Rayman 3 Readvanced
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| Rayman 3 GBA - PC Port | ||
|---|---|---|
| Developed by | RayCarrot | |
| Programmed by | RayCarrot | |
| Release date | To be announced | |
| Genre | 2D Platformer | |
| Gameplay mode | Single player, Multiplayer | |
| Platforms | PC | |
| Distribution media | Digital download | |
| Game engine | MonoGame | |
Rayman 3 GBA - PC Port is an upcoming unofficial recreation of Rayman 3's Game Boy Advance and N-Gage versions on the MonoGame framework by RayCarrot, unveiled during Rayman: Alive's 2023 edition and planned to be released at minimum by 2025. It has the goal of porting Rayman 3 to PC and other platforms.
This project intends to modernize and recode the entire game and its engine in C#, with all of it being directly based on the original's game code in order to keep it functionally identical. It will use floating point math instead of fixed-point integer math. Pre-calculated data tables, for things such as sine and cosine, will now use real-time floating point math.
The game will be able to run natively at any resolution, resulting in smoother sprite movement. The port will make it possible to adjust the camera scale and change the aspect ratio, allowing Rayman 3 to run in widescreen. Several quality of life improvements will also be included, such as being able to skip in-level cutscenes. The multiplayer mode is also a planned feature, possibly playable online. Future possible features include mod support, a level editor, and built-in achievements. A demo may also be released before the game's complete release.
This ports only includes the code, meaning a ROM of the original game is required to play, with both the Game Boy Advance and N-Gage versions being supported alongside their specificities. Save files from emulators will be compatible.