Mr Dark: Difference between revisions
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| species = Unknown | | species = Unknown | ||
| alignment = Bad | | alignment = Bad | ||
| appears in = ''[[Rayman: The Dark Magician's Reign of Terror]]'', ''[[Rayman Redemption]]'', ''[[Rayman Bowling 2]]'', ''[[Rayman ReDesigner]]'' | | appears in = ''[[Rayman: The Dark Magician's Reign of Terror]]'', ''[[Rayman Redemption]]'', ''[[Rayman Bowling 2]]'', ''[[Rayman ReDesigner]]'', ''[[AlteRayman]]'' | ||
| location = {{rr|Mr Dark's Dare}}, [[The End of the World]] | | location = {{rr|Mr Dark's Dare}}, [[The End of the World]], [[Neon Château]] | ||
| resistance = [[File:Lifebar6.png|6 HP]] (''[[Rayman Redemption]]'') | | resistance = [[File:Lifebar6.png|6 HP]] (''[[Rayman Redemption]]'') | ||
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[[File:Lifebar5.png|5 HP]] ([[Mr_Dark#As_Darkest_Mr_Dark|Darkest Mr Dark form]]) | [[File:Lifebar5.png|5 HP]] ([[Mr_Dark#As_Darkest_Mr_Dark|Darkest Mr Dark form]]) | ||
| attacks = Magic projectiles, [[ | | attacks = Magic projectiles, [[Fire|flames]], thunderbolts, spheric form shielded by magic orbs, laser beams, magic walls, curses with various effects | ||
}} | }} | ||
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==In ''[[Rayman: The Dark Magician's Reign of Terror]]''== | ==In ''[[Rayman: The Dark Magician's Reign of Terror]]''== | ||
[[File:RDMRT-Mr Dark Sprite.png|thumb|class=sprite|The Mr Dark [[skin]] in ''[[Rayman: The Dark Magician's Reign of Terror]]''.]] | [[File:RDMRT-Mr Dark Sprite.png|thumb|class=sprite|The Mr Dark [[skin]] in ''[[Rayman: The Dark Magician's Reign of Terror]]''.]] | ||
Mr Dark appears as a [[Skin|playable character]], being unlocked by completing the game and getting every [[collectible]]. | Mr Dark appears as a [[Skin|playable character]], being unlocked in [[the Magician]]'s bonus [[shop]] by completing the game and getting every [[collectible]]. | ||
He simply functions as a [[skin]] of [[Rayman]] and plays in the exact same way as him, although his animations and projectiles appear different. | He simply functions as a [[skin]] of [[Rayman]] and plays in the exact same way as him, although his animations and projectiles appear different. | ||
Instead of the [[ | Instead of the [[telescopic fist]], Mr Dark shoots his magic projectiles, which take a unique appearance depending on which [[fist]] [[power-up]] the player has found or if Mr Dark charges his shot long enough. | ||
To glide, Mr Dark simply emits some dark energy from his cloak, and he can shape-shift his body into simply his head and his feet in order to crawl. When losing a life, his hat is seen falling. | To glide, Mr Dark simply emits some dark energy from his cloak, and he can shape-shift his body into simply his head and his feet in order to crawl. When losing a life, his hat is seen falling. | ||
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* Purple (laser): Darker Mr Dark will unleash some powerful beams below himself, moving above [[Rayman]]'s position between each of them to strike him. | * Purple (laser): Darker Mr Dark will unleash some powerful beams below himself, moving above [[Rayman]]'s position between each of them to strike him. | ||
* Yellow (projectiles): A rain of Mr Dark's yellow projectiles unleashed far quicker than in his original form, forcing [[Rayman]] to dodge all of them at the same time. | * Yellow (projectiles): A rain of Mr Dark's yellow projectiles unleashed far quicker than in his original form, forcing [[Rayman]] to dodge all of them at the same time. | ||
* Blue ([[Antitoon|Antitoons]]): Darker Mr Dark will spawn some [[ | * Blue ([[Antitoon|Antitoons]]): Darker Mr Dark will spawn some [[Antitoon|chomping Antitoons]] which must swiftly be dealt with if [[Rayman]] doesn't want to be overwhelmed. | ||
* Sky blue (thunderbolt): Darker Mr Dark will unleash lightning bolts electrifying the whole ground just as he did before, although he can do so repetitively near the end of the fight. | * Sky blue (thunderbolt): Darker Mr Dark will unleash lightning bolts electrifying the whole ground just as he did before, although he can do so repetitively near the end of the fight. | ||
* Red (walls): Darker Mr Dark will create spiky walls of energy repetitively, quickly moving in [[Rayman]]'s direction and vanishing near the edge of the platform, forcing him to run to the other side as quickly as possible. | * Red (walls): Darker Mr Dark will create spiky walls of energy repetitively, quickly moving in [[Rayman]]'s direction and vanishing near the edge of the platform, forcing him to run to the other side as quickly as possible. | ||
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Mr Dark returns in ''[[Rayman ReDesigner]]'' as he appeared in ''[[Rayman Redemption]]'', although he's only available as an obstacle object with six distinct variations, throwing an evil spell at [[Rayman]] before leaving the stage by flying upwards in his spheric form. Due to the way ''[[Rayman ReDesigner]]'' works, more than one Mr Dark can exist at the same time. | Mr Dark returns in ''[[Rayman ReDesigner]]'' as he appeared in ''[[Rayman Redemption]]'', although he's only available as an obstacle object with six distinct variations, throwing an evil spell at [[Rayman]] before leaving the stage by flying upwards in his spheric form. Due to the way ''[[Rayman ReDesigner]]'' works, more than one Mr Dark can exist at the same time. | ||
These are the six curses available to cast: | These are the six curses available to cast, all found in the second page of the editor's obstacles tab: | ||
* Reverse | * Reverse controls: Inverts [[Rayman]]'s controls, with left becoming right and right becoming left. | ||
* Forced | * Forced [[Running|run]]: Forces [[Rayman]] to [[Running|run]], preventing him from even using his [[telescopic fist]] or [[helicopter]]. The direction in which Mr Dark is facing will change the direction of the forced [[Running|run]]. | ||
* Disable | * Disable [[Telescopic fist|fist]]: Takes away [[Rayman]]'s [[telescopic fist|hands]], preventing him from using any powers involving them, which includes the ability to [[Hanging|hang on to platforms]]. However, [[Rayman]] can still climb just fine, his feet being enough to do so. | ||
* Disable | * Disable [[Helicopter|heli]]: Disables [[Rayman]]'s [[helicopter]] ability. | ||
* Low | * Low gravity: Reduces the gravity, making [[Rayman]]'s jumps much higher and floatier, similarly to [[List of cheats in Rayman Redemption|the low gravity cheat code]] in ''[[Rayman Redemption]]''. | ||
* [[Dark Rayman]]: Summons [[Dark Rayman]] to chase [[Rayman]], replicating all of his movements and defeating him instantly on contact just he did as in [[Rayman Redemption]]. If [[Rayman]] is riding [[Bzzit]] or the [[Dinosaur]], [[Dark Rayman]] will follow him by riding [[Moskito|Dark Moskito]] or a dark version of [[Dinosaur|the robot dinosaur]]. If [[Rayman]] is using the [[Dark Rayman]] skin, the actual [[Dark Rayman]] will switch to the [[Dark Rayman|GBC Dark Rayman]] appearance. In versions prior to 1.0.1, this was instead triggered by wearing the [[Rayman|SNES Rayman]] skin due to a mistake. The [[Great Protoon| | * [[Dark Rayman]]: Summons [[Dark Rayman]] to chase [[Rayman]], replicating all of his movements and defeating him instantly on contact just he did as in [[Rayman Redemption]]. If [[Rayman]] is riding [[Bzzit]] or the [[Dinosaur]], [[Dark Rayman]] will follow him by riding [[Moskito|Dark Moskito]] or a dark version of [[Dinosaur|the robot dinosaur]]. If [[Rayman]] is using the [[Dark Rayman]] [[skin]], the actual [[Dark Rayman]] will switch to the [[Dark Rayman|GBC Dark Rayman]] appearance. In versions prior to 1.0.1, this was instead triggered by wearing the [[Rayman|SNES Rayman]] [[skin]] due to a mistake. The [[Great Protoon|invincibility power-up]] can protect [[Rayman]] from [[Dark Rayman]] as long as it is in effect. | ||
In order for Mr Dark to cast a curse, [[Rayman]] must be located close enough in front of the direction in which the sorcerer is facing. This makes it possible to place Mr Dark as a decorative NPC by making sure his curse cannot be triggered. | In order for Mr Dark to cast a curse, [[Rayman]] must be located close enough in front of the direction in which the sorcerer is facing. This makes it possible to place Mr Dark as a decorative NPC by making sure his curse cannot be triggered. | ||
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Under the effects of a curse other than [[Dark Rayman]], [[Rayman]] will have a frustrated face. | Under the effects of a curse other than [[Dark Rayman]], [[Rayman]] will have a frustrated face. | ||
[[Rayman]] can dispel the effects of a curse and despawn [[Dark Rayman]] by making contact with a | [[Rayman]] can dispel the effects of a curse and despawn [[Dark Rayman]] by making contact with a curse cleaner. Remaining inside one will also instantly remove any curse Mr Dark can unleash, effectively becoming an immunity zone. | ||
Some of those curses make the gameplay more similar to the early parts of {{rw|Rayman 1|the original ''Rayman''}} as [[Rayman]] didn't start will all of his powers, making it possible for mapmakers to replicate the lack of some powers from {{rw|''Rayman 1''}} and to make him earn a few abilities through a | Some of those curses make the gameplay more similar to the early parts of {{rw|Rayman 1|the original ''Rayman''}} as [[Rayman]] didn't start will all of his powers, making it possible for mapmakers to replicate the lack of some powers from {{rw|''Rayman 1''}} and to make him earn a few abilities through a curse cleaner. | ||
The [[ | The [[Fire|tall flame]], Mr Dark's [[Fire|fire column]] from ''[[Rayman Redemption]]'', is also available as a separate immobile and indestructible obstacle, which damages [[Rayman]] on contact and cannot be passed through. Most of his minions are also featured in the game, including [[Darktoon]] who can be used as a substitute for his magic projectiles. | ||
The Mr Dark [[Photographer|Checkpoint skin]] from ''[[Rayman Redemption]]'' is still available and is unlocked by default. | The Mr Dark [[Photographer|Checkpoint skin]] from ''[[Rayman Redemption]]'' is still available and is unlocked by default. | ||
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==Trivia== | ==Trivia== | ||
* Despite not being fought in ''[[Rayman Redemption]]'''s Gameplay Demo, Mr Dark's hud icon can be found in the internal files. | |||
* Mr Dark gains three new music themes in ''[[Rayman Redemption]]'' and ''[[Rayman ReDesigner]]'', while retaining his original music from ''{{rw|Rayman 1}}'' which is used for his first battle in ''[[Rayman Redemption]]''. They are named '''''Mr Dark's Domain''''', '''''Battle for the [[Great Protoon]]''''', and '''''Corrupted [[Great Protoon|Protoon]]''''', used for his new castle plus the corrupted world map, his [[Mr_Dark#As_Darker_Mr_Dark|Darker Mr Dark form]] and his [[Mr_Dark#As_Darkest_Mr_Dark|Darkest Mr Dark form]] respectively. | * Mr Dark gains three new music themes in ''[[Rayman Redemption]]'' and ''[[Rayman ReDesigner]]'', while retaining his original music from ''{{rw|Rayman 1}}'' which is used for his first battle in ''[[Rayman Redemption]]''. They are named '''''Mr Dark's Domain''''', '''''Battle for the [[Great Protoon]]''''', and '''''Corrupted [[Great Protoon|Protoon]]''''', used for his new castle plus the corrupted world map, his [[Mr_Dark#As_Darker_Mr_Dark|Darker Mr Dark form]] and his [[Mr_Dark#As_Darkest_Mr_Dark|Darkest Mr Dark form]] respectively. | ||
* ''Mr Dark's Domain'' sounds very similar to Mr Dark's original theme, albeit slower and more atmospheric. | * ''Mr Dark's Domain'' sounds very similar to Mr Dark's original theme, albeit slower and more atmospheric. | ||
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* When playing in 16:9 aspect ratio, two dark stone walls will frame Mr Dark's fighting area in {{rr|Mr Dark's Dare}}. As most returning bosses, this was done in order to not stretch the original background art and to keep gameplay the same between 4:3 and widescreen formats. | * When playing in 16:9 aspect ratio, two dark stone walls will frame Mr Dark's fighting area in {{rr|Mr Dark's Dare}}. As most returning bosses, this was done in order to not stretch the original background art and to keep gameplay the same between 4:3 and widescreen formats. | ||
* Mr Dark's final battles and transformations in ''[[Rayman Redemption]]'' are reminiscent of the [[Dark Storm]] from ''[[Rayman: The Dark Magician's Reign of Terror]]'', as both are beings embodying "great darkness" and are ultimately fought in the skies of [[The Valley|the Valley]], and both have corrupted the [[Great Protoon]] in some way. Before vanishing after his defeat, Mr Dark claims that he will always come back as long as there is darkness in the world, which could be interpreted as the unexplained [[Dark Storm]] being a future reincarnation of him or a related entity. | * Mr Dark's final battles and transformations in ''[[Rayman Redemption]]'' are reminiscent of the [[Dark Storm]] from ''[[Rayman: The Dark Magician's Reign of Terror]]'', as both are beings embodying "great darkness" and are ultimately fought in the skies of [[The Valley|the Valley]], and both have corrupted the [[Great Protoon]] in some way. Before vanishing after his defeat, Mr Dark claims that he will always come back as long as there is darkness in the world, which could be interpreted as the unexplained [[Dark Storm]] being a future reincarnation of him or a related entity. | ||
* Mr Dark's final forms in ''[[Rayman Redemption]]'' are inspired by some final bosses from the Kirby franchise, namely Nightmare. | * Mr Dark's final forms in ''[[Rayman Redemption]]'' are inspired by some final bosses from the ''Kirby'' franchise, namely Nightmare. | ||
* Concept arts for Darkest Mr Dark depicts the transformation with different features, such as a unique giant eye merged with the [[Great Protoon]], or giant floating hands with clawy fingers. | * Concept arts for Darkest Mr Dark depicts the transformation with different features, such as a unique giant eye merged with the [[Great Protoon]], or giant floating hands with clawy fingers. | ||
{{RDMRTcharacters|collapsed=Y}} | |||
{{Rayman Redemption|collapsed=Y}} | |||
[[Category:Bosses from Rayman Redemption]] | [[Category:Bosses from Rayman Redemption]] | ||