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	<updated>2026-07-14T03:04:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Rayman_IV&amp;diff=3793</id>
		<title>Rayman IV</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Rayman_IV&amp;diff=3793"/>
		<updated>2025-04-21T19:49:33Z</updated>

		<summary type="html">&lt;p&gt;Teensies in Globox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the object and style in [[Main Page|Rayman fan games]]. For the unlicensed {{rw|Rayman (series)|Rayman}} game, see {{rw|Rayman IV}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:The Spooky Raymansion 2-Rayman IV.png|thumb|class=sprite|The &#039;&#039;Rayman IV&#039;&#039; box in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman IV&#039;&#039;&#039;&#039;&#039; is an object in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; and the main goal of the game, being mistaken for {{rw|Rayman 4 (disambiguation)|the game}} [[Rayman]] is looking for upon his return to the mansion. It is originally {{rw|Rayman IV|an unlicensed game}} also known as &#039;&#039;Rayman: Sunshine of Trip&#039;&#039;, featured jokingly into &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; to fool [[Rayman|the protagonist]] into thinking they found &#039;&#039;{{rw|Rayman 4 (2005 cancelled prototype)|Rayman 4}}&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is found in the room exclusive to [[Level 5 (The Spooky Raymansion 2)|Level 5]], hidden inside a crate which opens once [[Rayman]] gets close to it. &#039;&#039;Rayman IV&#039;&#039; rises into the air and [[Rayman]] picks it up.&lt;br /&gt;
&lt;br /&gt;
Despite being visible in [[Rayman]]&#039;s hand, it has no purpose as an item. However, acquiring it seemingly angers [[Noseless Rayman]], as his influence suddenly causes the [[Ting Finder]] to go haywire, and once [[Rayman]] exits the room, he starts chasing [[Rayman]] throughout the whole mansion for the remainder of the level, with every section now glowing red.&lt;br /&gt;
&lt;br /&gt;
As [[Rayman]] escapes, he realizes to his disappointment that {{rw|Rayman 4 (disambiguation)|what he was looking for}} {{rw|Rayman IV|was just a bootleg}}, ending the game&#039;s main story.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Lum&#039;o&#039;Grams]]&#039;&#039;==&lt;br /&gt;
The &#039;&#039;{{rw|Rayman IV|Rayman IV: Sunshine of Trip}}&#039;&#039; bootleg is set to appear as one of the main styles in &#039;&#039;[[Rayman Lum&#039;o&#039;Grams]]&#039;&#039;, using visuals inspired by {{rw|Rayman IV|the original}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;384px&amp;quot; heights=&amp;quot;216px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman IV GBA Style.png|The {{rw|Rayman IV|&#039;&#039;Rayman IV: Sunshine of Trip&#039;&#039; bootleg}} style.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &#039;&#039;Rayman IV&#039;&#039; might be a prized possession to [[Noseless Rayman]], as he only gets furious when [[Rayman]] takes it, and does not react when he collects any of the other games in &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, which include &#039;&#039;{{rw|Rayman 1}}&#039;&#039;, &#039;&#039;{{rw|Rayman 2|Rayman 2 The Great Escape}}&#039;&#039;, &#039;&#039;{{rw|Rayman 3|Rayman 3 Hoodlum Havoc}}&#039;&#039;, and {{rw|Rayman 4 (disambiguation)|the actual &#039;&#039;Rayman 4&#039;&#039;}}. The only other stolen items which caused a similar reaction were the [[Ting]]s in &#039;&#039;[[The Spooky Raymansion]]&#039;&#039;, right as a [[spiral door|portal]] opened for [[Rayman|the protagonist]] to escape with them, making it also possible he does not want [[Rayman]] to leave as he has no more reason to remain in the mansion at both moments.&lt;/div&gt;</summary>
		<author><name>Teensies in Globox</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Mr_Dark%27s_Dare_(Rayman_Redemption)&amp;diff=2077</id>
		<title>Mr Dark&#039;s Dare (Rayman Redemption)</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Mr_Dark%27s_Dare_(Rayman_Redemption)&amp;diff=2077"/>
		<updated>2024-08-14T15:06:30Z</updated>

		<summary type="html">&lt;p&gt;Teensies in Globox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{StandardLevel&lt;br /&gt;
| name = Mr Dark&#039;s Dare&lt;br /&gt;
| image = [[File:Capture-MrDarkDare.png|center|320px|class=sprite|Mr Dark&#039;s Dare]]&lt;br /&gt;
| preceded by = [[The Sweet Spot]]&lt;br /&gt;
| followed by = [[The Candy Armada]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the level in [[Rayman Redemption]]. For a level of the same name in {{rw|Rayman 1|the original Rayman game}}, see {{rw|Mr Dark&#039;s Dare}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Dark&#039;s Dare&#039;&#039;&#039; is the fourth and final main level of {{rr|Candy Château}}, the seventh world in &#039;&#039;[[Rayman Redemption]]&#039;&#039;. It consists of five parts.&lt;br /&gt;
In the first part, [[Rayman]] is riding a [[Frying pan]] across slopes of whipped cream. In the second part, he travels across various sugary platforms, while avoiding [[Dark Rayman]]. In the third part, [[Rayman]] is affected by [[Mr Dark]]&#039;s spells that affect his movement in various ways.&lt;br /&gt;
&lt;br /&gt;
The fourth part has him run from [[Dark Rayman]] again, this time inside a dark castle densely populated by [[Antitoon]]s.&lt;br /&gt;
In the last part, [[Rayman]] battles [[the Dark Chimera]], followed by [[Mr Dark]] himself.&lt;br /&gt;
&lt;br /&gt;
The final part of Mr Dark&#039;s Dare briefly appears again in the [[Boss Rush]] and the [[True Boss Rush]] when fighting [[the Dark Chimera]] and then [[Mr Dark]]. In the latter challenge since version 1.2.2, the stained glass changes colors to match [[the Dark Chimera]]&#039;s altered appearance.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman Redemption-Dark Chimera Background.png|The isolated background of [[the Dark Chimera]]&#039;s battle.&lt;br /&gt;
File:Rayman Redemption-True Boss Rush Dark Chimera Background.png|The isolated background of the [[True Boss Rush]] fight added in version 1.2.2.&lt;br /&gt;
File:Rayman Redemption Game Jolt Hard Dark Chimera Screenshot.png|[[The Dark Chimera]]&#039;s first hybrid in the [[True Boss Rush]] since version 1.2.2.&lt;br /&gt;
File:Capture-TrueBossRush207.png|[[The Dark Chimera]]&#039;s fourth hybrid in the [[True Boss Rush]].&lt;br /&gt;
File:Capture-TrueBossRush213.png|[[The Dark Chimera]]&#039;s fifth hybrid in the [[True Boss Rush]].&lt;br /&gt;
File:Capture-TrueBossRush255.png|[[Mr Dark]]&#039;s battle in the [[True Boss Rush]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The outside of [[Mr Dark]]&#039;s château is briefly seen at the end of the first part, being the only background detail appearing when progressing through a level in &#039;&#039;[[Rayman Redemption]]&#039;&#039;. It is recreated from a picture of an early {{rw|Rayman 1}} {{rw|Rayman_(early_production)#General|preview article}}. It can also be found in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;&#039;s files, although it is unused in the game itself.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[[Mr Dark]]&#039;s Domain&#039;&#039;&#039;&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Mr Dark]]&#039;s Domain&#039;&#039;&#039; music theme, https://youtu.be/NgRWg9DBUVk?t=1421&amp;lt;/ref&amp;gt;, a new music implemented in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, plays during the castle section in Mr Dark&#039;s Dare, being a slower and more atmospheric version of [[Mr Dark]]&#039;s theme. It is then heard again on the corrupted world map after [[Mr Dark]]&#039;s first defeat in this level.&lt;br /&gt;
* The castle&#039;s music and tiles return in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;&#039;s level editor, although the latter is found in the [[Extra Locations (Rayman Redemption)|Extra]]s template instead of the {{rr|Candy Château}} one.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RaymanRedemptionLocations}}&lt;br /&gt;
[[Category:Places from Rayman Redemption]]&lt;/div&gt;</summary>
		<author><name>Teensies in Globox</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Rayman:_Revenge_of_the_Dark&amp;diff=2076</id>
		<title>Rayman: Revenge of the Dark</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Rayman:_Revenge_of_the_Dark&amp;diff=2076"/>
		<updated>2024-08-14T15:04:50Z</updated>

		<summary type="html">&lt;p&gt;Teensies in Globox: /* Plot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman: Revenge of the Dark&lt;br /&gt;
| image = [[File:rotdlogo.png|center|320px|Rayman: Revenge of the Dark]]&lt;br /&gt;
| developed by = [[Adsolution]], Pipann&lt;br /&gt;
| soundtrack by = [[Adsolution]]&lt;br /&gt;
| release date = To be announced&lt;br /&gt;
| genre = 3D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = Unity&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman: Revenge of the Dark&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by [[Adsolution]]. It is intended to be a prequel to &#039;&#039;{{rw|Rayman 2}}&#039;&#039; and a sequel to {{rw|Rayman 1|the original game}}, bridging the events between the two while telling an original story.&lt;br /&gt;
&lt;br /&gt;
While no public playable versions have been released (outside of an environmental stress test in 2012), it is the oldest 3D Rayman fangame, having begun development in 2009, and has gone through many iterations. The current version began development in 2020 and is projected to be the final.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Concepts for the game date back as far as 2005, as a 2D platformer titled &#039;&#039;Rayman &amp;amp; Moskito&#039;&#039;, where {{rw|Rayman}} and {{rw|Bzzit}} would team up in a co-op adventure to save the latter&#039;s family from {{rw|Bad Rayman|Dark Rayman}}; though this version only existed in concept across various sketchbooks.&lt;br /&gt;
&lt;br /&gt;
In 2009, the idea for the game was reworked, dawning its current name. Unsatisfied with the fact most 3D indie titles at the time had very primitive graphics, the goal was to create a 3D game that would rival AAA titles in production quality, and therefore began its development as a mod of [https://en.wikipedia.org/wiki/Crytek Crytek]&#039;s first-person shooter video game [https://en.wikipedia.org/wiki/Crysis_(video_game) Crysis], running on [https://en.wikipedia.org/wiki/CryEngine#CryEngine_2 CryEngine 2], one of the most advanced game engines available at the time. Rayman&#039;s first model (and all modelling for the game henceforth) was created in [https://en.wikipedia.org/wiki/Autodesk_3ds_Max 3ds Max], mostly composed of distorted [https://help.autodesk.com/view/3DSMAX/2023/ENU/?guid=GUID-66152BDE-BA64-423F-8472-C1F0EB409E16 primitives]. Initially skinned to Crysis&#039; base human rig, the model shared said rig&#039;s animations and sound effects, resulting in an awkward and humourous appearance. In early 2010 the original model was scrapped in favour of a [https://en.wikipedia.org/wiki/Non-uniform_rational_B-spline NURBS-smoothed] version of Rayman&#039;s model from &#039;&#039;{{rw|Rayman Arena}}&#039;&#039; that incorporated custom animations and movement for the first time. As Adsolution did not yet have experience with text-based programming languages, CryEngine&#039;s built-in [https://docs.cryengine.com/display/CEMANUAL/Flow+Graph flow graph] system was used to create game logic and mechanics.&lt;br /&gt;
&lt;br /&gt;
Beginning in February 2010, an original soundtrack also started production, with a video containing multiple compositions uploaded approximately once per month. Parts [https://www.youtube.com/watch?v=DhZfBAUnWw4 1] through [https://youtu.be/hnPvWjtsZtQ 11] had every instrument track for each piece recorded live on a [https://en.wikipedia.org/wiki/Yamaha_MO Yamaha MO8] synthesizer with no further editing, which is responsible for some of the audible timing and quantization issues. As of [https://www.youtube.com/watch?v=TKOhdTBwQvw part 12], composition work shifted to [https://en.wikipedia.org/wiki/Logic_Pro Logic Pro] and [https://en.wikipedia.org/wiki/Pro_Tools Pro Tools], with the former being used exclusively after a few months and the Yamaha MO8 used as a MIDI controller. As of [https://www.youtube.com/watch?v=ri-o65Ar6X0 Part 29], the soundtrack began incorporating higher-quality libraries from [https://www.native-instruments.com/en/products/komplete/bundles/komplete-14-ultimate/ Native Instruments&#039; Komplete Ultimate] and [https://projectsam.com/libraries/true-strike ProjectSAM&#039;s True Strike].&lt;br /&gt;
&lt;br /&gt;
In 2011, the project migrated to the newly-released standalone version of CryEngine 3, along with a new, much higher-quality player model, making use of a proper skeleton rig, and [https://en.wikipedia.org/wiki/Morph_target_animation morph targets] for detailed facial animation. Many new environments and models were created, culminating to a [https://www.youtube.com/watch?v=gB44XAzpmxU large update in 2012] that gained some media attention from smaller gaming news outlets.&amp;lt;ref&amp;gt;https://www.neoseeker.com/news/17796-fan-made-game-sees-rayman-in-cryengine-3/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://michaelguarne.wordpress.com/2015/09/01/revenge-of-the-dark-le-rayman-amateur-en-3d/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.dsogaming.com/news/pc-gamers-meet-rayman-1-5-revenge-of-the-dark-a-promising-indie-cryengine-3-title/&amp;lt;/ref&amp;gt; Following this, an [[environmental stress test]] was released to the public that allowed players, in first-person, to walk around the opening setpiece of [[Gemstone Ruins]], an early level in the game.&lt;br /&gt;
&lt;br /&gt;
Knowing most of the assets and visuals showcased so far weren&#039;t up to the desired standard, the project was largely restarted in 2013 with a much higher standard of quality in place. While further videos were uploaded showcasing more refined mechanics and animations, the project entered a limbo state around 2014 due to limitations caused by a lack of traditional (non-visual) programming knowledge, and focus was put on other projects in order to learn C++, and C# in the [https://en.wikipedia.org/wiki/Unity_(game_engine) Unity engine]. Between 2016 and 2018, attempts were made to resume development in newer versions of CryEngine, but it proved difficult to navigate due to a lack of community knowledge and documentation regarding certain aspects of the engine.&lt;br /&gt;
&lt;br /&gt;
Development began on a completely new iteration of the project in 2020, now using Unity. In September 2020, for the first time in four years, a [https://www.youtube.com/watch?v=PUvI1oagT6E new gameplay video] was released. Rather than playing like &#039;&#039;{{rw|Rayman 2}}&#039;&#039; or &#039;&#039;{{rw|Rayman 3}}&#039;&#039;, the mechanics were heavily reimagined, controlling more akin to a 3D counterpart of &#039;&#039;{{rw|Rayman Origins|Origins}}&#039;&#039; and &#039;&#039;{{rw|Rayman Legends|Legends}}&#039;&#039;. A more abstract, painterly art style is present, rather than the much darker, grittier appearance of older iterations. Physics simulations are also heavily employed to make the game world feel more interactive and immersive to explore.&lt;br /&gt;
&lt;br /&gt;
At the end of 2022, the game was [https://www.youtube.com/watch?v=iz_y-Js9Cp4&amp;amp;t=2850s showcased at Rayman Alive 2022], and is set to appear at Rayman Alive 2023 showcasing far more detailed animations, a large variety of mechanics, cinematic sequences and new environments.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
One year after the defeat of [[Mr Dark]], the residents of the [[Dream Forest]] are preparing a ceremony to bestow upon {{rw|Rayman}} the blessing of the {{rw|Great Protoon}}, designating him the guardian of the [[Valley]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.youtube.com/user/rayfan9876 YouTube channel]&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?t=5521 Discussion page]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Rayman fan games]]&lt;/div&gt;</summary>
		<author><name>Teensies in Globox</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Fanon/Ramon_(video_game)&amp;diff=1936</id>
		<title>Fanon/Ramon (video game)</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Fanon/Ramon_(video_game)&amp;diff=1936"/>
		<updated>2024-07-31T15:19:47Z</updated>

		<summary type="html">&lt;p&gt;Teensies in Globox: /* Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;Although there are no images of such content (to avoid possible trouble), this article contains &#039;&#039;&#039;mature content that some readers may find unsuitable&#039;&#039;&#039;. It may be unsuitable for younger readers. Please leave this page if you do not want to be exposed to such content.&amp;lt;/blockquote&amp;gt;[[File:Ramon game new cover.png|thumb|Game cover]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ramon&#039;&#039;&#039;&#039;&#039; (also known in Europe and some other countries as &#039;&#039;&#039;&#039;&#039;Rayman IV: Last Hope&#039;&#039;&#039;&#039;&#039;) is an action-adventure game developed and published by Fable Interactive. It is both a fan-made spin-off and [https://en.wikipedia.org/wiki/Reboot_(fiction) reboot] of the {{rw|Rayman (series)|&#039;&#039;Rayman&#039;&#039; series}} and the sixth main installment, following 2013&#039;s &#039;&#039;[https://en.wikipedia.org/wiki/Rayman_Legends Rayman Legends]&#039;&#039;. The release date has not yet been confirmed, but it has been confirmed that the game will be released for PCs running [https://en.wikipedia.org/wiki/Microsoft_Windows Microsoft Windows]. The developers behind the game, Fable Interactive, have also expressed interest in porting the game to home consoles such as [https://en.wikipedia.org/wiki/PlayStation_5 PlayStation 5] and [https://en.wikipedia.org/wiki/Xbox_Series_X_and_Series_S Xbox Series X/S], but still showed doubt about it.&lt;br /&gt;
&lt;br /&gt;
Set in the year 2006 in the fictional retrofuturistic dystopian state of Wasteland, loosely based on Nevada, the single-player story follows four playable protagonists - Ramon, Globox, Kiff, and Viktor, whom all partake in a group composed of revolutionary rebels to overthrow the totalitarian regime of the Eden dictatorship, while making choices that affect the course and outcome of each of the characters and their stories.&lt;br /&gt;
&lt;br /&gt;
The game is played from either a third-person or first-person view and its open world can be navigated on foot or by vehicle. Players can fight enemies using a variety of firearms and other tools, and call in non-playable gang members to help them. Outside of the main story, players can freely explore the state of Wasteland and participate in various side activities.&lt;br /&gt;
&lt;br /&gt;
The director of &#039;&#039;Ramon&#039;&#039; intends for the game to have a more serious, dramatic, darker and mature-themed vibe, rather than the light-hearted, family-friendly vibe of the previous games from the series.&lt;br /&gt;
&lt;br /&gt;
The game is currently in development with [https://en.wikipedia.org/wiki/Unreal_Engine#Unreal_Engine_5 Unreal Engine 5] being used to develop the game.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Unlike previous installments in the series, where the gameplay generally contains elements of a platformer, &#039;&#039;Ramon&#039;&#039; is an open-world action game with both third-person and first-person shooter elements where players complete missions – linear scenarios with defined objectives – to progress in the main story. Outside of missions, players can freely roam the game world and perform optional side activities. The game&#039;s setting, the fictional state of Wasteland, is divided into one metropolitan city (known as Mega City, which is loosely based on [https://en.wikipedia.org/wiki/Las_Vegas Las Vegas]) and three rural counties, where players will have to work to conquer all counties in the name of New America, a country that the United Rebellion Alliance is trying to establish.&lt;br /&gt;
&lt;br /&gt;
The city includes more areas with tools that the player can use to take advantage of this. Driving gameplay is also implemented in the game to allow the driver to either drive a car to freely explore the state or encourage the use of vehicles as weapons alongside guns in missions containing vehicular combat sequences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ramon&#039;&#039; can also be considered an &amp;quot;[https://en.wikipedia.org/wiki/Interactive_film interactive film]&amp;quot; since the story will branch out depending on the choices you make through quick-time events and dialogue decisions. They can be viewed in a flowchart during and immediately after a given mission; the player can rewind to certain points in the story to reformulate decisions in case of regret. There are hundreds of different endings, dozens of multiple outcomes for each mission, and over thousands of decisions to make throughout the entire game.&lt;br /&gt;
&lt;br /&gt;
There are two types of combat throughout the game:&lt;br /&gt;
*Common combat, the most default combat. A type of combat that is composed of melee and/or firearm combat, if your character ever dies during a common combat fight, you can always go back to the checkpoint and try again.&lt;br /&gt;
*Critical combat, the most risky combat in the game. A type of combat that is entirely composed of quick-time events/QTEs. If your character fails most of the QTEs of the fight, your characters dies with a permanent death result.&lt;br /&gt;
&lt;br /&gt;
There are four playable characters (Ramon, Globox, Kiff and Viktor) and each one with a set of friends, who can all die as the story continues without them; as a result, there is no &amp;quot;game over&amp;quot; message following a character&#039;s death in a &amp;quot;critical combat&amp;quot; fight and/or consequence. Certain scenes feature countdowns, which force fast action.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
=== Playable characters === &lt;br /&gt;
*Ramon / Rayman / Scott Raymond / Evan Conroe / Agent Ghost: A former media personality who, after learning that Eden was using him, takes it upon himself to free the population from all the manipulation and corrupt propaganda of the totalitarian superstate.&lt;br /&gt;
*Globox / Trevor Wilson: A middle-aged alcoholic who is Ramon&#039;s first long-lost best friend ever since before Ramon dropped out of college. He is also in desperate need for a surrogate daughter after his ex-wife, Barbara Wilson banned him from him seeing his biological daughter, Marina Wilson, ever again, while also expelling him from her home after an argument with him while he was drunk, so throughout the game, Globox can develop a father-daughter bonding with Kiff (dependent on how the two makes their decisions), adopting her as his surrogate daughter.&lt;br /&gt;
*Kiff Chatterley: An anthropomorphic hybrid female squirrel who is a former prison inmate who was wrongfully sentenced to life in prison due to Eden&#039;s intolerance towards hybrids after she participated in a series of protests against police brutality against hybrids, she later becomes a fugitive when he escapes custody with the aid of his new friends.&lt;br /&gt;
*Viktor Soares / Cyberbeast: A &amp;quot;cyber-psychotic&amp;quot; computer hacker and former prison inmate who, because of the overload of cybernetic augmentations in his body, transforms into an humanoid cyborg monster known as Cyberbeast when enraged or agitated, whose abilities include wall-crawling and enhanced strength, speed, durability, and agility. He was arrested for violently torturing and killing his school bully back when he was a teenager, but later breaks out as well.&lt;br /&gt;
&lt;br /&gt;
===Supporting characters===&lt;br /&gt;
&lt;br /&gt;
====Anarchopacifists==== &lt;br /&gt;
*Daniel Mulligan / Kid Cosmic: The superhuman leader of the anarchopacifist rebellion group who possesses the ability of telekinesis.&lt;br /&gt;
*Jesse Lawrence: An aging retired hero who holds the name “Hero of Ireland” in his homeland, which is of course Ireland, and by choosing him as his partner, sets out for one last mission before full retirement. He is also Finn&#039;s mentor by training him how to fight with swords.&lt;br /&gt;
*Finn Mertens: A swordsman who is being mentored by Jesse and is the twin brother of psychotherapist Fionna Mertens.&lt;br /&gt;
* Fionna Mertens: The psychotherapist of the group who uses talk therapy to treat both random people and the rebels of the group for emotional problems and mental illnesses, for example: Ramon, Viktor and/or Globox.&lt;br /&gt;
*Phoebe Ember / Flame Princess: The former princess of the Fire Kingdom before her father, Helios, killed Phoebe&#039;s uncle, who previously ruled the kingdom, before it went under Helios&#039; power. If Viktor Soares has a high mental stability level (Level +2 or more), she will develop a secret crush on Viktor.&lt;br /&gt;
&lt;br /&gt;
====Future Ancestors==== &lt;br /&gt;
*Zach Watterson: An anthropomorphic hybrid blue cat humanoid who is the leader of the Future Ancestors, who also possesses the ability of laser vision, but only through his left cybernetic eye since his other right eye is organic. He is Darwin&#039;s older adoptive brother.&lt;br /&gt;
*Darwin Watterson: An anthropomorphic hybrid goldfish humanoid who is a &amp;quot;mechanic doctor&amp;quot;, meaning he does unauthorized cybernetic surguries by installing cyberware in people by replacing a failing organic part of the body by a upgraded cybernetic version of the same part.&lt;br /&gt;
*Ronalda Santiago: A woman of Mexican descent who is the younger sister of Roberto Santiago, who is the leader of a Mexican libertarian socialist faction named &amp;quot;El Sindicato&amp;quot;. She suffers from PTSD over the tragic death of her extended family, the Casagrandes, that occured back when she was 13 in 1991. The death of the Casagrandes is later revealed that it was a incident of arson, caused by Adam Rutkoski, whom was Eden&#039;s previous dictator. If Viktor Soares has a high mental stability level (Level +2 or more), she will develop a secret crush on Viktor.&lt;br /&gt;
*Lincoln Loud: A white-haired man of Scottish descent who possesses a cybernetic arm that Darwin created for him, and has the ability to shoot huge laser beams with the cybernetic arm.&lt;br /&gt;
*Trent Hamilton: An anthropomorphic hybrid golden trophy who is an arrogant and aggressive atlethic jock who always wants to do violent riots for the sake of the revolutions.&lt;br /&gt;
&lt;br /&gt;
==== Night Gems====&lt;br /&gt;
* Pacifica Northwest: The leader of the Night Gems and the richest woman in the world, it is later revealed that she was the daughter of a crime-ridden couple who dealt drugs before the couple were murdered by Ramon on New Year&#039;s Eve 2000 when he was in his hitman career as &amp;quot;Agent Ghost&amp;quot;. She is also the girlfriend of Dipper Pines.&lt;br /&gt;
* Amy Gillis: A 26-year-old woman who is both a fashion model and the current host of a children&#039;s program aired on the Eden Network, &amp;quot;Eden Kidz&amp;quot;. She also possesses the ability to heal others&#039; critical conditions by warming up her hands and putting it in the injuries in order to heal it. If Viktor Soares has a high mental stability level (Level +2 or more), she will develop a secret crush on Viktor.&lt;br /&gt;
*Dipper Pines: A conspiracy theorist who tries to learn more about Eden&#039;s religious ideology upon a religious figure by the name of &amp;quot;Scarab Man&amp;quot;. He is also the boyfriend of Pacifica Northwest.&lt;br /&gt;
* Hilda Brennan: A fearless adventurer and possible future member of an ominous society by the name of &amp;quot;The Messiahs&amp;quot;.&lt;br /&gt;
*Star Butterfly / Stella Butler: A fugitive Mewman who has changed her identity and became a rebel due to Eden&#039;s invasion towards her home-dimension, Mewni, when she was 14 years old in 1988.&lt;br /&gt;
* Marco Diaz: A Hispanic man who shelters the fugitive Star Butterfly, preventing her from being killed by Eden&#039;s military forces.&lt;br /&gt;
==Synopsis==&lt;br /&gt;
=== Setting===&lt;br /&gt;
The game takes place in an alternate 2006 in the state of Wasteland, more precisely in the city of Mega City and in the three rural counties of the state, and tells the story of four protagonists: Ramon, Globox, Kiff and Viktor - four uniquely different rebels who begin to participate in a series of revolutions to establish a country called New America, overthrowing the dystopian totalitarian superstate of Eden, which gained power over the [https://en.wikipedia.org/wiki/United_States United States of America] approximately 60 years prior the events of the game&#039;s story.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ramon&#039;&#039; is set approximately thirteen and a half years after the events of &#039;&#039;{{rw|Captain Laserhawk: A Blood Dragon Remix}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Summary===&lt;br /&gt;
More than thirteen years after Captain Laserhawk&#039;s death, former media personality Ramon now lives under the new identity of the name Evan Conroe, living in a basement beneath his friend, Pablo Rogers&#039; bar. However, Ramon&#039;s first best friend, Globox, reencounters Ramon after dozens of years.&lt;br /&gt;
&lt;br /&gt;
Then they unexpectedly finds themselves participating in a series of revolutions after they encounter Kiff and Viktor, two prison inmates who has just escaped prison and a wise old man named Thömaz Von Schmidt, who invites Ramon, Globox, Kiff and Viktor into the United Rebellion Alliance. They join forces with other rebels to achieve the one unifying goal given to them: to overthrow the dictatorship of Eden and free everyone from all of Eden&#039;s manipulation and corrupt propaganda.&lt;br /&gt;
&lt;br /&gt;
== Voice cast==&lt;br /&gt;
=== Main characters===&lt;br /&gt;
*Troy Baker - Ramon / Rayman / Scott Raymond / Evan Conroe / Agent Ghost&lt;br /&gt;
*Mark Calaway - Globox / Trevor Wilson&lt;br /&gt;
*Lizzie Freeman - Kiff Chatterley&lt;br /&gt;
*Bryan Dechart - Viktor Soares&lt;br /&gt;
===Supporting characters ===&lt;br /&gt;
*Leonardo DiCaprio - Vincent DeBrando&lt;br /&gt;
*Will Forte - Pablo Rogers&lt;br /&gt;
*Morgan Freeman - Thömaz Von Schmidt&lt;br /&gt;
*Michael Hollick - Isaac Hall&lt;br /&gt;
*Shawn Fonteno - Tyrone Crawford&lt;br /&gt;
*Jay Klaitz - Barry Buns&lt;br /&gt;
*Shannon Woodward - Amy Gillis&lt;br /&gt;
*Will Poulter - Daniel Mulligan / Kid Cosmic&lt;br /&gt;
*Patton Oswalt - Jesse Lawrence&lt;br /&gt;
*Jeremy Shada - Finn Mertens&lt;br /&gt;
*Madeleine Martin - Fionna Mertens&lt;br /&gt;
*Jessica DiCicco - Phoebe Branton / Flame Princess&lt;br /&gt;
*Nicolas Cantu - Zach Watterson&lt;br /&gt;
*Kwesi Boakye - Darwin Watterson&lt;br /&gt;
*Stephanie Beatriz - Ronalda Santiago&lt;br /&gt;
*Michael Kovach - Lincoln Loud&lt;br /&gt;
*Justin Napolitano - Trent Hamilton&lt;br /&gt;
*Jackie Buscarino - Pacifica Northwest&lt;br /&gt;
*Jason Ritter - Dipper Pines&lt;br /&gt;
*Bella Ramsey - Hilda Brennan&lt;br /&gt;
*Laura Bailey - Star Butterfly / Stella Butler&lt;br /&gt;
*Adam McArthur - Marco Diaz&lt;br /&gt;
*Brian Posehn - Axel Kilroy&lt;br /&gt;
*Nolan North - Steve Byrne&lt;br /&gt;
*Natasha Loring - Johanna Kelley&lt;br /&gt;
*Jenna Ortega - Rosa Flores&lt;br /&gt;
*Olivia Olson - Marceline Abadeer / The Vampire Queen&lt;br /&gt;
*Hynden Walch - Bonnibel Beckmann / Princess Bubblegum&lt;br /&gt;
*Tom Kenny - Simon Petrikov&lt;br /&gt;
*Roz Ryan - Caroline Campbell / Cake&lt;br /&gt;
*Patrick Fugit - Aiden Branton / DJ Flame&lt;br /&gt;
*Greg Siff - Austin Charron&lt;br /&gt;
*Alejandro Edda - Roberto Santiago&lt;br /&gt;
*Park So-dam - Sid Chang&lt;br /&gt;
*Shameik Moore - Clyde McBride&lt;br /&gt;
*Haley Tju - Stella Zhau / Netghost&lt;br /&gt;
*Shannon Purser - Sarah Lato&lt;br /&gt;
*David Henrie - Tom Lucitor&lt;br /&gt;
*Billie Eilish - Carrie Krueger&lt;br /&gt;
*Ashley Johnson - Anais Watterson&lt;br /&gt;
*Kacie Chapman - Helena Brockhouse&lt;br /&gt;
*Justin Chapman - Kane Sharp&lt;br /&gt;
*Kristen Schaal - Mabel Pines&lt;br /&gt;
*Niki Yang - Candy Chiu&lt;br /&gt;
*James Rallison - Jacob Ralliton&lt;br /&gt;
*Linda Cardellini - Wendy Corduroy&lt;br /&gt;
*Ameerah Falzon-Ojo - Frida Tyson&lt;br /&gt;
*Rupert Grint - David Burton&lt;br /&gt;
*Jenny Slate - Letisha Lilacia&lt;br /&gt;
*Jon Heder - Oskar Greason&lt;br /&gt;
*Grey Griffin - Jackie Lynn Thomas&lt;br /&gt;
*Zosia Mamet - Lucia Brooke&lt;br /&gt;
*Jesse Williams - Markus Manfred / RK200&lt;br /&gt;
*Jeff Goldblum - Desmond Miles / Master Assassin&lt;br /&gt;
*Winona Ryder - Barbara Wilson&lt;br /&gt;
====Villains====  &lt;br /&gt;
*Jet Li - Liang Min / Scarab Man&lt;br /&gt;
*Ptolemy Slocum - Mr. Dark / Dark Ray&lt;br /&gt;
*Hugo Weaving - Adam Rutkoski&lt;br /&gt;
*Keith David - Helios Branton / Flame King&lt;br /&gt;
&lt;br /&gt;
== Parental Guide==&lt;br /&gt;
*Argentina: +18&lt;br /&gt;
*Australia: R18+&lt;br /&gt;
*Brazil: 18&lt;br /&gt;
*Canada: Mature (M)&lt;br /&gt;
*Chile: 18+&lt;br /&gt;
*China: 16+&lt;br /&gt;
*Europe: PEGI 18&lt;br /&gt;
*Germany: FSK 18&lt;br /&gt;
*Japan: CERO Z&lt;br /&gt;
*Mexico: B15&lt;br /&gt;
*New Zealand: R18&lt;br /&gt;
*United States: Mature (M)&lt;br /&gt;
&lt;br /&gt;
===Sex and Nudity (Moderate)=== &lt;br /&gt;
*Globox can be seen masturbating, watching an pornographic film while drunk in a flashback on the mission &amp;quot;No More Home&amp;quot;. However, it is not shown explicitly since he&#039;s clothed. You can only see his hand movements and his climax.&lt;br /&gt;
*A sex scene involving Viktor (only his buttocks and his female partner&#039;s breasts are visible) can be seen if:&lt;br /&gt;
**Kiff chooses to accept dating with Viktor. (if Kiff is alive and/or has a good relationship with Viktor)&lt;br /&gt;
**Viktor chooses to accept dating with Flame Princess. (if Kiff is either dead and/or just has a bad relationship with Viktor, and the remaining playable characters are members of the Anarchopacifists)&lt;br /&gt;
**Viktor chooses to accept dating with Ronalda. (if Kiff is either dead and/or just has a bad relationship with Viktor, and the remaining playable characters are members of the Future Ancestors)&lt;br /&gt;
**Viktor chooses to accept dating with Amy. (if Kiff is either dead and/or just has a bad relationship with Viktor, and the remaining playable characters are members of the Night Gems)&lt;br /&gt;
*Ramon is revealed to be bisexual since there&#039;s a pathway where Rayman becomes a member of the Assassin Brotherhood and shows how he develops romantic and sexual attractions to one of the members of the Brotherhood, Bullfrog.&lt;br /&gt;
* An icon that looks like a dildo is shown.&lt;br /&gt;
&lt;br /&gt;
===Violence &amp;amp; Gore (Severe) ===&lt;br /&gt;
*You can kill people as you wish but you will face the consequences for your behavior, which is what happens pretty much in real life, not helped by the fact that the violence is extremely graphic and this game has incredibly realistic and highly detailed graphics that make the violent content look more &amp;quot;in-your-face&amp;quot;.&lt;br /&gt;
*Players can use a wide array of weapons ranging from pistols and shotguns to machine guns and grenades to kill people, with a cloud of blood usually splattering on the area. Cars can be used as weapons, too, both purposefully and accidentally, as players race through crowded streets slamming into anyone who gets in the way. A lot of blood will stain the environment if this happens.&lt;br /&gt;
*Players can purchase various types of firearms, stabbing weapons, explosives, and other weapons at gun stores which are commonly found around the map.&lt;br /&gt;
* Frequent disturbing murders and aftermath, including vats of decomposed bodies, drilling into skulls and other body parts. Guns and knives are also present.&lt;br /&gt;
*Roberto jumps from a balcony and is shown splattering blood upon impact. However, this scene can be avoided depending on your decision making.&lt;br /&gt;
*One of the possible scenarios involves Viktor chopping up a dead body and seeing dismembered body parts including a severed bloody head.&lt;br /&gt;
&lt;br /&gt;
=== Profanity (Severe)=== &lt;br /&gt;
*Frequent uses of curse words such as &amp;quot;f*ck&amp;quot;, &amp;quot;sh*t&amp;quot;, &amp;quot;b*tch&amp;quot;, &amp;quot;damn&amp;quot;, &amp;quot;hell&amp;quot;, and &amp;quot;turd&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Alcohol, Drugs and Smoking (Severe) === &lt;br /&gt;
*Both Ramon and Globox have drinking problems and both binge drink throughout the game.&lt;br /&gt;
*Ramon smokes frequently.&lt;br /&gt;
* If Viktor chooses to visit Roberto at some point of the game, it is then revealed that Robert has drugs. He smokes a cigarette, gives Viktor one (Viktor coughs and chokes a little and Roberto takes the cigarette back), and offers Viktor LSD. Even if you try to reject the offer, Roberto puts the drug in the drink anyway, meaning Viktor would be forced to take the LSD and go on an acid trip accompanied with Roberto, who later appears with weird bulging eyes.&lt;br /&gt;
&lt;br /&gt;
===Frighening &amp;amp; Intense Scenes (Severe) ===&lt;br /&gt;
*The game can include some really dark and mature content.&lt;br /&gt;
* One of the game&#039;s villains, Mr Dark, is quite frightening, being an supernatual entity representing a soul of an unhinged, brutal maniac who is an utterly remorseless and unrelentingly evil serial killer, has plenty of violent mood swings, commits all sorts of heinous crimes for fun, and absolutely revels in the sheer brutality and cruelty of his actions.&lt;br /&gt;
*This game is incredibly somber and depressing, with even the best endings being sad in some ways.&lt;br /&gt;
*The game deals with a variety of sensitive topics such as trauma, mental illness, abuse, politics, etc.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is first Rayman game to be rated M for Mature by the ESRB.&lt;br /&gt;
* While the game is still a Rayman fan game, &#039;&#039;Ramon&#039;&#039; is also a cautionary tale about politics and decision-making.&lt;br /&gt;
**While the game&#039;s cautionary tale criticizes “woke culture”, it also criticizes the problems of a society of people who only show prejudice against different types of people, like LGBTQ+ and people of color.&lt;br /&gt;
*This will be Fable Studios&#039; first video game.&lt;br /&gt;
&lt;br /&gt;
===Cultural references===&lt;br /&gt;
*The game isn&#039;t just a Rayman fan game since it also introduces characters from various other third-party intellectual properties.&lt;br /&gt;
*One of the supporting characters, Star Butterfly, carries the fake identity of Stella Butler, which name is a reference to the lead character&#039;s name, Stefan Butler, from the [https://en.wikipedia.org/wiki/Netflix Netflix] interactive film, &amp;quot;&#039;&#039;[https://en.wikipedia.org/wiki/Black_Mirror:_Bandersnatch Black Mirror: Bandersnatch]&#039;&#039;&amp;quot;.&lt;br /&gt;
**&amp;quot;&#039;&#039;Bandersnatch&#039;&#039;&amp;quot; was also one of the influences for the game&#039;s branching storyline mechanic, alongside &amp;quot;&#039;&#039;[https://en.wikipedia.org/wiki/Detroit:_Become_Human Detroit: Become Human]&#039;&#039;&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Teensies in Globox</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Rayman_Bowling_2&amp;diff=1933</id>
		<title>Rayman Bowling 2</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Rayman_Bowling_2&amp;diff=1933"/>
		<updated>2024-07-29T15:41:30Z</updated>

		<summary type="html">&lt;p&gt;Teensies in Globox: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Bowling 2 Game Jolt Cover.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Bowling 2&#039;&#039;&#039;&#039;&#039; is a comedic unofficial sequel to the original &#039;&#039;{{rw|Rayman Bowling}}&#039;&#039; using the Game Maker engine, released in 2020 by [[Ryemanni]].&lt;br /&gt;
It is a celebration of {{rw|Rayman (series)|the Rayman franchise}}&#039;s 25th anniversary.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:Rayman Bowling 2 Game Jolt Banner.png|thumb]]&lt;br /&gt;
In this game, [[Rayman]] is challenged to a game of bowling by the three main antagonists from his original adventures, including [[André|the Black Lum André]], [[Admiral Razorbeard|the Robo-Pirate Admiral Razorbeard]], and [[Mr Dark|the evil Mr Dark]].&lt;br /&gt;
The game&#039;s tone is very comedic and self-aware, breaking the fourth wall at times and acknowledging the fact {{rw|Rayman (series)|the Rayman franchise}} has been going on for 25 years as one of its plot points.&lt;br /&gt;
&lt;br /&gt;
It is later discovered that &amp;quot;[[The Teller|Mr Dark]]&amp;quot; in this game is secretly another character in disguise: [[The Teller]], also known as [[The Teller|Brain Blaster]]. He&#039;s the embodiment of one of {{rw|Michel Ancel}}&#039;s first video games who is jealous of [[Rayman]] getting all the love and attention from {{rw|Michel Ancel|his creator}}, and already attempted to take him down disguised as [[Mr Dark]] in &#039;&#039;{{rw|Rayman 1}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Rayman Bowling 2&#039;&#039; is a 2D action bowling sports simulator game.&lt;br /&gt;
&lt;br /&gt;
The goal is to throw bowling balls to knock down every bowling pin in the game&#039;s boards, which contain 10 phases each.&lt;br /&gt;
Each board ends with a boss battle which [[Rayman]] must overcome in the same way.&lt;br /&gt;
&lt;br /&gt;
The game features hostile bowling pins alongside the regular ones. Enemies have a varied resilience and some can attack by spitting flames or rockets, while others only exist as obstacles.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s health is limited to six points and is only replenished once the player reaches a new board or a boss.&lt;br /&gt;
[[Rayman]] has an unlimited supply of bowling balls, but the number which he uses he&#039;s tallied and the final result is displayed on the title screen, inciting the player to play as efficiently as possible for a better score.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[Board 0]] (Introduction)&lt;br /&gt;
* [[Board 1|Board 1 (VS. André)]]&lt;br /&gt;
* [[Board 2|Board 2 (VS. Razorbeard)]]&lt;br /&gt;
* [[Board 3|Board 3 (VS. Mr Dark)]]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
* [[André]]: The rude Dark Lum Lord and the main antagonist from {{rw|Rayman 3|&#039;&#039;Rayman 3 Hoodlum Havoc&#039;&#039;}}, returning to have his revenge. He&#039;s fought in [[Board 1]], and despite his small size, he&#039;s perfectly capable of throwing bowling balls at [[Rayman]] and he also summons bowling pins to defend himself. Being a sore loser, he swears when he&#039;s defeated and asks [[Rayman]] to leave him alone, being afraid to be turned into a {{rw|Red Lum}} by his {{rw|grimace}} again.&lt;br /&gt;
* [[Admiral Razorbeard|Razorbeard]]: The spacefaring {{rw|Robo-Pirate}} Admiral and the main antagonist from {{rw|Rayman 2|&#039;&#039;Rayman 2 The Great Escape&#039;&#039;}}, returning to fight [[Rayman]] again. He challenges [[Rayman]] in [[Board 2]]. Due to his weak stature, he&#039;s fought in a low-budget version of the {{rw|Grolgoth}} called the &amp;quot;Bowlgoth&amp;quot; which doesn&#039;t come with an escape pod. This results in Razorbeard complaining about having to walk all the way home with his pegleg once he&#039;s defeated, grumbling angrily while leaving. His Bowlgoth is capable of shooting bowling balls from its arms and missiles from its torso, the latter requiring to open its head and exposing itself to attacks.&lt;br /&gt;
* [[Mr Dark]]: The diabolical and mysterious sorcerer [[Rayman]] had defeated during {{rw|Rayman 1|his first adventure}}. He&#039;s the one initiating the game&#039;s story by challenging [[Rayman]] to a game of bowling with [[André]] and [[Admiral Razorbeard|Razorbeard]] at his side, jokingly explaining that they had to challenge [[Rayman]] to bowling because the game is called &amp;quot;&#039;&#039;Rayman Bowling 2&#039;&#039;&amp;quot;. He&#039;s fought in [[Board 3]] and uses his spells to attack Rayman with flames or bowling balls which spins around himself.&lt;br /&gt;
* [[The Teller]]: The living embodiment of the eponymous puzzle game by {{rw|Michel Ancel}} released in 1990, also known as &#039;&#039;Brain Blasters&#039;&#039;. He&#039;s fought after [[Mr Dark]] at the end of [[Board 3]], attacking [[Rayman]] quickly with bowling balls and missiles, and summoning bowling pins as minions. He takes the appearance of a default puzzle piece from that game, but is first seen disguised as [[Mr Dark]] throughout most of the game, and claims to have been in that same disguise during &#039;&#039;{{rw|Rayman 1}}&#039;&#039;. Jealous of [[Rayman]]&#039;s success, he waited 25 long years to exact his vengeance and to have a chance to surpass the [[Rayman|limbless hero]] so he can take his place as {{rw|Michel Ancel|his creator}}&#039;s favorite and successful game franchise, although noticing {{rw|Michel Ancel|his father}} abandoned [[Rayman|his brother]] too. Despite this, he had no evil intentions and only wanted to be loved and get a new game, even surrendering completely after being defeated and going as far as asking [[Rayman]] to put an end to his life. Touched by [[Rayman]]&#039;s offer of peace, he accepts to wait together for their next game, and gets to be introduced to [[Rayman]]&#039;s friends.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;176px&amp;quot; heights=&amp;quot;208px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman Bowling 2 Game Jolt Screenshot 1.png&lt;br /&gt;
File:Rayman Bowling 2 Game Jolt Screenshot 2.png&lt;br /&gt;
File:Rayman Bowling 2 Game Jolt Screenshot 3.png&lt;br /&gt;
File:Rayman Bowling 2 Game Jolt Screenshot 4.png&lt;br /&gt;
File:Rayman Bowling 2 Teaser.png|Teaser image for &#039;&#039;Rayman Bowling 2&#039;&#039; shared by [[Ryemanni]] on Twitter.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[Mr Dark]]&#039;s appearance in this game is very similar to how he looked in {{rw|Rayman (Game Boy Color)|the Game Boy Color version of the original &#039;&#039;Rayman&#039;&#039;}}. The way the bowling balls spin around him is also reminiscent of his shields from this game, which in turn makes it also similar to [[Mr Dark]] as he appears in &#039;&#039;[[Rayman Redemption]]&#039;&#039;.&lt;br /&gt;
* The music of the title screen is the bass and percussion version of the {{rw|Teensie Highway}} theme from {{rw|Rayman 3|&#039;&#039;Rayman 3 Hoodlum Havoc&#039;&#039;}}.&lt;br /&gt;
* The music from the [[Board 0|introduction board]] is the main theme from {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}}.&lt;br /&gt;
* Each returning villain has their battle theme from their original appearances, although [[André]] uses {{rw|Hoodboom|the Hoodboom}}&#039;s theme. Their boards also uses music and the victory theme from the corresponding game.&lt;br /&gt;
* The music of [[Board 1]] is the &amp;quot;{{rw|Clearleaf Forest}}&amp;quot; track from {{rw|Rayman 3|&#039;&#039;Rayman 3 Hoodlum Havoc&#039;&#039;}}.&lt;br /&gt;
* The music of [[Board 2]] is the &amp;quot;Infiltrating the Fortress&amp;quot; track from {{rw|Rayman 2|&#039;&#039;Rayman 2 The Great Escape&#039;&#039;}}.&lt;br /&gt;
* The music of [[Board 3]] is the &amp;quot;Call of the Mountain&amp;quot; track from {{rw|&#039;&#039;Rayman 1&#039;&#039;}}.&lt;br /&gt;
* The boss music of [[The Teller]] is &amp;quot;The Final Showdown&amp;quot; unused track from {{rw|&#039;&#039;Rayman Origins&#039;&#039;}}.&lt;br /&gt;
* The ending music is {{rw|Hoodoo|the Hoodoo}}&#039;s theme from {{rw|Rayman 3|&#039;&#039;Rayman 3 Hoodlum Havoc&#039;&#039;}} and is concluded by {{rw|Murfy}}&#039;s infamous &amp;quot;See you in {{rw|Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039;}}&amp;quot; line from the same game.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://gamejolt.com/games/rayman_bowling_2/532563 Game Jolt page]&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?t=74308 Discussion page]&lt;br /&gt;
&lt;br /&gt;
[[Category: Rayman fan games]]&lt;/div&gt;</summary>
		<author><name>Teensies in Globox</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Rayman_Bowling_2&amp;diff=1932</id>
		<title>Rayman Bowling 2</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Rayman_Bowling_2&amp;diff=1932"/>
		<updated>2024-07-29T15:40:50Z</updated>

		<summary type="html">&lt;p&gt;Teensies in Globox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Bowling 2 Game Jolt Cover.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Bowling 2&#039;&#039;&#039;&#039;&#039; is a comedic unofficial sequel to the original &#039;&#039;{{rw|Rayman Bowling}}&#039;&#039; using the Game Maker engine, released in 2020 by [[Ryemanni]].&lt;br /&gt;
It is a celebration of {{rw|Rayman (series)|the Rayman franchise}}&#039;s 25th anniversary.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:Rayman Bowling 2 Game Jolt Banner.png|thumb]]&lt;br /&gt;
In this game, [[Rayman]] is challenged to a game of bowling by the three main antagonists from his original adventures, including [[André|the Black Lum André]], [[Admiral Razorbeard|the Robo-Pirate Admiral Razorbeard]], and [[Mr Dark|the evil Mr Dark]].&lt;br /&gt;
The game&#039;s tone is very comedic and self-aware, breaking the fourth wall at times and acknowledging the fact {{rw|Rayman (series)|the Rayman franchise}} has been going on for 25 years as one of its plot points.&lt;br /&gt;
&lt;br /&gt;
It is later discovered that &amp;quot;[[The Teller|Mr Dark]]&amp;quot; in this game is secretly another character in disguise: [[The Teller]], also known as [[The Teller|Brain Blaster]]. He&#039;s the embodiment of one of {{rw|Michel Ancel}}&#039;s first video games who is jealous of [[Rayman]] getting all the love and attention from {{rw|Michel Ancel|his creator}}, and already attempted to take him down disguised as [[Mr Dark]] in &#039;&#039;{{rw|Rayman 1}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Rayman Bowling 2&#039;&#039; is a 2D action bowling sports simulator game.&lt;br /&gt;
&lt;br /&gt;
The goal is to throw bowling balls to knock down every bowling pin in the game&#039;s boards, which contain 10 phases each.&lt;br /&gt;
Each board ends with a boss battle which [[Rayman]] must overcome in the same way.&lt;br /&gt;
&lt;br /&gt;
The game features hostile bowling pins alongside the regular ones. Enemies have a varied resilience and some can attack by spitting flames or rockets, while others only exist as obstacles.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&#039;s health is limited to six points and is only replenished once the player reaches a new board or a boss.&lt;br /&gt;
[[Rayman]] has an unlimited supply of bowling balls, but the number which he uses he&#039;s tallied and the final result is displayed on the title screen, inciting the player to play as efficiently as possible for a better score.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* [[Board 0]] (Introduction)&lt;br /&gt;
* [[Board 1|Board 1 (VS. André)]]&lt;br /&gt;
* [[Board 2|Board 2 (VS. Razorbeard)]]&lt;br /&gt;
* [[Board 3|Board 3 (VS. Mr Dark and [[The Teller]])]]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
* [[André]]: The rude Dark Lum Lord and the main antagonist from {{rw|Rayman 3|&#039;&#039;Rayman 3 Hoodlum Havoc&#039;&#039;}}, returning to have his revenge. He&#039;s fought in [[Board 1]], and despite his small size, he&#039;s perfectly capable of throwing bowling balls at [[Rayman]] and he also summons bowling pins to defend himself. Being a sore loser, he swears when he&#039;s defeated and asks [[Rayman]] to leave him alone, being afraid to be turned into a {{rw|Red Lum}} by his {{rw|grimace}} again.&lt;br /&gt;
* [[Admiral Razorbeard|Razorbeard]]: The spacefaring {{rw|Robo-Pirate}} Admiral and the main antagonist from {{rw|Rayman 2|&#039;&#039;Rayman 2 The Great Escape&#039;&#039;}}, returning to fight [[Rayman]] again. He challenges [[Rayman]] in [[Board 2]]. Due to his weak stature, he&#039;s fought in a low-budget version of the {{rw|Grolgoth}} called the &amp;quot;Bowlgoth&amp;quot; which doesn&#039;t come with an escape pod. This results in Razorbeard complaining about having to walk all the way home with his pegleg once he&#039;s defeated, grumbling angrily while leaving. His Bowlgoth is capable of shooting bowling balls from its arms and missiles from its torso, the latter requiring to open its head and exposing itself to attacks.&lt;br /&gt;
* [[Mr Dark]]: The diabolical and mysterious sorcerer [[Rayman]] had defeated during {{rw|Rayman 1|his first adventure}}. He&#039;s the one initiating the game&#039;s story by challenging [[Rayman]] to a game of bowling with [[André]] and [[Admiral Razorbeard|Razorbeard]] at his side, jokingly explaining that they had to challenge [[Rayman]] to bowling because the game is called &amp;quot;&#039;&#039;Rayman Bowling 2&#039;&#039;&amp;quot;. He&#039;s fought in [[Board 3]] and uses his spells to attack Rayman with flames or bowling balls which spins around himself.&lt;br /&gt;
* [[The Teller]]: The living embodiment of the eponymous puzzle game by {{rw|Michel Ancel}} released in 1990, also known as &#039;&#039;Brain Blasters&#039;&#039;. He&#039;s fought after [[Mr Dark]] at the end of [[Board 3]], attacking [[Rayman]] quickly with bowling balls and missiles, and summoning bowling pins as minions. He takes the appearance of a default puzzle piece from that game, but is first seen disguised as [[Mr Dark]] throughout most of the game, and claims to have been in that same disguise during &#039;&#039;{{rw|Rayman 1}}&#039;&#039;. Jealous of [[Rayman]]&#039;s success, he waited 25 long years to exact his vengeance and to have a chance to surpass the [[Rayman|limbless hero]] so he can take his place as {{rw|Michel Ancel|his creator}}&#039;s favorite and successful game franchise, although noticing {{rw|Michel Ancel|his father}} abandoned [[Rayman|his brother]] too. Despite this, he had no evil intentions and only wanted to be loved and get a new game, even surrendering completely after being defeated and going as far as asking [[Rayman]] to put an end to his life. Touched by [[Rayman]]&#039;s offer of peace, he accepts to wait together for their next game, and gets to be introduced to [[Rayman]]&#039;s friends.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;176px&amp;quot; heights=&amp;quot;208px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman Bowling 2 Game Jolt Screenshot 1.png&lt;br /&gt;
File:Rayman Bowling 2 Game Jolt Screenshot 2.png&lt;br /&gt;
File:Rayman Bowling 2 Game Jolt Screenshot 3.png&lt;br /&gt;
File:Rayman Bowling 2 Game Jolt Screenshot 4.png&lt;br /&gt;
File:Rayman Bowling 2 Teaser.png|Teaser image for &#039;&#039;Rayman Bowling 2&#039;&#039; shared by [[Ryemanni]] on Twitter.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[Mr Dark]]&#039;s appearance in this game is very similar to how he looked in {{rw|Rayman (Game Boy Color)|the Game Boy Color version of the original &#039;&#039;Rayman&#039;&#039;}}. The way the bowling balls spin around him is also reminiscent of his shields from this game, which in turn makes it also similar to [[Mr Dark]] as he appears in &#039;&#039;[[Rayman Redemption]]&#039;&#039;.&lt;br /&gt;
* The music of the title screen is the bass and percussion version of the {{rw|Teensie Highway}} theme from {{rw|Rayman 3|&#039;&#039;Rayman 3 Hoodlum Havoc&#039;&#039;}}.&lt;br /&gt;
* The music from the [[Board 0|introduction board]] is the main theme from {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}}.&lt;br /&gt;
* Each returning villain has their battle theme from their original appearances, although [[André]] uses {{rw|Hoodboom|the Hoodboom}}&#039;s theme. Their boards also uses music and the victory theme from the corresponding game.&lt;br /&gt;
* The music of [[Board 1]] is the &amp;quot;{{rw|Clearleaf Forest}}&amp;quot; track from {{rw|Rayman 3|&#039;&#039;Rayman 3 Hoodlum Havoc&#039;&#039;}}.&lt;br /&gt;
* The music of [[Board 2]] is the &amp;quot;Infiltrating the Fortress&amp;quot; track from {{rw|Rayman 2|&#039;&#039;Rayman 2 The Great Escape&#039;&#039;}}.&lt;br /&gt;
* The music of [[Board 3]] is the &amp;quot;Call of the Mountain&amp;quot; track from {{rw|&#039;&#039;Rayman 1&#039;&#039;}}.&lt;br /&gt;
* The boss music of [[The Teller]] is &amp;quot;The Final Showdown&amp;quot; unused track from {{rw|&#039;&#039;Rayman Origins&#039;&#039;}}.&lt;br /&gt;
* The ending music is {{rw|Hoodoo|the Hoodoo}}&#039;s theme from {{rw|Rayman 3|&#039;&#039;Rayman 3 Hoodlum Havoc&#039;&#039;}} and is concluded by {{rw|Murfy}}&#039;s infamous &amp;quot;See you in {{rw|Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039;}}&amp;quot; line from the same game.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://gamejolt.com/games/rayman_bowling_2/532563 Game Jolt page]&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?t=74308 Discussion page]&lt;br /&gt;
&lt;br /&gt;
[[Category: Rayman fan games]]&lt;/div&gt;</summary>
		<author><name>Teensies in Globox</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=User_talk:MediaWiki_default&amp;diff=1931</id>
		<title>User talk:MediaWiki default</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=User_talk:MediaWiki_default&amp;diff=1931"/>
		<updated>2024-07-29T15:20:39Z</updated>

		<summary type="html">&lt;p&gt;Teensies in Globox: Created page with &amp;quot;Who is MediaWiki? ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Who is [[User:MediaWiki|MediaWiki]]? [[User:Teensies in Globox|Teensies in Globox]] ([[User talk:Teensies in Globox|talk]]) 17:20, 29 July 2024 (CEST)&lt;/div&gt;</summary>
		<author><name>Teensies in Globox</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=User:Teensies_in_Globox&amp;diff=1928</id>
		<title>User:Teensies in Globox</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=User:Teensies_in_Globox&amp;diff=1928"/>
		<updated>2024-07-28T18:22:45Z</updated>

		<summary type="html">&lt;p&gt;Teensies in Globox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = –&lt;br /&gt;
| image = [[File:Dancing rabbid - RRR GBA.png|42px]] [[File:Space rabbid - RRR GBA.png|42px]] [[File:Flying rabbid - RRR GBA.png|42px]] [[File:Rabbid guard - RRR GBA.png|42px]] [[File:Pink rabbid - RRR GBA.png|42px]] [[File:Small pink rabbid - RRR GBA.png|42px]] [[File:Robot (Dark world) - RRR GBA.png|42px]] [[File:Giant rabbid - RRR GBA.png|42px]] [[File:Boxer rabbid - RRR GBA.png|42px]] [[File:Rabbids&#039; ship - RRR GBA.png|42px]]&lt;br /&gt;
| sex = [[File:MaleIcon.png|15px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I live in my house, I have a name, I&#039;m human, my house is next to my neighbor&#039;s house, I&#039;m any age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In {{rw|RayWiki|RayWiki}}: {{rw|User:Teensies in Globox|Teensies in Globox}}&lt;/div&gt;</summary>
		<author><name>Teensies in Globox</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Rayman_2:_Redreamed&amp;diff=1927</id>
		<title>Rayman 2: Redreamed</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Rayman_2:_Redreamed&amp;diff=1927"/>
		<updated>2024-07-28T18:19:49Z</updated>

		<summary type="html">&lt;p&gt;Teensies in Globox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman 2 HD.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman 2 HD&#039;&#039;&#039;&#039;&#039;, or &#039;&#039;&#039;&#039;&#039;Rayman 2: The Great Escape HD&#039;&#039;&#039;&#039;&#039;, is an unofficial remake and reimagining of {{rw|Rayman 2|the original &#039;&#039;Rayman 2: The Great Escape&#039;&#039;}} using Unreal Engine 4, developed by [[New Dawn Games]], and currently planning to be released for PCs running Microsoft Windows and Linux. A demo is planned to be released in 2024 to gather feedback.&amp;lt;ref&amp;gt;[[Rayman: Alive]] 2023 showcase of &#039;&#039;Rayman 2 HD&#039;&#039; https://youtu.be/m7F_wnNKv-o?t=3450&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This reimagined version of &#039;&#039;{{rw|Rayman 2}}&#039;&#039; is aiming to take the best from all versions of the game in order to satisfy both new and returning players. It will feature overhauled combat, additional lines or scenarios, an original hub selection world and a dynamic music system featuring a remade soundtrack.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&#039;&#039;Rayman 2 HD&#039;&#039; is intended to have the same storyline as {{rw|Rayman 2|the original &#039;&#039;Rayman 2: The Great Escape&#039;&#039;}}, but with a few added lines and scenarios.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay is intended to replicate {{rw|Rayman 2|the original &#039;&#039;Rayman 2&#039;&#039;}}, but with a partially overhauled combat to make it more engaging.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* &#039;&#039;[[Rayman Redemption]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.newdawn.games/ Website]&lt;br /&gt;
* [https://www.youtube.com/@newdawn_games YouTube channel]&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?t=25510 Forum thread]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Rayman fan games]]&lt;/div&gt;</summary>
		<author><name>Teensies in Globox</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=User:Teensies_in_Globox&amp;diff=1923</id>
		<title>User:Teensies in Globox</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=User:Teensies_in_Globox&amp;diff=1923"/>
		<updated>2024-07-28T12:33:24Z</updated>

		<summary type="html">&lt;p&gt;Teensies in Globox: Created page with &amp;quot;{{Character | name = – | image = 42px 42px 42px 42px 42px 42px 42px 42px 42px 42px | sex = File:M...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = –&lt;br /&gt;
| image = [[File:Dancing rabbid - RRR GBA.png|42px]] [[File:Space rabbid - RRR GBA.png|42px]] [[File:Flying rabbid - RRR GBA.png|42px]] [[File:Rabbid guard - RRR GBA.png|42px]] [[File:Pink rabbid - RRR GBA.png|42px]] [[File:Small pink rabbid - RRR GBA.png|42px]] [[File:Robot (Dark world) - RRR GBA.png|42px]] [[File:Giant rabbid - RRR GBA.png|42px]] [[File:Boxer rabbid - RRR GBA.png|42px]] [[File:Rabbids&#039; ship - RRR GBA.png|42px]]&lt;br /&gt;
| sex = [[File:MaleIcon.png|15px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I live in my house, I have a name, I&#039;m human, my house is next to my neighbor&#039;s house, I&#039;m any age.&lt;/div&gt;</summary>
		<author><name>Teensies in Globox</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Noseless_Rayman&amp;diff=1922</id>
		<title>Noseless Rayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Noseless_Rayman&amp;diff=1922"/>
		<updated>2024-07-28T12:29:58Z</updated>

		<summary type="html">&lt;p&gt;Teensies in Globox: /* In Return to The Spooky Raymansion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Noseless Rayman&lt;br /&gt;
| image = [[File:The Spooky Raymansion 2 Noseless Rayman Sprite.png|thumb|Noseless Rayman as he appears in [[The Spooky Raymansion 2|the second &#039;&#039;Spooky Raymansion&#039;&#039;]].]]&lt;br /&gt;
| species = {{rw|Rayman&#039;s species}}&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[The Spooky Raymansion]]&#039;&#039;, &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;, &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;&lt;br /&gt;
| location = [[The Spooky Raymansion (location)|Spooky Raymansion]], [[The Lonely Cliff]], [[The Lair of the Chessmaster]], [[Rayman]]&#039;s [[The Spooky Raymansion 3|nightmares]]&lt;br /&gt;
| resistance = [[File:LifebarInf.png|Invincible]] (&#039;&#039;[[The Spooky Raymansion]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[File:LifebarInf.png|Invincible]] (&#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[File:LifebarInf.png|Invincible]] (&#039;&#039;[[Rayman ReDesigner]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
~50 HP (&#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
~65 HP (&#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;)&lt;br /&gt;
| attacks = Chase, nightmare clones, charge, flames, making [[Rayman]] fall out of a level, becoming giant, flaming ground pound&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Ever wondered what [[Rayman]] would look like without his iconic nose? Worry no more. Or actually... start worrying.|sign=Noseless Rayman&#039;s introductory tweet|source=[[Ryemanni]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noseless Rayman&#039;&#039;&#039;, sometimes simply called &#039;&#039;&#039;Noseless&#039;&#039;&#039;, is a character created by [[Ryemanni]] and who appears in many games by the same author. He is notably the antagonist in &#039;&#039;[[The Spooky Raymansion]]&#039;&#039; and its sequels.&lt;br /&gt;
&lt;br /&gt;
He was originally created as a joke revealing what {{rw|Rayman}} would look like without his signature big nose, but was quickly introduced to [[The Spooky Raymansion|his own game]], fully giving life to the character and his horrific potential.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:The Spooky Raymansion Noseless Rayman Banner.png|thumb]]&lt;br /&gt;
===Appearance===&lt;br /&gt;
Noseless Rayman is a comedic and terrifying parody of {{rw|Rayman}}, appearing identical to him but without the nose, his eyes and smile being far more noticeable as a result. In most of his appearances, he&#039;s seen holding his hands forward, ready to grab anyone intruding on his domain.&lt;br /&gt;
He only appears as a floating head in &#039;&#039;[[Rayman Redemption]]&#039;&#039; and &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
In [[The Spooky Raymansion|the &#039;&#039;Spooky Raymansion&#039;&#039;]] games, he chases [[Rayman]] inside a mansion and within his dreams as a nightmarish entity, most likely with the intent of eliminating or capturing him.&lt;br /&gt;
While the noseless terror and his mansion are real, his appearances in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;&#039;s [[Level X (The Spooky Raymansion 2)|Level X]] and &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; are only a oneiric instance of him haunting [[Rayman]]&#039;s nightmares since [[The Spooky Raymansion|his first adventure]] into the mansion.&amp;lt;ref&amp;gt;[[Ryemanni]]&#039;s stream of &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; https://youtu.be/ntxOIqc-v5U?t=592&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The reason for his hostile behaviour is unknown, but he may be protective of his territory and of some objects. He only becomes angry once [[Rayman]] gathers all of the [[Tings]] and the [[Spiral Door]] appears in the [[The Spooky Raymansion|first game]], and when [[Rayman]] picks up {{rw|Rayman IV|the bootleg game &#039;&#039;Rayman IV&#039;&#039;}} in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;. However, he doesn&#039;t react when [[Rayman]] takes any of the other games hidden in the mansion.&lt;br /&gt;
In &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, he captures [[Globox]] who came treasure hunting for [[Ting|Tings]] and attacks [[Rayman]] when he attempts to rescue [[Globox|his friend]], even taunting [[Rayman|the limbless hero]] loudly when he claims he can defeat the noseless monster. For some reason, he didn&#039;t bother to confiscate [[Globox]]&#039;s shotgun despite attaching him in the air with chains, although he possibly took away his [[Ting Finder]].&lt;br /&gt;
It has also been suggested he may intend to steal the intruder&#039;s nose, possibly to replace his missing one.&lt;br /&gt;
&lt;br /&gt;
His voice is mostly comprised of official sounds relating to {{rw|Rayman}} and modified to sound much deeper and slower, almost sounding demonic at times.&lt;br /&gt;
Despite some of his cries implying frustration or pain in some situations, his constant smile never fades away, almost looking cruel.&lt;br /&gt;
While he only makes screams and random noises throughout most of [[the Spooky Raymansion]] games, he reveals his ability to actually talk when taunting [[Rayman]] at the end of &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Noseless Rayman appears to have some paranormal abilities, as he&#039;ll emit a red light which will glow in the entire vicinity when he grows furious. He can disturb electronic devices when angered as shown in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; when the [[Ting Finder]] starts to malfunction, also resulting in the device displaying the word &amp;quot;NOSE&amp;quot; at times.&lt;br /&gt;
He has been haunting [[Rayman]]&#039;s mind ever since they [[The Spooky Raymansion|first met]], chasing him in his nightmares until he was banished by being defeated in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;. The nightmare Noseless Rayman also appears to be able to duplicate himself as he does at the end of [[Level 3 (The Spooky Raymansion 3|Level 3]] and in [[Level 4 (The Spooky Raymansion 3)|his final chase]].&lt;br /&gt;
This dream variation of him can also charge at Rayman with tremendous strength, and can create dozens of tall flames by spinning very quickly, the latter being an attack the real Noseless Rayman can also perform but with more intensity.&lt;br /&gt;
&lt;br /&gt;
His strength also is enough to overcome [[Rayman]] just by catching him whenever [[Rayman|the hero is not armed]], and he has an incredible resilience as he can withstand many shots from a [[Shotgun]].&lt;br /&gt;
In &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, Noseless Rayman reveals his ability to increase his size, appearing giant while chasing [[Rayman]] in [[Level 5 (Return to The Spooky Raymansion)|the penultimate level]] and growing bigger during the second phase of [[Level 6 (Return to The Spooky Raymansion)|his boss battle]].&lt;br /&gt;
He can also jump very high and generate a few flames as he falls back to the ground.&lt;br /&gt;
&lt;br /&gt;
The nightmare incarnation of Noseless Rayman is defeated in [[The Spooky Raymansion 3|the third game]], disappearing after being shot enough times by [[Rayman]]&#039;s [[Shotgun|Super Shotgun]], banishing him from [[Rayman]]&#039;s dreams.&lt;br /&gt;
The real Noseless Rayman is vanquished in &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, disappearing in a huge explosion after being defeated again by [[Rayman]]&#039;s [[Shotgun]]. However, it&#039;s unknown if Noseless Rayman truly perished as he still appears on the title screen after the conclusion of &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, while the nightmare counterpart disappeared from &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;&#039;s title screen after [[Level 5 (The Spooky Raymansion 3)|the final level]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[The Spooky Raymansion]]&#039;&#039;==&lt;br /&gt;
[[File:The Spooky Raymansion Noseless Rayman.png|thumb|Noseless Rayman as he appears in [[The Spooky Raymansion|the first &#039;&#039;Spooky Raymansion&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
Noseless Rayman makes his first game appearance in &#039;&#039;[[The Spooky Raymansion]]&#039;&#039;, as the only enemy encountered by the player.&lt;br /&gt;
&lt;br /&gt;
Noseless Rayman will spawn after some time with a message saying: &amp;quot;Rayman has joined the game.&amp;quot;&lt;br /&gt;
He will give chase to the player relentlessly, only retreating and stopping when they&#039;re concealed behind the fake walls hiding the [[Yellow Lum|Yellow Lums]]. However, he&#039;s slower than the player.&lt;br /&gt;
&lt;br /&gt;
If the player is caught by Noseless Rayman, they will lose instantly and be subjected to a jump scare of Noseless Rayman screaming at them with his eyes briefly covering the entire screen, before being sent back to the title screen.&lt;br /&gt;
&lt;br /&gt;
To survive, [[Rayman]] must collect every [[Ting]] on the map and go through the [[Spiral Door|portal]] that will subsequently appear where they originally spawned.&lt;br /&gt;
Once the player collects every [[Ting]], Noseless Rayman will suddenly become angry and will move faster in an attempt to prevent them from reaching the exit portal, though [[Rayman]] can still outrun him.&lt;br /&gt;
When the player makes it to the exit, they escape from Noseless Rayman and the game ends.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
Noseless Rayman appears twice as an easter egg in &#039;&#039;[[Rayman Redemption]]&#039;&#039; and a cheat code is a nod to him.&lt;br /&gt;
&lt;br /&gt;
His head can be found in the second section of [[The Lair of the Chessmaster]], hiding behind a wall near a [[cage]].&lt;br /&gt;
It can be found as well in every variation of [[the Lonely Cliff]], just after the hidden text thanking the player.&lt;br /&gt;
&lt;br /&gt;
If the player enters the [[List of cheats in Rayman Redemption|code]] &amp;quot;NOSELESS&amp;quot;, an incomprehensible text will appear, with the characters being similar to the shape of Noseless Rayman&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Noseless Rayman returns as the antagonist of [[The Spooky Raymansion 2|the second &#039;&#039;Spooky Raymansion&#039;&#039;]], haunting both a mansion and the protagonist&#039;s nightmares. He is seen on the title screen and appears in every level, except [[Level 1 (The Spooky Raymansion 2)|Level 1]] and in the first section of [[Level 5 (The Spooky Raymansion 2)|Level 5]].&lt;br /&gt;
&lt;br /&gt;
His behaviour is very similar to [[The Spooky Raymansion|the first &#039;&#039;Spooky Raymansion&#039;&#039;]], but this time, he runs when he sees [[Rayman]] and can outrun him with ease.&lt;br /&gt;
As a new countermeasure, [[Rayman]] can hide from him by crawling into some conduits in the walls.&lt;br /&gt;
Unlike the original game, his spawning point isn&#039;t randomised depending on the player&#039;s location.&lt;br /&gt;
&lt;br /&gt;
His voice and jump scare have also been changed, with the latter replacing the sight of his eyes with the screen zooming on his face.&lt;br /&gt;
A game over screen has also been added with a message saying: &amp;quot;You couldn&#039;t find what you were looking for.&amp;quot; In [[Level 5 (The Spooky Raymansion 2)|Level 5]], this message is changed to &amp;quot;You couldn&#039;t escape in time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In most levels, the player must find every [[Ting]] once again, but must also gather a [[key]] that will appear once they&#039;re collected.&lt;br /&gt;
They must then get to the locked door to the next level without getting caught by the noseless monster.&lt;br /&gt;
&lt;br /&gt;
In [[Level 5 (The Spooky Raymansion 2)|Level 5]], [[Rayman]] finds a copy of [[Rayman IV|&amp;quot;Rayman 4&amp;quot;]], and his [[Ting Finder]] suddenly malfunctions as a grim warning to Noseless Rayman&#039;s anger. He must then escape from the mansion by going through the past locations while being chased by a furious Noseless Rayman.&lt;br /&gt;
In [[Level 5 (The Spooky Raymansion 2)|that level]], the noseless creature will last appear in the final section corresponding to [[Level 1 (The Spooky Raymansion 2)|Level 1]], appearing in front of the main door in a last ditch effort to catch [[Rayman]].&lt;br /&gt;
If the [[Rayman|limbless hero]] make it through the conduit from which he originally entered the mansion, he will successfully escape Noseless Rayman, only to notice the {{rw|Rayman 4 (cancelled prototype|&amp;quot;&#039;&#039;Rayman 4&#039;&#039;&amp;quot;}} he found was just {{rw|Rayman IV|a bootleg}}.&lt;br /&gt;
&lt;br /&gt;
If the player has found every [[Yellow Lum]], they will gain access to [[Level X (The Spooky Raymansion 2)|Level X]], an extra stage taking place in [[Rayman]]&#039;s nightmares and serving as a true ending to the game.&lt;br /&gt;
Noseless Rayman will appear in the oneiric maze to chase the player.&lt;br /&gt;
If [[Rayman]] escapes yet again, he will wake up and claim that the nightmares have stopped.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
Noseless Rayman is featured as a secret invincible enemy in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; debuting in version 1.3.3, alongside the seven other hidden objects spawning with his own.&lt;br /&gt;
He can be added to levels through the editor by hitting the &amp;quot;Home&amp;quot; key on a keyboard and entering the code &amp;quot;[[Rayman: The Dark Magician&#039;s Reign of Terror|rdmrt]]&amp;quot;. He can be manipulated like most other objects and so more than one Noseless Rayman can exist at the same time.&lt;br /&gt;
&lt;br /&gt;
He has the same appearance as his head in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, albeit he is more than a decoration as he starts chasing [[Rayman]] endlessly from the moment Noseless Rayman&#039;s head enters the player&#039;s sight.&lt;br /&gt;
Noseless Rayman can fly freely towards the player at a rather slow speed and he can pass through absolutely anything. He will only be stopped if deleted by a Killdoor or if the [[Rayman]] completes the current section.&lt;br /&gt;
&lt;br /&gt;
If he makes physical contact with [[Rayman]], he will instantly eliminate the player by making [[Rayman]] fall from the stage as if he touched an instakill pit tile, even if [[Rayman]] had the [[Great Protoon|Invincibility power-up]].&lt;br /&gt;
His voice is heard when he spots [[Rayman]] or when he reaches him.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;==&lt;br /&gt;
[[File:The Spooky Raymansion 3 Noseless Rayman Sprite.png|thumb|The nightmarish Noseless Rayman as he appears in [[The Spooky Raymansion 3|the third &#039;&#039;Spooky Raymansion&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
As the nightmares return, so does Noseless Rayman as the antagonist and final boss in [[The Spooky Raymansion 3|the third entry]] of [[The Spooky Raymansion|the &#039;&#039;Spooky Raymansion&#039;&#039;]] games.&lt;br /&gt;
The protagonist, confirmed in this game&#039;s [[Level 5 (The Spooky Raymansion 3)|final level]] to be [[Rayman]] all along, must survive through a new nightmare to end it all with his noseless twin haunting his mind.&lt;br /&gt;
&lt;br /&gt;
This time, the noseless foe will appear in every level, with a new appearance and sounds, and a similar behaviour. However, he only appears once [[Rayman]] goes far enough into a level and the player receives no more message warning them of his presence.&lt;br /&gt;
Noseless Rayman gets two new jump scares, with the first one being extremely similar to his jump scare in &#039;&#039;[[The Spooky Raymansion]]&#039;&#039;, and the second rarer one showing a grotesque white outline of his face with the sound of a glitch.&lt;br /&gt;
The game over screen features many texts picked randomly whenever the player loses, one of them being a binary code translating to &amp;quot;NOSE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
However, Noseless Rayman is now unable to see [[Rayman]] in the dark, but will still inevitably walk towards him until he&#039;s caught.&lt;br /&gt;
When he cannot see [[Rayman]], Noseless Rayman&#039;s eyes keep looking around and he walks much slower. But when he does notice the player with the oil lamp turned on, he&#039;s as merciless as he was in [[The Spooky Raymansion 2|the second game]], with the more cramped level design and lack of hiding spots making it even harder to escape him.&lt;br /&gt;
&lt;br /&gt;
At the end of [[Level 3 (The Spooky Raymansion 3)|Level 3]], more instances of Noseless Rayman start to appear, as a warning to what will happen in the [[Level 4 (The Spooky Raymansion 3)|next area]].&lt;br /&gt;
In [[Level 4 (The Spooky Raymansion 3)|Level 4]], multiple clones of Noseless Rayman start running after [[Rayman]], with even more appearing on his way.&lt;br /&gt;
If [[Rayman]] survives the chase and has gathered every [[Yellow Lum]], he will be able to fight Noseless Rayman in [[Level 5 (The Spooky Raymansion 3)|Level 5]].&lt;br /&gt;
&lt;br /&gt;
In [[Level 5 (The Spooky Raymansion 3)|the ultimate level]], [[Rayman]] gets to fight back for the first time against Noseless Rayman in [[Level 5 (The Spooky Raymansion 3)|the first boss battle of the series]]. Armed with a [[Shotgun]], [[Rayman]] must shoot at Noseless Rayman until his health bar is entirely depleted while making sure to dodge his attacks, defeating him seemingly once and for all.&lt;br /&gt;
The game ends with the message &amp;quot;See you in [[Return to The Spooky Raymansion|&#039;&#039;Spooky Raymansion 4&#039;&#039;]]&amp;quot; and a scream of Noseless Rayman, as a reference to Murfy&#039;s infamous line from {{rw|Rayman 3|&#039;&#039;Rayman 3 Hoodlum Havoc&#039;&#039;}}, implying Noseless Rayman could either return or never come back as a joking nod to {{rw|Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039;}}.&lt;br /&gt;
Uniquely, Noseless Rayman will disappear from the title screen once the game is completed, implying he may be truly gone from [[Rayman]]&#039;s nightmares.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;==&lt;br /&gt;
{{quote|text=I WOULD LIKE TO SEE YOU TRY|sign=Noseless Rayman in [[Level 5 (Return to The Spooky Raymansion)|Level 5]]|source=&#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[File:Return to The Spooky Raymansion Cover Noseless Rayman.png|thumb|Noseless Rayman in &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
As [[Globox|one]] of [[Rayman]]&#039;s friends disappear while going treasure hunting in an abandoned place chock full of [[Ting]]s, [[Rayman]] has no choice but to meet Noseless Rayman again as that place turns out to be the noseless monster&#039;s mansion.&lt;br /&gt;
Noseless Rayman returns as the antagonist and final boss again, appearing in every level except the [[Intro (Return to The Spooky Raymansion)|Intro]], and only shows up on the title screen once [[Intro (Return to The Spooky Raymansion)|that same stage]] is completed.&lt;br /&gt;
He spawns after a while with the same warning message as before once [[Rayman]] steps into a new area. However, it won&#039;t happen as long as [[Rayman]] in [[Level 1 (Return to The Spooky Raymansion)|Level 1]]&#039;s entrance or in the elevator in the later levels.&lt;br /&gt;
&lt;br /&gt;
Noseless Rayman now appears three-dimensional, his facial features are always visible in the dark and he has a new jump scare showing his eyes as they appear in total darkness covering the screen, his scream being louder than in the past entries.&lt;br /&gt;
The game over screen features many new texts, including one saying &amp;quot;Got your nose&amp;quot; and another being a binary code translating to &amp;quot;Nose&amp;quot;. The latter was also used for the preview title of &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;&#039;s trailer.&lt;br /&gt;
&lt;br /&gt;
Unlike his nightmarish version in the previous game, Noseless Rayman can see [[Rayman]] in the dark and will rush towards him whenever he enters his line of sight, the player being warned of such event by amplified sounds of his footsteps. [[Rayman]] can outrun him by sprinting this time, but his limited endurance prevents him from doing so for more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
In [[Level 5 (Return to The Spooky Raymansion)|Level 5]], Noseless Rayman becomes giant, being most likely the cause of the elevator suddenly collapsing into [[Level 5 (Return to The Spooky Raymansion)|this level]]. He appears in his new size from an unreachable area visible through a hole in the elevator, crawling loudly towards [[Rayman|the limbless hero]]. [[Rayman]] must make it to the next elevator to survive, and will hear the muffled voice of Noseless Rayman while the elevator&#039;s door closes if he successfully does so.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] finds [[Globox]] chained up in the air in [[Level 6 (Return to The Spooky Raymansion)|Level 6]], his friend warning him that Noseless Rayman will return very soon. He hands him out [[Shotgun|his weapon]] and [[Rayman]] go as far as cursing while referring to Noseless Rayman as a monster, saying he already killed him in a nightmare and can do so again to end it once and for all.&lt;br /&gt;
Noseless Rayman taunts him very loudly in response, telling Rayman he would like to see him try, and causing the room to shake. Noseless Rayman enters the stage from the elevator and must be fought with the [[Shotgun]].&lt;br /&gt;
Once half of Noseless Rayman&#039;s health is depleted, he will grow giant again, but not as big as he was in [[Level 5 (Return to The Spooky Raymansion)|the previous level]]. Once his health bar is emptied, Noseless Rayman explodes and is seemingly defeated for good, [[Rayman]] and [[Globox]] safely escaping with their equipment and a big bag full of [[Ting|Tings]]. This time, Noseless Rayman doesn&#039;t disappear from the title screen, possibly implying he may not have met his demise after all.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Original Noseless Rayman by Ryemanni.png|Noseless Rayman as originally revealed on Twitter by Ryemanni.&lt;br /&gt;
The Spooky Raymansion 02.png&lt;br /&gt;
The Spooky Raymansion 03.png&lt;br /&gt;
The Spooky Raymansion Jump Scare.png&lt;br /&gt;
The Spooky Raymansion 07.png&lt;br /&gt;
The Spooky Raymansion 2 Game Jolt Screenshot 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The tweet where Noseless Rayman was first unveiled by Ryemanni was shared during the 9th of October 2019, just a few days prior the first teaser for &#039;&#039;[[The Spooky Raymansion]]&#039;&#039; posted during the 12th of October. [[The Spooky Raymansion|His game]] finally released during Halloween of that same year.&amp;lt;ref&amp;gt;Video archive of [[Ryemanni]]&#039;s tweets https://youtu.be/vXrFdKQpOvk?t=1423&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Noseless Rayman is very similar to other doppelgangers of [[Rayman]] seen in the series such as [[Dark Rayman]], also sharing the danger of losing instantly by touching them. For both of these characters, this rule was changed during their respective boss fights, where [[Rayman]] had to hit them enough times and wouldn&#039;t lose instantly by making contact with his twin. Interestingly, both of these doubles are fought using projectiles other than [[Rayman]]&#039;s [[Telescopic Fist|Fist]] in those games, with [[Bzzit]] being used in &#039;&#039;[[Rayman Redemption]]&#039;&#039; and the [[Shotgun]] in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; and &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;.&lt;br /&gt;
* The font and text of the message warning the player of Noseless Rayman&#039;s appearance is a nod to [https://en.wikipedia.org/wiki/Minecraft Minecraft], referencing players joining the game.&lt;br /&gt;
* The music that plays during every final chase with Noseless Rayman is the attack theme of the {{rw|Zombie Chicken|Zombie Chickens}} from &#039;&#039;{{rw|Rayman 3|Rayman 3 Hoodlum Havoc}}&#039;&#039;.&lt;br /&gt;
* [[Level 1 (The Spooky Raymansion 2)|Level 1]] in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; and the [[Intro (Return to The Spooky Raymansion)|Intro]] in &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039; are the only stages in the series where Noseless Rayman does not appear at all, thus making them the only safe levels.&lt;br /&gt;
* Due to a change in the game engine for &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;, Noseless Rayman is prone to getting stuck on obstructions when the player is standing in some locations. This is most apparent in [[Level 4 (The Spooky Raymansion 2)|Level 4]], where Noseless Rayman has trouble moving through the bridges.&lt;br /&gt;
* The text painted with blood found in [[Level 2 (The Spooky Raymansion 2)|the second level]] of &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; suggests an unknown entity may have fallen prey to Noseless Rayman before the events of the game.&lt;br /&gt;
* A picture hidden in the files of &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; shows a grotesque edited version of Noseless Rayman&#039;s face, with huge eyes and a stock smile. This image was used as a foundation for the rare jump scare in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; and a disturbing picture found in the same game.&lt;br /&gt;
* The original head of Noseless Rayman from &#039;&#039;[[Rayman Redemption]]&#039;&#039; existed as a sprite in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;&#039;s files even before the easter egg was implemented.&lt;br /&gt;
* Both &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; and &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; were originally teased in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; content released by [[Ryemanni]]. The first was unveiled through a fake &#039;&#039;[[Rayman ReDesigner|ReDesigner]]&#039;&#039; Blerb and the other was revealed in the tenth stream dedicated to user-made levels through a fake level titled &amp;quot;Third Time&#039;s the Charm&amp;quot; with &amp;quot;no creator&amp;quot;. On both occasions, they appear to be hijacking these videos as a sort of &amp;quot;glitch&amp;quot;. Fittingly, most of the levels played by Ryemanni afterwards in that stream had a horror theme, with the one directly following the trailer being a level which attempted to adapt [[The Spooky Raymansion|the first two &#039;&#039;Spooky Raymansion&#039;&#039; games]] into &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;.&lt;br /&gt;
* &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; and &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039; are the only games with no red glow when Noseless Rayman is giving his final chase.&lt;br /&gt;
* The [[Shotgun]] used against Noseless Rayman in [[Level 5 (The Spooky Raymansion 3)|the final boss battle]] in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; is the Super Shotgun from [https://en.wikipedia.org/wiki/Doom_II &#039;&#039;DOOM II: Hell on Earth&#039;&#039;], and it even uses its sound effects and gameplay, albeit with infinite ammunition. [[Rayman]]&#039;s hands are styled similarly to the Doomguy&#039;s from that game during this fight. Noseless Rayman&#039;s ability to shoot fire could also be a reference to the demons from the &#039;&#039;DOOM&#039;&#039; series, most notably the Arch-vile.&lt;br /&gt;
* The flames generated by Noseless Rayman use the same sprite has those created by [[Mr Dark]] in &#039;&#039;{{rw|Rayman 1}}&#039;&#039; and similar games such as &#039;&#039;[[Rayman Redemption]]&#039;&#039;.&lt;br /&gt;
* The health bars during [[Level 5 (The Spooky Raymansion 3)|the boss battle]] in [[The Spooky Raymansion 3]] are taken from &#039;&#039;{{rw|Rayman 2|Rayman 2: The Great Escape}}&#039;&#039;.&lt;br /&gt;
* The song that plays during Noseless Rayman&#039;s [[Level 5 (The Spooky Raymansion 3)|boss battle]] in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; is &amp;quot;It Has To Be This Way&amp;quot; from [https://en.wikipedia.org/wiki/Metal_Gear_Rising:_Revengeance &#039;&#039;Metal Gear Rising Revengeance&#039;&#039;]. The song&#039;s lyrics originally symbolised the similarities between Raiden and Steven Armstrong&#039;s philosophies, allowing them to understand each other but also forcing them to fight until they kill the other. This is mainly used to comedic effect here, with the player finally realising they were playing as [[Rayman]] all along and were as such the &amp;quot;same&amp;quot; as Noseless Rayman. Noseless Rayman&#039;s attacks are also reminiscent of Senator Armstrong&#039;s abilities.&lt;br /&gt;
* The song that plays during Noseless Rayman&#039;s [[Level 6 (The Spooky Raymansion 3)|boss fight]] in &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039; is &amp;quot;Undefeatable&amp;quot; from [https://en.wikipedia.org/wiki/Sonic_Frontiers &#039;&#039;Sonic Frontiers&#039;&#039;], symbolising [[Rayman]]&#039;s constant victories against Noseless Rayman in the past. It also reflects Noseless Rayman&#039;s ability to transform to a gigantic size, as the original song played during the battle against the titan Giganto.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teensies in Globox</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Noseless_Rayman&amp;diff=1921</id>
		<title>Noseless Rayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Noseless_Rayman&amp;diff=1921"/>
		<updated>2024-07-28T12:29:48Z</updated>

		<summary type="html">&lt;p&gt;Teensies in Globox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Noseless Rayman&lt;br /&gt;
| image = [[File:The Spooky Raymansion 2 Noseless Rayman Sprite.png|thumb|Noseless Rayman as he appears in [[The Spooky Raymansion 2|the second &#039;&#039;Spooky Raymansion&#039;&#039;]].]]&lt;br /&gt;
| species = {{rw|Rayman&#039;s species}}&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[The Spooky Raymansion]]&#039;&#039;, &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;, &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;&lt;br /&gt;
| location = [[The Spooky Raymansion (location)|Spooky Raymansion]], [[The Lonely Cliff]], [[The Lair of the Chessmaster]], [[Rayman]]&#039;s [[The Spooky Raymansion 3|nightmares]]&lt;br /&gt;
| resistance = [[File:LifebarInf.png|Invincible]] (&#039;&#039;[[The Spooky Raymansion]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[File:LifebarInf.png|Invincible]] (&#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[File:LifebarInf.png|Invincible]] (&#039;&#039;[[Rayman ReDesigner]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
~50 HP (&#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
~65 HP (&#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;)&lt;br /&gt;
| attacks = Chase, nightmare clones, charge, flames, making [[Rayman]] fall out of a level, becoming giant, flaming ground pound&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Ever wondered what [[Rayman]] would look like without his iconic nose? Worry no more. Or actually... start worrying.|sign=Noseless Rayman&#039;s introductory tweet|source=[[Ryemanni]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noseless Rayman&#039;&#039;&#039;, sometimes simply called &#039;&#039;&#039;Noseless&#039;&#039;&#039;, is a character created by [[Ryemanni]] and who appears in many games by the same author. He is notably the antagonist in &#039;&#039;[[The Spooky Raymansion]]&#039;&#039; and its sequels.&lt;br /&gt;
&lt;br /&gt;
He was originally created as a joke revealing what {{rw|Rayman}} would look like without his signature big nose, but was quickly introduced to [[The Spooky Raymansion|his own game]], fully giving life to the character and his horrific potential.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:The Spooky Raymansion Noseless Rayman Banner.png|thumb]]&lt;br /&gt;
===Appearance===&lt;br /&gt;
Noseless Rayman is a comedic and terrifying parody of {{rw|Rayman}}, appearing identical to him but without the nose, his eyes and smile being far more noticeable as a result. In most of his appearances, he&#039;s seen holding his hands forward, ready to grab anyone intruding on his domain.&lt;br /&gt;
He only appears as a floating head in &#039;&#039;[[Rayman Redemption]]&#039;&#039; and &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;.&lt;br /&gt;
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===Personality===&lt;br /&gt;
In [[The Spooky Raymansion|the &#039;&#039;Spooky Raymansion&#039;&#039;]] games, he chases [[Rayman]] inside a mansion and within his dreams as a nightmarish entity, most likely with the intent of eliminating or capturing him.&lt;br /&gt;
While the noseless terror and his mansion are real, his appearances in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;&#039;s [[Level X (The Spooky Raymansion 2)|Level X]] and &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; are only a oneiric instance of him haunting [[Rayman]]&#039;s nightmares since [[The Spooky Raymansion|his first adventure]] into the mansion.&amp;lt;ref&amp;gt;[[Ryemanni]]&#039;s stream of &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; https://youtu.be/ntxOIqc-v5U?t=592&amp;lt;/ref&amp;gt;&lt;br /&gt;
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The reason for his hostile behaviour is unknown, but he may be protective of his territory and of some objects. He only becomes angry once [[Rayman]] gathers all of the [[Tings]] and the [[Spiral Door]] appears in the [[The Spooky Raymansion|first game]], and when [[Rayman]] picks up {{rw|Rayman IV|the bootleg game &#039;&#039;Rayman IV&#039;&#039;}} in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;. However, he doesn&#039;t react when [[Rayman]] takes any of the other games hidden in the mansion.&lt;br /&gt;
In &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, he captures [[Globox]] who came treasure hunting for [[Ting|Tings]] and attacks [[Rayman]] when he attempts to rescue [[Globox|his friend]], even taunting [[Rayman|the limbless hero]] loudly when he claims he can defeat the noseless monster. For some reason, he didn&#039;t bother to confiscate [[Globox]]&#039;s shotgun despite attaching him in the air with chains, although he possibly took away his [[Ting Finder]].&lt;br /&gt;
It has also been suggested he may intend to steal the intruder&#039;s nose, possibly to replace his missing one.&lt;br /&gt;
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His voice is mostly comprised of official sounds relating to {{rw|Rayman}} and modified to sound much deeper and slower, almost sounding demonic at times.&lt;br /&gt;
Despite some of his cries implying frustration or pain in some situations, his constant smile never fades away, almost looking cruel.&lt;br /&gt;
While he only makes screams and random noises throughout most of [[the Spooky Raymansion]] games, he reveals his ability to actually talk when taunting [[Rayman]] at the end of &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;.&lt;br /&gt;
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===Abilities===&lt;br /&gt;
Noseless Rayman appears to have some paranormal abilities, as he&#039;ll emit a red light which will glow in the entire vicinity when he grows furious. He can disturb electronic devices when angered as shown in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; when the [[Ting Finder]] starts to malfunction, also resulting in the device displaying the word &amp;quot;NOSE&amp;quot; at times.&lt;br /&gt;
He has been haunting [[Rayman]]&#039;s mind ever since they [[The Spooky Raymansion|first met]], chasing him in his nightmares until he was banished by being defeated in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;. The nightmare Noseless Rayman also appears to be able to duplicate himself as he does at the end of [[Level 3 (The Spooky Raymansion 3|Level 3]] and in [[Level 4 (The Spooky Raymansion 3)|his final chase]].&lt;br /&gt;
This dream variation of him can also charge at Rayman with tremendous strength, and can create dozens of tall flames by spinning very quickly, the latter being an attack the real Noseless Rayman can also perform but with more intensity.&lt;br /&gt;
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His strength also is enough to overcome [[Rayman]] just by catching him whenever [[Rayman|the hero is not armed]], and he has an incredible resilience as he can withstand many shots from a [[Shotgun]].&lt;br /&gt;
In &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, Noseless Rayman reveals his ability to increase his size, appearing giant while chasing [[Rayman]] in [[Level 5 (Return to The Spooky Raymansion)|the penultimate level]] and growing bigger during the second phase of [[Level 6 (Return to The Spooky Raymansion)|his boss battle]].&lt;br /&gt;
He can also jump very high and generate a few flames as he falls back to the ground.&lt;br /&gt;
&lt;br /&gt;
The nightmare incarnation of Noseless Rayman is defeated in [[The Spooky Raymansion 3|the third game]], disappearing after being shot enough times by [[Rayman]]&#039;s [[Shotgun|Super Shotgun]], banishing him from [[Rayman]]&#039;s dreams.&lt;br /&gt;
The real Noseless Rayman is vanquished in &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, disappearing in a huge explosion after being defeated again by [[Rayman]]&#039;s [[Shotgun]]. However, it&#039;s unknown if Noseless Rayman truly perished as he still appears on the title screen after the conclusion of &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, while the nightmare counterpart disappeared from &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;&#039;s title screen after [[Level 5 (The Spooky Raymansion 3)|the final level]].&lt;br /&gt;
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==In &#039;&#039;[[The Spooky Raymansion]]&#039;&#039;==&lt;br /&gt;
[[File:The Spooky Raymansion Noseless Rayman.png|thumb|Noseless Rayman as he appears in [[The Spooky Raymansion|the first &#039;&#039;Spooky Raymansion&#039;&#039;]].]]&lt;br /&gt;
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Noseless Rayman makes his first game appearance in &#039;&#039;[[The Spooky Raymansion]]&#039;&#039;, as the only enemy encountered by the player.&lt;br /&gt;
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Noseless Rayman will spawn after some time with a message saying: &amp;quot;Rayman has joined the game.&amp;quot;&lt;br /&gt;
He will give chase to the player relentlessly, only retreating and stopping when they&#039;re concealed behind the fake walls hiding the [[Yellow Lum|Yellow Lums]]. However, he&#039;s slower than the player.&lt;br /&gt;
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If the player is caught by Noseless Rayman, they will lose instantly and be subjected to a jump scare of Noseless Rayman screaming at them with his eyes briefly covering the entire screen, before being sent back to the title screen.&lt;br /&gt;
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To survive, [[Rayman]] must collect every [[Ting]] on the map and go through the [[Spiral Door|portal]] that will subsequently appear where they originally spawned.&lt;br /&gt;
Once the player collects every [[Ting]], Noseless Rayman will suddenly become angry and will move faster in an attempt to prevent them from reaching the exit portal, though [[Rayman]] can still outrun him.&lt;br /&gt;
When the player makes it to the exit, they escape from Noseless Rayman and the game ends.&lt;br /&gt;
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==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
Noseless Rayman appears twice as an easter egg in &#039;&#039;[[Rayman Redemption]]&#039;&#039; and a cheat code is a nod to him.&lt;br /&gt;
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His head can be found in the second section of [[The Lair of the Chessmaster]], hiding behind a wall near a [[cage]].&lt;br /&gt;
It can be found as well in every variation of [[the Lonely Cliff]], just after the hidden text thanking the player.&lt;br /&gt;
&lt;br /&gt;
If the player enters the [[List of cheats in Rayman Redemption|code]] &amp;quot;NOSELESS&amp;quot;, an incomprehensible text will appear, with the characters being similar to the shape of Noseless Rayman&#039;s eyes.&lt;br /&gt;
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==In &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;==&lt;br /&gt;
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Noseless Rayman returns as the antagonist of [[The Spooky Raymansion 2|the second &#039;&#039;Spooky Raymansion&#039;&#039;]], haunting both a mansion and the protagonist&#039;s nightmares. He is seen on the title screen and appears in every level, except [[Level 1 (The Spooky Raymansion 2)|Level 1]] and in the first section of [[Level 5 (The Spooky Raymansion 2)|Level 5]].&lt;br /&gt;
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His behaviour is very similar to [[The Spooky Raymansion|the first &#039;&#039;Spooky Raymansion&#039;&#039;]], but this time, he runs when he sees [[Rayman]] and can outrun him with ease.&lt;br /&gt;
As a new countermeasure, [[Rayman]] can hide from him by crawling into some conduits in the walls.&lt;br /&gt;
Unlike the original game, his spawning point isn&#039;t randomised depending on the player&#039;s location.&lt;br /&gt;
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His voice and jump scare have also been changed, with the latter replacing the sight of his eyes with the screen zooming on his face.&lt;br /&gt;
A game over screen has also been added with a message saying: &amp;quot;You couldn&#039;t find what you were looking for.&amp;quot; In [[Level 5 (The Spooky Raymansion 2)|Level 5]], this message is changed to &amp;quot;You couldn&#039;t escape in time.&amp;quot;&lt;br /&gt;
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In most levels, the player must find every [[Ting]] once again, but must also gather a [[key]] that will appear once they&#039;re collected.&lt;br /&gt;
They must then get to the locked door to the next level without getting caught by the noseless monster.&lt;br /&gt;
&lt;br /&gt;
In [[Level 5 (The Spooky Raymansion 2)|Level 5]], [[Rayman]] finds a copy of [[Rayman IV|&amp;quot;Rayman 4&amp;quot;]], and his [[Ting Finder]] suddenly malfunctions as a grim warning to Noseless Rayman&#039;s anger. He must then escape from the mansion by going through the past locations while being chased by a furious Noseless Rayman.&lt;br /&gt;
In [[Level 5 (The Spooky Raymansion 2)|that level]], the noseless creature will last appear in the final section corresponding to [[Level 1 (The Spooky Raymansion 2)|Level 1]], appearing in front of the main door in a last ditch effort to catch [[Rayman]].&lt;br /&gt;
If the [[Rayman|limbless hero]] make it through the conduit from which he originally entered the mansion, he will successfully escape Noseless Rayman, only to notice the {{rw|Rayman 4 (cancelled prototype|&amp;quot;&#039;&#039;Rayman 4&#039;&#039;&amp;quot;}} he found was just {{rw|Rayman IV|a bootleg}}.&lt;br /&gt;
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If the player has found every [[Yellow Lum]], they will gain access to [[Level X (The Spooky Raymansion 2)|Level X]], an extra stage taking place in [[Rayman]]&#039;s nightmares and serving as a true ending to the game.&lt;br /&gt;
Noseless Rayman will appear in the oneiric maze to chase the player.&lt;br /&gt;
If [[Rayman]] escapes yet again, he will wake up and claim that the nightmares have stopped.&lt;br /&gt;
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==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
Noseless Rayman is featured as a secret invincible enemy in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; debuting in version 1.3.3, alongside the seven other hidden objects spawning with his own.&lt;br /&gt;
He can be added to levels through the editor by hitting the &amp;quot;Home&amp;quot; key on a keyboard and entering the code &amp;quot;[[Rayman: The Dark Magician&#039;s Reign of Terror|rdmrt]]&amp;quot;. He can be manipulated like most other objects and so more than one Noseless Rayman can exist at the same time.&lt;br /&gt;
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He has the same appearance as his head in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, albeit he is more than a decoration as he starts chasing [[Rayman]] endlessly from the moment Noseless Rayman&#039;s head enters the player&#039;s sight.&lt;br /&gt;
Noseless Rayman can fly freely towards the player at a rather slow speed and he can pass through absolutely anything. He will only be stopped if deleted by a Killdoor or if the [[Rayman]] completes the current section.&lt;br /&gt;
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If he makes physical contact with [[Rayman]], he will instantly eliminate the player by making [[Rayman]] fall from the stage as if he touched an instakill pit tile, even if [[Rayman]] had the [[Great Protoon|Invincibility power-up]].&lt;br /&gt;
His voice is heard when he spots [[Rayman]] or when he reaches him.&lt;br /&gt;
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==In &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;==&lt;br /&gt;
[[File:The Spooky Raymansion 3 Noseless Rayman Sprite.png|thumb|The nightmarish Noseless Rayman as he appears in [[The Spooky Raymansion 3|the third &#039;&#039;Spooky Raymansion&#039;&#039;]].]]&lt;br /&gt;
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As the nightmares return, so does Noseless Rayman as the antagonist and final boss in [[The Spooky Raymansion 3|the third entry]] of [[The Spooky Raymansion|the &#039;&#039;Spooky Raymansion&#039;&#039;]] games.&lt;br /&gt;
The protagonist, confirmed in this game&#039;s [[Level 5 (The Spooky Raymansion 3)|final level]] to be [[Rayman]] all along, must survive through a new nightmare to end it all with his noseless twin haunting his mind.&lt;br /&gt;
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This time, the noseless foe will appear in every level, with a new appearance and sounds, and a similar behaviour. However, he only appears once [[Rayman]] goes far enough into a level and the player receives no more message warning them of his presence.&lt;br /&gt;
Noseless Rayman gets two new jump scares, with the first one being extremely similar to his jump scare in &#039;&#039;[[The Spooky Raymansion]]&#039;&#039;, and the second rarer one showing a grotesque white outline of his face with the sound of a glitch.&lt;br /&gt;
The game over screen features many texts picked randomly whenever the player loses, one of them being a binary code translating to &amp;quot;NOSE&amp;quot;.&lt;br /&gt;
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However, Noseless Rayman is now unable to see [[Rayman]] in the dark, but will still inevitably walk towards him until he&#039;s caught.&lt;br /&gt;
When he cannot see [[Rayman]], Noseless Rayman&#039;s eyes keep looking around and he walks much slower. But when he does notice the player with the oil lamp turned on, he&#039;s as merciless as he was in [[The Spooky Raymansion 2|the second game]], with the more cramped level design and lack of hiding spots making it even harder to escape him.&lt;br /&gt;
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At the end of [[Level 3 (The Spooky Raymansion 3)|Level 3]], more instances of Noseless Rayman start to appear, as a warning to what will happen in the [[Level 4 (The Spooky Raymansion 3)|next area]].&lt;br /&gt;
In [[Level 4 (The Spooky Raymansion 3)|Level 4]], multiple clones of Noseless Rayman start running after [[Rayman]], with even more appearing on his way.&lt;br /&gt;
If [[Rayman]] survives the chase and has gathered every [[Yellow Lum]], he will be able to fight Noseless Rayman in [[Level 5 (The Spooky Raymansion 3)|Level 5]].&lt;br /&gt;
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In [[Level 5 (The Spooky Raymansion 3)|the ultimate level]], [[Rayman]] gets to fight back for the first time against Noseless Rayman in [[Level 5 (The Spooky Raymansion 3)|the first boss battle of the series]]. Armed with a [[Shotgun]], [[Rayman]] must shoot at Noseless Rayman until his health bar is entirely depleted while making sure to dodge his attacks, defeating him seemingly once and for all.&lt;br /&gt;
The game ends with the message &amp;quot;See you in [[Return to The Spooky Raymansion|&#039;&#039;Spooky Raymansion 4&#039;&#039;]]&amp;quot; and a scream of Noseless Rayman, as a reference to Murfy&#039;s infamous line from {{rw|Rayman 3|&#039;&#039;Rayman 3 Hoodlum Havoc&#039;&#039;}}, implying Noseless Rayman could either return or never come back as a joking nod to {{rw|Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039;}}.&lt;br /&gt;
Uniquely, Noseless Rayman will disappear from the title screen once the game is completed, implying he may be truly gone from [[Rayman]]&#039;s nightmares.&lt;br /&gt;
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==In &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;==&lt;br /&gt;
{{quote|text=I WOULD LIKE TO SEE YOU TRY|sign=Noseless Rayman in [[Level 5 (Return to The Spooky Raymansion)|Level 5]]|source=&#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;}}&lt;br /&gt;
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[[File:Return to The Spooky Raymansion Cover Noseless Rayman.png|thumb|Noseless Rayman in &#039;&#039;[[Return to The Spooky Raymansion]].&#039;&#039;]]&lt;br /&gt;
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As [[Globox|one]] of [[Rayman]]&#039;s friends disappear while going treasure hunting in an abandoned place chock full of [[Ting]]s, [[Rayman]] has no choice but to meet Noseless Rayman again as that place turns out to be the noseless monster&#039;s mansion.&lt;br /&gt;
Noseless Rayman returns as the antagonist and final boss again, appearing in every level except the [[Intro (Return to The Spooky Raymansion)|Intro]], and only shows up on the title screen once [[Intro (Return to The Spooky Raymansion)|that same stage]] is completed.&lt;br /&gt;
He spawns after a while with the same warning message as before once [[Rayman]] steps into a new area. However, it won&#039;t happen as long as [[Rayman]] in [[Level 1 (Return to The Spooky Raymansion)|Level 1]]&#039;s entrance or in the elevator in the later levels.&lt;br /&gt;
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Noseless Rayman now appears three-dimensional, his facial features are always visible in the dark and he has a new jump scare showing his eyes as they appear in total darkness covering the screen, his scream being louder than in the past entries.&lt;br /&gt;
The game over screen features many new texts, including one saying &amp;quot;Got your nose&amp;quot; and another being a binary code translating to &amp;quot;Nose&amp;quot;. The latter was also used for the preview title of &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;&#039;s trailer.&lt;br /&gt;
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Unlike his nightmarish version in the previous game, Noseless Rayman can see [[Rayman]] in the dark and will rush towards him whenever he enters his line of sight, the player being warned of such event by amplified sounds of his footsteps. [[Rayman]] can outrun him by sprinting this time, but his limited endurance prevents him from doing so for more than a few seconds.&lt;br /&gt;
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In [[Level 5 (Return to The Spooky Raymansion)|Level 5]], Noseless Rayman becomes giant, being most likely the cause of the elevator suddenly collapsing into [[Level 5 (Return to The Spooky Raymansion)|this level]]. He appears in his new size from an unreachable area visible through a hole in the elevator, crawling loudly towards [[Rayman|the limbless hero]]. [[Rayman]] must make it to the next elevator to survive, and will hear the muffled voice of Noseless Rayman while the elevator&#039;s door closes if he successfully does so.&lt;br /&gt;
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[[Rayman]] finds [[Globox]] chained up in the air in [[Level 6 (Return to The Spooky Raymansion)|Level 6]], his friend warning him that Noseless Rayman will return very soon. He hands him out [[Shotgun|his weapon]] and [[Rayman]] go as far as cursing while referring to Noseless Rayman as a monster, saying he already killed him in a nightmare and can do so again to end it once and for all.&lt;br /&gt;
Noseless Rayman taunts him very loudly in response, telling Rayman he would like to see him try, and causing the room to shake. Noseless Rayman enters the stage from the elevator and must be fought with the [[Shotgun]].&lt;br /&gt;
Once half of Noseless Rayman&#039;s health is depleted, he will grow giant again, but not as big as he was in [[Level 5 (Return to The Spooky Raymansion)|the previous level]]. Once his health bar is emptied, Noseless Rayman explodes and is seemingly defeated for good, [[Rayman]] and [[Globox]] safely escaping with their equipment and a big bag full of [[Ting|Tings]]. This time, Noseless Rayman doesn&#039;t disappear from the title screen, possibly implying he may not have met his demise after all.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Original Noseless Rayman by Ryemanni.png|Noseless Rayman as originally revealed on Twitter by Ryemanni.&lt;br /&gt;
The Spooky Raymansion 02.png&lt;br /&gt;
The Spooky Raymansion 03.png&lt;br /&gt;
The Spooky Raymansion Jump Scare.png&lt;br /&gt;
The Spooky Raymansion 07.png&lt;br /&gt;
The Spooky Raymansion 2 Game Jolt Screenshot 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==Trivia==&lt;br /&gt;
* The tweet where Noseless Rayman was first unveiled by Ryemanni was shared during the 9th of October 2019, just a few days prior the first teaser for &#039;&#039;[[The Spooky Raymansion]]&#039;&#039; posted during the 12th of October. [[The Spooky Raymansion|His game]] finally released during Halloween of that same year.&amp;lt;ref&amp;gt;Video archive of [[Ryemanni]]&#039;s tweets https://youtu.be/vXrFdKQpOvk?t=1423&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Noseless Rayman is very similar to other doppelgangers of [[Rayman]] seen in the series such as [[Dark Rayman]], also sharing the danger of losing instantly by touching them. For both of these characters, this rule was changed during their respective boss fights, where [[Rayman]] had to hit them enough times and wouldn&#039;t lose instantly by making contact with his twin. Interestingly, both of these doubles are fought using projectiles other than [[Rayman]]&#039;s [[Telescopic Fist|Fist]] in those games, with [[Bzzit]] being used in &#039;&#039;[[Rayman Redemption]]&#039;&#039; and the [[Shotgun]] in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; and &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;.&lt;br /&gt;
* The font and text of the message warning the player of Noseless Rayman&#039;s appearance is a nod to [https://en.wikipedia.org/wiki/Minecraft Minecraft], referencing players joining the game.&lt;br /&gt;
* The music that plays during every final chase with Noseless Rayman is the attack theme of the {{rw|Zombie Chicken|Zombie Chickens}} from &#039;&#039;{{rw|Rayman 3|Rayman 3 Hoodlum Havoc}}&#039;&#039;.&lt;br /&gt;
* [[Level 1 (The Spooky Raymansion 2)|Level 1]] in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; and the [[Intro (Return to The Spooky Raymansion)|Intro]] in &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039; are the only stages in the series where Noseless Rayman does not appear at all, thus making them the only safe levels.&lt;br /&gt;
* Due to a change in the game engine for &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;, Noseless Rayman is prone to getting stuck on obstructions when the player is standing in some locations. This is most apparent in [[Level 4 (The Spooky Raymansion 2)|Level 4]], where Noseless Rayman has trouble moving through the bridges.&lt;br /&gt;
* The text painted with blood found in [[Level 2 (The Spooky Raymansion 2)|the second level]] of &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; suggests an unknown entity may have fallen prey to Noseless Rayman before the events of the game.&lt;br /&gt;
* A picture hidden in the files of &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; shows a grotesque edited version of Noseless Rayman&#039;s face, with huge eyes and a stock smile. This image was used as a foundation for the rare jump scare in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; and a disturbing picture found in the same game.&lt;br /&gt;
* The original head of Noseless Rayman from &#039;&#039;[[Rayman Redemption]]&#039;&#039; existed as a sprite in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;&#039;s files even before the easter egg was implemented.&lt;br /&gt;
* Both &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; and &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; were originally teased in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; content released by [[Ryemanni]]. The first was unveiled through a fake &#039;&#039;[[Rayman ReDesigner|ReDesigner]]&#039;&#039; Blerb and the other was revealed in the tenth stream dedicated to user-made levels through a fake level titled &amp;quot;Third Time&#039;s the Charm&amp;quot; with &amp;quot;no creator&amp;quot;. On both occasions, they appear to be hijacking these videos as a sort of &amp;quot;glitch&amp;quot;. Fittingly, most of the levels played by Ryemanni afterwards in that stream had a horror theme, with the one directly following the trailer being a level which attempted to adapt [[The Spooky Raymansion|the first two &#039;&#039;Spooky Raymansion&#039;&#039; games]] into &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;.&lt;br /&gt;
* &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; and &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039; are the only games with no red glow when Noseless Rayman is giving his final chase.&lt;br /&gt;
* The [[Shotgun]] used against Noseless Rayman in [[Level 5 (The Spooky Raymansion 3)|the final boss battle]] in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; is the Super Shotgun from [https://en.wikipedia.org/wiki/Doom_II &#039;&#039;DOOM II: Hell on Earth&#039;&#039;], and it even uses its sound effects and gameplay, albeit with infinite ammunition. [[Rayman]]&#039;s hands are styled similarly to the Doomguy&#039;s from that game during this fight. Noseless Rayman&#039;s ability to shoot fire could also be a reference to the demons from the &#039;&#039;DOOM&#039;&#039; series, most notably the Arch-vile.&lt;br /&gt;
* The flames generated by Noseless Rayman use the same sprite has those created by [[Mr Dark]] in &#039;&#039;{{rw|Rayman 1}}&#039;&#039; and similar games such as &#039;&#039;[[Rayman Redemption]]&#039;&#039;.&lt;br /&gt;
* The health bars during [[Level 5 (The Spooky Raymansion 3)|the boss battle]] in [[The Spooky Raymansion 3]] are taken from &#039;&#039;{{rw|Rayman 2|Rayman 2: The Great Escape}}&#039;&#039;.&lt;br /&gt;
* The song that plays during Noseless Rayman&#039;s [[Level 5 (The Spooky Raymansion 3)|boss battle]] in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; is &amp;quot;It Has To Be This Way&amp;quot; from [https://en.wikipedia.org/wiki/Metal_Gear_Rising:_Revengeance &#039;&#039;Metal Gear Rising Revengeance&#039;&#039;]. The song&#039;s lyrics originally symbolised the similarities between Raiden and Steven Armstrong&#039;s philosophies, allowing them to understand each other but also forcing them to fight until they kill the other. This is mainly used to comedic effect here, with the player finally realising they were playing as [[Rayman]] all along and were as such the &amp;quot;same&amp;quot; as Noseless Rayman. Noseless Rayman&#039;s attacks are also reminiscent of Senator Armstrong&#039;s abilities.&lt;br /&gt;
* The song that plays during Noseless Rayman&#039;s [[Level 6 (The Spooky Raymansion 3)|boss fight]] in &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039; is &amp;quot;Undefeatable&amp;quot; from [https://en.wikipedia.org/wiki/Sonic_Frontiers &#039;&#039;Sonic Frontiers&#039;&#039;], symbolising [[Rayman]]&#039;s constant victories against Noseless Rayman in the past. It also reflects Noseless Rayman&#039;s ability to transform to a gigantic size, as the original song played during the battle against the titan Giganto.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teensies in Globox</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Noseless_Rayman&amp;diff=1920</id>
		<title>Noseless Rayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Noseless_Rayman&amp;diff=1920"/>
		<updated>2024-07-28T12:27:06Z</updated>

		<summary type="html">&lt;p&gt;Teensies in Globox: /* In Return to The Spooky Raymansion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Noseless Rayman&lt;br /&gt;
| image = [[File:The Spooky Raymansion 2 Noseless Rayman Sprite.png|thumb|Noseless Rayman as he appears in [[The Spooky Raymansion 2|the second &#039;&#039;Spooky Raymansion&#039;&#039;]].]]&lt;br /&gt;
| species = {{rw|Rayman&#039;s species}}&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[The Spooky Raymansion]]&#039;&#039;, &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;, &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;&lt;br /&gt;
| location = [[The Spooky Raymansion (location)|Spooky Raymansion]], [[The Lonely Cliff]], [[The Lair of the Chessmaster]], [[Rayman]]&#039;s [[The Spooky Raymansion 3|nightmares]]&lt;br /&gt;
| resistance = [[File:LifebarInf.png|Invincible]] (&#039;&#039;[[The Spooky Raymansion]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[File:LifebarInf.png|Invincible]] (&#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[File:LifebarInf.png|Invincible]] (&#039;&#039;[[Rayman ReDesigner]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
~50 HP (&#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
~65 HP (&#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;)&lt;br /&gt;
| attacks = Chase, nightmare clones, charge, flames, making [[Rayman]] fall out of a level, becoming giant, flaming ground pound&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Ever wondered what [[Rayman]] would look like without his iconic nose? Worry no more. Or actually... start worrying.|sign=Noseless Rayman&#039;s introductory tweet|source=[[Ryemanni]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noseless Rayman&#039;&#039;&#039;, sometimes simply called &#039;&#039;&#039;Noseless&#039;&#039;&#039;, is a character created by [[Ryemanni]] and who appears in many games by the same author. He is notably the antagonist in &#039;&#039;[[The Spooky Raymansion]]&#039;&#039; and its sequels.&lt;br /&gt;
&lt;br /&gt;
He was originally created as a joke revealing what {{rw|Rayman}} would look like without his signature big nose, but was quickly introduced to [[The Spooky Raymansion|his own game]], fully giving life to the character and his horrific potential.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:The Spooky Raymansion Noseless Rayman Banner.png|thumb]]&lt;br /&gt;
===Appearance===&lt;br /&gt;
Noseless Rayman is a comedic and terrifying parody of {{rw|Rayman}}, appearing identical to him but without the nose, his eyes and smile being far more noticeable as a result. In most of his appearances, he&#039;s seen holding his hands forward, ready to grab anyone intruding on his domain.&lt;br /&gt;
He only appears as a floating head in &#039;&#039;[[Rayman Redemption]]&#039;&#039; and &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
In [[The Spooky Raymansion|the &#039;&#039;Spooky Raymansion&#039;&#039;]] games, he chases [[Rayman]] inside a mansion and within his dreams as a nightmarish entity, most likely with the intent of eliminating or capturing him.&lt;br /&gt;
While the noseless terror and his mansion are real, his appearances in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;&#039;s [[Level X (The Spooky Raymansion 2)|Level X]] and &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; are only a oneiric instance of him haunting [[Rayman]]&#039;s nightmares since [[The Spooky Raymansion|his first adventure]] into the mansion.&amp;lt;ref&amp;gt;[[Ryemanni]]&#039;s stream of &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; https://youtu.be/ntxOIqc-v5U?t=592&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The reason for his hostile behaviour is unknown, but he may be protective of his territory and of some objects. He only becomes angry once [[Rayman]] gathers all of the [[Tings]] and the [[Spiral Door]] appears in the [[The Spooky Raymansion|first game]], and when [[Rayman]] picks up {{rw|Rayman IV|the bootleg game &#039;&#039;Rayman IV&#039;&#039;}} in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;. However, he doesn&#039;t react when [[Rayman]] takes any of the other games hidden in the mansion.&lt;br /&gt;
In &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, he captures [[Globox]] who came treasure hunting for [[Ting|Tings]] and attacks [[Rayman]] when he attempts to rescue [[Globox|his friend]], even taunting [[Rayman|the limbless hero]] loudly when he claims he can defeat the noseless monster. For some reason, he didn&#039;t bother to confiscate [[Globox]]&#039;s shotgun despite attaching him in the air with chains, although he possibly took away his [[Ting Finder]].&lt;br /&gt;
It has also been suggested he may intend to steal the intruder&#039;s nose, possibly to replace his missing one.&lt;br /&gt;
&lt;br /&gt;
His voice is mostly comprised of official sounds relating to {{rw|Rayman}} and modified to sound much deeper and slower, almost sounding demonic at times.&lt;br /&gt;
Despite some of his cries implying frustration or pain in some situations, his constant smile never fades away, almost looking cruel.&lt;br /&gt;
While he only makes screams and random noises throughout most of [[the Spooky Raymansion]] games, he reveals his ability to actually talk when taunting [[Rayman]] at the end of &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Noseless Rayman appears to have some paranormal abilities, as he&#039;ll emit a red light which will glow in the entire vicinity when he grows furious. He can disturb electronic devices when angered as shown in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; when the [[Ting Finder]] starts to malfunction, also resulting in the device displaying the word &amp;quot;NOSE&amp;quot; at times.&lt;br /&gt;
He has been haunting [[Rayman]]&#039;s mind ever since they [[The Spooky Raymansion|first met]], chasing him in his nightmares until he was banished by being defeated in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;. The nightmare Noseless Rayman also appears to be able to duplicate himself as he does at the end of [[Level 3 (The Spooky Raymansion 3|Level 3]] and in [[Level 4 (The Spooky Raymansion 3)|his final chase]].&lt;br /&gt;
This dream variation of him can also charge at Rayman with tremendous strength, and can create dozens of tall flames by spinning very quickly, the latter being an attack the real Noseless Rayman can also perform but with more intensity.&lt;br /&gt;
&lt;br /&gt;
His strength also is enough to overcome [[Rayman]] just by catching him whenever [[Rayman|the hero is not armed]], and he has an incredible resilience as he can withstand many shots from a [[Shotgun]].&lt;br /&gt;
In &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, Noseless Rayman reveals his ability to increase his size, appearing giant while chasing [[Rayman]] in [[Level 5 (Return to The Spooky Raymansion)|the penultimate level]] and growing bigger during the second phase of [[Level 6 (Return to The Spooky Raymansion)|his boss battle]].&lt;br /&gt;
He can also jump very high and generate a few flames as he falls back to the ground.&lt;br /&gt;
&lt;br /&gt;
The nightmare incarnation of Noseless Rayman is defeated in [[The Spooky Raymansion 3|the third game]], disappearing after being shot enough times by [[Rayman]]&#039;s [[Shotgun|Super Shotgun]], banishing him from [[Rayman]]&#039;s dreams.&lt;br /&gt;
The real Noseless Rayman is vanquished in &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, disappearing in a huge explosion after being defeated again by [[Rayman]]&#039;s [[Shotgun]]. However, it&#039;s unknown if Noseless Rayman truly perished as he still appears on the title screen after the conclusion of &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, while the nightmare counterpart disappeared from &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;&#039;s title screen after [[Level 5 (The Spooky Raymansion 3)|the final level]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[The Spooky Raymansion]]&#039;&#039;==&lt;br /&gt;
[[File:The Spooky Raymansion Noseless Rayman.png|thumb|Noseless Rayman as he appears in [[The Spooky Raymansion|the first &#039;&#039;Spooky Raymansion&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
Noseless Rayman makes his first game appearance in &#039;&#039;[[The Spooky Raymansion]]&#039;&#039;, as the only enemy encountered by the player.&lt;br /&gt;
&lt;br /&gt;
Noseless Rayman will spawn after some time with a message saying: &amp;quot;Rayman has joined the game.&amp;quot;&lt;br /&gt;
He will give chase to the player relentlessly, only retreating and stopping when they&#039;re concealed behind the fake walls hiding the [[Yellow Lum|Yellow Lums]]. However, he&#039;s slower than the player.&lt;br /&gt;
&lt;br /&gt;
If the player is caught by Noseless Rayman, they will lose instantly and be subjected to a jump scare of Noseless Rayman screaming at them with his eyes briefly covering the entire screen, before being sent back to the title screen.&lt;br /&gt;
&lt;br /&gt;
To survive, [[Rayman]] must collect every [[Ting]] on the map and go through the [[Spiral Door|portal]] that will subsequently appear where they originally spawned.&lt;br /&gt;
Once the player collects every [[Ting]], Noseless Rayman will suddenly become angry and will move faster in an attempt to prevent them from reaching the exit portal, though [[Rayman]] can still outrun him.&lt;br /&gt;
When the player makes it to the exit, they escape from Noseless Rayman and the game ends.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
Noseless Rayman appears twice as an easter egg in &#039;&#039;[[Rayman Redemption]]&#039;&#039; and a cheat code is a nod to him.&lt;br /&gt;
&lt;br /&gt;
His head can be found in the second section of [[The Lair of the Chessmaster]], hiding behind a wall near a [[cage]].&lt;br /&gt;
It can be found as well in every variation of [[the Lonely Cliff]], just after the hidden text thanking the player.&lt;br /&gt;
&lt;br /&gt;
If the player enters the [[List of cheats in Rayman Redemption|code]] &amp;quot;NOSELESS&amp;quot;, an incomprehensible text will appear, with the characters being similar to the shape of Noseless Rayman&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Noseless Rayman returns as the antagonist of [[The Spooky Raymansion 2|the second &#039;&#039;Spooky Raymansion&#039;&#039;]], haunting both a mansion and the protagonist&#039;s nightmares. He is seen on the title screen and appears in every level, except [[Level 1 (The Spooky Raymansion 2)|Level 1]] and in the first section of [[Level 5 (The Spooky Raymansion 2)|Level 5]].&lt;br /&gt;
&lt;br /&gt;
His behaviour is very similar to [[The Spooky Raymansion|the first &#039;&#039;Spooky Raymansion&#039;&#039;]], but this time, he runs when he sees [[Rayman]] and can outrun him with ease.&lt;br /&gt;
As a new countermeasure, [[Rayman]] can hide from him by crawling into some conduits in the walls.&lt;br /&gt;
Unlike the original game, his spawning point isn&#039;t randomised depending on the player&#039;s location.&lt;br /&gt;
&lt;br /&gt;
His voice and jump scare have also been changed, with the latter replacing the sight of his eyes with the screen zooming on his face.&lt;br /&gt;
A game over screen has also been added with a message saying: &amp;quot;You couldn&#039;t find what you were looking for.&amp;quot; In [[Level 5 (The Spooky Raymansion 2)|Level 5]], this message is changed to &amp;quot;You couldn&#039;t escape in time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In most levels, the player must find every [[Ting]] once again, but must also gather a [[key]] that will appear once they&#039;re collected.&lt;br /&gt;
They must then get to the locked door to the next level without getting caught by the noseless monster.&lt;br /&gt;
&lt;br /&gt;
In [[Level 5 (The Spooky Raymansion 2)|Level 5]], [[Rayman]] finds a copy of [[Rayman IV|&amp;quot;Rayman 4&amp;quot;]], and his [[Ting Finder]] suddenly malfunctions as a grim warning to Noseless Rayman&#039;s anger. He must then escape from the mansion by going through the past locations while being chased by a furious Noseless Rayman.&lt;br /&gt;
In [[Level 5 (The Spooky Raymansion 2)|that level]], the noseless creature will last appear in the final section corresponding to [[Level 1 (The Spooky Raymansion 2)|Level 1]], appearing in front of the main door in a last ditch effort to catch [[Rayman]].&lt;br /&gt;
If the [[Rayman|limbless hero]] make it through the conduit from which he originally entered the mansion, he will successfully escape Noseless Rayman, only to notice the {{rw|Rayman 4 (cancelled prototype|&amp;quot;&#039;&#039;Rayman 4&#039;&#039;&amp;quot;}} he found was just {{rw|Rayman IV|a bootleg}}.&lt;br /&gt;
&lt;br /&gt;
If the player has found every [[Yellow Lum]], they will gain access to [[Level X (The Spooky Raymansion 2)|Level X]], an extra stage taking place in [[Rayman]]&#039;s nightmares and serving as a true ending to the game.&lt;br /&gt;
Noseless Rayman will appear in the oneiric maze to chase the player.&lt;br /&gt;
If [[Rayman]] escapes yet again, he will wake up and claim that the nightmares have stopped.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
Noseless Rayman is featured as a secret invincible enemy in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; debuting in version 1.3.3, alongside the seven other hidden objects spawning with his own.&lt;br /&gt;
He can be added to levels through the editor by hitting the &amp;quot;Home&amp;quot; key on a keyboard and entering the code &amp;quot;[[Rayman: The Dark Magician&#039;s Reign of Terror|rdmrt]]&amp;quot;. He can be manipulated like most other objects and so more than one Noseless Rayman can exist at the same time.&lt;br /&gt;
&lt;br /&gt;
He has the same appearance as his head in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, albeit he is more than a decoration as he starts chasing [[Rayman]] endlessly from the moment Noseless Rayman&#039;s head enters the player&#039;s sight.&lt;br /&gt;
Noseless Rayman can fly freely towards the player at a rather slow speed and he can pass through absolutely anything. He will only be stopped if deleted by a Killdoor or if the [[Rayman]] completes the current section.&lt;br /&gt;
&lt;br /&gt;
If he makes physical contact with [[Rayman]], he will instantly eliminate the player by making [[Rayman]] fall from the stage as if he touched an instakill pit tile, even if [[Rayman]] had the [[Great Protoon|Invincibility power-up]].&lt;br /&gt;
His voice is heard when he spots [[Rayman]] or when he reaches him.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;==&lt;br /&gt;
[[File:The Spooky Raymansion 3 Noseless Rayman Sprite.png|thumb|The nightmarish Noseless Rayman as he appears in [[The Spooky Raymansion 3|the third &#039;&#039;Spooky Raymansion&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
As the nightmares return, so does Noseless Rayman as the antagonist and final boss in [[The Spooky Raymansion 3|the third entry]] of [[The Spooky Raymansion|the &#039;&#039;Spooky Raymansion&#039;&#039;]] games.&lt;br /&gt;
The protagonist, confirmed in this game&#039;s [[Level 5 (The Spooky Raymansion 3)|final level]] to be [[Rayman]] all along, must survive through a new nightmare to end it all with his noseless twin haunting his mind.&lt;br /&gt;
&lt;br /&gt;
This time, the noseless foe will appear in every level, with a new appearance and sounds, and a similar behaviour. However, he only appears once [[Rayman]] goes far enough into a level and the player receives no more message warning them of his presence.&lt;br /&gt;
Noseless Rayman gets two new jump scares, with the first one being extremely similar to his jump scare in &#039;&#039;[[The Spooky Raymansion]]&#039;&#039;, and the second rarer one showing a grotesque white outline of his face with the sound of a glitch.&lt;br /&gt;
The game over screen features many texts picked randomly whenever the player loses, one of them being a binary code translating to &amp;quot;NOSE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
However, Noseless Rayman is now unable to see [[Rayman]] in the dark, but will still inevitably walk towards him until he&#039;s caught.&lt;br /&gt;
When he cannot see [[Rayman]], Noseless Rayman&#039;s eyes keep looking around and he walks much slower. But when he does notice the player with the oil lamp turned on, he&#039;s as merciless as he was in [[The Spooky Raymansion 2|the second game]], with the more cramped level design and lack of hiding spots making it even harder to escape him.&lt;br /&gt;
&lt;br /&gt;
At the end of [[Level 3 (The Spooky Raymansion 3)|Level 3]], more instances of Noseless Rayman start to appear, as a warning to what will happen in the [[Level 4 (The Spooky Raymansion 3)|next area]].&lt;br /&gt;
In [[Level 4 (The Spooky Raymansion 3)|Level 4]], multiple clones of Noseless Rayman start running after [[Rayman]], with even more appearing on his way.&lt;br /&gt;
If [[Rayman]] survives the chase and has gathered every [[Yellow Lum]], he will be able to fight Noseless Rayman in [[Level 5 (The Spooky Raymansion 3)|Level 5]].&lt;br /&gt;
&lt;br /&gt;
In [[Level 5 (The Spooky Raymansion 3)|the ultimate level]], [[Rayman]] gets to fight back for the first time against Noseless Rayman in [[Level 5 (The Spooky Raymansion 3)|the first boss battle of the series]]. Armed with a [[Shotgun]], [[Rayman]] must shoot at Noseless Rayman until his health bar is entirely depleted while making sure to dodge his attacks, defeating him seemingly once and for all.&lt;br /&gt;
The game ends with the message &amp;quot;See you in [[Return to The Spooky Raymansion|&#039;&#039;Spooky Raymansion 4&#039;&#039;]]&amp;quot; and a scream of Noseless Rayman, as a reference to Murfy&#039;s infamous line from {{rw|Rayman 3|&#039;&#039;Rayman 3 Hoodlum Havoc&#039;&#039;}}, implying Noseless Rayman could either return or never come back as a joking nod to {{rw|Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039;}}.&lt;br /&gt;
Uniquely, Noseless Rayman will disappear from the title screen once the game is completed, implying he may be truly gone from [[Rayman]]&#039;s nightmares.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;==&lt;br /&gt;
{{quote|text=I WOULD LIKE TO SEE YOU TRY|sign=Noseless Rayman in [[Level 5 (Return to The Spooky Raymansion)|Level 5]]|source=&#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[File:Return to The Spooky Raymansion Cover Noseless Rayman.png|thumb|Noseless Rayman in &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
As [[Globox|one]] of [[Rayman]]&#039;s friends disappear while going treasure hunting in an abandoned place chock full of [[Ting]]s, [[Rayman]] has no choice but to meet Noseless Rayman again as that place turns out to be the noseless monster&#039;s mansion.&lt;br /&gt;
Noseless Rayman returns as the antagonist and final boss again, appearing in every level except the [[Intro (Return to The Spooky Raymansion)|Intro]], and only shows up on the title screen once [[Intro (Return to The Spooky Raymansion)|that same stage]] is completed.&lt;br /&gt;
He spawns after a while with the same warning message as before once [[Rayman]] steps into a new area. However, it won&#039;t happen as long as [[Rayman]] in [[Level 1 (Return to The Spooky Raymansion)|Level 1]]&#039;s entrance or in the elevator in the later levels.&lt;br /&gt;
&lt;br /&gt;
Noseless Rayman now appears three-dimensional, his facial features are always visible in the dark and he has a new jump scare showing his eyes as they appear in total darkness covering the screen, his scream being louder than in the past entries.&lt;br /&gt;
The game over screen features many new texts, including one saying &amp;quot;Got your nose&amp;quot; and another being a binary code translating to &amp;quot;Nose&amp;quot;. The latter was also used for the preview title of &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;&#039;s trailer.&lt;br /&gt;
&lt;br /&gt;
Unlike his nightmarish version in the previous game, Noseless Rayman can see [[Rayman]] in the dark and will rush towards him whenever he enters his line of sight, the player being warned of such event by amplified sounds of his footsteps. [[Rayman]] can outrun him by sprinting this time, but his limited endurance prevents him from doing so for more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
In [[Level 5 (Return to The Spooky Raymansion)|Level 5]], Noseless Rayman becomes giant, being most likely the cause of the elevator suddenly collapsing into [[Level 5 (Return to The Spooky Raymansion)|this level]]. He appears in his new size from an unreachable area visible through a hole in the elevator, crawling loudly towards [[Rayman|the limbless hero]]. [[Rayman]] must make it to the next elevator to survive, and will hear the muffled voice of Noseless Rayman while the elevator&#039;s door closes if he successfully does so.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] finds [[Globox]] chained up in the air in [[Level 6 (Return to The Spooky Raymansion)|Level 6]], his friend warning him that Noseless Rayman will return very soon. He hands him out [[Shotgun|his weapon]] and [[Rayman]] go as far as cursing while referring to Noseless Rayman as a monster, saying he already killed him in a nightmare and can do so again to end it once and for all.&lt;br /&gt;
Noseless Rayman taunts him very loudly in response, telling Rayman he would like to see him try, and causing the room to shake. Noseless Rayman enters the stage from the elevator and must be fought with the [[Shotgun]].&lt;br /&gt;
Once half of Noseless Rayman&#039;s health is depleted, he will grow giant again, but not as big as he was in [[Level 5 (Return to The Spooky Raymansion)|the previous level]]. Once his health bar is emptied, Noseless Rayman explodes and is seemingly defeated for good, [[Rayman]] and [[Globox]] safely escaping with their equipment and a big bag full of [[Ting|Tings]]. This time, Noseless Rayman doesn&#039;t disappear from the title screen, possibly implying he may not have met his demise after all.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Original Noseless Rayman by Ryemanni.png|Noseless Rayman as originally revealed on Twitter by Ryemanni.&lt;br /&gt;
The Spooky Raymansion 02.png&lt;br /&gt;
The Spooky Raymansion 03.png&lt;br /&gt;
The Spooky Raymansion Jump Scare.png&lt;br /&gt;
The Spooky Raymansion 07.png&lt;br /&gt;
The Spooky Raymansion 2 Game Jolt Screenshot 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The tweet where Noseless Rayman was first unveiled by Ryemanni was shared during the 9th of October 2019, just a few days prior the first teaser for &#039;&#039;[[The Spooky Raymansion]]&#039;&#039; posted during the 12th of October. [[The Spooky Raymansion|His game]] finally released during Halloween of that same year.&amp;lt;ref&amp;gt;Video archive of [[Ryemanni]]&#039;s tweets https://youtu.be/vXrFdKQpOvk?t=1423&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Noseless Rayman is very similar to other doppelgangers of [[Rayman]] seen in the series such as [[Dark Rayman]], also sharing the danger of losing instantly by touching them. For both of these characters, this rule was changed during their respective boss fights, where [[Rayman]] had to hit them enough times and wouldn&#039;t lose instantly by making contact with his twin. Interestingly, both of these doubles are fought using projectiles other than [[Rayman]]&#039;s [[Telescopic Fist|Fist]] in those games, with [[Bzzit]] being used in &#039;&#039;[[Rayman Redemption]]&#039;&#039; and the [[Shotgun]] in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; and &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;.&lt;br /&gt;
* The font and text of the message warning the player of Noseless Rayman&#039;s appearance is a nod to [https://en.wikipedia.org/wiki/Minecraft Minecraft], referencing players joining the game.&lt;br /&gt;
* The music that plays during every final chase with Noseless Rayman is the attack theme of the {{rw|Zombie Chicken|Zombie Chickens}} from &#039;&#039;{{rw|Rayman 3|Rayman 3 Hoodlum Havoc}}&#039;&#039;.&lt;br /&gt;
* [[Level 1 (The Spooky Raymansion 2)|Level 1]] in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; and the [[Intro (Return to The Spooky Raymansion)|Intro]] in &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039; are the only stages in the series where Noseless Rayman does not appear at all, thus making them the only safe levels.&lt;br /&gt;
* Due to a change in the game engine for &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;, Noseless Rayman is prone to getting stuck on obstructions when the player is standing in some locations. This is most apparent in [[Level 4 (The Spooky Raymansion 2)|Level 4]], where Noseless Rayman has trouble moving through the bridges.&lt;br /&gt;
* The text painted with blood found in [[Level 2 (The Spooky Raymansion 2)|the second level]] of &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; suggests an unknown entity may have fallen prey to Noseless Rayman before the events of the game.&lt;br /&gt;
* A picture hidden in the files of &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; shows a grotesque edited version of Noseless Rayman&#039;s face, with huge eyes and a stock smile. This image was used as a foundation for the rare jump scare in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; and a disturbing picture found in the same game.&lt;br /&gt;
* The original head of Noseless Rayman from &#039;&#039;[[Rayman Redemption]]&#039;&#039; existed as a sprite in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;&#039;s files even before the easter egg was implemented.&lt;br /&gt;
* Both &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; and &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; were originally teased in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; content released by [[Ryemanni]]. The first was unveiled through a fake &#039;&#039;[[Rayman ReDesigner|ReDesigner]]&#039;&#039; Blerb and the other was revealed in the tenth stream dedicated to user-made levels through a fake level titled &amp;quot;Third Time&#039;s the Charm&amp;quot; with &amp;quot;no creator&amp;quot;. On both occasions, they appear to be hijacking these videos as a sort of &amp;quot;glitch&amp;quot;. Fittingly, most of the levels played by Ryemanni afterwards in that stream had a horror theme, with the one directly following the trailer being a level which attempted to adapt [[The Spooky Raymansion|the first two &#039;&#039;Spooky Raymansion&#039;&#039; games]] into &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;.&lt;br /&gt;
* &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; and &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039; are the only games with no red glow when Noseless Rayman is giving his final chase.&lt;br /&gt;
* The [[Shotgun]] used against Noseless Rayman in [[Level 5 (The Spooky Raymansion 3)|the final boss battle]] in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; is the Super Shotgun from [https://en.wikipedia.org/wiki/Doom_II &#039;&#039;DOOM II: Hell on Earth&#039;&#039;], and it even uses its sound effects and gameplay, albeit with infinite ammunition. [[Rayman]]&#039;s hands are styled similarly to the Doomguy&#039;s from that game during this fight. Noseless Rayman&#039;s ability to shoot fire could also be a reference to the demons from the &#039;&#039;DOOM&#039;&#039; series, most notably the Arch-vile.&lt;br /&gt;
* The flames generated by Noseless Rayman use the same sprite has those created by [[Mr Dark]] in &#039;&#039;{{rw|Rayman 1}}&#039;&#039; and similar games such as &#039;&#039;[[Rayman Redemption]]&#039;&#039;.&lt;br /&gt;
* The health bars during [[Level 5 (The Spooky Raymansion 3)|the boss battle]] in [[The Spooky Raymansion 3]] are taken from &#039;&#039;{{rw|Rayman 2|Rayman 2: The Great Escape}}&#039;&#039;.&lt;br /&gt;
* The song that plays during Noseless Rayman&#039;s [[Level 5 (The Spooky Raymansion 3)|boss battle]] in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; is &amp;quot;It Has To Be This Way&amp;quot; from [https://en.wikipedia.org/wiki/Metal_Gear_Rising:_Revengeance &#039;&#039;Metal Gear Rising Revengeance&#039;&#039;]. The song&#039;s lyrics originally symbolised the similarities between Raiden and Steven Armstrong&#039;s philosophies, allowing them to understand each other but also forcing them to fight until they kill the other. This is mainly used to comedic effect here, with the player finally realising they were playing as [[Rayman]] all along and were as such the &amp;quot;same&amp;quot; as Noseless Rayman. Noseless Rayman&#039;s attacks are also reminiscent of Senator Armstrong&#039;s abilities.&lt;br /&gt;
* The song that plays during Noseless Rayman&#039;s [[Level 6 (The Spooky Raymansion 3)|boss fight]] in &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039; is &amp;quot;Undefeatable&amp;quot; from [https://en.wikipedia.org/wiki/Sonic_Frontiers &#039;&#039;Sonic Frontiers&#039;&#039;], symbolising [[Rayman]]&#039;s constant victories against Noseless Rayman in the past. It also reflects Noseless Rayman&#039;s ability to transform to a gigantic size, as the original song played during the battle against the titan Giganto.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teensies in Globox</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Noseless_Rayman&amp;diff=1919</id>
		<title>Noseless Rayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Noseless_Rayman&amp;diff=1919"/>
		<updated>2024-07-28T12:24:40Z</updated>

		<summary type="html">&lt;p&gt;Teensies in Globox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Noseless Rayman&lt;br /&gt;
| image = [[File:The Spooky Raymansion 2 Noseless Rayman Sprite.png|thumb|Noseless Rayman as he appears in [[The Spooky Raymansion 2|the second &#039;&#039;Spooky Raymansion&#039;&#039;]].]]&lt;br /&gt;
| species = {{rw|Rayman&#039;s species}}&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[The Spooky Raymansion]]&#039;&#039;, &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;, &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;&lt;br /&gt;
| location = [[The Spooky Raymansion (location)|Spooky Raymansion]], [[The Lonely Cliff]], [[The Lair of the Chessmaster]], [[Rayman]]&#039;s [[The Spooky Raymansion 3|nightmares]]&lt;br /&gt;
| resistance = [[File:LifebarInf.png|Invincible]] (&#039;&#039;[[The Spooky Raymansion]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[File:LifebarInf.png|Invincible]] (&#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[File:LifebarInf.png|Invincible]] (&#039;&#039;[[Rayman ReDesigner]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
~50 HP (&#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
~65 HP (&#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;)&lt;br /&gt;
| attacks = Chase, nightmare clones, charge, flames, making [[Rayman]] fall out of a level, becoming giant, flaming ground pound&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Ever wondered what [[Rayman]] would look like without his iconic nose? Worry no more. Or actually... start worrying.|sign=Noseless Rayman&#039;s introductory tweet|source=[[Ryemanni]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noseless Rayman&#039;&#039;&#039;, sometimes simply called &#039;&#039;&#039;Noseless&#039;&#039;&#039;, is a character created by [[Ryemanni]] and who appears in many games by the same author. He is notably the antagonist in &#039;&#039;[[The Spooky Raymansion]]&#039;&#039; and its sequels.&lt;br /&gt;
&lt;br /&gt;
He was originally created as a joke revealing what {{rw|Rayman}} would look like without his signature big nose, but was quickly introduced to [[The Spooky Raymansion|his own game]], fully giving life to the character and his horrific potential.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:The Spooky Raymansion Noseless Rayman Banner.png|thumb]]&lt;br /&gt;
===Appearance===&lt;br /&gt;
Noseless Rayman is a comedic and terrifying parody of {{rw|Rayman}}, appearing identical to him but without the nose, his eyes and smile being far more noticeable as a result. In most of his appearances, he&#039;s seen holding his hands forward, ready to grab anyone intruding on his domain.&lt;br /&gt;
He only appears as a floating head in &#039;&#039;[[Rayman Redemption]]&#039;&#039; and &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
In [[The Spooky Raymansion|the &#039;&#039;Spooky Raymansion&#039;&#039;]] games, he chases [[Rayman]] inside a mansion and within his dreams as a nightmarish entity, most likely with the intent of eliminating or capturing him.&lt;br /&gt;
While the noseless terror and his mansion are real, his appearances in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;&#039;s [[Level X (The Spooky Raymansion 2)|Level X]] and &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; are only a oneiric instance of him haunting [[Rayman]]&#039;s nightmares since [[The Spooky Raymansion|his first adventure]] into the mansion.&amp;lt;ref&amp;gt;[[Ryemanni]]&#039;s stream of &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; https://youtu.be/ntxOIqc-v5U?t=592&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The reason for his hostile behaviour is unknown, but he may be protective of his territory and of some objects. He only becomes angry once [[Rayman]] gathers all of the [[Tings]] and the [[Spiral Door]] appears in the [[The Spooky Raymansion|first game]], and when [[Rayman]] picks up {{rw|Rayman IV|the bootleg game &#039;&#039;Rayman IV&#039;&#039;}} in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;. However, he doesn&#039;t react when [[Rayman]] takes any of the other games hidden in the mansion.&lt;br /&gt;
In &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, he captures [[Globox]] who came treasure hunting for [[Ting|Tings]] and attacks [[Rayman]] when he attempts to rescue [[Globox|his friend]], even taunting [[Rayman|the limbless hero]] loudly when he claims he can defeat the noseless monster. For some reason, he didn&#039;t bother to confiscate [[Globox]]&#039;s shotgun despite attaching him in the air with chains, although he possibly took away his [[Ting Finder]].&lt;br /&gt;
It has also been suggested he may intend to steal the intruder&#039;s nose, possibly to replace his missing one.&lt;br /&gt;
&lt;br /&gt;
His voice is mostly comprised of official sounds relating to {{rw|Rayman}} and modified to sound much deeper and slower, almost sounding demonic at times.&lt;br /&gt;
Despite some of his cries implying frustration or pain in some situations, his constant smile never fades away, almost looking cruel.&lt;br /&gt;
While he only makes screams and random noises throughout most of [[the Spooky Raymansion]] games, he reveals his ability to actually talk when taunting [[Rayman]] at the end of &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Noseless Rayman appears to have some paranormal abilities, as he&#039;ll emit a red light which will glow in the entire vicinity when he grows furious. He can disturb electronic devices when angered as shown in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; when the [[Ting Finder]] starts to malfunction, also resulting in the device displaying the word &amp;quot;NOSE&amp;quot; at times.&lt;br /&gt;
He has been haunting [[Rayman]]&#039;s mind ever since they [[The Spooky Raymansion|first met]], chasing him in his nightmares until he was banished by being defeated in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;. The nightmare Noseless Rayman also appears to be able to duplicate himself as he does at the end of [[Level 3 (The Spooky Raymansion 3|Level 3]] and in [[Level 4 (The Spooky Raymansion 3)|his final chase]].&lt;br /&gt;
This dream variation of him can also charge at Rayman with tremendous strength, and can create dozens of tall flames by spinning very quickly, the latter being an attack the real Noseless Rayman can also perform but with more intensity.&lt;br /&gt;
&lt;br /&gt;
His strength also is enough to overcome [[Rayman]] just by catching him whenever [[Rayman|the hero is not armed]], and he has an incredible resilience as he can withstand many shots from a [[Shotgun]].&lt;br /&gt;
In &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, Noseless Rayman reveals his ability to increase his size, appearing giant while chasing [[Rayman]] in [[Level 5 (Return to The Spooky Raymansion)|the penultimate level]] and growing bigger during the second phase of [[Level 6 (Return to The Spooky Raymansion)|his boss battle]].&lt;br /&gt;
He can also jump very high and generate a few flames as he falls back to the ground.&lt;br /&gt;
&lt;br /&gt;
The nightmare incarnation of Noseless Rayman is defeated in [[The Spooky Raymansion 3|the third game]], disappearing after being shot enough times by [[Rayman]]&#039;s [[Shotgun|Super Shotgun]], banishing him from [[Rayman]]&#039;s dreams.&lt;br /&gt;
The real Noseless Rayman is vanquished in &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, disappearing in a huge explosion after being defeated again by [[Rayman]]&#039;s [[Shotgun]]. However, it&#039;s unknown if Noseless Rayman truly perished as he still appears on the title screen after the conclusion of &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, while the nightmare counterpart disappeared from &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;&#039;s title screen after [[Level 5 (The Spooky Raymansion 3)|the final level]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[The Spooky Raymansion]]&#039;&#039;==&lt;br /&gt;
[[File:The Spooky Raymansion Noseless Rayman.png|thumb|Noseless Rayman as he appears in [[The Spooky Raymansion|the first &#039;&#039;Spooky Raymansion&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
Noseless Rayman makes his first game appearance in &#039;&#039;[[The Spooky Raymansion]]&#039;&#039;, as the only enemy encountered by the player.&lt;br /&gt;
&lt;br /&gt;
Noseless Rayman will spawn after some time with a message saying: &amp;quot;Rayman has joined the game.&amp;quot;&lt;br /&gt;
He will give chase to the player relentlessly, only retreating and stopping when they&#039;re concealed behind the fake walls hiding the [[Yellow Lum|Yellow Lums]]. However, he&#039;s slower than the player.&lt;br /&gt;
&lt;br /&gt;
If the player is caught by Noseless Rayman, they will lose instantly and be subjected to a jump scare of Noseless Rayman screaming at them with his eyes briefly covering the entire screen, before being sent back to the title screen.&lt;br /&gt;
&lt;br /&gt;
To survive, [[Rayman]] must collect every [[Ting]] on the map and go through the [[Spiral Door|portal]] that will subsequently appear where they originally spawned.&lt;br /&gt;
Once the player collects every [[Ting]], Noseless Rayman will suddenly become angry and will move faster in an attempt to prevent them from reaching the exit portal, though [[Rayman]] can still outrun him.&lt;br /&gt;
When the player makes it to the exit, they escape from Noseless Rayman and the game ends.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
Noseless Rayman appears twice as an easter egg in &#039;&#039;[[Rayman Redemption]]&#039;&#039; and a cheat code is a nod to him.&lt;br /&gt;
&lt;br /&gt;
His head can be found in the second section of [[The Lair of the Chessmaster]], hiding behind a wall near a [[cage]].&lt;br /&gt;
It can be found as well in every variation of [[the Lonely Cliff]], just after the hidden text thanking the player.&lt;br /&gt;
&lt;br /&gt;
If the player enters the [[List of cheats in Rayman Redemption|code]] &amp;quot;NOSELESS&amp;quot;, an incomprehensible text will appear, with the characters being similar to the shape of Noseless Rayman&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Noseless Rayman returns as the antagonist of [[The Spooky Raymansion 2|the second &#039;&#039;Spooky Raymansion&#039;&#039;]], haunting both a mansion and the protagonist&#039;s nightmares. He is seen on the title screen and appears in every level, except [[Level 1 (The Spooky Raymansion 2)|Level 1]] and in the first section of [[Level 5 (The Spooky Raymansion 2)|Level 5]].&lt;br /&gt;
&lt;br /&gt;
His behaviour is very similar to [[The Spooky Raymansion|the first &#039;&#039;Spooky Raymansion&#039;&#039;]], but this time, he runs when he sees [[Rayman]] and can outrun him with ease.&lt;br /&gt;
As a new countermeasure, [[Rayman]] can hide from him by crawling into some conduits in the walls.&lt;br /&gt;
Unlike the original game, his spawning point isn&#039;t randomised depending on the player&#039;s location.&lt;br /&gt;
&lt;br /&gt;
His voice and jump scare have also been changed, with the latter replacing the sight of his eyes with the screen zooming on his face.&lt;br /&gt;
A game over screen has also been added with a message saying: &amp;quot;You couldn&#039;t find what you were looking for.&amp;quot; In [[Level 5 (The Spooky Raymansion 2)|Level 5]], this message is changed to &amp;quot;You couldn&#039;t escape in time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In most levels, the player must find every [[Ting]] once again, but must also gather a [[key]] that will appear once they&#039;re collected.&lt;br /&gt;
They must then get to the locked door to the next level without getting caught by the noseless monster.&lt;br /&gt;
&lt;br /&gt;
In [[Level 5 (The Spooky Raymansion 2)|Level 5]], [[Rayman]] finds a copy of [[Rayman IV|&amp;quot;Rayman 4&amp;quot;]], and his [[Ting Finder]] suddenly malfunctions as a grim warning to Noseless Rayman&#039;s anger. He must then escape from the mansion by going through the past locations while being chased by a furious Noseless Rayman.&lt;br /&gt;
In [[Level 5 (The Spooky Raymansion 2)|that level]], the noseless creature will last appear in the final section corresponding to [[Level 1 (The Spooky Raymansion 2)|Level 1]], appearing in front of the main door in a last ditch effort to catch [[Rayman]].&lt;br /&gt;
If the [[Rayman|limbless hero]] make it through the conduit from which he originally entered the mansion, he will successfully escape Noseless Rayman, only to notice the {{rw|Rayman 4 (cancelled prototype|&amp;quot;&#039;&#039;Rayman 4&#039;&#039;&amp;quot;}} he found was just {{rw|Rayman IV|a bootleg}}.&lt;br /&gt;
&lt;br /&gt;
If the player has found every [[Yellow Lum]], they will gain access to [[Level X (The Spooky Raymansion 2)|Level X]], an extra stage taking place in [[Rayman]]&#039;s nightmares and serving as a true ending to the game.&lt;br /&gt;
Noseless Rayman will appear in the oneiric maze to chase the player.&lt;br /&gt;
If [[Rayman]] escapes yet again, he will wake up and claim that the nightmares have stopped.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
Noseless Rayman is featured as a secret invincible enemy in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; debuting in version 1.3.3, alongside the seven other hidden objects spawning with his own.&lt;br /&gt;
He can be added to levels through the editor by hitting the &amp;quot;Home&amp;quot; key on a keyboard and entering the code &amp;quot;[[Rayman: The Dark Magician&#039;s Reign of Terror|rdmrt]]&amp;quot;. He can be manipulated like most other objects and so more than one Noseless Rayman can exist at the same time.&lt;br /&gt;
&lt;br /&gt;
He has the same appearance as his head in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, albeit he is more than a decoration as he starts chasing [[Rayman]] endlessly from the moment Noseless Rayman&#039;s head enters the player&#039;s sight.&lt;br /&gt;
Noseless Rayman can fly freely towards the player at a rather slow speed and he can pass through absolutely anything. He will only be stopped if deleted by a Killdoor or if the [[Rayman]] completes the current section.&lt;br /&gt;
&lt;br /&gt;
If he makes physical contact with [[Rayman]], he will instantly eliminate the player by making [[Rayman]] fall from the stage as if he touched an instakill pit tile, even if [[Rayman]] had the [[Great Protoon|Invincibility power-up]].&lt;br /&gt;
His voice is heard when he spots [[Rayman]] or when he reaches him.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;==&lt;br /&gt;
[[File:The Spooky Raymansion 3 Noseless Rayman Sprite.png|thumb|The nightmarish Noseless Rayman as he appears in [[The Spooky Raymansion 3|the third &#039;&#039;Spooky Raymansion&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
As the nightmares return, so does Noseless Rayman as the antagonist and final boss in [[The Spooky Raymansion 3|the third entry]] of [[The Spooky Raymansion|the &#039;&#039;Spooky Raymansion&#039;&#039;]] games.&lt;br /&gt;
The protagonist, confirmed in this game&#039;s [[Level 5 (The Spooky Raymansion 3)|final level]] to be [[Rayman]] all along, must survive through a new nightmare to end it all with his noseless twin haunting his mind.&lt;br /&gt;
&lt;br /&gt;
This time, the noseless foe will appear in every level, with a new appearance and sounds, and a similar behaviour. However, he only appears once [[Rayman]] goes far enough into a level and the player receives no more message warning them of his presence.&lt;br /&gt;
Noseless Rayman gets two new jump scares, with the first one being extremely similar to his jump scare in &#039;&#039;[[The Spooky Raymansion]]&#039;&#039;, and the second rarer one showing a grotesque white outline of his face with the sound of a glitch.&lt;br /&gt;
The game over screen features many texts picked randomly whenever the player loses, one of them being a binary code translating to &amp;quot;NOSE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
However, Noseless Rayman is now unable to see [[Rayman]] in the dark, but will still inevitably walk towards him until he&#039;s caught.&lt;br /&gt;
When he cannot see [[Rayman]], Noseless Rayman&#039;s eyes keep looking around and he walks much slower. But when he does notice the player with the oil lamp turned on, he&#039;s as merciless as he was in [[The Spooky Raymansion 2|the second game]], with the more cramped level design and lack of hiding spots making it even harder to escape him.&lt;br /&gt;
&lt;br /&gt;
At the end of [[Level 3 (The Spooky Raymansion 3)|Level 3]], more instances of Noseless Rayman start to appear, as a warning to what will happen in the [[Level 4 (The Spooky Raymansion 3)|next area]].&lt;br /&gt;
In [[Level 4 (The Spooky Raymansion 3)|Level 4]], multiple clones of Noseless Rayman start running after [[Rayman]], with even more appearing on his way.&lt;br /&gt;
If [[Rayman]] survives the chase and has gathered every [[Yellow Lum]], he will be able to fight Noseless Rayman in [[Level 5 (The Spooky Raymansion 3)|Level 5]].&lt;br /&gt;
&lt;br /&gt;
In [[Level 5 (The Spooky Raymansion 3)|the ultimate level]], [[Rayman]] gets to fight back for the first time against Noseless Rayman in [[Level 5 (The Spooky Raymansion 3)|the first boss battle of the series]]. Armed with a [[Shotgun]], [[Rayman]] must shoot at Noseless Rayman until his health bar is entirely depleted while making sure to dodge his attacks, defeating him seemingly once and for all.&lt;br /&gt;
The game ends with the message &amp;quot;See you in [[Return to The Spooky Raymansion|&#039;&#039;Spooky Raymansion 4&#039;&#039;]]&amp;quot; and a scream of Noseless Rayman, as a reference to Murfy&#039;s infamous line from {{rw|Rayman 3|&#039;&#039;Rayman 3 Hoodlum Havoc&#039;&#039;}}, implying Noseless Rayman could either return or never come back as a joking nod to {{rw|Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039;}}.&lt;br /&gt;
Uniquely, Noseless Rayman will disappear from the title screen once the game is completed, implying he may be truly gone from [[Rayman]]&#039;s nightmares.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;==&lt;br /&gt;
{{quote|text=I WOULD LIKE TO SEE YOU TRY|sign=Noseless Rayman in [[Level 5 (Return to The Spooky Raymansion)|Level 5]]|source=&#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
As [[Globox|one]] of [[Rayman]]&#039;s friends disappear while going treasure hunting in an abandoned place chock full of [[Ting|Tings]], [[Rayman]] has no choice but to meet Noseless Rayman again as that place turns out to be the noseless monster&#039;s mansion.&lt;br /&gt;
Noseless Rayman returns as the antagonist and final boss again, appearing in every level except the [[Intro (Return to The Spooky Raymansion)|Intro]], and only shows up on the title screen once [[Intro (Return to The Spooky Raymansion)|that same stage]] is completed.&lt;br /&gt;
He spawns after a while with the same warning message as before once [[Rayman]] steps into a new area. However, it won&#039;t happen as long as [[Rayman]] in [[Level 1 (Return to The Spooky Raymansion)|Level 1]]&#039;s entrance or in the elevator in the later levels.&lt;br /&gt;
&lt;br /&gt;
Noseless Rayman now appears three-dimensional, his facial features are always visible in the dark and he has a new jump scare showing his eyes as they appear in total darkness covering the screen, his scream being louder than in the past entries.&lt;br /&gt;
The game over screen features many new texts, including one saying &amp;quot;Got your nose&amp;quot; and another being a binary code translating to &amp;quot;Nose&amp;quot;. The latter was also used for the preview title of &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;&#039;s trailer.&lt;br /&gt;
&lt;br /&gt;
Unlike his nightmarish version in the previous game, Noseless Rayman can see [[Rayman]] in the dark and will rush towards him whenever he enters his line of sight, the player being warned of such event by amplified sounds of his footsteps. [[Rayman]] can outrun him by sprinting this time, but his limited endurance prevents him from doing so for more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
In [[Level 5 (Return to The Spooky Raymansion)|Level 5]], Noseless Rayman becomes giant, being most likely the cause of the elevator suddenly collapsing into [[Level 5 (Return to The Spooky Raymansion)|this level]]. He appears in his new size from an unreachable area visible through a hole in the elevator, crawling loudly towards [[Rayman|the limbless hero]]. [[Rayman]] must make it to the next elevator to survive, and will hear the muffled voice of Noseless Rayman while the elevator&#039;s door closes if he successfully does so.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] finds [[Globox]] chained up in the air in [[Level 6 (Return to The Spooky Raymansion)|Level 6]], his friend warning him that Noseless Rayman will return very soon. He hands him out [[Shotgun|his weapon]] and [[Rayman]] go as far as cursing while referring to Noseless Rayman as a monster, saying he already killed him in a nightmare and can do so again to end it once and for all.&lt;br /&gt;
Noseless Rayman taunts him very loudly in response, telling Rayman he would like to see him try, and causing the room to shake. Noseless Rayman enters the stage from the elevator and must be fought with the [[Shotgun]].&lt;br /&gt;
Once half of Noseless Rayman&#039;s health is depleted, he will grow giant again, but not as big as he was in [[Level 5 (Return to The Spooky Raymansion)|the previous level]]. Once his health bar is emptied, Noseless Rayman explodes and is seemingly defeated for good, [[Rayman]] and [[Globox]] safely escaping with their equipment and a big bag full of [[Ting|Tings]]. This time, Noseless Rayman doesn&#039;t disappear from the title screen, possibly implying he may not have met his demise after all.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Original Noseless Rayman by Ryemanni.png|Noseless Rayman as originally revealed on Twitter by Ryemanni.&lt;br /&gt;
The Spooky Raymansion 02.png&lt;br /&gt;
The Spooky Raymansion 03.png&lt;br /&gt;
The Spooky Raymansion Jump Scare.png&lt;br /&gt;
The Spooky Raymansion 07.png&lt;br /&gt;
The Spooky Raymansion 2 Game Jolt Screenshot 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The tweet where Noseless Rayman was first unveiled by Ryemanni was shared during the 9th of October 2019, just a few days prior the first teaser for &#039;&#039;[[The Spooky Raymansion]]&#039;&#039; posted during the 12th of October. [[The Spooky Raymansion|His game]] finally released during Halloween of that same year.&amp;lt;ref&amp;gt;Video archive of [[Ryemanni]]&#039;s tweets https://youtu.be/vXrFdKQpOvk?t=1423&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Noseless Rayman is very similar to other doppelgangers of [[Rayman]] seen in the series such as [[Dark Rayman]], also sharing the danger of losing instantly by touching them. For both of these characters, this rule was changed during their respective boss fights, where [[Rayman]] had to hit them enough times and wouldn&#039;t lose instantly by making contact with his twin. Interestingly, both of these doubles are fought using projectiles other than [[Rayman]]&#039;s [[Telescopic Fist|Fist]] in those games, with [[Bzzit]] being used in &#039;&#039;[[Rayman Redemption]]&#039;&#039; and the [[Shotgun]] in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; and &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;.&lt;br /&gt;
* The font and text of the message warning the player of Noseless Rayman&#039;s appearance is a nod to [https://en.wikipedia.org/wiki/Minecraft Minecraft], referencing players joining the game.&lt;br /&gt;
* The music that plays during every final chase with Noseless Rayman is the attack theme of the {{rw|Zombie Chicken|Zombie Chickens}} from &#039;&#039;{{rw|Rayman 3|Rayman 3 Hoodlum Havoc}}&#039;&#039;.&lt;br /&gt;
* [[Level 1 (The Spooky Raymansion 2)|Level 1]] in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; and the [[Intro (Return to The Spooky Raymansion)|Intro]] in &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039; are the only stages in the series where Noseless Rayman does not appear at all, thus making them the only safe levels.&lt;br /&gt;
* Due to a change in the game engine for &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;, Noseless Rayman is prone to getting stuck on obstructions when the player is standing in some locations. This is most apparent in [[Level 4 (The Spooky Raymansion 2)|Level 4]], where Noseless Rayman has trouble moving through the bridges.&lt;br /&gt;
* The text painted with blood found in [[Level 2 (The Spooky Raymansion 2)|the second level]] of &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; suggests an unknown entity may have fallen prey to Noseless Rayman before the events of the game.&lt;br /&gt;
* A picture hidden in the files of &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; shows a grotesque edited version of Noseless Rayman&#039;s face, with huge eyes and a stock smile. This image was used as a foundation for the rare jump scare in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; and a disturbing picture found in the same game.&lt;br /&gt;
* The original head of Noseless Rayman from &#039;&#039;[[Rayman Redemption]]&#039;&#039; existed as a sprite in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;&#039;s files even before the easter egg was implemented.&lt;br /&gt;
* Both &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; and &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; were originally teased in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; content released by [[Ryemanni]]. The first was unveiled through a fake &#039;&#039;[[Rayman ReDesigner|ReDesigner]]&#039;&#039; Blerb and the other was revealed in the tenth stream dedicated to user-made levels through a fake level titled &amp;quot;Third Time&#039;s the Charm&amp;quot; with &amp;quot;no creator&amp;quot;. On both occasions, they appear to be hijacking these videos as a sort of &amp;quot;glitch&amp;quot;. Fittingly, most of the levels played by Ryemanni afterwards in that stream had a horror theme, with the one directly following the trailer being a level which attempted to adapt [[The Spooky Raymansion|the first two &#039;&#039;Spooky Raymansion&#039;&#039; games]] into &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;.&lt;br /&gt;
* &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; and &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039; are the only games with no red glow when Noseless Rayman is giving his final chase.&lt;br /&gt;
* The [[Shotgun]] used against Noseless Rayman in [[Level 5 (The Spooky Raymansion 3)|the final boss battle]] in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; is the Super Shotgun from [https://en.wikipedia.org/wiki/Doom_II &#039;&#039;DOOM II: Hell on Earth&#039;&#039;], and it even uses its sound effects and gameplay, albeit with infinite ammunition. [[Rayman]]&#039;s hands are styled similarly to the Doomguy&#039;s from that game during this fight. Noseless Rayman&#039;s ability to shoot fire could also be a reference to the demons from the &#039;&#039;DOOM&#039;&#039; series, most notably the Arch-vile.&lt;br /&gt;
* The flames generated by Noseless Rayman use the same sprite has those created by [[Mr Dark]] in &#039;&#039;{{rw|Rayman 1}}&#039;&#039; and similar games such as &#039;&#039;[[Rayman Redemption]]&#039;&#039;.&lt;br /&gt;
* The health bars during [[Level 5 (The Spooky Raymansion 3)|the boss battle]] in [[The Spooky Raymansion 3]] are taken from &#039;&#039;{{rw|Rayman 2|Rayman 2: The Great Escape}}&#039;&#039;.&lt;br /&gt;
* The song that plays during Noseless Rayman&#039;s [[Level 5 (The Spooky Raymansion 3)|boss battle]] in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; is &amp;quot;It Has To Be This Way&amp;quot; from [https://en.wikipedia.org/wiki/Metal_Gear_Rising:_Revengeance &#039;&#039;Metal Gear Rising Revengeance&#039;&#039;]. The song&#039;s lyrics originally symbolised the similarities between Raiden and Steven Armstrong&#039;s philosophies, allowing them to understand each other but also forcing them to fight until they kill the other. This is mainly used to comedic effect here, with the player finally realising they were playing as [[Rayman]] all along and were as such the &amp;quot;same&amp;quot; as Noseless Rayman. Noseless Rayman&#039;s attacks are also reminiscent of Senator Armstrong&#039;s abilities.&lt;br /&gt;
* The song that plays during Noseless Rayman&#039;s [[Level 6 (The Spooky Raymansion 3)|boss fight]] in &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039; is &amp;quot;Undefeatable&amp;quot; from [https://en.wikipedia.org/wiki/Sonic_Frontiers &#039;&#039;Sonic Frontiers&#039;&#039;], symbolising [[Rayman]]&#039;s constant victories against Noseless Rayman in the past. It also reflects Noseless Rayman&#039;s ability to transform to a gigantic size, as the original song played during the battle against the titan Giganto.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teensies in Globox</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Noseless_Rayman&amp;diff=1918</id>
		<title>Noseless Rayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Noseless_Rayman&amp;diff=1918"/>
		<updated>2024-07-28T12:24:18Z</updated>

		<summary type="html">&lt;p&gt;Teensies in Globox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
| name = Noseless Rayman&lt;br /&gt;
| image = [[File:Return to The Spooky Raymansion Cover Noseless Rayman.png|thumb]]&lt;br /&gt;
| species = {{rw|Rayman&#039;s species}}&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[The Spooky Raymansion]]&#039;&#039;, &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;, &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;&lt;br /&gt;
| location = [[The Spooky Raymansion (location)|Spooky Raymansion]], [[The Lonely Cliff]], [[The Lair of the Chessmaster]], [[Rayman]]&#039;s [[The Spooky Raymansion 3|nightmares]]&lt;br /&gt;
| resistance = [[File:LifebarInf.png|Invincible]] (&#039;&#039;[[The Spooky Raymansion]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[File:LifebarInf.png|Invincible]] (&#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[File:LifebarInf.png|Invincible]] (&#039;&#039;[[Rayman ReDesigner]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
~50 HP (&#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
~65 HP (&#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;)&lt;br /&gt;
| attacks = Chase, nightmare clones, charge, flames, making [[Rayman]] fall out of a level, becoming giant, flaming ground pound&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Ever wondered what [[Rayman]] would look like without his iconic nose? Worry no more. Or actually... start worrying.|sign=Noseless Rayman&#039;s introductory tweet|source=[[Ryemanni]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noseless Rayman&#039;&#039;&#039;, sometimes simply called &#039;&#039;&#039;Noseless&#039;&#039;&#039;, is a character created by [[Ryemanni]] and who appears in many games by the same author. He is notably the antagonist in &#039;&#039;[[The Spooky Raymansion]]&#039;&#039; and its sequels.&lt;br /&gt;
&lt;br /&gt;
He was originally created as a joke revealing what {{rw|Rayman}} would look like without his signature big nose, but was quickly introduced to [[The Spooky Raymansion|his own game]], fully giving life to the character and his horrific potential.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:The Spooky Raymansion Noseless Rayman Banner.png|thumb]]&lt;br /&gt;
===Appearance===&lt;br /&gt;
Noseless Rayman is a comedic and terrifying parody of {{rw|Rayman}}, appearing identical to him but without the nose, his eyes and smile being far more noticeable as a result. In most of his appearances, he&#039;s seen holding his hands forward, ready to grab anyone intruding on his domain.&lt;br /&gt;
He only appears as a floating head in &#039;&#039;[[Rayman Redemption]]&#039;&#039; and &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
In [[The Spooky Raymansion|the &#039;&#039;Spooky Raymansion&#039;&#039;]] games, he chases [[Rayman]] inside a mansion and within his dreams as a nightmarish entity, most likely with the intent of eliminating or capturing him.&lt;br /&gt;
While the noseless terror and his mansion are real, his appearances in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;&#039;s [[Level X (The Spooky Raymansion 2)|Level X]] and &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; are only a oneiric instance of him haunting [[Rayman]]&#039;s nightmares since [[The Spooky Raymansion|his first adventure]] into the mansion.&amp;lt;ref&amp;gt;[[Ryemanni]]&#039;s stream of &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; https://youtu.be/ntxOIqc-v5U?t=592&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The reason for his hostile behaviour is unknown, but he may be protective of his territory and of some objects. He only becomes angry once [[Rayman]] gathers all of the [[Tings]] and the [[Spiral Door]] appears in the [[The Spooky Raymansion|first game]], and when [[Rayman]] picks up {{rw|Rayman IV|the bootleg game &#039;&#039;Rayman IV&#039;&#039;}} in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;. However, he doesn&#039;t react when [[Rayman]] takes any of the other games hidden in the mansion.&lt;br /&gt;
In &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, he captures [[Globox]] who came treasure hunting for [[Ting|Tings]] and attacks [[Rayman]] when he attempts to rescue [[Globox|his friend]], even taunting [[Rayman|the limbless hero]] loudly when he claims he can defeat the noseless monster. For some reason, he didn&#039;t bother to confiscate [[Globox]]&#039;s shotgun despite attaching him in the air with chains, although he possibly took away his [[Ting Finder]].&lt;br /&gt;
It has also been suggested he may intend to steal the intruder&#039;s nose, possibly to replace his missing one.&lt;br /&gt;
&lt;br /&gt;
His voice is mostly comprised of official sounds relating to {{rw|Rayman}} and modified to sound much deeper and slower, almost sounding demonic at times.&lt;br /&gt;
Despite some of his cries implying frustration or pain in some situations, his constant smile never fades away, almost looking cruel.&lt;br /&gt;
While he only makes screams and random noises throughout most of [[the Spooky Raymansion]] games, he reveals his ability to actually talk when taunting [[Rayman]] at the end of &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Noseless Rayman appears to have some paranormal abilities, as he&#039;ll emit a red light which will glow in the entire vicinity when he grows furious. He can disturb electronic devices when angered as shown in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; when the [[Ting Finder]] starts to malfunction, also resulting in the device displaying the word &amp;quot;NOSE&amp;quot; at times.&lt;br /&gt;
He has been haunting [[Rayman]]&#039;s mind ever since they [[The Spooky Raymansion|first met]], chasing him in his nightmares until he was banished by being defeated in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;. The nightmare Noseless Rayman also appears to be able to duplicate himself as he does at the end of [[Level 3 (The Spooky Raymansion 3|Level 3]] and in [[Level 4 (The Spooky Raymansion 3)|his final chase]].&lt;br /&gt;
This dream variation of him can also charge at Rayman with tremendous strength, and can create dozens of tall flames by spinning very quickly, the latter being an attack the real Noseless Rayman can also perform but with more intensity.&lt;br /&gt;
&lt;br /&gt;
His strength also is enough to overcome [[Rayman]] just by catching him whenever [[Rayman|the hero is not armed]], and he has an incredible resilience as he can withstand many shots from a [[Shotgun]].&lt;br /&gt;
In &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, Noseless Rayman reveals his ability to increase his size, appearing giant while chasing [[Rayman]] in [[Level 5 (Return to The Spooky Raymansion)|the penultimate level]] and growing bigger during the second phase of [[Level 6 (Return to The Spooky Raymansion)|his boss battle]].&lt;br /&gt;
He can also jump very high and generate a few flames as he falls back to the ground.&lt;br /&gt;
&lt;br /&gt;
The nightmare incarnation of Noseless Rayman is defeated in [[The Spooky Raymansion 3|the third game]], disappearing after being shot enough times by [[Rayman]]&#039;s [[Shotgun|Super Shotgun]], banishing him from [[Rayman]]&#039;s dreams.&lt;br /&gt;
The real Noseless Rayman is vanquished in &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, disappearing in a huge explosion after being defeated again by [[Rayman]]&#039;s [[Shotgun]]. However, it&#039;s unknown if Noseless Rayman truly perished as he still appears on the title screen after the conclusion of &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, while the nightmare counterpart disappeared from &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;&#039;s title screen after [[Level 5 (The Spooky Raymansion 3)|the final level]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[The Spooky Raymansion]]&#039;&#039;==&lt;br /&gt;
[[File:The Spooky Raymansion Noseless Rayman.png|thumb|Noseless Rayman as he appears in [[The Spooky Raymansion|the first &#039;&#039;Spooky Raymansion&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
Noseless Rayman makes his first game appearance in &#039;&#039;[[The Spooky Raymansion]]&#039;&#039;, as the only enemy encountered by the player.&lt;br /&gt;
&lt;br /&gt;
Noseless Rayman will spawn after some time with a message saying: &amp;quot;Rayman has joined the game.&amp;quot;&lt;br /&gt;
He will give chase to the player relentlessly, only retreating and stopping when they&#039;re concealed behind the fake walls hiding the [[Yellow Lum|Yellow Lums]]. However, he&#039;s slower than the player.&lt;br /&gt;
&lt;br /&gt;
If the player is caught by Noseless Rayman, they will lose instantly and be subjected to a jump scare of Noseless Rayman screaming at them with his eyes briefly covering the entire screen, before being sent back to the title screen.&lt;br /&gt;
&lt;br /&gt;
To survive, [[Rayman]] must collect every [[Ting]] on the map and go through the [[Spiral Door|portal]] that will subsequently appear where they originally spawned.&lt;br /&gt;
Once the player collects every [[Ting]], Noseless Rayman will suddenly become angry and will move faster in an attempt to prevent them from reaching the exit portal, though [[Rayman]] can still outrun him.&lt;br /&gt;
When the player makes it to the exit, they escape from Noseless Rayman and the game ends.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
Noseless Rayman appears twice as an easter egg in &#039;&#039;[[Rayman Redemption]]&#039;&#039; and a cheat code is a nod to him.&lt;br /&gt;
&lt;br /&gt;
His head can be found in the second section of [[The Lair of the Chessmaster]], hiding behind a wall near a [[cage]].&lt;br /&gt;
It can be found as well in every variation of [[the Lonely Cliff]], just after the hidden text thanking the player.&lt;br /&gt;
&lt;br /&gt;
If the player enters the [[List of cheats in Rayman Redemption|code]] &amp;quot;NOSELESS&amp;quot;, an incomprehensible text will appear, with the characters being similar to the shape of Noseless Rayman&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Noseless Rayman returns as the antagonist of [[The Spooky Raymansion 2|the second &#039;&#039;Spooky Raymansion&#039;&#039;]], haunting both a mansion and the protagonist&#039;s nightmares. He is seen on the title screen and appears in every level, except [[Level 1 (The Spooky Raymansion 2)|Level 1]] and in the first section of [[Level 5 (The Spooky Raymansion 2)|Level 5]].&lt;br /&gt;
&lt;br /&gt;
His behaviour is very similar to [[The Spooky Raymansion|the first &#039;&#039;Spooky Raymansion&#039;&#039;]], but this time, he runs when he sees [[Rayman]] and can outrun him with ease.&lt;br /&gt;
As a new countermeasure, [[Rayman]] can hide from him by crawling into some conduits in the walls.&lt;br /&gt;
Unlike the original game, his spawning point isn&#039;t randomised depending on the player&#039;s location.&lt;br /&gt;
&lt;br /&gt;
His voice and jump scare have also been changed, with the latter replacing the sight of his eyes with the screen zooming on his face.&lt;br /&gt;
A game over screen has also been added with a message saying: &amp;quot;You couldn&#039;t find what you were looking for.&amp;quot; In [[Level 5 (The Spooky Raymansion 2)|Level 5]], this message is changed to &amp;quot;You couldn&#039;t escape in time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In most levels, the player must find every [[Ting]] once again, but must also gather a [[key]] that will appear once they&#039;re collected.&lt;br /&gt;
They must then get to the locked door to the next level without getting caught by the noseless monster.&lt;br /&gt;
&lt;br /&gt;
In [[Level 5 (The Spooky Raymansion 2)|Level 5]], [[Rayman]] finds a copy of [[Rayman IV|&amp;quot;Rayman 4&amp;quot;]], and his [[Ting Finder]] suddenly malfunctions as a grim warning to Noseless Rayman&#039;s anger. He must then escape from the mansion by going through the past locations while being chased by a furious Noseless Rayman.&lt;br /&gt;
In [[Level 5 (The Spooky Raymansion 2)|that level]], the noseless creature will last appear in the final section corresponding to [[Level 1 (The Spooky Raymansion 2)|Level 1]], appearing in front of the main door in a last ditch effort to catch [[Rayman]].&lt;br /&gt;
If the [[Rayman|limbless hero]] make it through the conduit from which he originally entered the mansion, he will successfully escape Noseless Rayman, only to notice the {{rw|Rayman 4 (cancelled prototype|&amp;quot;&#039;&#039;Rayman 4&#039;&#039;&amp;quot;}} he found was just {{rw|Rayman IV|a bootleg}}.&lt;br /&gt;
&lt;br /&gt;
If the player has found every [[Yellow Lum]], they will gain access to [[Level X (The Spooky Raymansion 2)|Level X]], an extra stage taking place in [[Rayman]]&#039;s nightmares and serving as a true ending to the game.&lt;br /&gt;
Noseless Rayman will appear in the oneiric maze to chase the player.&lt;br /&gt;
If [[Rayman]] escapes yet again, he will wake up and claim that the nightmares have stopped.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
Noseless Rayman is featured as a secret invincible enemy in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; debuting in version 1.3.3, alongside the seven other hidden objects spawning with his own.&lt;br /&gt;
He can be added to levels through the editor by hitting the &amp;quot;Home&amp;quot; key on a keyboard and entering the code &amp;quot;[[Rayman: The Dark Magician&#039;s Reign of Terror|rdmrt]]&amp;quot;. He can be manipulated like most other objects and so more than one Noseless Rayman can exist at the same time.&lt;br /&gt;
&lt;br /&gt;
He has the same appearance as his head in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, albeit he is more than a decoration as he starts chasing [[Rayman]] endlessly from the moment Noseless Rayman&#039;s head enters the player&#039;s sight.&lt;br /&gt;
Noseless Rayman can fly freely towards the player at a rather slow speed and he can pass through absolutely anything. He will only be stopped if deleted by a Killdoor or if the [[Rayman]] completes the current section.&lt;br /&gt;
&lt;br /&gt;
If he makes physical contact with [[Rayman]], he will instantly eliminate the player by making [[Rayman]] fall from the stage as if he touched an instakill pit tile, even if [[Rayman]] had the [[Great Protoon|Invincibility power-up]].&lt;br /&gt;
His voice is heard when he spots [[Rayman]] or when he reaches him.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;==&lt;br /&gt;
[[File:The Spooky Raymansion 3 Noseless Rayman Sprite.png|thumb|The nightmarish Noseless Rayman as he appears in [[The Spooky Raymansion 3|the third &#039;&#039;Spooky Raymansion&#039;&#039;]].]]&lt;br /&gt;
&lt;br /&gt;
As the nightmares return, so does Noseless Rayman as the antagonist and final boss in [[The Spooky Raymansion 3|the third entry]] of [[The Spooky Raymansion|the &#039;&#039;Spooky Raymansion&#039;&#039;]] games.&lt;br /&gt;
The protagonist, confirmed in this game&#039;s [[Level 5 (The Spooky Raymansion 3)|final level]] to be [[Rayman]] all along, must survive through a new nightmare to end it all with his noseless twin haunting his mind.&lt;br /&gt;
&lt;br /&gt;
This time, the noseless foe will appear in every level, with a new appearance and sounds, and a similar behaviour. However, he only appears once [[Rayman]] goes far enough into a level and the player receives no more message warning them of his presence.&lt;br /&gt;
Noseless Rayman gets two new jump scares, with the first one being extremely similar to his jump scare in &#039;&#039;[[The Spooky Raymansion]]&#039;&#039;, and the second rarer one showing a grotesque white outline of his face with the sound of a glitch.&lt;br /&gt;
The game over screen features many texts picked randomly whenever the player loses, one of them being a binary code translating to &amp;quot;NOSE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
However, Noseless Rayman is now unable to see [[Rayman]] in the dark, but will still inevitably walk towards him until he&#039;s caught.&lt;br /&gt;
When he cannot see [[Rayman]], Noseless Rayman&#039;s eyes keep looking around and he walks much slower. But when he does notice the player with the oil lamp turned on, he&#039;s as merciless as he was in [[The Spooky Raymansion 2|the second game]], with the more cramped level design and lack of hiding spots making it even harder to escape him.&lt;br /&gt;
&lt;br /&gt;
At the end of [[Level 3 (The Spooky Raymansion 3)|Level 3]], more instances of Noseless Rayman start to appear, as a warning to what will happen in the [[Level 4 (The Spooky Raymansion 3)|next area]].&lt;br /&gt;
In [[Level 4 (The Spooky Raymansion 3)|Level 4]], multiple clones of Noseless Rayman start running after [[Rayman]], with even more appearing on his way.&lt;br /&gt;
If [[Rayman]] survives the chase and has gathered every [[Yellow Lum]], he will be able to fight Noseless Rayman in [[Level 5 (The Spooky Raymansion 3)|Level 5]].&lt;br /&gt;
&lt;br /&gt;
In [[Level 5 (The Spooky Raymansion 3)|the ultimate level]], [[Rayman]] gets to fight back for the first time against Noseless Rayman in [[Level 5 (The Spooky Raymansion 3)|the first boss battle of the series]]. Armed with a [[Shotgun]], [[Rayman]] must shoot at Noseless Rayman until his health bar is entirely depleted while making sure to dodge his attacks, defeating him seemingly once and for all.&lt;br /&gt;
The game ends with the message &amp;quot;See you in [[Return to The Spooky Raymansion|&#039;&#039;Spooky Raymansion 4&#039;&#039;]]&amp;quot; and a scream of Noseless Rayman, as a reference to Murfy&#039;s infamous line from {{rw|Rayman 3|&#039;&#039;Rayman 3 Hoodlum Havoc&#039;&#039;}}, implying Noseless Rayman could either return or never come back as a joking nod to {{rw|Rayman 4 (cancelled prototype)|&#039;&#039;Rayman 4&#039;&#039;}}.&lt;br /&gt;
Uniquely, Noseless Rayman will disappear from the title screen once the game is completed, implying he may be truly gone from [[Rayman]]&#039;s nightmares.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;==&lt;br /&gt;
{{quote|text=I WOULD LIKE TO SEE YOU TRY|sign=Noseless Rayman in [[Level 5 (Return to The Spooky Raymansion)|Level 5]]|source=&#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
As [[Globox|one]] of [[Rayman]]&#039;s friends disappear while going treasure hunting in an abandoned place chock full of [[Ting|Tings]], [[Rayman]] has no choice but to meet Noseless Rayman again as that place turns out to be the noseless monster&#039;s mansion.&lt;br /&gt;
Noseless Rayman returns as the antagonist and final boss again, appearing in every level except the [[Intro (Return to The Spooky Raymansion)|Intro]], and only shows up on the title screen once [[Intro (Return to The Spooky Raymansion)|that same stage]] is completed.&lt;br /&gt;
He spawns after a while with the same warning message as before once [[Rayman]] steps into a new area. However, it won&#039;t happen as long as [[Rayman]] in [[Level 1 (Return to The Spooky Raymansion)|Level 1]]&#039;s entrance or in the elevator in the later levels.&lt;br /&gt;
&lt;br /&gt;
Noseless Rayman now appears three-dimensional, his facial features are always visible in the dark and he has a new jump scare showing his eyes as they appear in total darkness covering the screen, his scream being louder than in the past entries.&lt;br /&gt;
The game over screen features many new texts, including one saying &amp;quot;Got your nose&amp;quot; and another being a binary code translating to &amp;quot;Nose&amp;quot;. The latter was also used for the preview title of &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;&#039;s trailer.&lt;br /&gt;
&lt;br /&gt;
Unlike his nightmarish version in the previous game, Noseless Rayman can see [[Rayman]] in the dark and will rush towards him whenever he enters his line of sight, the player being warned of such event by amplified sounds of his footsteps. [[Rayman]] can outrun him by sprinting this time, but his limited endurance prevents him from doing so for more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
In [[Level 5 (Return to The Spooky Raymansion)|Level 5]], Noseless Rayman becomes giant, being most likely the cause of the elevator suddenly collapsing into [[Level 5 (Return to The Spooky Raymansion)|this level]]. He appears in his new size from an unreachable area visible through a hole in the elevator, crawling loudly towards [[Rayman|the limbless hero]]. [[Rayman]] must make it to the next elevator to survive, and will hear the muffled voice of Noseless Rayman while the elevator&#039;s door closes if he successfully does so.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] finds [[Globox]] chained up in the air in [[Level 6 (Return to The Spooky Raymansion)|Level 6]], his friend warning him that Noseless Rayman will return very soon. He hands him out [[Shotgun|his weapon]] and [[Rayman]] go as far as cursing while referring to Noseless Rayman as a monster, saying he already killed him in a nightmare and can do so again to end it once and for all.&lt;br /&gt;
Noseless Rayman taunts him very loudly in response, telling Rayman he would like to see him try, and causing the room to shake. Noseless Rayman enters the stage from the elevator and must be fought with the [[Shotgun]].&lt;br /&gt;
Once half of Noseless Rayman&#039;s health is depleted, he will grow giant again, but not as big as he was in [[Level 5 (Return to The Spooky Raymansion)|the previous level]]. Once his health bar is emptied, Noseless Rayman explodes and is seemingly defeated for good, [[Rayman]] and [[Globox]] safely escaping with their equipment and a big bag full of [[Ting|Tings]]. This time, Noseless Rayman doesn&#039;t disappear from the title screen, possibly implying he may not have met his demise after all.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Original Noseless Rayman by Ryemanni.png|Noseless Rayman as originally revealed on Twitter by Ryemanni.&lt;br /&gt;
The Spooky Raymansion 02.png&lt;br /&gt;
The Spooky Raymansion 03.png&lt;br /&gt;
The Spooky Raymansion Jump Scare.png&lt;br /&gt;
The Spooky Raymansion 07.png&lt;br /&gt;
The Spooky Raymansion 2 Game Jolt Screenshot 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The tweet where Noseless Rayman was first unveiled by Ryemanni was shared during the 9th of October 2019, just a few days prior the first teaser for &#039;&#039;[[The Spooky Raymansion]]&#039;&#039; posted during the 12th of October. [[The Spooky Raymansion|His game]] finally released during Halloween of that same year.&amp;lt;ref&amp;gt;Video archive of [[Ryemanni]]&#039;s tweets https://youtu.be/vXrFdKQpOvk?t=1423&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Noseless Rayman is very similar to other doppelgangers of [[Rayman]] seen in the series such as [[Dark Rayman]], also sharing the danger of losing instantly by touching them. For both of these characters, this rule was changed during their respective boss fights, where [[Rayman]] had to hit them enough times and wouldn&#039;t lose instantly by making contact with his twin. Interestingly, both of these doubles are fought using projectiles other than [[Rayman]]&#039;s [[Telescopic Fist|Fist]] in those games, with [[Bzzit]] being used in &#039;&#039;[[Rayman Redemption]]&#039;&#039; and the [[Shotgun]] in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; and &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;.&lt;br /&gt;
* The font and text of the message warning the player of Noseless Rayman&#039;s appearance is a nod to [https://en.wikipedia.org/wiki/Minecraft Minecraft], referencing players joining the game.&lt;br /&gt;
* The music that plays during every final chase with Noseless Rayman is the attack theme of the {{rw|Zombie Chicken|Zombie Chickens}} from &#039;&#039;{{rw|Rayman 3|Rayman 3 Hoodlum Havoc}}&#039;&#039;.&lt;br /&gt;
* [[Level 1 (The Spooky Raymansion 2)|Level 1]] in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; and the [[Intro (Return to The Spooky Raymansion)|Intro]] in &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039; are the only stages in the series where Noseless Rayman does not appear at all, thus making them the only safe levels.&lt;br /&gt;
* Due to a change in the game engine for &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;, Noseless Rayman is prone to getting stuck on obstructions when the player is standing in some locations. This is most apparent in [[Level 4 (The Spooky Raymansion 2)|Level 4]], where Noseless Rayman has trouble moving through the bridges.&lt;br /&gt;
* The text painted with blood found in [[Level 2 (The Spooky Raymansion 2)|the second level]] of &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; suggests an unknown entity may have fallen prey to Noseless Rayman before the events of the game.&lt;br /&gt;
* A picture hidden in the files of &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; shows a grotesque edited version of Noseless Rayman&#039;s face, with huge eyes and a stock smile. This image was used as a foundation for the rare jump scare in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; and a disturbing picture found in the same game.&lt;br /&gt;
* The original head of Noseless Rayman from &#039;&#039;[[Rayman Redemption]]&#039;&#039; existed as a sprite in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;&#039;s files even before the easter egg was implemented.&lt;br /&gt;
* Both &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; and &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; were originally teased in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; content released by [[Ryemanni]]. The first was unveiled through a fake &#039;&#039;[[Rayman ReDesigner|ReDesigner]]&#039;&#039; Blerb and the other was revealed in the tenth stream dedicated to user-made levels through a fake level titled &amp;quot;Third Time&#039;s the Charm&amp;quot; with &amp;quot;no creator&amp;quot;. On both occasions, they appear to be hijacking these videos as a sort of &amp;quot;glitch&amp;quot;. Fittingly, most of the levels played by Ryemanni afterwards in that stream had a horror theme, with the one directly following the trailer being a level which attempted to adapt [[The Spooky Raymansion|the first two &#039;&#039;Spooky Raymansion&#039;&#039; games]] into &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;.&lt;br /&gt;
* &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; and &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039; are the only games with no red glow when Noseless Rayman is giving his final chase.&lt;br /&gt;
* The [[Shotgun]] used against Noseless Rayman in [[Level 5 (The Spooky Raymansion 3)|the final boss battle]] in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; is the Super Shotgun from [https://en.wikipedia.org/wiki/Doom_II &#039;&#039;DOOM II: Hell on Earth&#039;&#039;], and it even uses its sound effects and gameplay, albeit with infinite ammunition. [[Rayman]]&#039;s hands are styled similarly to the Doomguy&#039;s from that game during this fight. Noseless Rayman&#039;s ability to shoot fire could also be a reference to the demons from the &#039;&#039;DOOM&#039;&#039; series, most notably the Arch-vile.&lt;br /&gt;
* The flames generated by Noseless Rayman use the same sprite has those created by [[Mr Dark]] in &#039;&#039;{{rw|Rayman 1}}&#039;&#039; and similar games such as &#039;&#039;[[Rayman Redemption]]&#039;&#039;.&lt;br /&gt;
* The health bars during [[Level 5 (The Spooky Raymansion 3)|the boss battle]] in [[The Spooky Raymansion 3]] are taken from &#039;&#039;{{rw|Rayman 2|Rayman 2: The Great Escape}}&#039;&#039;.&lt;br /&gt;
* The song that plays during Noseless Rayman&#039;s [[Level 5 (The Spooky Raymansion 3)|boss battle]] in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; is &amp;quot;It Has To Be This Way&amp;quot; from [https://en.wikipedia.org/wiki/Metal_Gear_Rising:_Revengeance &#039;&#039;Metal Gear Rising Revengeance&#039;&#039;]. The song&#039;s lyrics originally symbolised the similarities between Raiden and Steven Armstrong&#039;s philosophies, allowing them to understand each other but also forcing them to fight until they kill the other. This is mainly used to comedic effect here, with the player finally realising they were playing as [[Rayman]] all along and were as such the &amp;quot;same&amp;quot; as Noseless Rayman. Noseless Rayman&#039;s attacks are also reminiscent of Senator Armstrong&#039;s abilities.&lt;br /&gt;
* The song that plays during Noseless Rayman&#039;s [[Level 6 (The Spooky Raymansion 3)|boss fight]] in &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039; is &amp;quot;Undefeatable&amp;quot; from [https://en.wikipedia.org/wiki/Sonic_Frontiers &#039;&#039;Sonic Frontiers&#039;&#039;], symbolising [[Rayman]]&#039;s constant victories against Noseless Rayman in the past. It also reflects Noseless Rayman&#039;s ability to transform to a gigantic size, as the original song played during the battle against the titan Giganto.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teensies in Globox</name></author>
	</entry>
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