}, [[The End of the World]], [[Neon Château]] | ||
| resistance = [[File:Lifebar6.png|6 HP]] (''[[Rayman Redemption]]'') | | resistance = [[File:Lifebar6.png|6 HP]] (''[[Rayman Redemption]]'') | ||
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* Purple (laser): Darker Mr Dark will unleash some powerful beams below himself, moving above [[Rayman]]'s position between each of them to strike him. | * Purple (laser): Darker Mr Dark will unleash some powerful beams below himself, moving above [[Rayman]]'s position between each of them to strike him. | ||
* Yellow (projectiles): A rain of Mr Dark's yellow projectiles unleashed far quicker than in his original form, forcing [[Rayman]] to dodge all of them at the same time. | * Yellow (projectiles): A rain of Mr Dark's yellow projectiles unleashed far quicker than in his original form, forcing [[Rayman]] to dodge all of them at the same time. | ||
* Blue ([[Antitoon|Antitoons]]): Darker Mr Dark will spawn some [[ | * Blue ([[Antitoon|Antitoons]]): Darker Mr Dark will spawn some [[Antitoon|chomping Antitoons]] which must swiftly be dealt with if [[Rayman]] doesn't want to be overwhelmed. | ||
* Sky blue (thunderbolt): Darker Mr Dark will unleash lightning bolts electrifying the whole ground just as he did before, although he can do so repetitively near the end of the fight. | * Sky blue (thunderbolt): Darker Mr Dark will unleash lightning bolts electrifying the whole ground just as he did before, although he can do so repetitively near the end of the fight. | ||
* Red (walls): Darker Mr Dark will create spiky walls of energy repetitively, quickly moving in [[Rayman]]'s direction and vanishing near the edge of the platform, forcing him to run to the other side as quickly as possible. | * Red (walls): Darker Mr Dark will create spiky walls of energy repetitively, quickly moving in [[Rayman]]'s direction and vanishing near the edge of the platform, forcing him to run to the other side as quickly as possible. | ||
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Mr Dark returns in ''[[Rayman ReDesigner]]'' as he appeared in ''[[Rayman Redemption]]'', although he's only available as an obstacle object with six distinct variations, throwing an evil spell at [[Rayman]] before leaving the stage by flying upwards in his spheric form. Due to the way ''[[Rayman ReDesigner]]'' works, more than one Mr Dark can exist at the same time. | Mr Dark returns in ''[[Rayman ReDesigner]]'' as he appeared in ''[[Rayman Redemption]]'', although he's only available as an obstacle object with six distinct variations, throwing an evil spell at [[Rayman]] before leaving the stage by flying upwards in his spheric form. Due to the way ''[[Rayman ReDesigner]]'' works, more than one Mr Dark can exist at the same time. | ||
These are the six curses available to cast: | These are the six curses available to cast, all found in the second page of the editor's obstacles tab: | ||
* Reverse controls: Inverts [[Rayman]]'s controls, with left becoming right and right becoming left. | * Reverse controls: Inverts [[Rayman]]'s controls, with left becoming right and right becoming left. | ||
* Forced [[Running|run]]: Forces [[Rayman]] to [[Running|run]], preventing him from even using his [[telescopic fist]] or [[helicopter]]. The direction in which Mr Dark is facing will change the direction of the forced [[Running|run]]. | * Forced [[Running|run]]: Forces [[Rayman]] to [[Running|run]], preventing him from even using his [[telescopic fist]] or [[helicopter]]. The direction in which Mr Dark is facing will change the direction of the forced [[Running|run]]. | ||
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==Trivia== | ==Trivia== | ||
* Despite not being fought in ''[[Rayman Redemption]]'''s Gameplay Demo, Mr Dark's hud icon can be found in the internal files. | |||
* Mr Dark gains three new music themes in ''[[Rayman Redemption]]'' and ''[[Rayman ReDesigner]]'', while retaining his original music from ''{{rw|Rayman 1}}'' which is used for his first battle in ''[[Rayman Redemption]]''. They are named '''''Mr Dark's Domain''''', '''''Battle for the [[Great Protoon]]''''', and '''''Corrupted [[Great Protoon|Protoon]]''''', used for his new castle plus the corrupted world map, his [[Mr_Dark#As_Darker_Mr_Dark|Darker Mr Dark form]] and his [[Mr_Dark#As_Darkest_Mr_Dark|Darkest Mr Dark form]] respectively. | * Mr Dark gains three new music themes in ''[[Rayman Redemption]]'' and ''[[Rayman ReDesigner]]'', while retaining his original music from ''{{rw|Rayman 1}}'' which is used for his first battle in ''[[Rayman Redemption]]''. They are named '''''Mr Dark's Domain''''', '''''Battle for the [[Great Protoon]]''''', and '''''Corrupted [[Great Protoon|Protoon]]''''', used for his new castle plus the corrupted world map, his [[Mr_Dark#As_Darker_Mr_Dark|Darker Mr Dark form]] and his [[Mr_Dark#As_Darkest_Mr_Dark|Darkest Mr Dark form]] respectively. | ||
* ''Mr Dark's Domain'' sounds very similar to Mr Dark's original theme, albeit slower and more atmospheric. | * ''Mr Dark's Domain'' sounds very similar to Mr Dark's original theme, albeit slower and more atmospheric. | ||