Rayman 3 Readvanced: Difference between revisions

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m Added Magma Mayhem video.
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* [https://youtu.be/wnspDMnWL0g Rayman: Alive teaser]
* [https://youtu.be/wnspDMnWL0g Rayman: Alive teaser]
* [https://youtu.be/e90QxlQfURg Wanderwood Forest work in progress showcase]
* [https://youtu.be/e90QxlQfURg Wanderwood Forest work in progress showcase]
* [https://youtu.be/A7Kv6ees2as Magma Mayhem work in progress showcase]
* [https://raymanpc.com/forum/viewtopic.php?t=75440 Discussion page]
* [https://raymanpc.com/forum/viewtopic.php?t=75440 Discussion page]



Revision as of 22:49, 22 May 2025

Rayman 3 Readvanced
Rayman 3 Readvanced
Rayman 3 Readvanced
Published by {{{published by}}}
Developed by RayCarrot

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by RayCarrot
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}
Additional credits {{{additional credits}}}

Release date To be announced
Genre 2D Platformer
Gameplay mode Single player, Multiplayer
Platforms PC
Ratings {{{ratings}}}
Distribution media Digital download
Game engine MonoGame

Rayman 3 Readvanced, formerly known as Rayman 3 GBA - PC Port[1], is an upcoming unofficial recreation of Rayman 3's Game Boy Advance and N-Gage versions on the MonoGame framework by RayCarrot, unveiled during Rayman: Alive's 2023 edition and planned to be released at minimum by 2025. It has the goal of porting Rayman 3 to PC and other platforms.

This project intends to modernize and recode the entire game and its engine in C#, with all of it being directly based on the original's game code in order to keep it functionally identical. It will use floating point math instead of fixed-point integer math. Pre-calculated data tables, for things such as sine and cosine, will now use real-time floating point math.

The game will be able to run natively at any resolution, resulting in smoother sprite movement. The port will make it possible to adjust the camera scale and change the aspect ratio, allowing Rayman 3 to run in widescreen. It will feature a new title screen allowing to select either the Game Boy Advance or N-Gage version, and a toggleable main menu reworked for widescreen with new options to modernize the game, including resolution settings, bug fixes, the ability to choose the new logo, or quality of life improvements such as being able to skip in-level cutscenes.

The multiplayer mode is also a planned feature, possibly playable online. Future possible features include mod support, time trials, built-in achievements, and a level editor. A demo may also be released before the game's complete release.

This port only includes the code, meaning a ROM of the original game is required to play, with both the Game Boy Advance and N-Gage versions being supported alongside their specificities. Prototype ROMs will not be supported due to them using different addresses and earlier game data.[2] Save files from emulators will be compatible.

External links

References