Rayman: Revenge of the Dark: Difference between revisions

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Beginning in February 2010, an original soundtrack also started production, with a video containing multiple compositions uploaded approximately once per month. Parts [https://www.youtube.com/watch?v=DhZfBAUnWw4 1] through [https://youtu.be/hnPvWjtsZtQ 11] had every instrument track for each piece recorded live on a [https://en.wikipedia.org/wiki/Yamaha_MO Yamaha MO8] synthesizer with no further editing, which is responsible for some of the audible timing and quantization issues. As of [https://www.youtube.com/watch?v=TKOhdTBwQvw part 12], composition work shifted to [https://en.wikipedia.org/wiki/Logic_Pro Logic Pro] and [https://en.wikipedia.org/wiki/Pro_Tools Pro Tools], with the former being used exclusively after a few months and the Yamaha MO8 used as a MIDI controller. As of [https://www.youtube.com/watch?v=ri-o65Ar6X0 Part 29], the soundtrack began incorporating higher-quality libraries from [https://www.native-instruments.com/en/products/komplete/bundles/komplete-14-ultimate/ Native Instruments' Komplete Ultimate] and [https://projectsam.com/libraries/true-strike ProjectSAM's True Strike].
Beginning in February 2010, an original soundtrack also started production, with a video containing multiple compositions uploaded approximately once per month. Parts [https://www.youtube.com/watch?v=DhZfBAUnWw4 1] through [https://youtu.be/hnPvWjtsZtQ 11] had every instrument track for each piece recorded live on a [https://en.wikipedia.org/wiki/Yamaha_MO Yamaha MO8] synthesizer with no further editing, which is responsible for some of the audible timing and quantization issues. As of [https://www.youtube.com/watch?v=TKOhdTBwQvw part 12], composition work shifted to [https://en.wikipedia.org/wiki/Logic_Pro Logic Pro] and [https://en.wikipedia.org/wiki/Pro_Tools Pro Tools], with the former being used exclusively after a few months and the Yamaha MO8 used as a MIDI controller. As of [https://www.youtube.com/watch?v=ri-o65Ar6X0 Part 29], the soundtrack began incorporating higher-quality libraries from [https://www.native-instruments.com/en/products/komplete/bundles/komplete-14-ultimate/ Native Instruments' Komplete Ultimate] and [https://projectsam.com/libraries/true-strike ProjectSAM's True Strike].


In 2011, the project migrated to the newly-released standalone version of CryEngine 3, along with a new, much higher-quality player model, making use of a proper skeleton rig, and [https://en.wikipedia.org/wiki/Morph_target_animation morph targets] for detailed facial animation. Many new environments and models were created, culminating to a [https://www.youtube.com/watch?v=gB44XAzpmxU large update in 2012] that gained some media attention from smaller gaming news outlets <ref>https://www.neoseeker.com/news/17796-fan-made-game-sees-rayman-in-cryengine-3/</ref><ref>https://michaelguarne.wordpress.com/2015/09/01/revenge-of-the-dark-le-rayman-amateur-en-3d/</ref><ref>https://www.dsogaming.com/news/pc-gamers-meet-rayman-1-5-revenge-of-the-dark-a-promising-indie-cryengine-3-title/</ref>. Following this, an environmental stress test was released to the public, allowing players to walk around the opening setpiece of [[Gemstone Ruins]] (an early level in the game) in first-person.
In 2011, the project migrated to the newly-released standalone version of CryEngine 3, along with a new, much higher-quality player model, making use of a proper skeleton rig, and [https://en.wikipedia.org/wiki/Morph_target_animation morph targets] for detailed facial animation. Many new environments and models were created, culminating to a [https://www.youtube.com/watch?v=gB44XAzpmxU large update in 2012] that gained some media attention from smaller gaming news outlets <ref>https://www.neoseeker.com/news/17796-fan-made-game-sees-rayman-in-cryengine-3/</ref><ref>https://michaelguarne.wordpress.com/2015/09/01/revenge-of-the-dark-le-rayman-amateur-en-3d/</ref><ref>https://www.dsogaming.com/news/pc-gamers-meet-rayman-1-5-revenge-of-the-dark-a-promising-indie-cryengine-3-title/</ref>. Following this, an [[environmental stress test]] was released to the public, allowing players to walk around the opening setpiece of [[Gemstone Ruins]] (an early level in the game) in first-person.


Knowing most of the assets and visuals showcased so far weren't up to the desired standard, the project was largely restarted in 2013 with a much higher standard of quality in place. While further videos were uploaded showcasing more refined mechanics and animations, the project entered a limbo state around 2014 due to limitations caused by a lack of traditional (non-visual) programming knowledge, and focus was put on other projects in order to learn C++, and C# in the [https://en.wikipedia.org/wiki/Unity_(game_engine) Unity engine]. Between 2016 and 2018, attempts were made to resume development in newer versions of CryEngine, but it proved difficult to navigate due to a lack of community knowledge and documentation regarding certain aspects of the engine.
Knowing most of the assets and visuals showcased so far weren't up to the desired standard, the project was largely restarted in 2013 with a much higher standard of quality in place. While further videos were uploaded showcasing more refined mechanics and animations, the project entered a limbo state around 2014 due to limitations caused by a lack of traditional (non-visual) programming knowledge, and focus was put on other projects in order to learn C++, and C# in the [https://en.wikipedia.org/wiki/Unity_(game_engine) Unity engine]. Between 2016 and 2018, attempts were made to resume development in newer versions of CryEngine, but it proved difficult to navigate due to a lack of community knowledge and documentation regarding certain aspects of the engine.