The Spooky Raymansion 3: Difference between revisions
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{{quote|text=Third time's the charm.|sign=[https://youtu.be/awRH0n1x6WE?list=PLOgA8T4MXN1CopP8Xk95PdpVJSvMbmfJU&t=2026 The Spooky Raymansion's | {{quote|text=Third time's the charm.|sign=[https://youtu.be/awRH0n1x6WE?list=PLOgA8T4MXN1CopP8Xk95PdpVJSvMbmfJU&t=2026 ''The Spooky Raymansion 3'''s Trailer]|source=[[Ryemanni]]}} | ||
'''''The Spooky Raymansion 3''''' is the third game of [[ | '''''The Spooky Raymansion 3''''' is the third game of ''[[the Spooky Raymansion]]'' horror series, created by [[Ryemanni]] using Game Maker Studio and released for October 2021, originally intended to be the final game of the series. | ||
It is meant to be the direct sequel to [[The Spooky Raymansion 2]], taking place in [[Rayman]]'s nightmares and featuring [[Noseless Rayman]] once again as the antagonist. | It is meant to be the direct sequel to ''[[The Spooky Raymansion 2]]'', taking place in [[Rayman]]'s nightmares and featuring [[Noseless Rayman]] once again as the antagonist. | ||
[[Ryemanni]] confirmed that the game is indeed a dream<ref>''The Spooky Raymansion 3'', [[Ryemanni]]'s stream of the game https://youtu.be/ntxOIqc-v5U?t=592</ref>, and explained [[Rayman]] might be in a state similar to a coma in ''The Spooky Raymansion 3'', haunted by [[Noseless Rayman]] after his previous adventures in the mansion. | [[Ryemanni]] confirmed that the game is indeed a dream<ref>''The Spooky Raymansion 3'', [[Ryemanni]]'s stream of the game https://youtu.be/ntxOIqc-v5U?t=592</ref>, and explained [[Rayman]] might be in a state similar to a coma in ''The Spooky Raymansion 3'', haunted by [[Noseless Rayman]] after his previous adventures in the mansion. | ||
''The Spooky Raymansion 3'' shares many similarities with [[The Spooky Raymansion 2|the previous game]], but introduces new mechanics and interactive elements, such as a [[Lantern]] and {{rw|Switch#In_Rayman_2|switches}} from {{rw|Rayman 2|Rayman 2 The Great Escape}}. It also removes the [[Ting Finder]] and [[Ting | ''The Spooky Raymansion 3'' shares many similarities with [[The Spooky Raymansion 2|the previous game]], but introduces new mechanics and interactive elements, such as a [[Lantern]] and {{rw|Switch#In_Rayman_2|switches}} from ''{{rw|Rayman 2|Rayman 2 The Great Escape}}''. It also removes the [[Ting Finder]] and [[Ting]]s in favour of a more straightforward progression, but still retains the [[Yellow Lum]]s as secrets, being required to access the [[Level 5 (The Spooky Raymansion 3)|last level]] and the true ending. | ||
It received a sequel in 2023, titled [[Return to The Spooky Raymansion]], albeit this one takes place in [[Rayman]]'s reality. | It received a sequel in 2023, titled ''[[Return to The Spooky Raymansion]]'', albeit this one takes place in [[Rayman]]'s reality. | ||
==Plot== | ==Plot== | ||
[[File:The Spooky Raymansion 3 Game Jolt Banner.png|thumb]] | [[File:The Spooky Raymansion 3 Game Jolt Banner.png|thumb]] | ||
The story of The Spooky Raymansion 3 is told less explicitly than its [[The Spooky Raymansion 2|predecessor]] and [[Return to The Spooky Raymansion|successor]] and is supposedly happening within [[Rayman]]'s bad dreams, still haunted by [[Noseless Rayman]] as implied by both this game's events and its [[The Spooky Raymansion 2|predecessor]]'s introduction and Level X. | The story of ''The Spooky Raymansion 3'' is told less explicitly than its [[The Spooky Raymansion 2|predecessor]] and [[Return to The Spooky Raymansion|successor]] and is supposedly happening within [[Rayman]]'s bad dreams, still haunted by [[Noseless Rayman]] as implied by both this game's events and its [[The Spooky Raymansion 2|predecessor]]'s introduction and [[Level X (The Spooky Raymansion 2)|Level X]]. | ||
===[[Level 1 (The Spooky Raymansion 3)|Level 1]]=== | ===[[Level 1 (The Spooky Raymansion 3)|Level 1]]=== | ||
The [[Level 1 (The Spooky Raymansion 3)|first level]] of The Spooky Raymansion 3 appears to be a sinister and damp underground complex. The first room introduces the player to the [[Lantern]] and the switches they'll be able to interact with throughout the game, the first lever being necessary to open the vent's gate. As [[Rayman]] crawls his way into the building, he'll find a hall with many paths blocked by gates. | The [[Level 1 (The Spooky Raymansion 3)|first level]] of ''The Spooky Raymansion 3'' appears to be a sinister and damp underground complex. The first room introduces the player to the [[Lantern]] and the switches they'll be able to interact with throughout the game, the first lever being necessary to open the vent's gate. As [[Rayman]] crawls his way into the building, he'll find a hall with many paths blocked by gates. | ||
Once [[Rayman]] finds and activates the switch to open the gates, [[Noseless Rayman]] will appear without any notice, only his signature sounds warning [[Rayman]] of his presence. [[Rayman]] will have to find another switch to open the way to the [[Level 2 (The Spooky Raymansion 3)|next level]], without getting caught by [[Noseless Rayman|the noseless nightmare]], which is more easily done by turning off his [[Lantern]]. | Once [[Rayman]] finds and activates the switch to open the gates, [[Noseless Rayman]] will appear without any notice, only his signature sounds warning [[Rayman]] of his presence. [[Rayman]] will have to find another switch to open the way to the [[Level 2 (The Spooky Raymansion 3)|next level]], without getting caught by [[Noseless Rayman|the noseless nightmare]], which is more easily done by turning off his [[Lantern]]. | ||
The [[Yellow Lum]] is found inside an open crate near the exit. | The [[Yellow Lum]] is found inside an open crate near the exit. | ||
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===[[Level 3 (The Spooky Raymansion 3)|Level 3]]=== | ===[[Level 3 (The Spooky Raymansion 3)|Level 3]]=== | ||
The [[Level 3 (The Spooky Raymansion 3)|third level]] takes place in an area slightly more similar to the mansion featured in [[The Spooky Raymansion|the past]] [[The Spooky Raymansion 2|two games]], being more akin to a {{rw|Robo-Pirate}} stronghold from {{rw|Rayman 2|Rayman 2 The Great Escape}}, albeit appearing much older and abandoned. [[Rayman]] starts in a hall with four gates, the first being opened by the switch in the same room. Once [[Rayman]] reaches the switch opening the next gates, [[Noseless Rayman]] will enter the level, the cramped structure of the area making it difficult to get around him without being spotted. | The [[Level 3 (The Spooky Raymansion 3)|third level]] takes place in an area slightly more similar to the mansion featured in [[The Spooky Raymansion|the past]] [[The Spooky Raymansion 2|two games]], being more akin to a {{rw|Robo-Pirate}} stronghold from ''{{rw|Rayman 2|Rayman 2 The Great Escape}}'', albeit appearing much older and abandoned. [[Rayman]] starts in a hall with four gates, the first being opened by the switch in the same room. Once [[Rayman]] reaches the switch opening the next gates, [[Noseless Rayman]] will enter the level, the cramped structure of the area making it difficult to get around him without being spotted. | ||
[[Rayman]] triggers the switch opening the final maze and has to open another valve within it to continue. However, another [[Noseless Rayman]] will appear, and then [[Noseless Rayman|even more]] as [[Rayman]] goes further into the last labyrinth whose exit is blocked by another shutter opened by a valve. | [[Rayman]] triggers the switch opening the final maze and has to open another valve within it to continue. However, another [[Noseless Rayman]] will appear, and then [[Noseless Rayman|even more]] as [[Rayman]] goes further into the last labyrinth whose exit is blocked by another shutter opened by a valve. | ||
The final [[Yellow Lum]] is hidden behind a fake wall with a picture of the "[[Globox]] Moment" meme hung on it. | The final [[Yellow Lum]] is hidden behind a fake wall with a picture of the "[[Globox]] Moment" meme hung on it. | ||
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===[[Level 4 (The Spooky Raymansion 3)|Level 4]]=== | ===[[Level 4 (The Spooky Raymansion 3)|Level 4]]=== | ||
The [[Level 4 (The Spooky Raymansion 3)|fourth level]] takes place in a rusty corridor with the same visuals as [[Level 3 (The Spooky Raymansion 3)|the previous level]], and is a chase where [[Noseless Rayman|multiple copies of Noseless Rayman]] will run after [[Rayman]]. | The [[Level 4 (The Spooky Raymansion 3)|fourth level]] takes place in a rusty corridor with the same visuals as [[Level 3 (The Spooky Raymansion 3)|the previous level]], and is a chase where [[Noseless Rayman|multiple copies of Noseless Rayman]] will run after [[Rayman]]. | ||
[[Rayman]] must carefully get around the crates | [[Rayman]] must carefully get around the crates while sprinting, and move to other paths when [[Noseless Rayman|more duplicates of Noseless Rayman]] show up on his way. | ||
[[Rayman]] will reach the gate blocking the exit, but [[Level 4 (The Spooky Raymansion 3)|the level]] will only end once [[Noseless Rayman|a Noseless Rayman]] catches him there. | [[Rayman]] will reach the gate blocking the exit, but [[Level 4 (The Spooky Raymansion 3)|the level]] will only end once [[Noseless Rayman|a Noseless Rayman]] catches him there. | ||
There is no [[Yellow Lum]] here, but [[Rayman]] will only reach [[Level 5 (The Spooky Raymansion 3)|the next level]] if he found all of them. Otherwise, the player will get a fake ending, showing what [[Yellow Lum|Lums]] were found or not. | There is no [[Yellow Lum]] here, but [[Rayman]] will only reach [[Level 5 (The Spooky Raymansion 3)|the next level]] if he found all of them. Otherwise, the player will get a fake ending, showing what [[Yellow Lum|Lums]] were found or not. | ||
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The [[Level 5 (The Spooky Raymansion 3)|fifth level]] is unlocked by completing the previous one once [[Rayman]] has collected every [[Yellow Lum]]. | The [[Level 5 (The Spooky Raymansion 3)|fifth level]] is unlocked by completing the previous one once [[Rayman]] has collected every [[Yellow Lum]]. | ||
It serves as a boss battle with [[Noseless Rayman]] taking place in a square-shaped room. This is here that the protagonist's identity as [[Rayman]] is confirmed for the first time in [[The Spooky Raymansion|the Spooky Raymansion games]]. | It serves as a boss battle with [[Noseless Rayman]] taking place in a square-shaped room. This is here that the protagonist's identity as [[Rayman]] is confirmed for the first time in [[The Spooky Raymansion|the Spooky Raymansion games]]. | ||
Claiming it will end here, [[Rayman]] is suddenly equipped with the [[Shotgun|Super Shotgun]] from DOOM II: Hell on Earth, and must use it to shoot [[Noseless Rayman]] until the nightmare's health bar is depleted. | Claiming it will end here, [[Rayman]] is suddenly equipped with the [[Shotgun|Super Shotgun]] from ''DOOM II: Hell on Earth'', and must use it to shoot [[Noseless Rayman]] until the nightmare's health bar is depleted. | ||
[[Noseless Rayman]] will attack in three different ways, but none of them will instantly defeat [[Rayman]] and will simply take out a chunk of his health. At first, he will charge multiple times at [[Rayman]], crashing loudly into walls. His second attack is similar to his past methods as he'll start running after [[Rayman]], quickly damaging him on contact. Finally, he'll start spinning which will spit many tall flames all around himself. | [[Noseless Rayman]] will attack in three different ways, but none of them will instantly defeat [[Rayman]] and will simply take out a chunk of his health. At first, he will charge multiple times at [[Rayman]], crashing loudly into walls. His second attack is similar to his past methods as he'll start running after [[Rayman]], quickly damaging him on contact. Finally, he'll start spinning which will spit many tall flames all around himself. | ||
When [[Noseless Rayman]]'s health is emptied, he'll scream and spin as his size decreases until he completely vanishes. | When [[Noseless Rayman]]'s health is emptied, he'll scream and spin as his size decreases until he completely vanishes. | ||
The player is then treated to a white ending screen with sounds of birds humming in the background as a callback to the bonus ending of [[The Spooky Raymansion 2]], before [[Noseless Rayman]]'s scream is suddenly heard again with a new message telling the player "See you in [[Return to The Spooky Raymansion|Spooky Raymansion 4]]", a humorous reference to the infamous | The player is then treated to a white ending screen with sounds of birds humming in the background as a callback to the bonus ending of ''[[The Spooky Raymansion 2]]'', before [[Noseless Rayman]]'s scream is suddenly heard again with a new message telling the player "See you in [[Return to The Spooky Raymansion|''Spooky Raymansion 4'']]", a humorous reference to the similar infamous quote from ''{{rw|Rayman 3|Rayman 3 Hoodlum Havoc}}''. This joke ended up turning true with the release of ''[[Return to The Spooky Raymansion]]'' later on. | ||
Once the player returns to the title screen, they'll notice [[Noseless Rayman]] has disappeared from it, suggesting he may be gone at last. | Once the player returns to the title screen, they'll notice [[Noseless Rayman]] has disappeared from it, suggesting he may be gone at last. | ||
The [[Level 6 (Return to The Spooky Raymansion)|final level]] of [[Return to The Spooky Raymansion]] confirms [[Noseless Rayman]] was only a bad dream in The Spooky Raymansion 3 and this nightmare instance of him was killed, implying [[Rayman]] has successfully banished his [[Noseless Rayman|noseless twin]] from his mind. | The [[Level 6 (Return to The Spooky Raymansion)|final level]] of ''[[Return to The Spooky Raymansion]]'' confirms [[Noseless Rayman]] was only a bad dream in ''The Spooky Raymansion 3'' and this nightmare instance of him was killed, implying [[Rayman]] has successfully banished his [[Noseless Rayman|noseless twin]] from his mind. | ||
==Gameplay== | ==Gameplay== | ||
Just as its predecessors, The Spooky Raymansion 3 is a first-person horror maze game, although discarding the Pac-Man aspect by not featuring the [[Ting | Just as its predecessors, ''The Spooky Raymansion 3'' is a first-person horror maze game, although discarding the ''Pac-Man'' aspect by not featuring the [[Ting]]s. | ||
[[Rayman]] retains his abilities from [[The Spooky Raymansion 2]], being able to run and crouch, albeit the latter is only used very few times in this game. | [[Rayman]] retains his abilities from ''[[The Spooky Raymansion 2]]'', being able to run and crouch, albeit the latter is only used very few times in this game. | ||
He now has a [[Lantern]] to light the way through his nightmare, and which he can turn off to make himself harder to catch. This [[Lantern]] has a limited capacity decreasing over time and which must be replenished by picking up fuel barrels. | He now has a [[Lantern]] to light the way through his nightmare, and which he can turn off to make himself harder to catch. This [[Lantern]] has a limited capacity decreasing over time and which must be replenished by picking up fuel barrels. | ||
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[[Noseless Rayman]] is featured in every level and no longer spawns after a set amount of time, only making his entrance once [[Rayman]] reaches a specific spot which is often the second switch or valve he finds. | [[Noseless Rayman]] is featured in every level and no longer spawns after a set amount of time, only making his entrance once [[Rayman]] reaches a specific spot which is often the second switch or valve he finds. | ||
He can no longer see [[Rayman]] in the dark if the limbless hero turns off his [[Lantern]], making him much slower as he looks around for [[Rayman]]. Despite this, he will still inevitably walk towards him as if only pretending he doesn't see [[Rayman]], forcing the player to constantly avoid him. | He can no longer see [[Rayman]] in the dark if [[Rayman|the limbless hero]] turns off his [[Lantern]], making him much slower as he looks around for [[Rayman]]. Despite this, he will still inevitably walk towards him as if only pretending he doesn't see [[Rayman]], forcing the player to constantly avoid him. | ||
If [[Noseless Rayman]] spots [[Rayman]] with his [[Lantern]] turned on, he will run towards him, being nearly impossible to outrun in this game unless escaping his field of view with the [[Lantern]] turned off. In [[Level 1 (The Spooky Raymansion 3)|Level 1]], [[Rayman]] can crouch into a hiding spot to avoid [[Noseless Rayman]], but this isn't possible in the other levels. | If [[Noseless Rayman]] spots [[Rayman]] with his [[Lantern]] turned on, he will run towards him, being nearly impossible to outrun in this game unless escaping his field of view with the [[Lantern]] turned off. In [[Level 1 (The Spooky Raymansion 3)|Level 1]], [[Rayman]] can crouch into a hiding spot to avoid [[Noseless Rayman]], but this isn't possible in the other levels. | ||
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In [[Level 4 (The Spooky Raymansion 3)|Level 4]], [[Rayman]] is chased by [[Noseless Rayman|multiple clones of Noseless Rayman]], who will run after him no matter if he turns the [[Lantern]] off or not. They run about as fast as [[Rayman]], so anything slowing him down can result in getting caught before reaching the exit. | In [[Level 4 (The Spooky Raymansion 3)|Level 4]], [[Rayman]] is chased by [[Noseless Rayman|multiple clones of Noseless Rayman]], who will run after him no matter if he turns the [[Lantern]] off or not. They run about as fast as [[Rayman]], so anything slowing him down can result in getting caught before reaching the exit. | ||
In [[Level 5 (The Spooky Raymansion 3)|Level 5]], [[Rayman]] starts with a [[ | In [[Level 5 (The Spooky Raymansion 3)|Level 5]], [[Rayman]] starts with a [[shotgun]] in his hands with [[Noseless Rayman]] standing in front of him. They both have their own health bar. He must shoot at him until he dies, while dodging the attacks of the [[Noseless Rayman|noseless monster]]. | ||
[[Noseless Rayman]] will repeat a sequence of three different attacks. At first, he will charge in [[Rayman]]'s direction and will loudly hit a wall before repeating the charge a few more times. Then he'll switch to a more traditional approach by running after [[Rayman]], quickly damaging him on contact if he didn't run away fast enough. Finally, [[Noseless Rayman]] will spin continuously and produce many tall | [[Noseless Rayman]] will repeat a sequence of three different attacks. At first, he will charge in [[Rayman]]'s direction and will loudly hit a wall before repeating the charge a few more times. Then he'll switch to a more traditional approach by running after [[Rayman]], quickly damaging him on contact if he didn't run away fast enough. Finally, [[Noseless Rayman]] will spin continuously and produce many tall [[flame]]s in a circle as a result, all of them moving towards the bounds of the arena. | ||
When the [[Noseless Rayman|noseless nightmare]] runs of health, he'll vanish by becoming increasingly smaller while spinning until he cannot be seen any more, his voice echoing loudly in the room a final time. | When the [[Noseless Rayman|noseless nightmare]] runs out of health, he'll vanish by becoming increasingly smaller while spinning until he cannot be seen any more, his voice echoing loudly in the room a final time. | ||
The player will get to see the final ending concluding this third adventure, every level being now directly selectable from the title screen. | The player will get to see the final ending concluding this third adventure, every level being now directly selectable from the title screen. | ||
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==Trivia== | ==Trivia== | ||
* The ambient music playing on the title screen is the "(Ambient) The Crypts (1)" track from {{rw|Rayman M}} and {{rw|Rayman Arena}}. | * The ambient music playing on the title screen is the "(Ambient) The Crypts (1)" track from ''{{rw|Rayman M}}'' and ''{{rw|Rayman Arena}}''. | ||
* The ambient music playing during [[Level 1 (The Spooky Raymansion 3)|Level 1]] is the "(Ambient) The Crypts (1)" track from {{rw|Rayman M}} and {{rw|Rayman Arena}}. | * The ambient music playing during [[Level 1 (The Spooky Raymansion 3)|Level 1]] is the "(Ambient) The Crypts (1)" track from ''{{rw|Rayman M}}'' and ''{{rw|Rayman Arena}}''. | ||
* The ambient music playing during [[Level 2 (The Spooky Raymansion 3)|Level 2]] is the "(Ambient) The Factory (3)" track from {{rw|Rayman M}} and {{rw|Rayman Arena}}. | * The ambient music playing during [[Level 2 (The Spooky Raymansion 3)|Level 2]] is the "(Ambient) The Factory (3)" track from ''{{rw|Rayman M}}'' and ''{{rw|Rayman Arena}}''. | ||
* The ambient music playing during [[Level 3 (The Spooky Raymansion 3)|Level 3]] and the beginning of [[Level 4 (The Spooky Raymansion 3)|Level 4]] is the "(Ambient) The Pirate Stronghold (3)" track from {{rw|Rayman M}} and {{rw|Rayman Arena}}. | * The ambient music playing during [[Level 3 (The Spooky Raymansion 3)|Level 3]] and the beginning of [[Level 4 (The Spooky Raymansion 3)|Level 4]] is the "(Ambient) The Pirate Stronghold (3)" track from ''{{rw|Rayman M}}'' and ''{{rw|Rayman Arena}}''. | ||
* The music playing during the chase in [[Level 4 (The Spooky Raymansion 3)|Level 4]] is the attack theme of the {{rw|Zombie Chicken|Zombie Chickens}} from {{rw|Rayman 3|Rayman 3 Hoodlum Havoc}}, returning from [[The Spooky Raymansion|the past]] [[The Spooky Raymansion 2|two entries]]. | * The music playing during the chase in [[Level 4 (The Spooky Raymansion 3)|Level 4]] is the attack theme of the {{rw|Zombie Chicken|Zombie Chickens}} from ''{{rw|Rayman 3|Rayman 3 Hoodlum Havoc}}'', returning from [[The Spooky Raymansion|the past]] [[The Spooky Raymansion 2|two entries]]. | ||
* The music playing during the boss battle in [[Level 5 (The Spooky Raymansion 3)|Level 5]] is "It Has To Be This Way" from Metal Gear Rising Revengeance, making this the first time [[The Spooky Raymansion|the Spooky Raymansion games]] have used a track which isn't originating from any {{rw|Rayman (series)|Rayman content}}. | * The music playing during the boss battle in [[Level 5 (The Spooky Raymansion 3)|Level 5]] is "''It Has To Be This Way''" from ''Metal Gear Rising Revengeance'', making this the first time [[The Spooky Raymansion|''the Spooky Raymansion'' games]] have used a track which isn't originating from any {{rw|Rayman (series)|''Rayman'' content}}. | ||
==External links== | ==External links== | ||