Laser-washing powder: Difference between revisions

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==In ''[[Rayman Redemption]]''==
==In ''[[Rayman Redemption]]''==
{{rw|Laser-Washing Powder|The five original laser-washing powder suits}} from {{rw|Rayman 3}} are featured in ''[[Rayman Redemption]]'' as [[skin]]s which can be purchased in [[the Shop]] for 300 [[Ting]]s each. They are some of the most unique [[skin]]s in the game, giving many cosmetic changes to [[Rayman]]'s fist if the [[skin]] effects aren't disabled in the settings.
{{rw|Laser-Washing Powder|The five original laser-washing powder suits}} from ''{{rw|Rayman 3}}'' are featured in ''[[Rayman Redemption]]'' as [[skin]]s which can be purchased in [[the Shop]] for 300 [[Ting]]s each. They are some of the most unique [[skin]]s in the game, giving many cosmetic changes to [[Rayman]]'s [[Telescopic fist|fist]] if the [[skin]] effects aren't disabled in the settings.
The [[Vortex]], [[Heavy Metal Fist]] and [[Throttle Copter]] [[Skin|suit]]s have {{rw|Vortex|their}} {{rw|Heavy Metal Fist|original}} {{rw|Throttle Copter|gloves}}, while the [[LockJaw]] [[Skin|suit]] brings back {{rw|LockJaw|the metallic claws complete with chains}} and the [[Shock Rocket]] [[Skin|suit]] shoots its {{rw|Shock Rocket|missile}} instead of a [[fist]].
The [[Vortex]], [[Heavy Metal Fist]] and [[Throttle Copter]] [[Skin|suit]]s have {{rw|Vortex|their}} {{rw|Heavy Metal Fist|original}} {{rw|Throttle Copter|gloves}}, while the [[LockJaw]] [[Skin|suit]] brings back {{rw|LockJaw|the metallic claws complete with chains}} and the [[Shock Rocket]] [[Skin|suit]] shoots its {{rw|Shock Rocket|missile}} instead of a [[Telescopic fist|fist]].


In this game, some of the {{rw|Laser-Washing Powder}}s are named differently, the {{rw|Heavy Metal Fist}} is shortened to '''[[Heavy Metal Fist|Heavymetal]]''', {{rw|Shock Rocket}} is spelled '''[[Shock Rocket|Shockrocket]]''' and {{rw|Throttle Copter}} is renamed '''[[Throttle Copter|Superheli]]'''.
In this game, some of the {{rw|Laser-Washing Powder}}s are named differently, the {{rw|Heavy Metal Fist}} is shortened to '''[[Heavy Metal Fist|Heavymetal]]''', {{rw|Shock Rocket}} is spelled '''[[Shock Rocket|Shockrocket]]''' and {{rw|Throttle Copter}} is renamed '''[[Throttle Copter|Superheli]]'''.


==In ''[[Rayman ReDesigner]]''==
==In ''[[Rayman ReDesigner]]''==
The laser-washing powder return in ''[[Rayman ReDesigner]]'' exactly as they looked in ''[[Rayman Redemption]]'' and featuring the same altered names excluding the [[Throttle Copter]] now renamed '''[[Throttle Copter|Throtlecopter]]''', although some of their [[fist]]s have a refined appearance.
The laser-washing powder return in ''[[Rayman ReDesigner]]'' exactly as they looked in ''[[Rayman Redemption]]'' and featuring the same altered names excluding the [[Throttle Copter]] now renamed '''[[Throttle Copter|Throtlecopter]]''', although some of their [[Telescopic fist|fist]]s have a refined appearance.


However, they aren't [[skin]]s anymore and behave as temporary transformations with unique abilities just as {{rw|Laser-Washing Powder|their original counterparts}}. They are activated by the returning laser-washing powder cans, which now feature a unique symbol on each of them, although no lasers are shot from the cans when [[Rayman]] activates them. A new original purple can is also introduced: the [[Super Jump]] or '''[[Super Jump|Superjump]]''', an homage to the [[Power Jump Shoes]] from ''[[Rayman: The Dark Magician's Reign of Terror]]''.
However, they aren't [[skin]]s anymore and behave as temporary transformations with unique abilities just as {{rw|Laser-Washing Powder|their original counterparts}}. They are activated by the returning laser-washing powder cans, which now feature a unique symbol on each of them, although no lasers are shot from the cans when [[Rayman]] activates them. A new original purple can is also introduced: the [[Super Jump]] or '''[[Super Jump|Superjump]]''', an homage to the [[Power Jump Shoes]] from ''[[Rayman: The Dark Magician's Reign of Terror]]''.
The cans also feature an infinite golden variation, which can only be turned off by going through a curse cleaner or by going through an [[Exit sign|exit]].
The cans can be placed in the editor from the items tab, and can be linked to events, but cannot be flipped. The cans also feature an infinite golden variation available as a toggle in the editor, and their effects on [[Rayman]] can only be turned off by going through a curse cleaner or by going through an [[Exit sign|exit]].


As the [[Hoodlum]]s do not appear in ''[[Rayman ReDesigner]]'', their origin is uncertain. It can be inferred from the description of the bundled level [[They Came From Outer Space!]] created by [[Ryemanni]] that the laser-washing powder cans are a technology created by the [[space pirate]]s in ''[[Rayman ReDesigner]]'''s universe.
As the [[Hoodlum]]s do not appear in ''[[Rayman ReDesigner]]'', their origin is uncertain. It can be inferred from the description of the bundled level [[They Came From Outer Space!]] created by [[Ryemanni]] that the laser-washing powder cans are a technology created by the [[space pirate]]s in ''[[Rayman ReDesigner]]'''s universe.
Their appearance and behavior in ''[[Rayman ReDesigner]]'' was possibly inspired by ''[[Rayman: Razorbeard's Vengeance]]'', the first known ''{{rw|Rayman (series)|Rayman}}'' fan game to have featured the laser-washing powders into a 2D sidescroller game.
Their appearance and behavior in ''[[Rayman ReDesigner]]'' was possibly inspired by ''[[Rayman: Razorbeard's Vengeance]]'', the first known ''{{rw|Rayman (series)|Rayman}}'' fan game to have featured the laser-washing powders into a 2D sidescroller game.


* The [[Vortex]] green can now emits a swirling green aura around its [[Fist|glove]], and it can be used to lower [[screw platforms]]s. It lasts about twenty-four seconds and a half. Its symbol is a tornado.
* The [[Vortex]] green can now emits a swirling green aura around its [[Telescopic fist|glove]], and it can be used to lower [[screw platform]]s. It lasts about twenty-four seconds and a half. Its symbol is a tornado.
* The [[Heavy Metal Fist]] red can now features the [[speed fist]]'s sparckles by default and makes [[Rayman]]'s [[fist]] even more powerful than a [[gold fist]]. It destroys [[breakable wall]]s instantly without charging the [[fist]], and the [[Heavy Metal Fist]] is the only [[power-up]] having enough strength to break [[Breakable wall|reinforced wall]]s introduced in version 1.0.0, this time requiring a charged punch to remove them. Its duration is of about ten seconds and a half. Its symbol is [[Rayman]]'s [[fist]].
* The [[Heavy Metal Fist]] red can now features the [[speed fist]]'s sparckles by default and makes [[Rayman]]'s [[Telescopic fist|fist]] even more powerful than a [[gold fist]]. It destroys [[breakable wall]]s instantly without charging the [[Telescopic fist|fist]], and the [[Heavy Metal Fist]] is the only [[power-up]] having enough strength to break [[Breakable wall|reinforced wall]]s introduced in version 1.0.0, this time requiring a charged punch to remove them. It is also the only power that can defeat the [[Hoplite]]s added in version 1.4.0, defeating them instantly no matter how [[Rayman]] punches them. Its duration is of about ten seconds and a half. Its symbol is [[Rayman]]'s [[Telescopic fist|fist]].
* The [[LockJaw]] blue can allows [[Rayman]] to grapple onto the flying [[metalring]]s with its metallic claws, which makes it the first time both the [[pink ring]]s and the [[metalring]]s are featured in a same game. Its duration is of roughly fifty seconds and a half. Its symbol is a mettallic jaw.
* The [[LockJaw]] blue can allows [[Rayman]] to grapple onto the flying [[metalring]]s with its metallic claws, which makes it the first time both the [[pink ring]]s and the [[metalring]]s are featured in a same game. Its duration is of roughly fifty seconds and a half. Its symbol is a mettallic jaw.
* The [[Shock Rocket]] orange can has the ability to shoot a guided missile, now featuring a slimmer design. The missile can be used to reach far [[switch]]es or safely attacking enemies, although the missile will expire after a certain range even under the effects on an infinite [[Shock Rocket]] can. Despite the missile being an explosive projectile, it isn't stronger than [[Rayman]]'s [[fist]] and thus cannot destroy [[breakable wall]]s unless [[Rayman]] charges his attack beforehand. While using the missile, [[Rayman]] cannot take any damage, although he can still be pushed by certain enemies such as bosses. It lasts about six seconds and a half. Its symbol is a rocket.
* The [[Shock Rocket]] orange can has the ability to shoot a guided missile, now featuring a slimmer design. The missile can be used to reach far [[switch]]es or safely attacking enemies, although the missile will expire after a certain range even under the effects on an infinite [[Shock Rocket]] can. Despite the missile being an explosive projectile, it isn't stronger than [[Rayman]]'s [[Telescopic fist|fist]] when it comes to obstacles and thus cannot destroy [[breakable wall]]s unless [[Rayman]] charges his attack beforehand. On the other hand, its damage is equivalent to the [[Heavy Metal Fist]] when hitting enemies, excluding the [[Hoplite]] who doesn't react to rockets. While using the missile, [[Rayman]] cannot take any damage, although he can still be pushed by certain enemies such as bosses. It lasts about six seconds and a half. Its symbol is a rocket.
* The [[Throttle Copter]] yellow can gives [[Rayman]] the ability to fly with his [[helicopter]], similarly to the [[super helicopter]] available in the same game, although it can be made temporary. This is the most redundant laser-washing powder ability in ''[[Rayman ReDesigner]]'', but it allows different ways to limit the [[super helicopter]] such as a time limit or restricted areas through curse cleaners. It lasts about four seconds and a half. Its symbol appears to represent the [[helicopter]] hair above [[Rayman]]'s nose.
* The [[Throttle Copter]] yellow can gives [[Rayman]] the ability to fly with his [[helicopter]], similarly to the [[super helicopter]] available in the same game, although it can be made temporary. This is the most redundant laser-washing powder ability in ''[[Rayman ReDesigner]]'', but it allows different ways to limit the [[super helicopter]] such as a time limit or restricted areas through curse cleaners. It lasts about four seconds and a half. Its symbol appears to represent the [[helicopter]] hair above [[Rayman]]'s nose.
* The new [[Super Jump]] purple can allows [[Rayman]] to jump much higher, resulting in a unique sound effect and some cloudy particles appearing on the ground where [[Rayman]] jumped. Its [[fist]] is roughly the same as the [[Throttle Copter]]'s. It shares its duration with the [[Vortex]] lasting about twenty-four seconds and a half. Its symbol is an arrow pointing upwards, and the few red colors it provides are possibly a reference to its inspiration: the [[Power Jump Shoes]] from ''[[Rayman: The Dark Magician's Reign of Terror]]''.
* The new [[Super Jump]] purple can allows [[Rayman]] to jump much higher, resulting in a unique sound effect and some cloudy particles appearing on the ground where [[Rayman]] jumped. Its [[Telescopic fist|fist]] is roughly the same as the [[Throttle Copter]]'s. It shares its duration with the [[Vortex]] lasting about twenty-four seconds and a half. Its symbol is an arrow pointing upwards, and the few red colors it provides are possibly a reference to its inspiration: the [[Power Jump Shoes]] from ''[[Rayman: The Dark Magician's Reign of Terror]]''.


==Trivia==
==Trivia==
* The [[flying cube]] in ''[[Rayman: The Dark Magician's Reign of Terror]]'' is similar to ''[[Rayman ReDesigner]]'''s [[Shock Rocket]] and was possibly a basis for the missile's controls and effects.
* The [[flying cube]] in ''[[Rayman: The Dark Magician's Reign of Terror]]'' is similar to ''[[Rayman ReDesigner]]'''s [[Shock Rocket]] and was possibly a basis for the missile's controls and effects.
* The power-ups in ''[[Return to The Spooky Raymansion]]'' take the form of a rainbow-colored {{rw|Laser-Washing Powder}} from ''{{rw|Rayman 3|Rayman 3 Hoodlum Havoc}}'', also having the same sound effect when triggered through the [[Ting Finder#In_Return_to_The_Spooky_Raymansion|Ting Finder 9000]]. However, they do not appear to transform [[Rayman]]'s appearance and their effects are quite different, such as allowing [[Rayman]] to glow, sprint infinitely, or see the position of [[Ting]]s or [[Noseless Rayman]] through walls.


==See also==
==See also==
* [[Skin]]
* [[Skin]]