Rayman 3 Readvanced: Difference between revisions
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| developed by = [[RayCarrot]] | | developed by = [[RayCarrot]] | ||
| programmed by = [[RayCarrot]] | | programmed by = [[RayCarrot]] | ||
| release date = | | release date = 2026 | ||
| genre = 2D Platformer | | genre = 2D Platformer | ||
| gameplay mode = Single player, Multiplayer | | gameplay mode = Single player, Multiplayer | ||
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'''''Rayman 3 Readvanced''''', formerly known as '''''Rayman 3'' GBA - PC Port'''<ref>''Rayman 3 Readvanced'' title announcement, https://raymanpc.com/forum/viewtopic.php?p=1515908#p1515908</ref>, is an upcoming unofficial recreation of {{rw|Rayman 3 (Game Boy Advance)|''Rayman 3'''s Game Boy Advance and N-Gage versions}} on the MonoGame framework by [[RayCarrot]], unveiled during [[Rayman: Alive|''Rayman: Alive'''s 2023 edition]] and planned to be released at | '''''Rayman 3 Readvanced''''', formerly known as '''''Rayman 3'' GBA - PC Port'''<ref>''Rayman 3 Readvanced'' title announcement, https://raymanpc.com/forum/viewtopic.php?p=1515908#p1515908</ref>, is an upcoming unofficial recreation of {{rw|Rayman 3 (Game Boy Advance)|''Rayman 3'''s Game Boy Advance and N-Gage versions}} on the MonoGame framework by [[RayCarrot]], unveiled during [[Rayman: Alive|''Rayman: Alive'''s 2023 edition]] and planned to be released at for 2026. It has the goal of porting {{rw|Rayman 3 (Game Boy Advance)|''Rayman 3''}} to PC and other platforms. | ||
This project intends to modernize and recode the entire game and its engine in C#, with all of it being directly based on the original's game code in order to keep it functionally identical. It will use floating point math instead of fixed-point integer math. Pre-calculated data tables, for things such as sine and cosine, will now use real-time floating point math. | This project intends to modernize and recode the entire game and its engine in C#, with all of it being directly based on the original's game code in order to keep it functionally identical. It will use floating point math instead of fixed-point integer math. Pre-calculated data tables, for things such as sine and cosine, will now use real-time floating point math. | ||
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The game will be able to run natively at any resolution, resulting in smoother sprite movement. The port will make it possible to adjust the camera scale and change the aspect ratio, allowing {{rw|Rayman 3 (Game Boy Advance)|''Rayman 3''}} to run in widescreen. | The game will be able to run natively at any resolution, resulting in smoother sprite movement. The port will make it possible to adjust the camera scale and change the aspect ratio, allowing {{rw|Rayman 3 (Game Boy Advance)|''Rayman 3''}} to run in widescreen. | ||
It will feature a new title screen allowing to select either {{rw|Rayman 3 (Game Boy Advance)|the Game Boy Advance or N-Gage version}}, and a toggleable main menu reworked for widescreen with new options to modernize the game, including resolution settings, bug fixes, the ability to choose the new logo, or quality of life improvements such as being able to skip in-level cutscenes. | It will feature a new title screen allowing to select either {{rw|Rayman 3 (Game Boy Advance)|the Game Boy Advance or N-Gage version}}, and a toggleable main menu reworked for widescreen with new options to modernize the game, including resolution settings, bug fixes, the ability to choose the new logo, or quality of life improvements such as being able to skip in-level cutscenes. | ||
Additionally, difficulty options will be made available to make the game easier or harder, such as infinite lives or a unique health point. | |||
The {{rw|Rayman 3 (Game Boy Advance)#Multiplayer_gameplay|multiplayer mode}} | The {{rw|Rayman 3 (Game Boy Advance)#Multiplayer_gameplay|multiplayer mode}} will be featured, possibly playable online, along exclusive GameCube-link levels and all-new bonus features such as time trial challenges. | ||
Future possible features include mod support, built-in achievements, and a level editor. A demo may also be released before the game's complete release. | |||
This port only includes the code, meaning a ROM of {{rw|Rayman 3 (Game Boy Advance)|the original game}} is required to play, with both the Game Boy Advance and N-Gage versions being supported alongside their specificities. Prototype ROMs will not be supported due to them using different addresses and earlier game data.<ref>Supported game ROMs, https://github.com/RayCarrot/Rayman3Readvanced?tab=readme-ov-file#supported-game-roms</ref> Save files from emulators will be compatible. | This port only includes the code, meaning a ROM of {{rw|Rayman 3 (Game Boy Advance)|the original game}} is required to play, with both the Game Boy Advance and N-Gage versions being supported alongside their specificities. Prototype ROMs will not be supported due to them using different addresses and earlier game data.<ref>Supported game ROMs, https://github.com/RayCarrot/Rayman3Readvanced?tab=readme-ov-file#supported-game-roms</ref> Save files from emulators will be compatible. | ||
Latest revision as of 23:28, 1 September 2025
This article is a stub, please share your knowledge by expanding it!
| Rayman 3 Readvanced | ||
|---|---|---|
| Developed by | RayCarrot | |
| Programmed by | RayCarrot | |
| Release date | 2026 | |
| Genre | 2D Platformer | |
| Gameplay mode | Single player, Multiplayer | |
| Platforms | PC | |
| Distribution media | Digital download | |
| Game engine | MonoGame | |
Rayman 3 Readvanced, formerly known as Rayman 3 GBA - PC Port[1], is an upcoming unofficial recreation of Rayman 3's Game Boy Advance and N-Gage versions on the MonoGame framework by RayCarrot, unveiled during Rayman: Alive's 2023 edition and planned to be released at for 2026. It has the goal of porting Rayman 3 to PC and other platforms.
This project intends to modernize and recode the entire game and its engine in C#, with all of it being directly based on the original's game code in order to keep it functionally identical. It will use floating point math instead of fixed-point integer math. Pre-calculated data tables, for things such as sine and cosine, will now use real-time floating point math.
The game will be able to run natively at any resolution, resulting in smoother sprite movement. The port will make it possible to adjust the camera scale and change the aspect ratio, allowing Rayman 3 to run in widescreen. It will feature a new title screen allowing to select either the Game Boy Advance or N-Gage version, and a toggleable main menu reworked for widescreen with new options to modernize the game, including resolution settings, bug fixes, the ability to choose the new logo, or quality of life improvements such as being able to skip in-level cutscenes. Additionally, difficulty options will be made available to make the game easier or harder, such as infinite lives or a unique health point.
The multiplayer mode will be featured, possibly playable online, along exclusive GameCube-link levels and all-new bonus features such as time trial challenges. Future possible features include mod support, built-in achievements, and a level editor. A demo may also be released before the game's complete release.
This port only includes the code, meaning a ROM of the original game is required to play, with both the Game Boy Advance and N-Gage versions being supported alongside their specificities. Prototype ROMs will not be supported due to them using different addresses and earlier game data.[2] Save files from emulators will be compatible.
External links
- Source code
- Rayman: Alive teaser
- Wanderwood Forest work in progress showcase
- Magma Mayhem work in progress showcase
- Discussion page
References
- ↑ Rayman 3 Readvanced title announcement, https://raymanpc.com/forum/viewtopic.php?p=1515908#p1515908
- ↑ Supported game ROMs, https://github.com/RayCarrot/Rayman3Readvanced?tab=readme-ov-file#supported-game-roms
