Fanon/Mr Dark’s Tower: Difference between revisions

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Created page with "Mr Dark’s Tower is the 2nd level in {{fanon|Dark Kingdom}} and the penultimate level in {{fanon|Rayman Adventures console edition}}. Here, the heroes infiltrate the Phantom Manor environment of {{fanon|Dark Kingdom}} to reach the top of the tower and battle {{fanon|Mr Dark’s henchmen}}. ==Area 1== The heroes traverse the {{fanon|Arcane Forest}} into the castle. Once there, they enter the castle. ==Area 2== ==Area 3== ==Area 4== ==Area 5== ==Area 6 (the boss)=="
 
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==Area 1==
==Area 1==


The heroes traverse the {{fanon|Arcane Forest}} into the castle. Once there, they enter the castle.
The heroes traverse the {{fanon|Arcane Forest}} into the castle. This area focuses on lum collecting. Once there, they enter the castle.


==Area 2==
==Area 2==
Here, {{fanon|Rayman}} and co. walk through a dark room filled with {{fanon|ghosts}} and {{fanon|lividstones}} as enemies. There are many switches to be activated here to unlock different secrets. They then crush attack into an area with another door and go through it.


==Area 3==
==Area 3==
There are teensies to be saved here, so seekers are recommended. Once again, secrets can be revealed via switches, one of which has a {{fanon|lividstones|lividstone}} and {{fanon|ghosts|ghost}} jump out of a painting. They then go across a bridge to the next area.


==Area 4==
==Area 4==
Here, in this course with fire underneath, a familiar foe appears to chase the heroes, {{fanon|Raymesis}}. They must get through the course without getting hit by {{fanon|Raymesis}} to get to the next area.


==Area 5==
==Area 5==
{{fanon|Raymesis}} chases the gang again, but this time through a high area with floating chairs and tables as platforms and windows in the background. After a while, they get on a floating table which flings them onto the castle exterior. Here, they climb to the top of the tower with {{fanon|Raymesis}} still on their tail. Upon reaching the top, they enter the tower interior.


==Area 6 (the boss)==
==Area 6 (the boss)==
Finally, the gang makes it and confronts {{fanon|Mr Dark}}, {{fanon|Andre}} and {{fanon|Reflux}}. {{fanon|Mr Dark}} summons {{fanon|Mr Dark’s henchmen|the bosses from the original game}} ({{fanon|Moskito}}, {{fanon|Mr Sax}}, {{fanon|Mr Stone}}, {{fanon|Space Mama}}, {{fanon|Mr Skops}}, {{fanon|The Menace}}, and {{fanon|Raymesis}}) to fight the heroes while they escape on an airship. Then, an all-out brawl occurs, as each boss is fought one by one, where they fall out the window after being defeated.
When they are finally defeated, the group frees what they think is the final egg, but is really another surprise egg created by {{fanon|Mr Dark}}, who also leaves behind a tape recorder that the heroes listen to. He says that he took the real egg with him as he escaped on an {{fanon|airships|airship}}. {{fanon|Rayman}} and friends then realize that they must stop {{fanon|Mr Dark}}, {{fanon|Andre}} and {{fanon|Reflux}} before it’s too late.
==trivia==
-Area 6 is {{fanon|Mr Dark}}’s unlockable stage in the fighting game Benoraloha Bash. The various henchmen will occasionally appear in the background.