Fanon/Mr Dark’s Tower: Difference between revisions
Benoraloha (talk | contribs) Created page with "Mr Dark’s Tower is the 2nd level in {{fanon|Dark Kingdom}} and the penultimate level in {{fanon|Rayman Adventures console edition}}. Here, the heroes infiltrate the Phantom Manor environment of {{fanon|Dark Kingdom}} to reach the top of the tower and battle {{fanon|Mr Dark’s henchmen}}. ==Area 1== The heroes traverse the {{fanon|Arcane Forest}} into the castle. Once there, they enter the castle. ==Area 2== ==Area 3== ==Area 4== ==Area 5== ==Area 6 (the boss)==" |
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==Area 1== | ==Area 1== | ||
The heroes traverse the {{fanon|Arcane Forest}} into the castle. Once there, they enter the castle. | The heroes traverse the {{fanon|Arcane Forest}} into the castle. This area focuses on lum collecting. Once there, they enter the castle. | ||
==Area 2== | ==Area 2== | ||
Here, {{fanon|Rayman}} and co. walk through a dark room filled with {{fanon|ghosts}} and {{fanon|lividstones}} as enemies. There are many switches to be activated here to unlock different secrets. They then crush attack into an area with another door and go through it. | |||
==Area 3== | ==Area 3== | ||
There are teensies to be saved here, so seekers are recommended. Once again, secrets can be revealed via switches, one of which has a {{fanon|lividstones|lividstone}} and {{fanon|ghosts|ghost}} jump out of a painting. They then go across a bridge to the next area. | |||
==Area 4== | ==Area 4== | ||
Here, in this course with fire underneath, a familiar foe appears to chase the heroes, {{fanon|Raymesis}}. They must get through the course without getting hit by {{fanon|Raymesis}} to get to the next area. | |||
==Area 5== | ==Area 5== | ||
{{fanon|Raymesis}} chases the gang again, but this time through a high area with floating chairs and tables as platforms and windows in the background. After a while, they get on a floating table which flings them onto the castle exterior. Here, they climb to the top of the tower with {{fanon|Raymesis}} still on their tail. Upon reaching the top, they enter the tower interior. | |||
==Area 6 (the boss)== | ==Area 6 (the boss)== | ||
Finally, the gang makes it and confronts {{fanon|Mr Dark}}, {{fanon|Andre}} and {{fanon|Reflux}}. {{fanon|Mr Dark}} summons {{fanon|Mr Dark’s henchmen|the bosses from the original game}} ({{fanon|Moskito}}, {{fanon|Mr Sax}}, {{fanon|Mr Stone}}, {{fanon|Space Mama}}, {{fanon|Mr Skops}}, {{fanon|The Menace}}, and {{fanon|Raymesis}}) to fight the heroes while they escape on an airship. Then, an all-out brawl occurs, as each boss is fought one by one, where they fall out the window after being defeated. | |||
When they are finally defeated, the group frees what they think is the final egg, but is really another surprise egg created by {{fanon|Mr Dark}}, who also leaves behind a tape recorder that the heroes listen to. He says that he took the real egg with him as he escaped on an {{fanon|airships|airship}}. {{fanon|Rayman}} and friends then realize that they must stop {{fanon|Mr Dark}}, {{fanon|Andre}} and {{fanon|Reflux}} before it’s too late. | |||
==trivia== | |||
-Area 6 is {{fanon|Mr Dark}}’s unlockable stage in the fighting game Benoraloha Bash. The various henchmen will occasionally appear in the background. | |||