Rayman: Revenge of the Dark: Difference between revisions
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Beginning in February 2010, an original soundtrack also started production, with a video containing multiple compositions uploaded approximately once per month. Parts [https://www.youtube.com/watch?v=DhZfBAUnWw4 1] through [https://youtu.be/hnPvWjtsZtQ 11] had every instrument track for each piece recorded live on a [https://en.wikipedia.org/wiki/Yamaha_MO Yamaha MO8] synthesizer with no further editing, which is responsible for some of the audible timing and quantization issues. As of [https://www.youtube.com/watch?v=TKOhdTBwQvw part 12], composition work shifted to [https://en.wikipedia.org/wiki/Logic_Pro Logic Pro] and [https://en.wikipedia.org/wiki/Pro_Tools Pro Tools], with the former being used exclusively after a few months and the Yamaha MO8 used as a MIDI controller. As of [https://www.youtube.com/watch?v=ri-o65Ar6X0 Part 29], the soundtrack began incorporating higher-quality libraries from [https://www.native-instruments.com/en/products/komplete/bundles/komplete-14-ultimate/ Native Instruments' Komplete Ultimate] and [https://projectsam.com/libraries/true-strike ProjectSAM's True Strike]. | Beginning in February 2010, an original soundtrack also started production, with a video containing multiple compositions uploaded approximately once per month. Parts [https://www.youtube.com/watch?v=DhZfBAUnWw4 1] through [https://youtu.be/hnPvWjtsZtQ 11] had every instrument track for each piece recorded live on a [https://en.wikipedia.org/wiki/Yamaha_MO Yamaha MO8] synthesizer with no further editing, which is responsible for some of the audible timing and quantization issues. As of [https://www.youtube.com/watch?v=TKOhdTBwQvw part 12], composition work shifted to [https://en.wikipedia.org/wiki/Logic_Pro Logic Pro] and [https://en.wikipedia.org/wiki/Pro_Tools Pro Tools], with the former being used exclusively after a few months and the Yamaha MO8 used as a MIDI controller. As of [https://www.youtube.com/watch?v=ri-o65Ar6X0 Part 29], the soundtrack began incorporating higher-quality libraries from [https://www.native-instruments.com/en/products/komplete/bundles/komplete-14-ultimate/ Native Instruments' Komplete Ultimate] and [https://projectsam.com/libraries/true-strike ProjectSAM's True Strike]. | ||
In 2011, the project migrated to the newly-released standalone version of CryEngine 3, along with a new, much higher-quality player model, making use of a proper skeleton rig, and [https://en.wikipedia.org/wiki/Morph_target_animation morph targets] for detailed facial animation. Many new environments and models were created, culminating to a [https://www.youtube.com/watch?v=gB44XAzpmxU large update in 2012] that gained some media attention from smaller gaming news outlets <ref>https://www.neoseeker.com/news/17796-fan-made-game-sees-rayman-in-cryengine-3/</ref><ref>https://michaelguarne.wordpress.com/2015/09/01/revenge-of-the-dark-le-rayman-amateur-en-3d/</ref><ref>https://www.dsogaming.com/news/pc-gamers-meet-rayman-1-5-revenge-of-the-dark-a-promising-indie-cryengine-3-title/</ref>. Following this, an environmental stress test was released to the public, allowing players to walk around the opening setpiece of [[Gemstone Ruins]] (an early level in the game) in first-person. | In 2011, the project migrated to the newly-released standalone version of CryEngine 3, along with a new, much higher-quality player model, making use of a proper skeleton rig, and [https://en.wikipedia.org/wiki/Morph_target_animation morph targets] for detailed facial animation. Many new environments and models were created, culminating to a [https://www.youtube.com/watch?v=gB44XAzpmxU large update in 2012] that gained some media attention from smaller gaming news outlets <ref>https://www.neoseeker.com/news/17796-fan-made-game-sees-rayman-in-cryengine-3/</ref><ref>https://michaelguarne.wordpress.com/2015/09/01/revenge-of-the-dark-le-rayman-amateur-en-3d/</ref><ref>https://www.dsogaming.com/news/pc-gamers-meet-rayman-1-5-revenge-of-the-dark-a-promising-indie-cryengine-3-title/</ref>. Following this, an [[environmental stress test]] was released to the public, allowing players to walk around the opening setpiece of [[Gemstone Ruins]] (an early level in the game) in first-person. | ||
Knowing most of the assets and visuals showcased so far weren't up to the desired standard, the project was largely restarted in 2013 with a much higher standard of quality in place. While further videos were uploaded showcasing more refined mechanics and animations, the project entered a limbo state around 2014 due to limitations caused by a lack of traditional (non-visual) programming knowledge, and focus was put on other projects in order to learn C++, and C# in the [https://en.wikipedia.org/wiki/Unity_(game_engine) Unity engine]. Between 2016 and 2018, attempts were made to resume development in newer versions of CryEngine, but it proved difficult to navigate due to a lack of community knowledge and documentation regarding certain aspects of the engine. | Knowing most of the assets and visuals showcased so far weren't up to the desired standard, the project was largely restarted in 2013 with a much higher standard of quality in place. While further videos were uploaded showcasing more refined mechanics and animations, the project entered a limbo state around 2014 due to limitations caused by a lack of traditional (non-visual) programming knowledge, and focus was put on other projects in order to learn C++, and C# in the [https://en.wikipedia.org/wiki/Unity_(game_engine) Unity engine]. Between 2016 and 2018, attempts were made to resume development in newer versions of CryEngine, but it proved difficult to navigate due to a lack of community knowledge and documentation regarding certain aspects of the engine. | ||