Water: Difference between revisions

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==In ''[[Rayman ReDesigner]]''==
==In ''[[Rayman ReDesigner]]''==
Water returns in ''[[Rayman ReDesigner]]'' with all of its flavors from ''[[Rayman Redemption]]'', plus some new ones, including the rainy weather. The player can add blue, green, transparent water and [[ink]] in the editor through its obstacle section, as well as red water and yellow water introduced in version 1.0.0.
Water returns in ''[[Rayman ReDesigner]]'' with all of its flavors from ''[[Rayman Redemption]]'', plus some new ones, including the rainy weather. The player can add blue, green, transparent water and [[ink]] in the editor through the second page of the obstacles tab, as well as red water and yellow water introduced in version 1.0.0.
Each world template aside [[Playtopia]] feature textures of water and similar fluids, including [[ink]], buckets of paint and pools of lemonade.
Each world template aside from [[Playtopia]] feature textures of water and similar fluids, including [[ink]], buckets of paint and pools of lemonade.


Fluid behavior can be controlled through various triggers, with mechanisms dedicated to make liquids rise or descend at adjustable speeds when [[Rayman]] is inside them, and water stoppers to restrict the movement to a certain limit in the entire map. When a water stopper successfully stops a liquid obstacle's movement, it will disappear, allowing the fluid to be moved again past that limit should [[Rayman]] trigger it, or letting additional liquids get through while the first one remains stopped. A speed of 0 can also be used on a moving water trigger in order to force all liquids to stop when [[Rayman]] walks through it.
Fluid behavior can be controlled through various triggers, with mechanisms dedicated to make liquids rise or descend at adjustable speeds when [[Rayman]] is inside them, and water stoppers to restrict the movement to a certain limit in the entire map. When a water stopper successfully stops a liquid obstacle's movement, it will disappear, allowing the fluid to be moved again past that limit should [[Rayman]] trigger it, or letting additional liquids get through while the first one remains stopped. A speed of 0 can also be used on a moving water trigger in order to force all liquids to stop when [[Rayman]] walks through it.