<?xml version="1.0"?>
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	<id>https://fan.raymanpc.com/index.php?action=history&amp;feed=atom&amp;title=Water</id>
	<title>Water - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://fan.raymanpc.com/index.php?action=history&amp;feed=atom&amp;title=Water"/>
	<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Water&amp;action=history"/>
	<updated>2026-07-10T09:57:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Water&amp;diff=3240&amp;oldid=prev</id>
		<title>Mortamon Saturn at 16:19, 14 February 2025</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Water&amp;diff=3240&amp;oldid=prev"/>
		<updated>2025-02-14T16:19:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:19, 14 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==In &amp;#039;&amp;#039;[[Rayman ReDesigner]]&amp;#039;&amp;#039;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==In &amp;#039;&amp;#039;[[Rayman ReDesigner]]&amp;#039;&amp;#039;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Water returns in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; with all of its flavors from &#039;&#039;[[Rayman Redemption]]&#039;&#039;, plus some new ones, including the rainy weather. The player can add blue, green, transparent water and [[ink]] in the editor through &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its obstacle section&lt;/del&gt;, as well as red water and yellow water introduced in version 1.0.0.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Water returns in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; with all of its flavors from &#039;&#039;[[Rayman Redemption]]&#039;&#039;, plus some new ones, including the rainy weather. The player can add blue, green, transparent water and [[ink]] in the editor through &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the second page of the obstacles tab&lt;/ins&gt;, as well as red water and yellow water introduced in version 1.0.0.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each world template aside [[Playtopia]] feature textures of water and similar fluids, including [[ink]], buckets of paint and pools of lemonade.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each world template aside &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from &lt;/ins&gt;[[Playtopia]] feature textures of water and similar fluids, including [[ink]], buckets of paint and pools of lemonade.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fluid behavior can be controlled through various triggers, with mechanisms dedicated to make liquids rise or descend at adjustable speeds when [[Rayman]] is inside them, and water stoppers to restrict the movement to a certain limit in the entire map. When a water stopper successfully stops a liquid obstacle&amp;#039;s movement, it will disappear, allowing the fluid to be moved again past that limit should [[Rayman]] trigger it, or letting additional liquids get through while the first one remains stopped. A speed of 0 can also be used on a moving water trigger in order to force all liquids to stop when [[Rayman]] walks through it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fluid behavior can be controlled through various triggers, with mechanisms dedicated to make liquids rise or descend at adjustable speeds when [[Rayman]] is inside them, and water stoppers to restrict the movement to a certain limit in the entire map. When a water stopper successfully stops a liquid obstacle&amp;#039;s movement, it will disappear, allowing the fluid to be moved again past that limit should [[Rayman]] trigger it, or letting additional liquids get through while the first one remains stopped. A speed of 0 can also be used on a moving water trigger in order to force all liquids to stop when [[Rayman]] walks through it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Water&amp;diff=2719&amp;oldid=prev</id>
		<title>Mortamon Saturn at 21:23, 20 December 2024</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Water&amp;diff=2719&amp;oldid=prev"/>
		<updated>2024-12-20T21:23:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:23, 20 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, they do not have unique textures or sounds for each liquid in the various world templates, which may result in them looking or sounding out of place once inside some of them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, they do not have unique textures or sounds for each liquid in the various world templates, which may result in them looking or sounding out of place once inside some of them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Rayman Redemption}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Rayman Redemption&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|collapsed=Y&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Water&amp;diff=2718&amp;oldid=prev</id>
		<title>Mortamon Saturn: Template.</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Water&amp;diff=2718&amp;oldid=prev"/>
		<updated>2024-12-20T21:23:12Z</updated>

		<summary type="html">&lt;p&gt;Template.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:23, 20 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Plum]]s, [[yin-yang]]s and [[basketball]]s cannnot float in liquid obstacles, instead only floating in water collisions, also causing an appropriate splash depending on the tile.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Plum]]s, [[yin-yang]]s and [[basketball]]s cannnot float in liquid obstacles, instead only floating in water collisions, also causing an appropriate splash depending on the tile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, they do not have unique textures or sounds for each liquid in the various world templates, which may result in them looking or sounding out of place once inside some of them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, they do not have unique textures or sounds for each liquid in the various world templates, which may result in them looking or sounding out of place once inside some of them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Rayman Redemption}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Water&amp;diff=2394&amp;oldid=prev</id>
		<title>Mortamon Saturn: Stub for water.</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Water&amp;diff=2394&amp;oldid=prev"/>
		<updated>2024-11-21T17:24:38Z</updated>

		<summary type="html">&lt;p&gt;Stub for water.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Water is a liquid featured in various [[Main Page|&amp;#039;&amp;#039;Rayman&amp;#039;&amp;#039; fan games]]. It is often either deadly and causes the player to instantly drown, or can be swam through in some games.&lt;br /&gt;
&lt;br /&gt;
==In &amp;#039;&amp;#039;[[Rayman Redemption]]&amp;#039;&amp;#039;==&lt;br /&gt;
Water makes various appearances in &amp;#039;&amp;#039;[[Rayman Redemption]]&amp;#039;&amp;#039;, both as a rising fluid and as parts of the tiles in the environment of {{rr|the Dream Forest}}, {{rr|Bongo Hills}}, and {{rr|the Caves of Skops}}, reprising its role from {{rw|Rayman|the original &amp;#039;&amp;#039;Rayman&amp;#039;&amp;#039;}}. It also appears as decorative rain in certain stages.&lt;br /&gt;
[[Plum]]s thrown into water of the environment will float, allowing [[Rayman]] to cross bodies of water by riding them.&lt;br /&gt;
&lt;br /&gt;
In the first section of {{rr|the Swamps of Forgetfulness}}, water rises and floods the area, forcing [[Rayman]] to escape with the help of the [[magic seed]].&lt;br /&gt;
In the second part of {{rr|Mr Stone&amp;#039;s Peaks}}, [[Rayman]] is caught in a chasm between a giant [[flat stone]] and some descending water, having to use his [[helicopter]] to cut the [[rope]]s weighing down the [[flat stone|slate]]. In the next part still in {{rr|Mr Stone&amp;#039;s Peaks}}, water floods the area and [[Rayman]] must again ascend thanks to the [[magic seed]].&lt;br /&gt;
&lt;br /&gt;
In {{rr|Picture City}}, [[Rayman]] will encounter some [[ink]] behaving exactly like previously encountered water, albeit [[yin-yang]]s must be used in ink tiles instead of [[plum]]s.&lt;br /&gt;
&lt;br /&gt;
In the first and final sections of {{rr|Eat at Joe&amp;#039;s}}, [[Rayman]] will encounter a lake of blue transparent water, where various species of [[fish]] are able to swim through.&lt;br /&gt;
&lt;br /&gt;
The water encountered in [[Playtopia]] has a greenish hue. In the first half of the penultimate part of [[Brain Games]], [[Rayman]] must use the [[magic seed]] to escape the rising green water while solving math problems at the same time.&lt;br /&gt;
&lt;br /&gt;
Pools of lemonade coming in different colors act as water tiles in {{rr|Candy Château}}, while the [[Bad Cake]]&amp;#039;s [[Lava|hot chocolate]] in [[Choco Chambers]] behaves like a rising liquid, although the latter is actually a variation of [[lava]].&lt;br /&gt;
[[Water clown]]s encountered in {{rr|Candy Château}} attack by throwing big drops of water at [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
Blue water makes a final appearance in the final main parts of {{rr|Dark Legacy}}, first in the bottom of the third section and as a rising liquid in the fourth part.&lt;br /&gt;
&lt;br /&gt;
==In &amp;#039;&amp;#039;[[Rayman ReDesigner]]&amp;#039;&amp;#039;==&lt;br /&gt;
Water returns in &amp;#039;&amp;#039;[[Rayman ReDesigner]]&amp;#039;&amp;#039; with all of its flavors from &amp;#039;&amp;#039;[[Rayman Redemption]]&amp;#039;&amp;#039;, plus some new ones, including the rainy weather. The player can add blue, green, transparent water and [[ink]] in the editor through its obstacle section, as well as red water and yellow water introduced in version 1.0.0.&lt;br /&gt;
Each world template aside [[Playtopia]] feature textures of water and similar fluids, including [[ink]], buckets of paint and pools of lemonade.&lt;br /&gt;
&lt;br /&gt;
Fluid behavior can be controlled through various triggers, with mechanisms dedicated to make liquids rise or descend at adjustable speeds when [[Rayman]] is inside them, and water stoppers to restrict the movement to a certain limit in the entire map. When a water stopper successfully stops a liquid obstacle&amp;#039;s movement, it will disappear, allowing the fluid to be moved again past that limit should [[Rayman]] trigger it, or letting additional liquids get through while the first one remains stopped. A speed of 0 can also be used on a moving water trigger in order to force all liquids to stop when [[Rayman]] walks through it.&lt;br /&gt;
It is possible to make liquids sway up and down through a setting, as well as rubberband since version 1.2.0, which allow rising and descending fluids to keep up with [[Rayman]]&amp;#039;s speed.&lt;br /&gt;
&lt;br /&gt;
Water collisions can be placed into tiles to cause [[Rayman]] to drown on contact. They come in blue, yellow, green, black and red colors to cause an appropriate splash when an entity falls inside, and a variation without any splash. Since version 1.3.3, [[Rayman]] can hang on to water tiles with no splash. [[Rayman]] cannot drown in these collisions while using the debug flight in the editor&amp;#039;s test mode.&lt;br /&gt;
&lt;br /&gt;
[[Fish]]es can be placed in any fluid object aside from [[lava]] or [[Lava|hot chocolate]] and will automatically be moved to the surface of the nearest liquid if placed too high or too low, although they will float in the air at their spawning height if no compatible fluid was placed. The [[large-mouthed fish]] will cause splashes of blue water when ending a jump no matter where they were floating. They will also follow the liquid&amp;#039;s surface if it goes up or down.&lt;br /&gt;
[[Piranha]]s, on the other hand, ignore liquids and cause blue splashes no matter where they are found, even when falling back down when [[Rayman]] attacks them.&lt;br /&gt;
&lt;br /&gt;
[[Plum]]s, [[yin-yang]]s and [[basketball]]s cannnot float in liquid obstacles, instead only floating in water collisions, also causing an appropriate splash depending on the tile.&lt;br /&gt;
However, they do not have unique textures or sounds for each liquid in the various world templates, which may result in them looking or sounding out of place once inside some of them.&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
</feed>