AlteRayman: Difference between revisions
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[[File:AltRayLog.png|thumb|(Current logo as of June 12th 2026)]] | [[File:AltRayLog.png|thumb|(Current logo as of June 12th 2026)]] | ||
| developed by = GubGubCat, [[ | | developed by = []GubGubCat]], [[Goshion]] | ||
| soundtrack by = GubGubCat, Remi Gazel, Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu | | soundtrack by = GubGubCat, Remi Gazel, Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu | ||
| release date = In Future | | release date = In Future | ||
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'''''AlteRayman''''' is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of {{rw|Rayman 1|the original game}} with attributes of other Rayman Games and original content. Unlike most Rayman fangames based on the original game (e.g. {{rw|Rayman Redemption|Rayman Redemption}}), all of the graphics here are made in vector graphics, meaning that most sprites are in higher definition. | '''''AlteRayman''''' is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of {{rw|Rayman 1|the original game}} with attributes of other Rayman Games and original content. Unlike most Rayman fangames based on the original game (e.g. {{rw|Rayman Redemption|Rayman Redemption}}), all of the graphics here are made in vector graphics, meaning that most sprites are in higher definition. | ||
=='' Locations''== | |||
AlteRayman got seven locations - 6 main and 1 bonus. | |||
[[Dream Forest]] | |||
[[Gourmand Band]] | |||
[[Boggy Mountain]] | |||
[[The Largest Picture]] | |||
[[Caves Of Serendipity]] | |||
[[Neon Château]] | |||
[[The GLACKing Abyss]] | |||
==Development== | ==Development== | ||
AlteRayman started production in early February 2026 on Turbowarp (a heavily modified version of Scratch), thus most of the code is in Javascript. The release date has been delayed multiple times from early March to late May, and currently there is no exact release date so that there wouldn't be any need to delay it so many times. Currently only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, though publishing to [https://en.wikipedia.org/wiki/Itch.io Itch.io] might be possible. | AlteRayman started production in early February 2026 on Turbowarp (a heavily modified version of Scratch), thus most of the code is in Javascript. The release date has been delayed multiple times from early March to late May, and currently there is no exact release date so that there wouldn't be any need to delay it so many times. Currently only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, though publishing to [https://en.wikipedia.org/wiki/Itch.io Itch.io] might be possible. | ||
Revision as of 14:42, 12 June 2026
| AlteRayman | ||
|---|---|---|
| Developed by | []GubGubCat]], Goshion | |
| Soundtrack by | GubGubCat, Remi Gazel, Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu | |
| Release date | In Future | |
| Genre | 2D Platformer | |
| Gameplay mode | Single player | |
| Platforms | PC | |
| Distribution media | Digital download | |
| Game engine | TurboWarp | |
AlteRayman is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of the original game with attributes of other Rayman Games and original content. Unlike most Rayman fangames based on the original game (e.g. Rayman Redemption), all of the graphics here are made in vector graphics, meaning that most sprites are in higher definition.
Locations
AlteRayman got seven locations - 6 main and 1 bonus.
Development
AlteRayman started production in early February 2026 on Turbowarp (a heavily modified version of Scratch), thus most of the code is in Javascript. The release date has been delayed multiple times from early March to late May, and currently there is no exact release date so that there wouldn't be any need to delay it so many times. Currently only Game Jolt is planned as the primary distribution platform, though publishing to Itch.io might be possible.
