Rayman: Revenge of the Dark: Difference between revisions
Adsolution (talk | contribs) No edit summary |
Adsolution (talk | contribs) No edit summary |
||
| Line 14: | Line 14: | ||
Knowing most of the assets and visuals showcased so far weren't up to the desired standard, the project was largely restarted in 2013 with a much higher standard of quality in place. While further videos were uploaded showcasing more refined mechanics and animations, the project entered a limbo state around 2014 due to limitations caused by a lack of traditional (non-visual) programming knowledge, and focus was put on other projects in order to learn C++, and C# in the [https://en.wikipedia.org/wiki/Unity_(game_engine) Unity engine]. Between 2016 and 2018, attempts were made to resume development in newer versions of CryEngine, but it proved difficult to navigate due to a lack of community knowledge and documentation regarding certain aspects of the engine. | Knowing most of the assets and visuals showcased so far weren't up to the desired standard, the project was largely restarted in 2013 with a much higher standard of quality in place. While further videos were uploaded showcasing more refined mechanics and animations, the project entered a limbo state around 2014 due to limitations caused by a lack of traditional (non-visual) programming knowledge, and focus was put on other projects in order to learn C++, and C# in the [https://en.wikipedia.org/wiki/Unity_(game_engine) Unity engine]. Between 2016 and 2018, attempts were made to resume development in newer versions of CryEngine, but it proved difficult to navigate due to a lack of community knowledge and documentation regarding certain aspects of the engine. | ||
Development began on a completely new iteration of the project in 2020, now using Unity. In September 2020, for the first time in four years, a [https://www.youtube.com/watch?v=PUvI1oagT6E new gameplay video] was released. Rather than playing like Rayman 2 or {{rw|Rayman 3}}, the mechanics were heavily reimagined, controlling more akin to a 3D counterpart of [[raywiki:Rayman Origins|Origins]] and [[raywiki:Rayman Legends|Legends]]. A more abstract, painterly art style | Development began on a completely new iteration of the project in 2020, now using Unity. In September 2020, for the first time in four years, a [https://www.youtube.com/watch?v=PUvI1oagT6E new gameplay video] was released. Rather than playing like {{rw|Rayman 2}} or {{rw|Rayman 3}}, the mechanics were heavily reimagined, controlling more akin to a 3D counterpart of [[raywiki:Rayman Origins|Origins]] and [[raywiki:Rayman Legends|Legends]]. A more abstract, painterly art style is present, rather than the much darker, grittier appearance of older iterations. Physics simulations are also heavily employed to make the game world feel more interactive and immersive to explore. | ||
At the end of 2022, the game was [https://www.youtube.com/watch?v=iz_y-Js9Cp4&t=2850s showcased at Rayman Alive 2022], and is set to appear at Rayman Alive 2023 showcasing far more detailed animations, a large variety of mechanics, cinematic sequences and new environments. | At the end of 2022, the game was [https://www.youtube.com/watch?v=iz_y-Js9Cp4&t=2850s showcased at Rayman Alive 2022], and is set to appear at Rayman Alive 2023 showcasing far more detailed animations, a large variety of mechanics, cinematic sequences and new environments. | ||
==Plot== | |||
One year after the defeat of {{rw|Mr Dark}}, the residents of the [[Dream Forest]] are preparing a ceremony to bestow upon {{rw|Rayman}} the blessing of the {{rw|Great Protoon}}, designating him the guardian of the [[Valley]]. | |||