The Spooky Raymansion 3: Difference between revisions
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In [[Level 4 (The Spooky Raymansion 3)|Level 4]], [[Rayman]] is chased by [[Noseless Rayman|multiple clones of Noseless Rayman]], who will run after him no matter if he turns the [[lantern]] off or not. They run about as fast as [[Rayman]], so anything slowing him down can result in getting caught before reaching the exit. | In [[Level 4 (The Spooky Raymansion 3)|Level 4]], [[Rayman]] is chased by [[Noseless Rayman|multiple clones of Noseless Rayman]], who will run after him no matter if he turns the [[lantern]] off or not. They run about as fast as [[Rayman]], so anything slowing him down can result in getting caught before reaching the exit. | ||
In [[Level 5 (The Spooky Raymansion 3)|Level 5]], [[Rayman]] | In [[Level 5 (The Spooky Raymansion 3)|Level 5]], the game turns into a first-person shooter as [[Rayman]] confronts [[Noseless Rayman]] using a [[shotgun]]. They both have their own health bar. He must shoot at him until he dies, while dodging the attacks of the [[Noseless Rayman|noseless monster]]. | ||
[[Noseless Rayman]] will repeat a sequence of three different attacks. At first, he will charge in [[Rayman]]'s direction and will loudly hit a wall before repeating the charge a few more times. Then he'll switch to a more traditional approach by running after [[Rayman]], quickly damaging him on contact if he didn't run away fast enough. Finally, [[Noseless Rayman]] will spin continuously and produce many tall [[flame]]s in a circle as a result, all of them moving towards the bounds of the arena. | [[Noseless Rayman]] will repeat a sequence of three different attacks. At first, he will charge in [[Rayman]]'s direction and will loudly hit a wall before repeating the charge a few more times. Then he'll switch to a more traditional approach by running after [[Rayman]], quickly damaging him on contact if he didn't run away fast enough. Finally, [[Noseless Rayman]] will spin continuously and produce many tall [[flame]]s in a circle as a result, all of them moving towards the bounds of the arena. | ||