<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://fan.raymanpc.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mortamon+Saturn</id>
	<title>Rayfanpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://fan.raymanpc.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mortamon+Saturn"/>
	<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/wiki/Special:Contributions/Mortamon_Saturn"/>
	<updated>2026-07-19T05:31:22Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Template_talk:Unsigned&amp;diff=4941</id>
		<title>Template talk:Unsigned</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Template_talk:Unsigned&amp;diff=4941"/>
		<updated>2026-07-17T17:22:52Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Protected &amp;quot;Template talk:Unsigned&amp;quot; ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Page protection request ==&lt;br /&gt;
&lt;br /&gt;
Somebody might want to protect this template – [[User:Fifo|Fifo]] ([[User_talk:Fifo|talk]]) 21:10, 16 July 2026 (CEST)&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=The_Spooky_Raymansion&amp;diff=4933</id>
		<title>The Spooky Raymansion</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=The_Spooky_Raymansion&amp;diff=4933"/>
		<updated>2026-07-15T12:46:10Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = The Spooky Raymansion&lt;br /&gt;
| image = [[File:The Spooky Raymansion Game Jolt Cover.png|center|320px|The Spooky Raymansion]]&lt;br /&gt;
| developed by = [[Ryemanni]]&lt;br /&gt;
| soundtrack by = {{rw|Éric Chevalier}} &amp;lt;small&amp;gt;(ambient music from &#039;&#039;{{rw|Rayman 2|Rayman 2 The Great Escape}}&#039;&#039;)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Plume, Fred Leonard and Laurent Parisi &amp;lt;small&amp;gt;(chase music from &#039;&#039;{{rw|Rayman 3|Rayman 3 Hoodlum Havoc}}&#039;&#039;)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] October 31, 2019&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = First-person arcade horror maze&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| ratings = All ages (OGRS)&lt;br /&gt;
| distribution media = [https://gamejolt.com/games/thespookyraymansion/447686 Digital download]&lt;br /&gt;
| game engine = Unity&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Spooky Raymansion&#039;&#039;&#039;&#039;&#039; is a comedic horror fangame created by [[Ryemanni]] and using the Unity engine, notable for introducing [[Noseless Rayman]] to his own game series. The game was released for Halloween 2019.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Spooky Raymansion&#039;&#039; takes place inside a sinister structure very similar in appearance to a {{rw|Robo-Pirate}} stronghold from {{rw|Rayman 2|&#039;&#039;Rayman 2 The Great Escape&#039;&#039;}}.&lt;br /&gt;
The player has to escape while being hunted down by [[Noseless Rayman]], a parody of {{rw|Rayman}} without a nose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;, a sequel, released in 2020. &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; subsequently released in 2021. &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, a fourth game, ultimately released in 2023. &lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:The Spooky Raymansion Game Jolt Banner.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Spooky Raymansion&#039;&#039; has no story to speak of, but its events are implied to take place a year before those of &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;, with [[Rayman|the protagonist]] having nightmares of their first adventure inside the mansion.&lt;br /&gt;
&lt;br /&gt;
It may be inferred from &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;&#039;s events that the protagonist was [[Rayman]] who came looking for [[Ting]]s within the mansion using his [[Ting Finder]] in order to get rich, just as [[Globox|his friend]] did in [[Return to The Spooky Raymansion|the fourth game]].&lt;br /&gt;
[[Ryemanni]] has later confirmed&amp;lt;ref&amp;gt;[[Ryemanni]]&#039;s stream of &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;, https://youtu.be/ntxOIqc-v5U?t=592&amp;lt;/ref&amp;gt; that the protagonist of every &#039;&#039;Spooky Raymansion&#039;&#039; entry was [[Rayman]] all along, and the events of the first game resulted in [[Noseless Rayman]] haunting [[Rayman]]&#039;s nightmares, which are the setting of [[Level X (The Spooky Raymansion 2)|Level X]] in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; and of the entirety of &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Unlike its successors, the game does not contain any level system and only features a unique maze.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;The Spooky Raymansion&#039;&#039; is a first-person horror maze game with a concept and structure similar to &#039;&#039;Pac-Man&#039;&#039;.&lt;br /&gt;
The player has to collect all the 97 [[Ting]]s in the game&#039;s labyrinth in order to generate a [[Spiral Door|portal]] which will appear at the player&#039;s original spawning spot. To help them, the player holds a [[Ting Finder]] device which acts as an electronic map detailing the maze&#039;s structure and displaying both the player and the [[Ting]]s&#039; location.&lt;br /&gt;
&lt;br /&gt;
There are two additional objectives for players wanting to challenge themselves, which are collecting two secret [[Yellow Lum]]s and escaping in under five minutes.&lt;br /&gt;
&lt;br /&gt;
While the player looks for the [[Ting]]s, [[Noseless Rayman]] will appear somewhere in the maze after a short moment with the message &amp;quot;[[Noseless Rayman|Rayman]] has joined the game.&amp;quot;&lt;br /&gt;
[[Noseless Rayman]] will constantly track down the player, but he cannot go faster than them. However, in a few spots, he can catch the player by surprise by going after them from another intersection in the maze.&lt;br /&gt;
&lt;br /&gt;
Any physical contact with [[Noseless Rayman]] will result in the player getting jump scared and losing instantly, sending them back to the title screen. To avoid [[Noseless Rayman]], the player can listen for his footsteps and his voice.&lt;br /&gt;
&lt;br /&gt;
The labyrinth also contains two secret areas hidden behind fake walls which the player can walk through.&lt;br /&gt;
Inside each of them, the player will find a [[Yellow Lum]]. They can also use those places to hide from [[Noseless Rayman]] who will retreat to the player&#039;s spawning point until they come out, which works even during the final chase.&lt;br /&gt;
&lt;br /&gt;
Once the player has collected all the [[Ting]]s, [[Spiral Door|the portal]] will appear. [[Noseless Rayman]] will appear to get furious, as indicated by his aggressive voice and speed, the ambient sounds being replaced by a chase music and a red light glowing around him and illuminating the whole maze.&lt;br /&gt;
The player must hurry as [[Noseless Rayman]] will try to prevent them from reaching the exit in time, although he still isn&#039;t faster than the player.&lt;br /&gt;
&lt;br /&gt;
Once they go through [[Spiral Door|the portal]], the player wins and are awarded stars for each of the bonus objectives they accomplished. These stars are then permanently displayed on the title screen.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Spooky Raymansion Title Screen.png&lt;br /&gt;
The Spooky Raymansion Game Jolt Screenshot 3.png&lt;br /&gt;
The Spooky Raymansion Game Jolt Screenshot 2.png&lt;br /&gt;
The Spooky Raymansion Game Jolt Screenshot 1.png&lt;br /&gt;
The Spooky Raymansion 01.png&lt;br /&gt;
The Spooky Raymansion 02.png&lt;br /&gt;
The Spooky Raymansion 03.png&lt;br /&gt;
The Spooky Raymansion 04.png&lt;br /&gt;
The Spooky Raymansion 06.png|One of the [[Yellow Lum|Lums]]&#039; secret area appearing out of bounds on the map.&lt;br /&gt;
The Spooky Raymansion 05.png|A secret [[Yellow Lum]].&lt;br /&gt;
The Spooky Raymansion Noseless Rayman.png|[[Noseless Rayman]] chasing the player.&lt;br /&gt;
The Spooky Raymansion Jump Scare.png|[[Noseless Rayman]] jump scaring the player.&lt;br /&gt;
The Spooky Raymansion 07.png|Angered [[Noseless Rayman]] running after the player.&lt;br /&gt;
The Spooky Raymansion 08.jpg|The [[Spiral Door|exit portal]].&lt;br /&gt;
The Spooky Raymansion 09.png|The ending screen with bonus objectives completed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This is the first released fangame by [[Ryemanni]] using his current pseudonym instead of &#039;&#039;&#039;[[Ryemanni|Raymanni]]&#039;&#039;&#039;.&lt;br /&gt;
* Unlike the next games, the title is spelled &amp;quot;&#039;&#039;The &#039;&#039;&#039;s&#039;&#039;&#039;pooky Raymansion&#039;&#039;&amp;quot;.&lt;br /&gt;
* The message warning of [[Noseless Rayman]]&#039;s appearance is a reference to &#039;&#039;[https://en.wikipedia.org/wiki/Minecraft Minecraft]&#039;&#039;, using the same font. The [[Ting Finder]] is also held in a way similar to the maps from that game.&lt;br /&gt;
* [[Noseless Rayman]]&#039;s voice is made of low-frequency or edited sounds from {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}} such as the &amp;quot;Yeah&amp;quot; jingle.&lt;br /&gt;
* The ambient music playing during most of the game is an ambient air currents track from {{rw|Rayman 2|&#039;&#039;Rayman 2 The Great Escape&#039;&#039;}}.&lt;br /&gt;
* The chase music occurring when the player has collected all the [[Ting]]s is the attack theme of the {{rw|Zombie Chicken}}s from {{rw|Rayman 3|&#039;&#039;Rayman 3 Hoodlum Havoc&#039;&#039;}}.&lt;br /&gt;
* The icons used for the bonus objectives are the ranking stars from {{rw|Rayman 3|&#039;&#039;Rayman 3 Hoodlum Havoc&#039;&#039;}}, featuring the same sound effect as well.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://gamejolt.com/games/thespookyraymansion/447686 Game Jolt page]&lt;br /&gt;
* [https://youtu.be/OtXzTlIHKxs?si=JCOsoCNsfOKmbx-T Ryemanni&#039;s stream]&lt;br /&gt;
* [https://youtu.be/_S4cI1hqc40 Teaser (reupload of Ryemanni&#039;s tweet)]&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?t=74330 Discussion page]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Rayman fan games]]&lt;br /&gt;
[[Category:Horror games]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=The_Spooky_Raymansion&amp;diff=4932</id>
		<title>The Spooky Raymansion</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=The_Spooky_Raymansion&amp;diff=4932"/>
		<updated>2026-07-15T12:45:34Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Minor improvements to phrasing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = The Spooky Raymansion&lt;br /&gt;
| image = [[File:The Spooky Raymansion Game Jolt Cover.png|center|320px|The Spooky Raymansion]]&lt;br /&gt;
| developed by = [[Ryemanni]]&lt;br /&gt;
| soundtrack by = {{rw|Éric Chevalier}} &amp;lt;small&amp;gt;(ambient music from &#039;&#039;{{rw|Rayman 2|Rayman 2 The Great Escape}}&#039;&#039;)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; Plume, Fred Leonard and Laurent Parisi &amp;lt;small&amp;gt;(chase music from &#039;&#039;{{rw|Rayman 3|Rayman 3 Hoodlum Havoc}}&#039;&#039;)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] October 31, 2019&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = First-person arcade horror maze&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| ratings = All ages (OGRS)&lt;br /&gt;
| distribution media = [https://gamejolt.com/games/thespookyraymansion/447686 Digital download]&lt;br /&gt;
| game engine = Unity&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Spooky Raymansion&#039;&#039;&#039;&#039;&#039; is a comedic horror fangame created by [[Ryemanni]] and using the Unity engine, notable for introducing [[Noseless Rayman]] to his own game series. The game was released for Halloween 2019.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Spooky Raymansion&#039;&#039; takes place inside a sinister structure very similar in appearance to a {{rw|Robo-Pirate}} stronghold from {{rw|Rayman 2|&#039;&#039;Rayman 2 The Great Escape&#039;&#039;}}.&lt;br /&gt;
The player has to escape while being hunted down by [[Noseless Rayman]], a parody of {{rw|Rayman}} without a nose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;, a sequel, released in 2020. &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039; subsequently released in 2021. &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, a fourth game, ultimately released in 2023. &lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:The Spooky Raymansion Game Jolt Banner.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Spooky Raymansion&#039;&#039; has no story to speak of, but its events are implied to take place a year before those of &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;, with [[Rayman|the protagonist]] having nightmares of their first adventure inside the mansion.&lt;br /&gt;
&lt;br /&gt;
It may be inferred from &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;&#039;s events that the protagonist was [[Rayman]] who came looking for [[Ting]]s within the mansion using his [[Ting Finder]] in order to get rich, just as [[Globox|his friend]] did in [[Return to The Spooky Raymansion|the fourth game]].&lt;br /&gt;
[[Ryemanni]] has later confirmed&amp;lt;ref&amp;gt;[[Ryemanni]]&#039;s stream of &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;, https://youtu.be/ntxOIqc-v5U?t=592&amp;lt;/ref&amp;gt; that the protagonist of every &#039;&#039;Spooky Raymansion&#039;&#039; was [[Rayman]] all along, and the events of the first game resulted in [[Noseless Rayman]] haunting [[Rayman]]&#039;s nightmares, which are the setting of [[Level X (The Spooky Raymansion 2)|Level X]] in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039; and of the entirety of &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Unlike its successors, the game does not contain any level system and only features a unique maze.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;The Spooky Raymansion&#039;&#039; is a first-person horror maze game with a concept and structure similar to &#039;&#039;Pac-Man&#039;&#039;.&lt;br /&gt;
The player has to collect all the 97 [[Ting]]s in the game&#039;s labyrinth in order to generate a [[Spiral Door|portal]] which will appear at the player&#039;s original spawning spot. To help them, the player holds a [[Ting Finder]] device which acts as an electronic map detailing the maze&#039;s structure and displaying both the player and the [[Ting]]s&#039; location.&lt;br /&gt;
&lt;br /&gt;
There are two additional objectives for players wanting to challenge themselves, which are collecting two secret [[Yellow Lum]]s and escaping in under five minutes.&lt;br /&gt;
&lt;br /&gt;
While the player looks for the [[Ting]]s, [[Noseless Rayman]] will appear somewhere in the maze after a short moment with the message &amp;quot;[[Noseless Rayman|Rayman]] has joined the game.&amp;quot;&lt;br /&gt;
[[Noseless Rayman]] will constantly track down the player, but he cannot go faster than them. However, in a few spots, he can catch the player by surprise by going after them from another intersection in the maze.&lt;br /&gt;
&lt;br /&gt;
Any physical contact with [[Noseless Rayman]] will result in the player getting jump scared and losing instantly, sending them back to the title screen. To avoid [[Noseless Rayman]], the player can listen for his footsteps and his voice.&lt;br /&gt;
&lt;br /&gt;
The labyrinth also contains two secret areas hidden behind fake walls which the player can walk through.&lt;br /&gt;
Inside each of them, the player will find a [[Yellow Lum]]. They can also use those places to hide from [[Noseless Rayman]] who will retreat to the player&#039;s spawning point until they come out, which works even during the final chase.&lt;br /&gt;
&lt;br /&gt;
Once the player has collected all the [[Ting]]s, [[Spiral Door|the portal]] will appear. [[Noseless Rayman]] will appear to get furious, as indicated by his aggressive voice and speed, the ambient sounds being replaced by a chase music and a red light glowing around him and illuminating the whole maze.&lt;br /&gt;
The player must hurry as [[Noseless Rayman]] will try to prevent them from reaching the exit in time, although he still isn&#039;t faster than the player.&lt;br /&gt;
&lt;br /&gt;
Once they go through [[Spiral Door|the portal]], the player wins and are awarded stars for each of the bonus objectives they accomplished. These stars are then permanently displayed on the title screen.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
The Spooky Raymansion Title Screen.png&lt;br /&gt;
The Spooky Raymansion Game Jolt Screenshot 3.png&lt;br /&gt;
The Spooky Raymansion Game Jolt Screenshot 2.png&lt;br /&gt;
The Spooky Raymansion Game Jolt Screenshot 1.png&lt;br /&gt;
The Spooky Raymansion 01.png&lt;br /&gt;
The Spooky Raymansion 02.png&lt;br /&gt;
The Spooky Raymansion 03.png&lt;br /&gt;
The Spooky Raymansion 04.png&lt;br /&gt;
The Spooky Raymansion 06.png|One of the [[Yellow Lum|Lums]]&#039; secret area appearing out of bounds on the map.&lt;br /&gt;
The Spooky Raymansion 05.png|A secret [[Yellow Lum]].&lt;br /&gt;
The Spooky Raymansion Noseless Rayman.png|[[Noseless Rayman]] chasing the player.&lt;br /&gt;
The Spooky Raymansion Jump Scare.png|[[Noseless Rayman]] jump scaring the player.&lt;br /&gt;
The Spooky Raymansion 07.png|Angered [[Noseless Rayman]] running after the player.&lt;br /&gt;
The Spooky Raymansion 08.jpg|The [[Spiral Door|exit portal]].&lt;br /&gt;
The Spooky Raymansion 09.png|The ending screen with bonus objectives completed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This is the first released fangame by [[Ryemanni]] using his current pseudonym instead of &#039;&#039;&#039;[[Ryemanni|Raymanni]]&#039;&#039;&#039;.&lt;br /&gt;
* Unlike the next games, the title is spelled &amp;quot;&#039;&#039;The &#039;&#039;&#039;s&#039;&#039;&#039;pooky Raymansion&#039;&#039;&amp;quot;.&lt;br /&gt;
* The message warning of [[Noseless Rayman]]&#039;s appearance is a reference to &#039;&#039;[https://en.wikipedia.org/wiki/Minecraft Minecraft]&#039;&#039;, using the same font. The [[Ting Finder]] is also held in a way similar to the maps from that game.&lt;br /&gt;
* [[Noseless Rayman]]&#039;s voice is made of low-frequency or edited sounds from {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}} such as the &amp;quot;Yeah&amp;quot; jingle.&lt;br /&gt;
* The ambient music playing during most of the game is an ambient air currents track from {{rw|Rayman 2|&#039;&#039;Rayman 2 The Great Escape&#039;&#039;}}.&lt;br /&gt;
* The chase music occurring when the player has collected all the [[Ting]]s is the attack theme of the {{rw|Zombie Chicken}}s from {{rw|Rayman 3|&#039;&#039;Rayman 3 Hoodlum Havoc&#039;&#039;}}.&lt;br /&gt;
* The icons used for the bonus objectives are the ranking stars from {{rw|Rayman 3|&#039;&#039;Rayman 3 Hoodlum Havoc&#039;&#039;}}, featuring the same sound effect as well.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://gamejolt.com/games/thespookyraymansion/447686 Game Jolt page]&lt;br /&gt;
* [https://youtu.be/OtXzTlIHKxs?si=JCOsoCNsfOKmbx-T Ryemanni&#039;s stream]&lt;br /&gt;
* [https://youtu.be/_S4cI1hqc40 Teaser (reupload of Ryemanni&#039;s tweet)]&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?t=74330 Discussion page]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Rayman fan games]]&lt;br /&gt;
[[Category:Horror games]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Pink_spring&amp;diff=4930</id>
		<title>Pink spring</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Pink_spring&amp;diff=4930"/>
		<updated>2026-06-30T14:23:21Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SPinkspringEditor_0.png|thumb|class=sprite|A pink spring.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pink springs&#039;&#039;&#039; are some of the [[pink helper]]s which appear in &#039;&#039;[[Rayman Redemption]]&#039;&#039; and &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;. They allow [[Rayman]] to bounce on them and reach otherwise unreachable places in various levels.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
{{quote|text=Thank you for releasing us, [[Rayman]]! We are forever grateful and will now help you on your quest. Jump on us and we will bounce you higher!|sign=[[Pink helper]]s|source=&#039;&#039;[[Rayman Redemption]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Similarly to other [[pink helper]]s, pink springs do not appear right away, and must be freed from the [[Toontotem]] of [[Tempest Terror]], as the second type of [[pink helper]]s encountered in &#039;&#039;[[Rayman Redemption]]&#039;&#039;.&lt;br /&gt;
Before being freed, a transparent image of them can be found at the spots where they&#039;ll subsequently appear.&lt;br /&gt;
&lt;br /&gt;
Pink springs act as platforms bouncing [[Rayman]] higher whenever he lands on them, allowing him to access further areas.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman ReDesigner-Red Spring Sprite.png|thumb|class=sprite|A red spring.]]&lt;br /&gt;
The pink springs make a return in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, as well as newly added red springs, both found in the utility tab of the level editor. They can be linked to events such as [[gendoor]]s but cannot be flipped.&lt;br /&gt;
&lt;br /&gt;
Pink springs retain the same behavior from &#039;&#039;[[Rayman Redemption]]&#039;&#039;, while the sickly red variations are moved slightly downward whenever [[Rayman]] bounces on them which can make them dangerous or possibly lock the player out of reaching some spots. Red springs return to their original position whenever [[Rayman]] moves roughly one screen away from them.&lt;br /&gt;
&lt;br /&gt;
The pink ones can be assigned many different behaviors, such as moving in eight different directions with a speed ranging from 0 to 5, only moving on contact when [[Rayman]] touches them, stopping when blocked by reactionary collisions, or moving mirrored when blocked while moving diagonally instead of being bounced to a different angle.&lt;br /&gt;
&lt;br /&gt;
Other [[pink helper]]s are also featured, including red variations for each of them.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Rayman Redemption Gameplay Demo-Pink Spring.png|thumb|class=sprite|An early pink spring.]]&lt;br /&gt;
* The pink springs had a different design during the early development of &#039;&#039;[[Rayman Redemption]]&#039;&#039; and in the Gameplay Demo, lacking any yellow segment and not requiring to be unlocked in the latter, similarly to [[pink pole]]s.&lt;br /&gt;
* When freed from their [[Toontotem]], pink springs have the same dialogue as [[pink ring]]s and [[pink pole]]s, excluding the final line which is different between each of them.&lt;br /&gt;
* Pink springs can be unlocked without freeing them from their [[Toontotem]] by entering [[List of cheats in Rayman Redemption#Unlocks|the &amp;quot;PINKBEST&amp;quot; cheat code]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Pink ring]]&lt;br /&gt;
* [[Pink pole]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects from Rayman Redemption]]&lt;br /&gt;
[[Category:Objects from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Pink_spring&amp;diff=4929</id>
		<title>Pink spring</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Pink_spring&amp;diff=4929"/>
		<updated>2026-06-29T18:51:01Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Dialogue trivia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SPinkspringEditor_0.png|thumb|class=sprite|A pink spring.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pink springs&#039;&#039;&#039; are some of the [[pink helper]]s which appear in &#039;&#039;[[Rayman Redemption]]&#039;&#039; and &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;. They allow [[Rayman]] to bounce on them and reach otherwise unreachable places in various levels.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
{{quote|text=Thank you for releasing us, [[Rayman]]! We are forever grateful and will now help you on your quest. Jump on us and we will bounce you higher!|sign=[[Pink helper]]s|source=&#039;&#039;[[Rayman Redemption]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Similarly to other [[pink helper]]s, pink springs do not appear right away, and must be freed from the [[Toontotem]] of [[Tempest Terror]], as the second type of [[pink helper]]s encountered in &#039;&#039;[[Rayman Redemption]]&#039;&#039;.&lt;br /&gt;
Before being freed, a transparent image of them can be found at the spots where they&#039;ll subsequently appear.&lt;br /&gt;
&lt;br /&gt;
Pink springs act as platforms bouncing [[Rayman]] higher whenever he lands on them, allowing him to access further areas.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman ReDesigner-Red Spring Sprite.png|thumb|class=sprite|A red spring.]]&lt;br /&gt;
The pink spring make a return in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, as well as newly added red springs, both found in the utility tab of the level editor. They can be linked to events such as [[gendoor]]s but cannot be flipped.&lt;br /&gt;
&lt;br /&gt;
Pink spring retain the same behavior from &#039;&#039;[[Rayman Redemption]]&#039;&#039;, while the sickly red variations are moved slightly downward whenever [[Rayman]] bounces on them which can make them dangerous or possibly lock the player out of reaching some spots. Red springs return to their original position whenever [[Rayman]] moves roughly one screen away from them.&lt;br /&gt;
&lt;br /&gt;
The pink ones can be assigned many different behaviors, such as moving in eight different directions with a speed ranging from 0 to 5, only moving on contact when [[Rayman]] touches them, stopping when blocked by reactionary collisions, or moving mirrored when blocked while moving diagonally instead of being bounced to a different angle.&lt;br /&gt;
&lt;br /&gt;
Other [[pink helper]]s are also featured, including red variations for each of them.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Rayman Redemption Gameplay Demo-Pink Spring.png|thumb|class=sprite|An early pink spring.]]&lt;br /&gt;
* The pink springs had a different design during the early development of &#039;&#039;[[Rayman Redemption]]&#039;&#039; and in the Gameplay Demo, lacking any yellow segment and not requiring to be unlocked in the latter, similarly to [[pink pole]]s.&lt;br /&gt;
* When freed from their [[Toontotem]], pink springs have the same dialogue as [[pink ring]]s and [[pink pole]]s, excluding the final line which is different between each of them.&lt;br /&gt;
* Pink springs can be unlocked without freeing them from their [[Toontotem]] by entering [[List of cheats in Rayman Redemption#Unlocks|the &amp;quot;PINKBEST&amp;quot; cheat code]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Pink ring]]&lt;br /&gt;
* [[Pink pole]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects from Rayman Redemption]]&lt;br /&gt;
[[Category:Objects from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Pink_spring&amp;diff=4928</id>
		<title>Pink spring</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Pink_spring&amp;diff=4928"/>
		<updated>2026-06-29T18:48:57Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SPinkspringEditor_0.png|thumb|class=sprite|A pink spring.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pink springs&#039;&#039;&#039; are some of the [[pink helper]]s which appear in &#039;&#039;[[Rayman Redemption]]&#039;&#039; and &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;. They allow [[Rayman]] to bounce on them and reach otherwise unreachable places in various levels.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
{{quote|text=Thank you for releasing us, [[Rayman]]! We are forever grateful and will now help you on your quest. Jump on us and we will bounce you higher!|sign=[[Pink helper]]s|source=&#039;&#039;[[Rayman Redemption]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Similarly to other [[pink helper]]s, pink springs do not appear right away, and must be freed from the [[Toontotem]] of [[Tempest Terror]], as the second type of [[pink helper]]s encountered in &#039;&#039;[[Rayman Redemption]]&#039;&#039;.&lt;br /&gt;
Before being freed, a transparent image of them can be found at the spots where they&#039;ll subsequently appear.&lt;br /&gt;
&lt;br /&gt;
Pink springs act as platforms bouncing [[Rayman]] higher whenever he lands on them, allowing him to access further areas.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman ReDesigner-Red Spring Sprite.png|thumb|class=sprite|A red spring.]]&lt;br /&gt;
The pink spring make a return in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, as well as newly added red springs, both found in the utility tab of the level editor. They can be linked to events such as [[gendoor]]s but cannot be flipped.&lt;br /&gt;
&lt;br /&gt;
Pink spring retain the same behavior from &#039;&#039;[[Rayman Redemption]]&#039;&#039;, while the sickly red variations are moved slightly downward whenever [[Rayman]] bounces on them which can make them dangerous or possibly lock the player out of reaching some spots. Red springs return to their original position whenever [[Rayman]] moves roughly one screen away from them.&lt;br /&gt;
&lt;br /&gt;
The pink ones can be assigned many different behaviors, such as moving in eight different directions with a speed ranging from 0 to 5, only moving on contact when [[Rayman]] touches them, stopping when blocked by reactionary collisions, or moving mirrored when blocked while moving diagonally instead of being bounced to a different angle.&lt;br /&gt;
&lt;br /&gt;
Other [[pink helper]]s are also featured, including red variations for each of them.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Rayman Redemption Gameplay Demo-Pink Spring.png|thumb|class=sprite|An early pink spring.]]&lt;br /&gt;
* The pink springs had a different design during the early development of &#039;&#039;[[Rayman Redemption]]&#039;&#039; and in the Gameplay Demo, lacking any yellow segment and not requiring to be unlocked in the latter, similarly to [[pink pole]]s.&lt;br /&gt;
* Pink springs can be unlocked without freeing them from their [[Toontotem]] by entering [[List of cheats in Rayman Redemption#Unlocks|the &amp;quot;PINKBEST&amp;quot; cheat code]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Pink ring]]&lt;br /&gt;
* [[Pink pole]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects from Rayman Redemption]]&lt;br /&gt;
[[Category:Objects from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Pink_ring&amp;diff=4927</id>
		<title>Pink ring</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Pink_ring&amp;diff=4927"/>
		<updated>2026-06-29T18:47:45Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Updated dialogue trivia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the object in [[Main Page|Rayman fan games]]. For the object in {{rw|Rayman (series)|official games}}, see {{rw|flying ring}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:PinkRing sprite.png|thumb|class=sprite|A pink ring.]]&lt;br /&gt;
[[File:Rayman Redemption-Red Ring Sprite.png|thumb|class=sprite|A red ring.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pink rings&#039;&#039;&#039; are objects which appear in some fan games, such as &#039;&#039;[[Rayman Redemption]]&#039;&#039;. They allow [[Rayman]] to grapple to them and reach otherwise inaccessible places in various levels.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
{{quote|text=Thank you for releasing us, [[Rayman]]! We are forever grateful and will now help you on your quest. Grab us with your [[telescopic fist|fist]] to swing and reach new locations!|sign=[[Pink helper]]s|source=&#039;&#039;[[Rayman Redemption]]&#039;&#039;}}&lt;br /&gt;
[[File:PencilPentathlonR1RING.png|thumb|right|320px|A pink ring found in {{rr|Pencil Pentathlon}}.]]&lt;br /&gt;
&lt;br /&gt;
Unlike the {{rw|flying ring}}s from {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}} or &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, pink rings do not appear right away, and must be freed from the [[Toontotem]] of {{rr|Moskito&#039;s Nest}}, as the first type of [[pink helper]]s encountered in &#039;&#039;[[Rayman Redemption]]&#039;&#039;.&lt;br /&gt;
Before being freed, a wingless transparent image of them can be found at the spots where they&#039;ll subsequently appear.&lt;br /&gt;
As a result, their release replaces the {{rw|grappling fist}} power granted by {{rw|Betilla}} in &#039;&#039;{{rw|Rayman 1}}&#039;&#039;, as [[Rayman]] begins his adventure with all of his powers already unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] can grapple to pink rings by throwing his [[telescopic fist]] at them, which will enable [[Rayman]] to swing on a rope of sparkling particles, allowing him to reach further and higher places.&lt;br /&gt;
&lt;br /&gt;
Sometimes, [[Rayman]] will encounter red sickly versions of them, recognisable by their different color and black eyes. These variations will start falling as soon as [[Rayman]] grapples to them, which can prove dangerous in many situations. Red pink rings reappear after a short while after they fall from the level.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
The pink and red rings make a return in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, found in the utility tab of the level editor. Rings can be linked to events such as [[gendoor]]s but cannot be flipped.&lt;br /&gt;
&lt;br /&gt;
The pink ones can be assigned many different behaviors, such as moving in eight different directions with a speed ranging from 0 to 5, only moving on contact when [[Rayman]] grapples to them, stopping when blocked by reactionary collisions, or moving mirrored when blocked while moving diagonally instead of being bounced to a different angle.&lt;br /&gt;
Swinging on a pink ring moving downwards or a red ring can be used to get below some passthrough tiles, allowing more unique ways to reach certain areas in custom levels.&lt;br /&gt;
&lt;br /&gt;
Other [[pink helper]]s are also featured, as well as similar objects like the [[gold ring]]s, or the new [[metal ring]]s having the same properties as pink rings but requiring the [[LockJaw]] [[laser-washing powder]] to be used.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Unlike {{rw|Rayman 1|the original game}}, they can talk in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, and thank [[Rayman]] for releasing them. Their name is displayed as &amp;quot;[[pink helper]]s&amp;quot;, with most of their dialogue reused for [[pink spring]]s and [[pink pole]]s when freed from their respective [[Toontotem]]s.&lt;br /&gt;
* The pink rings can be unlocked without freeing them from their [[Toontotem]] by entering [[List of cheats in Rayman Redemption#Unlocks|the &amp;quot;PINKBEST&amp;quot; cheat code]].&lt;br /&gt;
* Pink rings are the only [[pink helper]]s to have a red counterpart in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, as the sickly variations of [[pink spring]]s and [[pink pole]]s were created for &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Gold ring]]&lt;br /&gt;
* [[Flying ring]]&lt;br /&gt;
* [[Metal ring]]&lt;br /&gt;
* [[Purple Lum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects from Rayman Redemption]]&lt;br /&gt;
[[Category:Objects from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Pink_ring&amp;diff=4926</id>
		<title>Pink ring</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Pink_ring&amp;diff=4926"/>
		<updated>2026-06-29T18:44:58Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Added red helper trivia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the object in [[Main Page|Rayman fan games]]. For the object in {{rw|Rayman (series)|official games}}, see {{rw|flying ring}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:PinkRing sprite.png|thumb|class=sprite|A pink ring.]]&lt;br /&gt;
[[File:Rayman Redemption-Red Ring Sprite.png|thumb|class=sprite|A red ring.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pink rings&#039;&#039;&#039; are objects which appear in some fan games, such as &#039;&#039;[[Rayman Redemption]]&#039;&#039;. They allow [[Rayman]] to grapple to them and reach otherwise inaccessible places in various levels.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
{{quote|text=Thank you for releasing us, [[Rayman]]! We are forever grateful and will now help you on your quest. Grab us with your [[telescopic fist|fist]] to swing and reach new locations!|sign=[[Pink helper]]s|source=&#039;&#039;[[Rayman Redemption]]&#039;&#039;}}&lt;br /&gt;
[[File:PencilPentathlonR1RING.png|thumb|right|320px|A pink ring found in {{rr|Pencil Pentathlon}}.]]&lt;br /&gt;
&lt;br /&gt;
Unlike the {{rw|flying ring}}s from {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}} or &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, pink rings do not appear right away, and must be freed from the [[Toontotem]] of {{rr|Moskito&#039;s Nest}}, as the first type of [[pink helper]]s encountered in &#039;&#039;[[Rayman Redemption]]&#039;&#039;.&lt;br /&gt;
Before being freed, a wingless transparent image of them can be found at the spots where they&#039;ll subsequently appear.&lt;br /&gt;
As a result, their release replaces the {{rw|grappling fist}} power granted by {{rw|Betilla}} in &#039;&#039;{{rw|Rayman 1}}&#039;&#039;, as [[Rayman]] begins his adventure with all of his powers already unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] can grapple to pink rings by throwing his [[telescopic fist]] at them, which will enable [[Rayman]] to swing on a rope of sparkling particles, allowing him to reach further and higher places.&lt;br /&gt;
&lt;br /&gt;
Sometimes, [[Rayman]] will encounter red sickly versions of them, recognisable by their different color and black eyes. These variations will start falling as soon as [[Rayman]] grapples to them, which can prove dangerous in many situations. Red pink rings reappear after a short while after they fall from the level.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
The pink and red rings make a return in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, found in the utility tab of the level editor. Rings can be linked to events such as [[gendoor]]s but cannot be flipped.&lt;br /&gt;
&lt;br /&gt;
The pink ones can be assigned many different behaviors, such as moving in eight different directions with a speed ranging from 0 to 5, only moving on contact when [[Rayman]] grapples to them, stopping when blocked by reactionary collisions, or moving mirrored when blocked while moving diagonally instead of being bounced to a different angle.&lt;br /&gt;
Swinging on a pink ring moving downwards or a red ring can be used to get below some passthrough tiles, allowing more unique ways to reach certain areas in custom levels.&lt;br /&gt;
&lt;br /&gt;
Other [[pink helper]]s are also featured, as well as similar objects like the [[gold ring]]s, or the new [[metal ring]]s having the same properties as pink rings but requiring the [[LockJaw]] [[laser-washing powder]] to be used.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Unlike {{rw|Rayman 1|the original game}}, they can talk in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, and thank [[Rayman]] for releasing them. Curiously, their name is displayed as &amp;quot;[[pink helper]]s&amp;quot;.&lt;br /&gt;
* The pink rings can be unlocked without freeing them from their [[Toontotem]] by entering [[List of cheats in Rayman Redemption#Unlocks|the &amp;quot;PINKBEST&amp;quot; cheat code]].&lt;br /&gt;
* Pink rings are the only [[pink helper]]s to have a red counterpart in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, as the sickly variations of [[pink spring]]s and [[pink pole]]s were created for &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Gold ring]]&lt;br /&gt;
* [[Flying ring]]&lt;br /&gt;
* [[Metal ring]]&lt;br /&gt;
* [[Purple Lum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects from Rayman Redemption]]&lt;br /&gt;
[[Category:Objects from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Pink_spring&amp;diff=4925</id>
		<title>Pink spring</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Pink_spring&amp;diff=4925"/>
		<updated>2026-06-29T18:42:16Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Expanded, no longer a stub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SPinkspringEditor_0.png|thumb|class=sprite|A pink spring.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pink springs&#039;&#039;&#039; are some of the [[pink helper]]s which appear in &#039;&#039;[[Rayman Redemption]]&#039;&#039; and &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;. They allow [[Rayman]] to bounce on them and reach otherwise unreachable places in various levels.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
{{quote|text=Thank you for releasing us, [[Rayman]]! We are forever grateful and will now help you on your quest. Jump on us and we will bounce you higher!|sign=[[Pink helper]]s|source=&#039;&#039;[[Rayman Redemption]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Similarly to other [[pink helper]]s, pink springs do not appear right away, and must be freed from the [[Toontotem]] of [[rr|Tempest Terror]], as the second type of [[pink helper]]s encountered in &#039;&#039;[[Rayman Redemption]]&#039;&#039;.&lt;br /&gt;
Before being freed, a transparent image of them can be found at the spots where they&#039;ll subsequently appear.&lt;br /&gt;
&lt;br /&gt;
Pink springs act as platforms bouncing [[Rayman]] higher whenever he lands on them, allowing him to access further areas.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman ReDesigner-Red Spring Sprite.png|thumb|class=sprite|A red spring.]]&lt;br /&gt;
The pink spring make a return in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, as well as newly added red springs, both found in the utility tab of the level editor. They can be linked to events such as [[gendoor]]s but cannot be flipped.&lt;br /&gt;
&lt;br /&gt;
Pink spring retain the same behavior from &#039;&#039;[[Rayman Redemption]]&#039;&#039;, while the sickly red variations are moved slightly downward whenever [[Rayman]] bounces on them which can make them dangerous or possibly lock the player out of reaching some spots. Red springs return to their original position whenever [[Rayman]] moves roughly one screen away from them.&lt;br /&gt;
&lt;br /&gt;
The pink ones can be assigned many different behaviors, such as moving in eight different directions with a speed ranging from 0 to 5, only moving on contact when [[Rayman]] touches them, stopping when blocked by reactionary collisions, or moving mirrored when blocked while moving diagonally instead of being bounced to a different angle.&lt;br /&gt;
&lt;br /&gt;
Other [[pink helper]]s are also featured, including red variations for each of them.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Rayman Redemption Gameplay Demo-Pink Spring.png|thumb|class=sprite|An early pink spring.]]&lt;br /&gt;
* The pink springs had a different design during the early development of &#039;&#039;[[Rayman Redemption]]&#039;&#039; and in the Gameplay Demo, lacking any yellow segment and not requiring to be unlocked in the latter, similarly to [[pink pole]]s.&lt;br /&gt;
* Pink springs can be unlocked without freeing them from their [[Toontotem]] by entering [[List of cheats in Rayman Redemption#Unlocks|the &amp;quot;PINKBEST&amp;quot; cheat code]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Pink ring]]&lt;br /&gt;
* [[Pink pole]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects from Rayman Redemption]]&lt;br /&gt;
[[Category:Objects from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=File:Rayman_ReDesigner-Red_Spring_Sprite.png&amp;diff=4924</id>
		<title>File:Rayman ReDesigner-Red Spring Sprite.png</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=File:Rayman_ReDesigner-Red_Spring_Sprite.png&amp;diff=4924"/>
		<updated>2026-06-29T17:42:59Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: {{Image | description = Red pink springs, also known as sick pink springs internally, as they appear in &amp;#039;&amp;#039;Rayman ReDesigner&amp;#039;&amp;#039;. | source = [https://gamejolt.com/games/Rayman_ReDesigner/539216 Rayman ReDesigner] | game = &amp;#039;&amp;#039;Rayman ReDesigner&amp;#039;&amp;#039; | platform = PC }} 

Category:Images from Rayman ReDesigner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Image | description = Red [[pink spring]]s, also known as sick [[pink spring]]s internally, as they appear in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;. | source = [https://gamejolt.com/games/Rayman_ReDesigner/539216 Rayman ReDesigner] | game = &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; | platform = PC }} &lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=File:Rayman_Redemption_Gameplay_Demo-Pink_Spring.png&amp;diff=4923</id>
		<title>File:Rayman Redemption Gameplay Demo-Pink Spring.png</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=File:Rayman_Redemption_Gameplay_Demo-Pink_Spring.png&amp;diff=4923"/>
		<updated>2026-06-29T17:34:21Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Image | description = A [[pink spring]] as it appears in the Gameplay Demo and early development of &#039;&#039;[[Rayman Redemption]]&#039;&#039;. | source = [https://gamejolt.com/games/raymanredemption/340532 &#039;&#039;Rayman Redemption&#039;&#039;] | game = &#039;&#039;[[Rayman Redemption]]&#039;&#039; | platform = PC }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Redemption]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=File:Rayman_Redemption_Gameplay_Demo-Pink_Spring.png&amp;diff=4922</id>
		<title>File:Rayman Redemption Gameplay Demo-Pink Spring.png</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=File:Rayman_Redemption_Gameplay_Demo-Pink_Spring.png&amp;diff=4922"/>
		<updated>2026-06-29T17:33:42Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: ==Summary==
{{Image | description = A pink spring as it appears in the Gameplay Demo and early development of &amp;#039;&amp;#039;Rayman Redemption&amp;#039;&amp;#039;. | source = [https://gamejolt.com/games/raymanredemption/340532 &amp;#039;&amp;#039;Rayman Redemption&amp;#039;&amp;#039;] | game = &amp;#039;&amp;#039;Rayman Redemption&amp;#039;&amp;#039; | platform = PC }}

Category:Images from Rayman Redemption&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
==Summary==&lt;br /&gt;
{{Image | description = A [[pink spring]] as it appears in the Gameplay Demo and early development of &#039;&#039;[[Rayman Redemption]]&#039;&#039;. | source = [https://gamejolt.com/games/raymanredemption/340532 &#039;&#039;Rayman Redemption&#039;&#039;] | game = &#039;&#039;[[Rayman Redemption]]&#039;&#039; | platform = PC }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Redemption]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=File:SPinkspringEditor_0.png&amp;diff=4921</id>
		<title>File:SPinkspringEditor 0.png</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=File:SPinkspringEditor_0.png&amp;diff=4921"/>
		<updated>2026-06-29T17:29:13Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Mortamon Saturn uploaded a new version of File:SPinkspringEditor 0.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Image | description = [[Pink spring]] from &#039;&#039;[[Rayman Redemption]]&#039;&#039; and &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;. | source = [https://gamejolt.com/games/raymanredemption/340532 Rayman Redemption] | game = &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; | platform = PC }} &lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Redemption]]&lt;br /&gt;
[[Category:Images from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=File:SPinkspringEditor_0.png&amp;diff=4920</id>
		<title>File:SPinkspringEditor 0.png</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=File:SPinkspringEditor_0.png&amp;diff=4920"/>
		<updated>2026-06-29T17:27:15Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Completed description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{Image | description = [[Pink spring]] from &#039;&#039;[[Rayman Redemption]]&#039;&#039; and &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;. | source = [https://gamejolt.com/games/raymanredemption/340532 Rayman Redemption] | game = &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; | platform = PC }} &lt;br /&gt;
&lt;br /&gt;
[[Category:Images from Rayman Redemption]]&lt;br /&gt;
[[Category:Images from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Mr_Skops&amp;diff=4915</id>
		<title>Mr Skops</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Mr_Skops&amp;diff=4915"/>
		<updated>2026-06-28T19:13:08Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Minor improvements to AlteRayman section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|Mr Skops}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| name = Mr Skops&lt;br /&gt;
| image = [[File:MrSkopsArtwork.png|center|class=sprite|Mr Skops]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = Scorpion&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, &#039;&#039;[[AlteRayman]]&#039;&#039;&lt;br /&gt;
| location = [[Molten Depths]], {{rr|Mr Skops&#039; Stalactites}}&lt;br /&gt;
| resistance = [[File:Lifebar8.png|8 HP]] (&#039;&#039;[[Rayman Redemption]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[File:LifebarInf.png|Invincible]] (&#039;&#039;[[Rayman ReDesigner]]&#039;&#039;)&lt;br /&gt;
| attacks = Claw, energy balls, sting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Who dares disturb my beauty sleep? You will not get away with this! Drown in [[lava]]!|sign=Mr Skops|source=&#039;&#039;[[Rayman Redemption]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
{{quote|text=You&#039;re still here? I&#039;ll teach you not to disturb a scorpion&#039;s sleep! I&#039;ll cut you into pieces!|sign=Mr Skops|source=&#039;&#039;[[Rayman Redemption]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Skops&#039;&#039;&#039; is a giant, dark-pink scorpion with a single massive claw, and yellow spikes on his body. He is the fifth major boss in &#039;&#039;[[Rayman Redemption]]&#039;&#039;. [[Rayman]] first encounters Mr Skops at the beginning of [[Molten Depths]], sleeping on the other side of a bridge of spiky platforms. Mr Skops, angry at his sleep being disturbed, smashes the ground, causing the bridge to collapse under [[Rayman]]&#039;s feet, dropping him into the depths below.&lt;br /&gt;
&lt;br /&gt;
After [[Rayman]] successfully navigates the deep, [[lava]]-filled caverns, defeating [[Darktoon]] in the process, he challenges Mr Skops again in his domain - {{rr|Mr Skops&#039; Stalactites}}. The scorpion lures [[Rayman]] into his lair, alternating between claw and energy ball attacks, which [[Rayman]] must avoid. Although it is possible for [[Rayman]] to launch his fist and lure the energy balls back into Mr Skops, they cause no damage to the scorpion at this stage.  Only when the final battle begins, Mr Skops&#039; health bar becomes visible and he becomes vulnerable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-MrSkopsStalactites.png|Mr Skops as first encountered in {{rr|Mr Skops&#039; Stalactites}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the final phase of the battle, Mr Skops alternates claw and energy ball attacks. [[Rayman]] must jump over the claw as it sails towards him and again as it returns. The energy balls that Mr Skops launches actually track [[Rayman]]&#039;s fist, which is the secret to hurting Mr Skops - by throwing a punch at the scorpion at the right moment, [[Rayman]] will not only avoid being hit by the energy balls, but will cause them to hit Mr Skops instead, taking off one hit point.&lt;br /&gt;
&lt;br /&gt;
After every two hits taken by Mr Skops, he will drop a boulder, then walk towards [[Rayman]] and off the screen. [[Rayman]] must use the boulder to jump over the scorpion, as touching his claw will hurt [[Rayman]]. While off-screen, Mr Skops will attempt to sting [[Rayman]] from above four times. The tip of the sting always aims at [[Rayman]]&#039;s location and is visible right before it is launched. [[Rayman]] must quickly move to avoid being stung. When Mr Skops returns to the screen, he will resume the alternating attack pattern.&lt;br /&gt;
&lt;br /&gt;
In the second half of the battle, after Mr Skops has suffered 4 hits, instead of launching his pincers straight ahead, the claw will track [[Rayman]] on the screen four times, making it harder to avoid. The rest of the patterns remain the same.&lt;br /&gt;
&lt;br /&gt;
Mr Skops partially appears again in {{rr|Mr Dark&#039;s Dare}} as parts of [[the Dark Chimera]], his claw and head being merged with [[Mr Stone]], his feet with [[the Menace]] and [[Space Mama]], and his tail and body with [[Moskito]].&lt;br /&gt;
Skops is fought again in the [[Boss Rush]] and the [[True Boss Rush]], gaining a purle and grayish-blue color-scheme in the latter as well as improved moves, such as a sparking a flame projectile going in both directions when stinging the ground with his tail, or shooting four energy projectiles after the pincers attacks no matter how much health he has left.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-TrueBossRush155.png|Skops as fought in the [[True Boss Rush]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mr Skops also appears in the ending after he turned good, seen sleeping at {{rr|Eat at Joe&#039;s}} beach and holding a drink between his pincers, relaxing alongside three [[Electoon]]s, [[the Painter]], [[Joe]], the [[light fairy]] and even [[Darktoon]] all enjoying a drink together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman Redemption-Ending Mr Skops.png|Mr Skops in the ending.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Achievements===&lt;br /&gt;
* Defeating Mr Skops grants the &#039;&#039;Let Him Sleep&#039;&#039; [[achievement]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
Mr Skops returns in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; as an invincible chasing boss and the main antagonist of the default level [[Revenge of Mr. Skops]]. In [[Revenge of Mr. Skops]], the giant hasn&#039;t slept for over a week and he chases [[Rayman]] across two sections, and is subsequently fought in a third part, in an improvised boss battle involving collecting colored [[Ting]]s after dodging Mr Skops&#039; attacks and jumps, until a [[cloud]] appears to allow [[Rayman]] to escape.&lt;br /&gt;
&lt;br /&gt;
Through the second page of the enemies tab in the level editor, the player can place as many instances of Mr Skops in a level as they like, flip or link him to events, and make him behave in different ways by placing chaser triggers. Skops can thus react to them by turning, jumping, stopping, or by attacking, the latter making him shoot his telescopic pincers in a straight line.&lt;br /&gt;
&lt;br /&gt;
As a chaser, Mr Skops only starts moving once he spots the player, which occurs whenever [[Rayman]] is about six and fourteen tiles away in front of him. Any physical contact with the scorpion will push [[Rayman]] away, even under the effects of the [[Great Protoon|Invincibility]] power-up.&lt;br /&gt;
Mr Skops turns back on his own if he meets any solid tile on his path. He also falls from any platform&#039;s ledge, even if there are no special tiles that can be passed through directly next to them, including the map&#039;s edges if they aren&#039;t blocked by any solid collision. A gap must be at least eight tiles wide to let Mr Skops fall through it.&lt;br /&gt;
&lt;br /&gt;
A carving of Mr Skops&#039; face is found on a wooden fence from {{rr|the Caves of Skops}} template.&lt;br /&gt;
His music theme can also be selected as a level&#039;s music, including from the music starter object since version 1.4.0.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[AlteRayman]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[AlteRayman]]&#039;&#039;, Mr Skops was brainwashed at night. When he awakens, [[Mr Dark]] starts to control him, and he fights [[Rayman]]. When Brainwashed Mr Skops is defeated by [[Rayman]], he gets his mind back.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s early production, one of [[Darktoon]]&#039;s dialogues referred to Mr Skops as &amp;quot;one of [[Mr Dark]]&#039;s most loyal servants&amp;quot;&amp;lt;ref&amp;gt;[[Darktoon]]&#039;s early dialogue in [[Molten Depths]], https://youtu.be/nbZ1NA3NVGE?t=9330&amp;lt;/ref&amp;gt;, something which was changed due to the giant scorpion spending most of his time sleeping instead of actively working for the evil sorcerer.&lt;br /&gt;
* Despite not being featured in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s Gameplay Demo, Mr Skops&#039;s hud icon can be found in the internal files, and so does the loading screen featuring the scorpion.&lt;br /&gt;
* One of Mr Skops&#039;s lines in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s early production was also different in {{rr|Mr Skops&#039; Stalactites}}, being &amp;quot;Burn in [[lava]]&amp;quot; instead of &amp;quot;I&#039;ll cut you into pieces!&amp;quot;. This implies the early first phase of the battle could have been more similar to {{rw|Mr Skops&#039; Stalactites|the original one}} in &#039;&#039;{{rw|Rayman 1}}&#039;&#039;.&lt;br /&gt;
* Mr Skops didn&#039;t speak in &#039;&#039;{{rw|Rayman 1}}&#039;&#039;, and is one of the few returning bosses in &#039;&#039;[[Rayman Redemption]]&#039;&#039; to have gained any form of dialogue, alongside [[Mr Sax]] and [[Space Mama]]. &lt;br /&gt;
* In {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}}, the spiky platform bridge and chase sequence were both part of the same encounter in {{rr|Mr Skops&#039; Stalactites}}. &#039;&#039;[[Rayman Redemption]]&#039;&#039; split them into two separate, simplified encounters. [[Rayman]] no longer has to stay on a slowly collapsing bridge while avoiding Mr Skops&#039; claw, and the chase sequence has no rising [[lava]].&lt;br /&gt;
* Mr Skops&#039; sting and tracking claw attacks in the final battle are new to &#039;&#039;[[Rayman Redemption]]&#039;&#039;, and did not appear in &#039;&#039;{{rw|Rayman 1}}&#039;&#039;.&lt;br /&gt;
* [[Rayman]]&#039;s [[fist]] can still hit Mr Skops when he&#039;s out of bounds in his final battle in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, as the sound of the [[fist]] hitting an invincible foe can be heard when punching from the right edge of the arena. This however serves no purpose.&lt;br /&gt;
* As {{rw|cage}}s are no longer required to unlock the level after {{rr|Mr Skops&#039; Stalactites}} in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, Mr Skops cannot be skipped like it was possible in the PC version of &#039;&#039;{{rw|Rayman 1}}&#039;&#039; and its ports.&lt;br /&gt;
* When playing in the 16:9 aspect ratio, two stone walls will frame Mr Skops&#039; arena. As most returning bosses, this was done in order to not stretch the original background art and to keep gameplay the same between 4:3 and widescreen formats.&lt;br /&gt;
* In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, if an immobile Mr Skops is standing on any chaser mechanism except the stopping one or turning one, he&#039;ll perform his chasing animation without actually moving, while the turn trigger will cause him to keep flipping endlessly on himself. His movement will resume working properly once he spots [[Rayman]]. However, he&#039;ll remain stuck with the turning mechanism despite performing his moving animation, which will make him appear as if he&#039;s two afterimages of himself.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman Redemption}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman Redemption]]&lt;br /&gt;
[[Category: Bosses from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4914</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4914"/>
		<updated>2026-06-28T17:47:17Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = [[File:AltRayLog.png|thumb|Current logo as of June 12th 2026]]&lt;br /&gt;
| developed by = GubGubCat, Goshion&lt;br /&gt;
| soundtrack by = GubGubCat, {{rw|Rémi Gazel}}, Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu&lt;br /&gt;
| release date = To be announced&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat.&lt;br /&gt;
It is intended to be a reinterpretation of {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}} with attributes of other {{rw|Rayman (series)|&#039;&#039;Rayman&#039;&#039; games}} and original content.&lt;br /&gt;
&lt;br /&gt;
Unlike many &#039;&#039;Rayman&#039;&#039; fangames based on the original &#039;&#039;{{rw|Rayman 1}}&#039;&#039; such as &#039;&#039;[[Rayman Redemption]]&#039;&#039;, all of the visuals are made in vector graphics, meaning that most sprites are in higher definition.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&#039;&#039;AlteRayman&#039;&#039; features characters from most mainline {{rw|Rayman (series)|&#039;&#039;Rayman&#039;&#039; games}}, as well as some original and modified ones.&lt;br /&gt;
&lt;br /&gt;
===Good characters===&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Globox]]&lt;br /&gt;
* [[Bzzit]] (cameo) &lt;br /&gt;
* [[The Magician]]&lt;br /&gt;
* [[The Photographer]]&lt;br /&gt;
* [[Joe]]&lt;br /&gt;
* [[Electoon]]s&lt;br /&gt;
* [[Lum]]s&lt;br /&gt;
&lt;br /&gt;
===Evil Characters===&lt;br /&gt;
* [[Mr Dark]]&lt;br /&gt;
* [[Ales Mansay|Dark Teensie]]&lt;br /&gt;
* [[Jano]]&lt;br /&gt;
* [[Frosty Sax]]&lt;br /&gt;
* [[Mr. Mosstone]]&lt;br /&gt;
* [[Mr Skops|Brainwashed Mr Skops]]&lt;br /&gt;
* [[The Plum King]]&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&#039;&#039;AlteRayman&#039;&#039; has seven locations on the world map, including six main ones and one bonus.  &lt;br /&gt;
[[File:ALTRMap.png|thumb|&#039;&#039;AlteRayman&#039;&#039;&#039;s world map.]]&lt;br /&gt;
&lt;br /&gt;
* [[Forest of Dreams]]&lt;br /&gt;
* [[Gourmand Band]]&lt;br /&gt;
* [[Boggy Mountain]]&lt;br /&gt;
* [[The Largest Picture]]&lt;br /&gt;
* [[Caves Of Serendipity]]&lt;br /&gt;
* [[Neon Château]]&lt;br /&gt;
* [[The Glacking Abyss]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;AlteRayman&#039;&#039; started production in early February 2026 on TurboWarp — a heavily modified version of Scratch, thus most of the code is in Javascript.&lt;br /&gt;
The release has been delayed multiple times from early March to late May, and there is currently no exact release date to avoid the need for further delays.&lt;br /&gt;
&lt;br /&gt;
Currently, only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, with also a possible release on [https://en.wikipedia.org/wiki/Itch.io Itch.io].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
File:ALTRTitle.png|thumb|left|Title screen.&lt;br /&gt;
File:ALTR1-1.png|thumb|right|First level of [[Forest of Dreams]], being a recreation of the very first screen from {{rw|Pink Plant Woods}}.&lt;br /&gt;
File:ALTR1-2.png|thumb|left|The very first encounter of a [[cage]], and a [[Livingstone]].&lt;br /&gt;
File:ALTRVines.png|thumb|right|A tutorial on how to hang on vines and ledges.&lt;br /&gt;
File:ALTRWin.png|thumb|left|[[Rayman]] doing the winning animation when reaching the end of a stage.&lt;br /&gt;
File:ALTRCage.png|thumb|right|[[Electoon]]s coming out of the broken cage, aswell as an easter egg of {{rw|Ssssam|Ssssam the Watersnake}} from {{rw|Rayman 2|Rayman 2 The Great Escape}}.&lt;br /&gt;
File:ALTRPlum.png|thumb|left|[[Rayman]] standing on a [[plum]] to cross a large gap in the fourth level of [[Forest of Dreams]].&lt;br /&gt;
File:ALTRJano1.png|thumb|right|The very first boss, [[Jano]], in the Forest of Dreams, shooting fireballs at [[Rayman]].&lt;br /&gt;
File:ALTRJano2.png|thumb|left|[[Jano]] doing a homing attack on [[Rayman]], jumping from background back to foreground.&lt;br /&gt;
File:ALTRShuff.png|thumb|right|[[Rayman]] standing on a [[Shuffle Bro]] in the very first level of [[Gourmand Band]].&lt;br /&gt;
File:ALTR2-1.png|thumb|left|[[Rayman]] encountering a [[Moth]], aswell as another variant of a [[Shuffle Bro]].&lt;br /&gt;
File:ALTR2-2.png|thumb|right|[[Rayman]] getting blown by a [[trumpet]] in the second level of [[Gourmand Band]].&lt;br /&gt;
File:ALTRMag.png|thumb|left|[[The Magician]] giving [[Rayman]] [[Helicopter|the helicopter hair ability]] after a short dialogue at the end of [[Gourmand Band]]&#039;s second level.&lt;br /&gt;
File:ALTRVine2.png|thumb|right|[[Rayman]] hanging on a frosty vine in the third level of [[Gourmand Band]].&lt;br /&gt;
File:ALTRMochi.png|thumb|left|[[Rayman]] landing on a white [[Shuffle Bro]] in the third level of [[Gourmand Band]].&lt;br /&gt;
File:ALTR2-4.png|thumb|right|[[Rayman]] encountering the [[Prickly Note]]s in the fourth level of [[Gourmand Band]], hinting for the boss in the next level.&lt;br /&gt;
File:ALTR3-1.png|thumb|left|[[Rayman]]&#039;s first encounter of a [[Stone dog|Rocco]] in the first level of [[Boggy Mountains]].&lt;br /&gt;
File:ALTRGlob1.png|thumb|right|[[Rayman]] encountering [[Globox]] trapped at the end of [[Boggy Mountains]]&#039;s second level.&lt;br /&gt;
File:ALTRGlob2.png|thumb|left|[[Globox]] being happy after the lock is removed.&lt;br /&gt;
File:ALTRGlob3.png|thumb|right|[[Globox]] giving [[Rayman]] a [[Silver Lum]] on the way back as a gift for saving him, granting him the ability to run.&lt;br /&gt;
File:ALTR3-3.png|thumb|left|[[Rayman]] encountering snow in the third level of [[Boggy Mountains]].&lt;br /&gt;
File:ALTR3-4.png|thumb|right|[[Rayman]] encountering a giant medallion with a picture of [[Mr. Mosstone]] engraved on it in the fourth level of Boggy Mountains, hinting at the next boss.&lt;br /&gt;
File:ALTRStone1.png|thumb|left|[[Rayman]] encountering [[Mr. Mosstone]] for the first time, where he drops a boulder on him.&lt;br /&gt;
File:ALTRStone2.png|thumb|right|[[Mr. Mosstone]] getting damage from the jumping boulder.&lt;br /&gt;
File:ALTRStone3.png|thumb|left|[[Mr. Mosstone]] summoning three [[Stone dog|Roccos]] to deal with [[Rayman]].&lt;br /&gt;
File:ALTRLum1.png|thumb|right|[[Rayman]] encountering a [[Black Lum]] in the first level of [[the Largest Picture]].&lt;br /&gt;
File:ALTRTeather.png|thumb|left|Rayman hanging on a [[Flying ring|teather]] at the end of the first level of [[the Largest Picture]].&lt;br /&gt;
File:ALTR4-2.png|thumb|right|Rayman encounters a [[Brush boy|Li&#039;l Brush]] in the second level of [[the Largest Picture]].&lt;br /&gt;
File:ALTR4-3.png|thumb|left|In the third level of [[the Largest Picture]], [[Rayman]] must find a way out of the sticky note maze.&lt;br /&gt;
File:ALTR4-4.png|thumb|right|[[Rayman]] taking a checkpoint in the fourth level of [[the Largest Picture]].&lt;br /&gt;
File:ALTRAles1.png|thumb|left|The first encounter with [[Ales Mansay|Dark Teensie]], working on a computer before talking to [[Rayman]].&lt;br /&gt;
File:ALTRAles2.png|thumb|right|[[Ales Mansay|Dark Teensie]] getting punched by [[Rayman]].&lt;br /&gt;
File:ALTRAles3.png|thumb|left|[[Ales Mansay|Dark Teensie]] gliding, protected by the shield to be temporarily immune to [[Rayman]]&#039;s [[Telescopic fist|fist]].&lt;br /&gt;
File:ALTRJoe.png|thumb|right|[[Rayman]] meeting [[Joe]] in the first level of the [[Caves of Serendipity]].&lt;br /&gt;
File:ALTR5-1.png|thumb|left|A [[piranha]] trying to attack [[Rayman]] ducking on a beach ball.&lt;br /&gt;
File:ALTR5-2-1.png|thumb|right|[[Rayman]] seeing a sign, showing that swimming is the only way to beat the level.&lt;br /&gt;
File:ALTR5-2-2.png|thumb|left|[[Rayman]] encountering a [[Sea Bunny]] and [[Little Fish]] for the first time in the [[Caves of Serendipity]]&#039;s second level.&lt;br /&gt;
File:ALTR5-2-3.png|thumb|right|[[Rayman]] encountering a black [[Sea Bunny]], aswell as an amethyst crystal.&lt;br /&gt;
File:ALTR5-3.png|thumb|left|[[Rayman]] encountering a [[Plunger Ant]] for the first time in the third level of [[Caves of Serendipity]].&lt;br /&gt;
File:ALTR5-4.png|thumb|right|[[Rayman]] encounters [[Rainbow Lum]]s in the fourth level of [[Caves of Serendipity]].&lt;br /&gt;
File:ALTRSkop1.png|thumb|left|[[Mr Skops|Mr. Skops]] before getting brainwashed by [[Mr Dark|Mr. Dark]] and [[Ales Mansay|Dark Teensie]].&lt;br /&gt;
File:ALTRSkop2.png|thumb|right|[[Rayman]] punching the energy sphere back at [[Brainwashed Skops]].&lt;br /&gt;
File:ALTRSkop3.png|thumb|left|[[Brainwashed Skops]] trying to knock [[Rayman]] out with his dual claws.&lt;br /&gt;
File:ALTRSkop4.png|thumb|right|[[Brainwashed Skops]] jumps very high, letting [[Rayman]] go to the other rock to not get instakilled.&lt;br /&gt;
File:ALTR6-1-1.png|thumb|left|[[Rayman]] in the very first level of [[Neon Chateau]].&lt;br /&gt;
File:ALTR6-1-2.png|thumb|right|[[Rayman]] encounters [[Xenon]], whom he needs to jump over.&lt;br /&gt;
File:ALTR6-2-1.png|thumb|left|In the second level of [[Neon Chateau]], [[Dark Rayman]] is chasing [[Rayman]].&lt;br /&gt;
File:ALTR6-2-2.png|thumb|right|[[Rayman]] encounters a giant [[Prickly]], also known as a [[Gigaprickly]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?t=76023 Discussion page]&lt;br /&gt;
&lt;br /&gt;
[[Category: Rayman fan games]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4913</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4913"/>
		<updated>2026-06-28T17:44:42Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Fixed gallery format.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = [[File:AltRayLog.png|thumb|Current logo as of June 12th 2026]]&lt;br /&gt;
| developed by = GubGubCat, Goshion&lt;br /&gt;
| soundtrack by = GubGubCat, {{rw|Rémi Gazel}}, Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu&lt;br /&gt;
| release date = To be announced&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat.&lt;br /&gt;
It is intended to be a reinterpretation of {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}} with attributes of other {{rw|Rayman (series)|&#039;&#039;Rayman&#039;&#039; games}} and original content.&lt;br /&gt;
&lt;br /&gt;
Unlike many &#039;&#039;Rayman&#039;&#039; fangames based on the original &#039;&#039;{{rw|Rayman 1}}&#039;&#039; such as &#039;&#039;[[Rayman Redemption]]&#039;&#039;, all of the visuals are made in vector graphics, meaning that most sprites are in higher definition.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&#039;&#039;AlteRayman&#039;&#039; features characters from most mainline {{rw|Rayman (series)|&#039;&#039;Rayman&#039;&#039; games}}, as well as some original and modified ones.&lt;br /&gt;
&lt;br /&gt;
===Good characters===&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Globox]]&lt;br /&gt;
* [[Bzzit]] (cameo) &lt;br /&gt;
* [[The Magician]]&lt;br /&gt;
* [[The Photographer]]&lt;br /&gt;
* [[Joe]]&lt;br /&gt;
* [[Electoon]]s&lt;br /&gt;
* [[Lum]]s&lt;br /&gt;
&lt;br /&gt;
===Evil Characters===&lt;br /&gt;
* [[Mr Dark]]&lt;br /&gt;
* [[Ales Mansay|Dark Teensie]]&lt;br /&gt;
* [[Jano]]&lt;br /&gt;
* [[Frosty Sax]]&lt;br /&gt;
* [[Mr. Mosstone]]&lt;br /&gt;
* [[Mr Skops|Brainwashed Mr Skops]]&lt;br /&gt;
* [[The Plum King]]&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&#039;&#039;AlteRayman&#039;&#039; has seven locations on the world map, including six main ones and one bonus.  &lt;br /&gt;
[[File:ALTRMap.png|thumb|&#039;&#039;AlteRayman&#039;&#039;&#039;s world map.]]&lt;br /&gt;
&lt;br /&gt;
* [[Forest of Dreams]]&lt;br /&gt;
* [[Gourmand Band]]&lt;br /&gt;
* [[Boggy Mountain]]&lt;br /&gt;
* [[The Largest Picture]]&lt;br /&gt;
* [[Caves Of Serendipity]]&lt;br /&gt;
* [[Neon Château]]&lt;br /&gt;
* [[The Glacking Abyss]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;AlteRayman&#039;&#039; started production in early February 2026 on TurboWarp — a heavily modified version of Scratch, thus most of the code is in Javascript.&lt;br /&gt;
The release has been delayed multiple times from early March to late May, and there is currently no exact release date to avoid the need for further delays.&lt;br /&gt;
&lt;br /&gt;
Currently, only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, with also a possible release on [https://en.wikipedia.org/wiki/Itch.io Itch.io].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
File:ALTRTitle.png|thumb|left|Title screen.&lt;br /&gt;
File:ALTR1-1.png|thumb|right|First level of [[Forest of Dreams]], being a recreation of the very first screen from {{rw|Pink Plant Woods}}.&lt;br /&gt;
File:ALTR1-2.png|thumb|left|The very first encounter of a [[cage]], and a [[Livingstone]].&lt;br /&gt;
File:ALTRVines.png|thumb|right|A tutorial on how to hang on vines and ledges.&lt;br /&gt;
File:ALTRWin.png|thumb|left|[[Rayman]] doing the winning animation when reaching the end of a stage.&lt;br /&gt;
File:ALTRCage.png|thumb|right|[[Electoon]]s coming out of the broken cage, aswell as an easter egg of {{rw|Ssssam|Ssssam the Watersnake}} from {{rw|Rayman 2|Rayman 2 The Great Escape}}.&lt;br /&gt;
File:ALTRPlum.png|thumb|left|[[Rayman]] standing on a [[plum]] to cross a large gap in the fourth level of [[Forest of Dreams]].&lt;br /&gt;
File:ALTRJano1.png|thumb|right|The very first boss, [[Jano]], in the Forest of Dreams, shooting fireballs at [[Rayman]].&lt;br /&gt;
File:ALTRJano2.png|thumb|left|[[Jano]] doing a homing attack on [[Rayman]], jumping from background back to foreground.&lt;br /&gt;
File:ALTRShuff.png|thumb|right|[[Rayman]] standing on a [[Shuffle Bro]] in the very first level of [[Gourmand Band]].&lt;br /&gt;
File:ALTR2-1.png|thumb|left|[[Rayman]] encountering a [[Moth]], aswell as another variant of a [[Shuffle Bro]].&lt;br /&gt;
File:ALTR2-2.png|thumb|right|[[Rayman]] getting blown by a [[trumpet]] in the second level of [[Gourmand Band]].&lt;br /&gt;
File:ALTRMag.png|thumb|left|[[The Magician]] giving [[Rayman]] [[Helicopter|the helicopter hair ability]] after a short dialogue at the end of [[Gourmand Band]]&#039;s second level.&lt;br /&gt;
File:ALTRVine2.png|thumb|right|[[Rayman]] hanging on a frosty vine in the third level of [[Gourmand Band]].&lt;br /&gt;
File:ALTRMochi.png|thumb|left|[[Rayman]] landing on a white [[Shuffle Bro]] in the third level of [[Gourmand Band]].&lt;br /&gt;
File:ALTR2-4.png|thumb|right|[[Rayman]] encountering the [[Prickly Note]]s in the fourth level of [[Gourmand Band]], hinting for the boss in the next level.&lt;br /&gt;
File:ALTR3-1.png|thumb|left|[[Rayman]]&#039;s first encounter of a [[Stone dog|Rocco]] in the first level of [[Boggy Mountains]].&lt;br /&gt;
File:ALTRGlob1.png|thumb|right|[[Rayman]] encountering [[Globox]] trapped at the end of [[Boggy Mountains]]&#039;s second level.&lt;br /&gt;
File:ALTRGlob2.png|thumb|left|[[Globox]] being happy after the lock is removed.&lt;br /&gt;
File:ALTRGlob3.png|thumb|right|[[Globox]] giving [[Rayman]] a [[Silver Lum]] on the way back as a gift for saving him, granting him the ability to run.&lt;br /&gt;
File:ALTR3-3.png|thumb|left|[[Rayman]] encountering snow in the third level of [[Boggy Mountains]].&lt;br /&gt;
File:ALTR3-4.png|thumb|right|[[Rayman]] encountering a giant medallion with a picture of [[Mr. Mosstone]] engraved on it in the fourth level of Boggy Mountains, hinting at the next boss.&lt;br /&gt;
File:ALTRStone1.png|thumb|left|[[Rayman]] encountering [[Mr. Mosstone]] for the first time, where he drops a boulder on him.&lt;br /&gt;
File:ALTRStone2.png|thumb|right|[[Mr. Mosstone]] getting damage from the jumping boulder.&lt;br /&gt;
File:ALTRStone3.png|thumb|left|[[Mr. Mosstone]] summoning three [[Stone dog|Roccos]] to deal with [[Rayman]].&lt;br /&gt;
File:ALTRLum1.png|thumb|right|[[Rayman]] encountering a [[Black Lum]] in the first level of [[the Largest Picture]].&lt;br /&gt;
File:ALTRTeather.png|thumb|left|Rayman hanging on a [[Flying ring|teather]] at the end of the first level of [[the Largest Picture]].&lt;br /&gt;
File:ALTR4-2.png|thumb|right|Rayman encounters a [[Brush boy|Li&#039;l Brush]] in the second level of [[the Largest Picture]].&lt;br /&gt;
File:ALTR4-3.png|thumb|left|In the third level of [[the Largest Picture]], [[Rayman]] must find a way out of the sticky note maze.&lt;br /&gt;
File:ALTR4-4.png|thumb|right|[[Rayman]] taking a checkpoint in the fourth level of [[the Largest Picture]].&lt;br /&gt;
File:ALTRAles1.png|thumb|left|The first encounter with [[Ales Mansay|Dark Teensie]], working on a computer before talking to [[Rayman]].&lt;br /&gt;
File:ALTRAles2.png|thumb|right|[[Ales Mansay|Dark Teensie]] getting punched by [[Rayman]].&lt;br /&gt;
File:ALTRAles3.png|thumb|left|[[Ales Mansay|Dark Teensie]] gliding, protected by the shield to be temporarily immune to [[Rayman]]&#039;s [[Telescopic fist|fist]].&lt;br /&gt;
File:ALTRJoe.png|thumb|right|[[Rayman]] meeting [[Joe]] in the first level of the [[Caves of Serendipity]].&lt;br /&gt;
File:ALTR5-1.png|thumb|left|A [[piranha]] trying to attack [[Rayman]] ducking on a beach ball.&lt;br /&gt;
File:ALTR5-2-1.png|thumb|right|[[Rayman]] seeing a sign, showing that swimming is the only way to beat the level.&lt;br /&gt;
File:ALTR5-2-2.png|thumb|left|[[Rayman]] encountering a [[Sea Bunny]] and [[Little Fish]] for the first time in the [[Caves of Serendipity]]&#039;s second level.&lt;br /&gt;
File:ALTR5-2-3.png|thumb|right|[[Rayman]] encountering a black [[Sea Bunny]], aswell as an amethyst crystal.&lt;br /&gt;
File:ALTR5-3.png|thumb|left|[[Rayman]] encountering a [[Plunger Ant]] for the first time in the third level of [[Caves of Serendipity]].&lt;br /&gt;
File:ALTR5-4.png|thumb|right|[[Rayman]] encounters [[Rainbow Lum]]s in the fourth level of [[Caves of Serendipity]].&lt;br /&gt;
File:ALTRSkop1.png|thumb|left|[[Mr Skops|Mr. Skops]] before getting brainwashed by [[Mr Dark|Mr. Dark]] and [[Ales Mansay|Dark Teensie]].&lt;br /&gt;
File:ALTRSkop2.png|thumb|right|[[Rayman]] punching the energy sphere back at [[Brainwashed Skops]].&lt;br /&gt;
File:ALTRSkop3.png|thumb|left|[[Brainwashed Skops]] trying to knock [[Rayman]] out with his dual claws.&lt;br /&gt;
File:ALTRSkop4.png|thumb|right|[[Brainwashed Skops]] jumps very high, letting [[Rayman]] go to the other rock to not get instakilled.&lt;br /&gt;
File:ALTR6-1-1.png|thumb|left|[[Rayman]] in the very first level of [[Neon Chateau]].&lt;br /&gt;
File:ALTR6-1-2.png|thumb|right|[[Rayman]] encounters [[Xenon]], whom he needs to jump over.&lt;br /&gt;
File:ALTR6-2-1.png|thumb|left|In the second level of [[Neon Chateau]], [[Dark Rayman]] is chasing [[Rayman]].&lt;br /&gt;
File:ALTR6-2-2.png|thumb|right|[[Rayman]] encounters a giant [[Prickly]], also known as a [[Gigaprickly]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?t=76023 Discussion page]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4912</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4912"/>
		<updated>2026-06-28T17:19:28Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Improved the presentation and fixed/added links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = [[File:AltRayLog.png|thumb|(Current logo as of June 12th 2026)]]&lt;br /&gt;
| developed by = GubGubCat, Goshion&lt;br /&gt;
| soundtrack by = GubGubCat, {{rw|Rémi Gazel}}, Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu&lt;br /&gt;
| release date = To be announced&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}} with attributes of other {{rw|Rayman (series)|&#039;&#039;Rayman&#039;&#039; games}} and original content.&lt;br /&gt;
Unlike many &#039;&#039;Rayman&#039;&#039; fangames based on the original &#039;&#039;{{rw|Rayman 1}}&#039;&#039; such as &#039;&#039;[[Rayman Redemption]]&#039;&#039;, all of the visuals are made in vector graphics, meaning that most sprites are in higher definition.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&#039;&#039;AlteRayman&#039;&#039; features characters from most mainline {{rw|Rayman (series)|&#039;&#039;Rayman&#039;&#039; games}}, as well as some original and modified ones.&lt;br /&gt;
&lt;br /&gt;
===Good characters===&lt;br /&gt;
* [[Rayman]]&lt;br /&gt;
* [[Globox]]&lt;br /&gt;
* [[Bzzit]] (cameo) &lt;br /&gt;
* [[The Magician]]&lt;br /&gt;
* [[The Photographer]]&lt;br /&gt;
* [[Joe]]&lt;br /&gt;
* [[Electoon]]s&lt;br /&gt;
* [[Lum]]s&lt;br /&gt;
&lt;br /&gt;
===Evil Characters===&lt;br /&gt;
* [[Mr Dark]]&lt;br /&gt;
* [[Ales Mansay|Dark Teensie]]&lt;br /&gt;
* [[Jano]]&lt;br /&gt;
* [[Frosty Sax]]&lt;br /&gt;
* [[Mr. Mosstone]]&lt;br /&gt;
* [[Mr Skops|Brainwashed Mr Skops]]&lt;br /&gt;
* [[The Plum King]]&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&#039;&#039;AlteRayman&#039;&#039; has seven locations on the world map, including six main ones and one bonus.  &lt;br /&gt;
[[File:ALTRMap.png|thumb|&#039;&#039;AlteRayman&#039;&#039;&#039;s world map.]]&lt;br /&gt;
&lt;br /&gt;
* [[Forest of Dreams]]&lt;br /&gt;
* [[Gourmand Band]]&lt;br /&gt;
* [[Boggy Mountain]]&lt;br /&gt;
* [[The Largest Picture]]&lt;br /&gt;
* [[Caves Of Serendipity]]&lt;br /&gt;
* [[Neon Château]]&lt;br /&gt;
* [[The Glacking Abyss]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;AlteRayman&#039;&#039; started production in early February 2026 on Turbowarp — a heavily modified version of Scratch, thus most of the code is in Javascript.&lt;br /&gt;
The release date has been delayed multiple times from early March to late May, and there is currently no exact release date to avoid the need for further delays.&lt;br /&gt;
&lt;br /&gt;
Currently, only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, with also a possible release on [https://en.wikipedia.org/wiki/Itch.io Itch.io].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:ALTRTitle.png|thumb|left|Title screen.]]&lt;br /&gt;
[[File:ALTR1-1.png|thumb|right|First level of [[Forest of Dreams]], being a recreation of the very first screen from {{rw|Pink Plant Woods}}.]]&lt;br /&gt;
[[File:ALTR1-2.png|thumb|left|The very first encounter of a [[cage]], and a [[Livingstone]].]]&lt;br /&gt;
[[File:ALTRVines.png|thumb|right|A tutorial on how to hang on vines and ledges.]]&lt;br /&gt;
[[File:ALTRWin.png|thumb|left|[[Rayman]] doing the winning animation when reaching the end of a stage.]]&lt;br /&gt;
[[File:ALTRCage.png|thumb|right|[[Electoon]]s coming out of the broken cage, aswell as an easter egg of {{rw|Ssssam|Ssssam the Watersnake}} from {{rw|Rayman 2|Rayman 2 The Great Escape}}.]]&lt;br /&gt;
[[File:ALTRPlum.png|thumb|left|[[Rayman]] standing on a [[plum]] to cross a large gap in the fourth level of [[Forest of Dreams]].]]&lt;br /&gt;
[[File:ALTRJano1.png|thumb|right|The very first boss, [[Jano]], in the Forest of Dreams, shooting fireballs at [[Rayman]].]]&lt;br /&gt;
[[File:ALTRJano2.png|thumb|left|[[Jano]] doing a homing attack on [[Rayman]], jumping from background back to foreground.]]&lt;br /&gt;
[[File:ALTRShuff.png|thumb|right|[[Rayman]] standing on a [[Shuffle Bro]] in the very first level of [[Gourmand Band]].]]&lt;br /&gt;
[[File:ALTR2-1.png|thumb|left|Rayman encountering a Moth, aswell as another variant of a Shuffle Bro]]&lt;br /&gt;
[[File:ALTR2-2.png|thumb|right|Rayman getting blown by a Trumpette in the second level of Gourmand Band]]&lt;br /&gt;
[[File:ALTRMag.png|thumb|left|The Magician giving Rayman a helicopter hair ability after a short dialogue at the end of level 2 of Gourmand Band]]&lt;br /&gt;
[[File:ALTRVine2.png|thumb|right|Rayman hanging on a frosty vine in level 3 of Gourmand Band]]&lt;br /&gt;
[[File:ALTRMochi.png|thumb|left|Rayman landing on a white Shuffle Bro in level 3 of Gourmand Band]]&lt;br /&gt;
[[File:ALTR2-4.png|thumb|right|Rayman encountering the Prickly Notes in level 4 of Gourmand Band, hinting for the boss in the next level]]&lt;br /&gt;
[[File:ALTR3-1.png|thumb|left|Rayman&#039;s first encounter of a Rocco in the first level of Boggy Mountains]]&lt;br /&gt;
[[File:ALTRGlob1.png|thumb|right|Rayman encountering Globox trapped at the end of level 2 of Boggy Mountains]]&lt;br /&gt;
[[File:ALTRGlob2.png|thumb|left|Globox getting happy after the lock getting removed]]&lt;br /&gt;
[[File:ALTRGlob3.png|thumb|right|Globox giving Rayman a Silver Lum and an ability to run on the way back as a gift for saving him]]&lt;br /&gt;
[[File:ALTR3-3.png|thumb|left|Rayman encountering snow in level 3 of Boggy Mountains]]&lt;br /&gt;
[[File:ALTR3-4.png|thumb|right|Rayman encountering a giant medallion with a picture of Mr. Stone engraved on it in level 4 of Boggy Mountains, hinting for the next boss]]&lt;br /&gt;
[[File:ALTRStone1.png|thumb|left|Rayman encountering Mr. Mosstone for the first time, where he drops a boulder on him]]&lt;br /&gt;
[[File:ALTRStone2.png|thumb|right|Mr. Mosstone getting damage from the jumping boulder]]&lt;br /&gt;
[[File:ALTRStone3.png|thumb|left|Mr. Mosstone summoning 3 of his Roccos to deal with Rayman]]&lt;br /&gt;
[[File:ALTRLum1.png|thumb|right|Rayman encountering a Dark Lum in the first level of The Largest Picture]]&lt;br /&gt;
[[File:ALTRTeather.png|thumb|left|Rayman hanging on a Teather at the end of the first level of The Largest Picture]]&lt;br /&gt;
[[File:ALTR4-2.png|thumb|right|Rayman encounters a Li&#039;l Brush (also known as Brush Boy) in level 2 of The Largest Picture]]&lt;br /&gt;
[[File:ALTR4-3.png|thumb|left|In level 3 of The Largest Picture, Rayman should find a way out of the sticky note maze]]&lt;br /&gt;
[[File:ALTR4-4.png|thumb|right|Rayman taking a checkpoint in level 4 of The Largest Picture]]&lt;br /&gt;
[[File:ALTRAles1.png|thumb|left|The first encounter of Dark Teensie, where he does some work on a computer before talking to Rayman]]&lt;br /&gt;
[[File:ALTRAles2.png|thumb|right|Dark Teensie getting punched by Rayman]]&lt;br /&gt;
[[File:ALTRAles3.png|thumb|left|Dark Teensie gliding, protected by the shield to be temporarily immune to Rayman&#039;s fist]]&lt;br /&gt;
[[File:ALTRJoe.png|thumb|right|Rayman meeting Joe in level 1 of Caves of Serendipity]]&lt;br /&gt;
[[File:ALTR5-1.png|thumb|left|A piranha trying to attack Rayman ducking on a beach ball]]&lt;br /&gt;
[[File:ALTR5-2-1.png|thumb|right|Rayman seeing a sign, showing that swimming is the only way to beat the level]]&lt;br /&gt;
[[File:ALTR5-2-2.png|thumb|left|Rayman encountering a Sea Bunny and Little Fihs for the first time in level 2 of Caves of Serendipity]]&lt;br /&gt;
[[File:ALTR5-2-3.png|thumb|right|Rayman encountering a black Sea Bunny, aswell as an amethyst crystal]]&lt;br /&gt;
[[File:ALTR5-3.png|thumb|left|Rayman encountering a Plunger Ant for the first time in level 3 of Caves of Serendipity]]&lt;br /&gt;
[[File:ALTR5-4.png|thumb|right|Rayman encounters Rainbow Lums in level 4 of Caves of Serendipity]]&lt;br /&gt;
[[File:ALTRSkop1.png|thumb|left|Mr. Skops before getting brainwashed by Mr. Dark and Dark Teensie]]&lt;br /&gt;
[[File:ALTRSkop2.png|thumb|right|Rayman punching the energy sphere back at Brainwashed Skops]]&lt;br /&gt;
[[File:ALTRSkop3.png|thumb|left|Brainwashed Skops trying to knock Rayman out with his dual claws]]&lt;br /&gt;
[[File:ALTRSkop4.png|thumb|right|Brainwashed Skops jumps very high, letting Rayman to get to the other rock to not get instakilled]]&lt;br /&gt;
[[File:ALTR6-1-1.png|thumb|left|Rayman in the very first level of Neon Chateau]]&lt;br /&gt;
[[File:ALTR6-1-2.png|thumb|right|Rayman encounters Xenon, that you need to jump over ]]&lt;br /&gt;
[[File:ALTR6-2-1.png|thumb|left|In level 2 of Neon Chateau, Dark Rayman is chasing Rayman]]&lt;br /&gt;
[[File:ALTR6-2-2.png|thumb|right|Rayman encounters a giant Prickly, also known as a Gigaprickly.]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?t=76023 Discussion page]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Mr_Stone&amp;diff=4910</id>
		<title>Mr Stone</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Mr_Stone&amp;diff=4910"/>
		<updated>2026-06-27T17:15:08Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Rolled back to previous version and moved the Mr. Mosstone content to a new article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|Mr Stone}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| name = Mr Stone&lt;br /&gt;
| image = [[File:Rayman Redemption-Mr Stone Sprite.png|center|class=sprite|Mr Stone]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;&lt;br /&gt;
| location = {{rr|Twilight Gulch}}, {{rr|Mr Stone&#039;s Peaks}}&lt;br /&gt;
| resistance = [[File:Lifebar10.png|10 HP]] (&#039;&#039;[[Rayman Redemption]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[File:LifebarInf.png|Invincible]] (&#039;&#039;[[Rayman ReDesigner]]&#039;&#039;)&lt;br /&gt;
| attacks = Stomp, boulder fall, boulder throw, [[stone dog]]s call, flames&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Mr Stone&#039;&#039;&#039; is a giant rock creature and the third major boss in &#039;&#039;[[Rayman Redemption]]&#039;&#039;. His domain is the {{rr|Blue Mountains}}. He is first encountered in {{rr|Twilight Gulch}}, where he chases [[Rayman]] twice through the level, before eventually leaving.&lt;br /&gt;
&lt;br /&gt;
The final battle takes place in {{rw|Mr Stone&#039;s Peaks}}, in an area with a giant stone totem. The stone totem acts like a roly-poly toy, and is the only way to harm Mr Stone. If its head is punched, it will swing back and forth before straightening up again, and hit Mr Stone in the process, if he is located in one of the corners of the screen. The totem&#039;s head is located too high for [[Rayman]] to reach when jumping for the ground, therefore he must take advantage of elements of the environment, such as giant boulders, [[cloud]]s and [[pink ring]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-MrStonePeaks.png|Mr Stone faced in {{rr|Mr Stone&#039;s Peaks}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the first phase of the battle, Mr Stone alternates between several attacks - dropping boulders from the sky, which explode into damaging debris, calling in [[stone dog]]s, firing pairs of flames, and hopping from side to side, stomping [[Rayman]] if successfully landing on him. He may also grab a boulder and hurl it at [[Rayman]]. With this attack, he typically holds the boulder for a few seconds. It is then that [[Rayman]] must punch the boulder out of Mr Stone&#039;s hand, jump on top of it and use it to reach and punch the stone totem&#039;s head to harm Mr Stone. Another way to reach the head is to use the [[cloud]] which appears on the side of the arena towards the middle of the battle.&lt;br /&gt;
&lt;br /&gt;
After Mr Stone has taken six hits, he loses his arms and torso, and with it the ability for most of his attacks. However, he is still dangerous as he will hop around the arena, attempting to stomp [[Rayman]]. Two [[pink ring]]s will appear at this point. [[Rayman]] must swing on them, while avoiding Mr Stone&#039;s touch, and punch the totem head so that it hits the boss. If done quickly and with precise timing, it is possible to trap Mr Stone in the corner and hit him with the head repeatedly, depleting all his health quickly to win the battle.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Redemption-True Boss Rush Mr Stone Sprite.png|thumb|Mr Stone as he appears in the [[True Boss Rush]].]]&lt;br /&gt;
Mr Stone appears again in {{rr|Mr Dark&#039;s Dare}}, as some of his body parts are used for two forms of [[the Dark Chimera]], first merged with [[Mr Skops]] and finally [[Mr Sax]]. He can be fought again in the [[Boss Rush]] and the [[True Boss Rush]], both as himself and as parts of [[the Dark Chimera]], gaining an orange color scheme reminiscent of the [[Magma man|magma men]] and a very similar fire attack when pounding the ground in the latter challenge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-TrueBossRush53.png|Magma Mr Stone fought in the [[True Boss Rush]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the ending, he&#039;s seen sitting on a [[boulder]] while playing alongside [[the Musician]] and his family, holding the [[super helicopter]] potion, while [[the Musician]]&#039;s child and a confused [[Electoon]] are perched on his head. Two other [[Electoon]]s and a [[stone man]] are also present at the scene, sleeping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Redemption-Ending Mr Stone.png|Mr Stone in the ending.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Achievement]]s===&lt;br /&gt;
* Defeating Mr Stone grants the &#039;&#039;Top Stone&#039;&#039; {{rr|achievement}}.&lt;br /&gt;
* Completing {{rr|Mr Stone&#039;s Peaks}} including Mr Stone&#039;s boss fight without taking any damage grants the &#039;&#039;Hard as a [[Rock]]&#039;&#039; {{rr|achievement}}.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
Mr Stone returns to &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; as an invincible chaser, being only vulnerable to [[gendoor|killdoor]] mechanisms and falling off the stage.&lt;br /&gt;
Through the second page of the enemies tab in the level editor, the player can place as many instances of Mr Stone as they like, flip him or link him to events, and give him different behaviors by placing chaser triggers. Mr Stone will react to them accordingly by turning, jumping, stopping, or by attacking. Mr Stone&#039;s attack is the two projectiles shot from his torso.&lt;br /&gt;
&lt;br /&gt;
Just as other chasers, Mr Stone starts moving once he spots the player, which occurs whenever [[Rayman]] is between about six and fourteen tiles away in front of him.&lt;br /&gt;
Any physical contact with Mr Stone will push [[Rayman]] away, even under the effects of the [[Great Protoon|Invincibility]] power-up.&lt;br /&gt;
&lt;br /&gt;
Mr Stone will turn back on his own if he encounters any solid tile on his path, and will fall from any platform&#039;s edge even if there are no special tiles that can be passed through at their ledge, including the map&#039;s borders if they aren&#039;t blocked by solid collisions. A gap must be at least five tiles wide to let Mr Stone fall through it, but four are enough to briefly trigger his jumping animation which results in Mr Stone&#039;s stomping effect, no matter the height.&lt;br /&gt;
Mr Stone is the only chaser and one of the only enemies capable of breaking [[Rock|boulder]]s and [[Rock|mossy boulder]]s, instantly destroying them on contact.&lt;br /&gt;
&lt;br /&gt;
His [[rock]]s, [[Lava rock|lava boulders]] and [[stone dog]]s minions are also available as separate objects.&lt;br /&gt;
His boss theme can be selected as a level&#039;s music, including from the music starter object since update 1.4.0. This also includes the chasing drum music from the PlayStation version of &#039;&#039;{{rw|Rayman 1}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A face carving of Mr Stone is visible on a rock wall in the {{rr|Blue Mountains}} template returning from &#039;&#039;{{rw|Rayman Junior}}&#039;&#039; and &#039;&#039;{{rw|English with Rayman}}&#039;&#039;, while a big stone sculpture recreated from a &#039;&#039;{{rw|Rayman (Jaguar)|Rayman 1}}&#039;&#039; {{rw|Rayman_(early_production)#General|preview article}} resembles his head.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite not being featured in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s Gameplay Demo, Mr Stone&#039;s hud icon can be found in the internal files, and so is the loading screen featuring him.&lt;br /&gt;
* Mr Stone is one of the only main bosses who do not speak in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, just as [[Moskito]] and [[the Menace]].&lt;br /&gt;
* Two things make the battle with Mr Stone harder in &#039;&#039;[[Rayman Redemption]]&#039;&#039; versus {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}} - the absence of a [[Big power]] and two additional hit points that Mr Stone has.&lt;br /&gt;
* The second phase of the battle after Mr Stone loses his torso, is new to &#039;&#039;[[Rayman Redemption]]&#039;&#039;, and did not appear in {{rw|Rayman 1|the original game}}.&lt;br /&gt;
* Once beaten, Mr Stone simply lies in rubble, instead of replacing his own head with the stone totem&#039;s and dancing like in &#039;&#039;{{rw|Rayman 1}}&#039;&#039;.&lt;br /&gt;
* When playing in 16:9 aspect ratio, two grey stone walls will frame Mr Stone&#039;s fighting area. As most returning bosses, this was done in order to not stretch the original background art and to keep gameplay the same between 4:3 and widescreen formats.&lt;br /&gt;
* Mr Stone&#039;s hurtbox size in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; is taller than his actual body, causing damage and pushing [[Rayman]] even above his head.&lt;br /&gt;
* In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, if an immobile Mr Stone is standing on any chaser mechanism except the stopping one, he&#039;ll perform his chasing animation without actually moving. His movement will resume working properly once he spots [[Rayman]].&lt;br /&gt;
* Prior to version 0.1.4 in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, Mr Stone and the other chasers didn&#039;t push back [[Rayman]] as strongly whenever he touched them, which could result in getting stuck inside these bosses.&lt;br /&gt;
* Hundreds of Mr Stone are chasing [[Rayman]] in &#039;&#039;Mr Stone&#039;s Armada&#039;&#039;, a custom &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; level showcased during &#039;&#039;[[Rayman: Alive]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Mr. Mosstone]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman Redemption}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman Redemption]]&lt;br /&gt;
[[Category: Bosses from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Mr_Stone&amp;diff=4909</id>
		<title>Mr Stone</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Mr_Stone&amp;diff=4909"/>
		<updated>2026-06-27T17:13:23Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Reverted edit by GAMEplayer012 (talk) to last revision by GubGubCat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|Mr Stone}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| name = Mr Stone&lt;br /&gt;
| image = [[File:Rayman Redemption-Mr Stone Sprite.png|center|class=sprite|Mr Stone]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, [[AlteRayman]]&lt;br /&gt;
| location = {{rr|Twilight Gulch}}, {{rr|Mr Stone&#039;s Peaks}}&lt;br /&gt;
| resistance = [[File:Lifebar10.png|10 HP]] (&#039;&#039;[[Rayman Redemption]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[File:LifebarInf.png|Invincible]] (&#039;&#039;[[Rayman ReDesigner]]&#039;&#039;)&lt;br /&gt;
| attacks = Stomp, boulder fall, boulder throw, [[stone dog]]s call, flames&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Mr Stone&#039;&#039;&#039; is a giant rock creature and the third major boss in &#039;&#039;[[Rayman Redemption]]&#039;&#039;. His domain is the {{rr|Blue Mountains}}. He is first encountered in {{rr|Twilight Gulch}}, where he chases [[Rayman]] twice through the level, before eventually leaving.&lt;br /&gt;
&lt;br /&gt;
The final battle takes place in {{rw|Mr Stone&#039;s Peaks}}, in an area with a giant stone totem. The stone totem acts like a roly-poly toy, and is the only way to harm Mr Stone. If its head is punched, it will swing back and forth before straightening up again, and hit Mr Stone in the process, if he is located in one of the corners of the screen. The totem&#039;s head is located too high for [[Rayman]] to reach when jumping for the ground, therefore he must take advantage of elements of the environment, such as giant boulders, [[cloud]]s and [[pink ring]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-MrStonePeaks.png|Mr Stone faced in {{rr|Mr Stone&#039;s Peaks}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the first phase of the battle, Mr Stone alternates between several attacks - dropping boulders from the sky, which explode into damaging debris, calling in [[stone dog]]s, firing pairs of flames, and hopping from side to side, stomping [[Rayman]] if successfully landing on him. He may also grab a boulder and hurl it at [[Rayman]]. With this attack, he typically holds the boulder for a few seconds. It is then that [[Rayman]] must punch the boulder out of Mr Stone&#039;s hand, jump on top of it and use it to reach and punch the stone totem&#039;s head to harm Mr Stone. Another way to reach the head is to use the [[cloud]] which appears on the side of the arena towards the middle of the battle.&lt;br /&gt;
&lt;br /&gt;
After Mr Stone has taken six hits, he loses his arms and torso, and with it the ability for most of his attacks. However, he is still dangerous as he will hop around the arena, attempting to stomp [[Rayman]]. Two [[pink ring]]s will appear at this point. [[Rayman]] must swing on them, while avoiding Mr Stone&#039;s touch, and punch the totem head so that it hits the boss. If done quickly and with precise timing, it is possible to trap Mr Stone in the corner and hit him with the head repeatedly, depleting all his health quickly to win the battle.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Redemption-True Boss Rush Mr Stone Sprite.png|thumb|Mr Stone as he appears in the [[True Boss Rush]].]]&lt;br /&gt;
Mr Stone appears again in {{rr|Mr Dark&#039;s Dare}}, as some of his body parts are used for two forms of [[the Dark Chimera]], first merged with [[Mr Skops]] and finally [[Mr Sax]]. He can be fought again in the [[Boss Rush]] and the [[True Boss Rush]], both as himself and as parts of [[the Dark Chimera]], gaining an orange color scheme reminiscent of the [[Magma man|magma men]] and a very similar fire attack when pounding the ground in the latter challenge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-TrueBossRush53.png|Magma Mr Stone fought in the [[True Boss Rush]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the ending, he&#039;s seen sitting on a [[boulder]] while playing alongside [[the Musician]] and his family, holding the [[super helicopter]] potion, while [[the Musician]]&#039;s child and a confused [[Electoon]] are perched on his head. Two other [[Electoon]]s and a [[stone man]] are also present at the scene, sleeping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Redemption-Ending Mr Stone.png|Mr Stone in the ending.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Achievement]]s===&lt;br /&gt;
* Defeating Mr Stone grants the &#039;&#039;Top Stone&#039;&#039; {{rr|achievement}}.&lt;br /&gt;
* Completing {{rr|Mr Stone&#039;s Peaks}} including Mr Stone&#039;s boss fight without taking any damage grants the &#039;&#039;Hard as a [[Rock]]&#039;&#039; {{rr|achievement}}.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
Mr Stone returns to &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; as an invincible chaser, being only vulnerable to [[gendoor|killdoor]] mechanisms and falling off the stage.&lt;br /&gt;
Through the second page of the enemies tab in the level editor, the player can place as many instances of Mr Stone as they like, flip him or link him to events, and give him different behaviors by placing chaser triggers. Mr Stone will react to them accordingly by turning, jumping, stopping, or by attacking. Mr Stone&#039;s attack is the two projectiles shot from his torso.&lt;br /&gt;
&lt;br /&gt;
Just as other chasers, Mr Stone starts moving once he spots the player, which occurs whenever [[Rayman]] is between about six and fourteen tiles away in front of him.&lt;br /&gt;
Any physical contact with Mr Stone will push [[Rayman]] away, even under the effects of the [[Great Protoon|Invincibility]] power-up.&lt;br /&gt;
&lt;br /&gt;
Mr Stone will turn back on his own if he encounters any solid tile on his path, and will fall from any platform&#039;s edge even if there are no special tiles that can be passed through at their ledge, including the map&#039;s borders if they aren&#039;t blocked by solid collisions. A gap must be at least five tiles wide to let Mr Stone fall through it, but four are enough to briefly trigger his jumping animation which results in Mr Stone&#039;s stomping effect, no matter the height.&lt;br /&gt;
Mr Stone is the only chaser and one of the only enemies capable of breaking [[Rock|boulder]]s and [[Rock|mossy boulder]]s, instantly destroying them on contact.&lt;br /&gt;
&lt;br /&gt;
His [[rock]]s, [[Lava rock|lava boulders]] and [[stone dog]]s minions are also available as separate objects.&lt;br /&gt;
His boss theme can be selected as a level&#039;s music, including from the music starter object since update 1.4.0. This also includes the chasing drum music from the PlayStation version of &#039;&#039;{{rw|Rayman 1}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A face carving of Mr Stone is visible on a rock wall in the {{rr|Blue Mountains}} template returning from &#039;&#039;{{rw|Rayman Junior}}&#039;&#039; and &#039;&#039;{{rw|English with Rayman}}&#039;&#039;, while a big stone sculpture recreated from a &#039;&#039;{{rw|Rayman (Jaguar)|Rayman 1}}&#039;&#039; {{rw|Rayman_(early_production)#General|preview article}} resembles his head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[AlteRayman]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
In [[AlteRayman]] Mr Stone is now called Mr. Mosstone, since he got older and is now looking more green and full of moss. He is the final boss of [[Boggy Mountains]]. You need to punch the jumping boulder on the mossy stand to hit him whenever you are high enough (by standing on a safe boulder). Mr Mosstone has 4 attack patterns: Summoning 1-3 falling rocks, calling 3 Stone Dogs (or Roccos, as they are called in-game), chasing after Rayman, and summoning a safe boulder. Mr. Mosstone has 8HP.&lt;br /&gt;
[[File:MosstoneChase.png|thumb|(Mr. Mosstone chasing after Rayman after getting hit by a jumping boulder)]]&lt;br /&gt;
[[File:MosstoneWin.png|thumb|(Jumping boulder jumping on Mr. Mosstone after defeating him)]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite not being featured in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s Gameplay Demo, Mr Stone&#039;s hud icon can be found in the internal files, and so is the loading screen featuring him.&lt;br /&gt;
* Mr Stone is one of the only main bosses who do not speak in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, just as [[Moskito]] and [[the Menace]].&lt;br /&gt;
* Two things make the battle with Mr Stone harder in &#039;&#039;[[Rayman Redemption]]&#039;&#039; versus {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}} - the absence of a [[Big power]] and two additional hit points that Mr Stone has.&lt;br /&gt;
* The second phase of the battle after Mr Stone loses his torso, is new to &#039;&#039;[[Rayman Redemption]]&#039;&#039;, and did not appear in {{rw|Rayman 1|the original game}}.&lt;br /&gt;
* Once beaten, Mr Stone simply lies in rubble, instead of replacing his own head with the stone totem&#039;s and dancing like in &#039;&#039;{{rw|Rayman 1}}&#039;&#039;.&lt;br /&gt;
* When playing in 16:9 aspect ratio, two grey stone walls will frame Mr Stone&#039;s fighting area. As most returning bosses, this was done in order to not stretch the original background art and to keep gameplay the same between 4:3 and widescreen formats.&lt;br /&gt;
* Mr Stone&#039;s hurtbox size in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; is taller than his actual body, causing damage and pushing [[Rayman]] even above his head.&lt;br /&gt;
* In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, if an immobile Mr Stone is standing on any chaser mechanism except the stopping one, he&#039;ll perform his chasing animation without actually moving. His movement will resume working properly once he spots [[Rayman]].&lt;br /&gt;
* Prior to version 0.1.4 in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, Mr Stone and the other chasers didn&#039;t push back [[Rayman]] as strongly whenever he touched them, which could result in getting stuck inside these bosses.&lt;br /&gt;
* Hundreds of Mr Stone are chasing [[Rayman]] in &#039;&#039;Mr Stone&#039;s Armada&#039;&#039;, a custom &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; level showcased during &#039;&#039;[[Rayman: Alive]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Rayman Redemption}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman Redemption]]&lt;br /&gt;
[[Category: Bosses from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Mr._Mosstone&amp;diff=4908</id>
		<title>Mr. Mosstone</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Mr._Mosstone&amp;diff=4908"/>
		<updated>2026-06-27T17:08:04Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Created a dedicated page to Mr Stone&amp;#039;s mossy form and improved the stub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the mossy form taken by [[Mr Stone]] in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|Mr Stone}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| name = Mr. Mosstone&lt;br /&gt;
| image =&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[AlteRayman]]&#039;&#039;&lt;br /&gt;
| location = [[Boggy Mountain]]&lt;br /&gt;
| resistance = [[File:Lifebar8.png|8 HP]]&lt;br /&gt;
| attacks = falling rocks, [[stone dog]]s call, boulder fall&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[AlteRayman]]&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Mr. Mosstone&#039;&#039;&#039; is an appearance taken by [[Mr Stone]] in &#039;&#039;[[AlteRayman]]&#039;&#039;, and the last boss of [[Boggy Mountains]]. Having become older, [[Mr Stone]] is now green and full of moss.&lt;br /&gt;
&lt;br /&gt;
[[Rayman]] must punch the jumping boulder on the mossy stand to hit him whenever he is high enough, which is achieved by standing on a safe boulder.&lt;br /&gt;
Mr Mosstone has four attack patterns: summoning one to three falling rocks, calling three [[stone dog]]s, chasing after [[Rayman]], and summoning a safe boulder. Mr. Mosstone has eight health points.&lt;br /&gt;
&lt;br /&gt;
[[File:MosstoneChase.png|thumb|Mr. Mosstone chasing after [[Rayman]] after getting hit by a jumping boulder.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MosstoneWin.png|thumb|Jumping boulder bouncing on Mr. Mosstone after defeating him.]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Boggy_Mountain&amp;diff=4907</id>
		<title>Boggy Mountain</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Boggy_Mountain&amp;diff=4907"/>
		<updated>2026-06-27T16:57:47Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Improvements to the stub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{StandardLevel&lt;br /&gt;
| name = Boggy Mountain&lt;br /&gt;
| image = &lt;br /&gt;
| preceded by = [[Gourmand Band]]&lt;br /&gt;
| followed by = [[The Largest Picture]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boggy Mountain&#039;&#039;&#039; is the third world of &#039;&#039;[[AlteRayman]]&#039;&#039;, featuring a slightly darker tone. It is full of rocks, moss, grass, and introduces [[stone dog]]s as new enemies.&lt;br /&gt;
&lt;br /&gt;
In the second stage, [[Rayman]] will find [[Globox]] trapped and sleeping in some sort of a jail. To save him and beat the stage, [[Rayman]] needs to find a secret [[switch|lever]] and turn it on, and help [[Globox]] going through the rest of the level. He will give [[Rayman]] a [[Silver Lum]] right before the end, granting him the ability to run.&lt;br /&gt;
By holding the action button, [[Rayman]] can move faster both on land and in the air.&lt;br /&gt;
&lt;br /&gt;
The third and fourth stages feature snow instead of grass, making platforms slippery once again.&lt;br /&gt;
&lt;br /&gt;
At the end, [[Rayman]] must fight [[Mr Stone]] once again, now appearing in a new form called [[Mr. Mosstone]], green and covered in moss due to getting older. [[Rayman]] must punch the jumping boulder on the stand to hit him whenever he is high enough. [[Mr. Mosstone]] has eight health points.&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Forest_of_Dreams&amp;diff=4906</id>
		<title>Forest of Dreams</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Forest_of_Dreams&amp;diff=4906"/>
		<updated>2026-06-27T16:48:35Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{StandardLevel&lt;br /&gt;
| name = Forest of Dreams&lt;br /&gt;
| image = &lt;br /&gt;
| preceded by = Intro&lt;br /&gt;
| followed by = [[Gourmand Band]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Forest of Dreams&#039;&#039;&#039; is the first world of &#039;&#039;[[AlteRayman]]&#039;&#039;. The visuals are pretty similar to most forest worlds seen in various {{rw|Rayman (series)|Rayman games}}.&lt;br /&gt;
It introduces the player to the basic mechanics such as walking, jumping, getting collectibles, punching enemies and [[cage]]s, hanging on ledges and vines, using checkpoints and ending a level. [[Antitoon]]s and [[Livingstone]]s make their first appearance here.&lt;br /&gt;
&lt;br /&gt;
In the fourth stage, the player is introduced to [[plum]]s, later only returning in [[The Glacking Abyss]], which they can punch to make them fall and bounce, and then ride them to reach higher places and cross larger gaps.&lt;br /&gt;
&lt;br /&gt;
At the end of the level, [[Rayman]] has to fight the first boss, [[Jano]], who must be defeated by punching him whenever he is looking away. [[Jano]] has four health points.&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Forest_of_Dreams&amp;diff=4905</id>
		<title>Forest of Dreams</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Forest_of_Dreams&amp;diff=4905"/>
		<updated>2026-06-27T16:48:24Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{StandardLevel&lt;br /&gt;
| name = Forest of Dreams&lt;br /&gt;
| image = &lt;br /&gt;
| preceded by = Intro&lt;br /&gt;
| followed by = {{Gourmand Band}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Forest of Dreams&#039;&#039;&#039; is the first world of &#039;&#039;[[AlteRayman]]&#039;&#039;. The visuals are pretty similar to most forest worlds seen in various {{rw|Rayman (series)|Rayman games}}.&lt;br /&gt;
It introduces the player to the basic mechanics such as walking, jumping, getting collectibles, punching enemies and [[cage]]s, hanging on ledges and vines, using checkpoints and ending a level. [[Antitoon]]s and [[Livingstone]]s make their first appearance here.&lt;br /&gt;
&lt;br /&gt;
In the fourth stage, the player is introduced to [[plum]]s, later only returning in [[The Glacking Abyss]], which they can punch to make them fall and bounce, and then ride them to reach higher places and cross larger gaps.&lt;br /&gt;
&lt;br /&gt;
At the end of the level, [[Rayman]] has to fight the first boss, [[Jano]], who must be defeated by punching him whenever he is looking away. [[Jano]] has four health points.&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Gourmand_Band&amp;diff=4904</id>
		<title>Gourmand Band</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Gourmand_Band&amp;diff=4904"/>
		<updated>2026-06-27T16:48:01Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: First improvements to the stub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{StandardLevel&lt;br /&gt;
| name = Gourmand Band&lt;br /&gt;
| image = &lt;br /&gt;
| preceded by = [[Forest of Dreams]]&lt;br /&gt;
| followed by = [[Boggy Mountain]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gourmand Band&#039;&#039;&#039; is the second world of &#039;&#039;AlteRayman&#039;&#039;, full of musical instruments and food, introducing slippery surfaces aswell as [[Moth]]s and [[Shuffle Bro]]s.&lt;br /&gt;
&lt;br /&gt;
In the second stage, [[trumpet]]s first appear and blow on [[Rayman]] to make him move faster. At the end, [[Rayman]] will meet the [[Magician]], who will give grant him the first extra ability in the game: the [[Helicopter|helicopter hair]]. By pressing the jump button in the air, [[Rayman]] can hover indefinitely until landing back on the ground.&lt;br /&gt;
&lt;br /&gt;
In the final stage, [[Rayman]] has to fight [[Goo-ta|Guta]], who will throw prickly notes and prickly note bombs. [[Rayman]] needs to make the temperature low enough by flicking the switch four times to freeze [[Goo-ta|Guta]].&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Forest_of_Dreams&amp;diff=4903</id>
		<title>Forest of Dreams</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Forest_of_Dreams&amp;diff=4903"/>
		<updated>2026-06-27T16:42:00Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{StandardLevel&lt;br /&gt;
| name = Forest of Dreams&lt;br /&gt;
| image = &lt;br /&gt;
| preceded by =&lt;br /&gt;
| followed by = {{Gourmand Band}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Forest of Dreams&#039;&#039;&#039; is the first world of &#039;&#039;[[AlteRayman]]&#039;&#039;. The visuals are pretty similar to most forest worlds seen in various {{rw|Rayman (series)|Rayman games}}.&lt;br /&gt;
It introduces the player to the basic mechanics such as walking, jumping, getting collectibles, punching enemies and [[cage]]s, hanging on ledges and vines, using checkpoints and ending a level. [[Antitoon]]s and [[Livingstone]]s make their first appearance here.&lt;br /&gt;
&lt;br /&gt;
In the fourth stage, the player is introduced to [[plum]]s, later only returning in [[The Glacking Abyss]], which they can punch to make them fall and bounce, and then ride them to reach higher places and cross larger gaps.&lt;br /&gt;
&lt;br /&gt;
At the end of the level, [[Rayman]] has to fight the first boss, [[Jano]], who must be defeated by punching him whenever he is looking away. [[Jano]] has four health points.&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=The_Photographer&amp;diff=4902</id>
		<title>The Photographer</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=The_Photographer&amp;diff=4902"/>
		<updated>2026-06-27T16:39:47Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: /* In AlteRayman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|The Photographer}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = The Photographer&lt;br /&gt;
| image = [[File:RRSnip-Photographer.jpg|135px]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, &#039;&#039;[[AlteRayman]]&#039;&#039;&lt;br /&gt;
| status = Photographer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Photographer&#039;&#039;&#039; is a friendly character from &#039;&#039;[[Rayman Redemption]]&#039;&#039;, where he reprises his role as a checkpoint, from {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}}, &#039;&#039;{{rw|Rayman Junior}}&#039;&#039;, &#039;&#039;{{rw|Rayman Designer}}&#039;&#039; and &#039;&#039;{{rw|English with Rayman}}&#039;&#039;. Normally, he would be seen standing next to a photoboard. When [[Rayman]] poses behind the photoboard, the Photographer takes his picture. From that point on, if the player dies in the current section of the level, they will respawn at the photoboard, instead of at the beginning of the section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Redemption]]&#039;&#039; introduced multiple flight levels, where [[Rayman]] and [[Bzzit]] are always in motion, and can not stop to pose for a photo. In these levels, the Photographer is seen standing without his photoboard, and will take a picture of the heroes as they fly in front of him.&lt;br /&gt;
&lt;br /&gt;
In level sections where multiple Photographers are present, the active checkpoint is always the one where the latest photo was taken.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
As in the {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}}, the Photographer wears a chequered trench coat and blue shoes, and has a satchel slung over his shoulder. His face is never seen, but one of his eyes is visible through his long blonde hair.&lt;br /&gt;
&lt;br /&gt;
===The photoboards===&lt;br /&gt;
The original photoboard is the same one from {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game}} - a bodybuilder standing on a beach, holding a surfboard and a pair of swimming goggles. Checkpoint [[skin]]s, altering the look of the photoboard, may be purchased at [[the Shop]] at various points in the game. The designs from &#039;&#039;{{rw|Rayman Junior}}&#039;&#039;, &#039;&#039;{{rw|Rayman Designer}}&#039;&#039; and &#039;&#039;{{rw|English with Rayman}}&#039;&#039; are available, along with many new ones.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
The Photographer returns from &#039;&#039;[[Rayman Redemption]]&#039;&#039;, being able to be placed as a checkpoint from the editor&#039;s utility tab. In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, all of his [[Skin|photoboards]] are available by default as customization options.&lt;br /&gt;
The Photographer cannot be placed separately from checkpoints, unlike his appearances in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s [[Bzzit]] levels.&lt;br /&gt;
&lt;br /&gt;
The checkpoints cannot be flipped and they cannot be blocked as they were in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s Demise mode, but they can be linked to events such as [[gendoor]]s.&lt;br /&gt;
The Photographer can be placed in the air as he does not requires any tiles to stand on, but [[Rayman]] cannot use his checkpoints if placed three or more tiles above the ground.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[AlteRayman]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AlteRayman]]&#039;&#039;, the Photographer reprises his role from {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}}, standing at various spots and photographing [[Rayman]] to create a checkpoint.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* While not appearing in person in &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, the Photographer&#039;s photoboard from &#039;&#039;{{rw|Rayman 1}}&#039;&#039; makes a cameo appearance in all of the game&#039;s [[shop]]s, found on top of the left shelves next to a filming camera device. His role as a checkpoint is taken instead by the [[Clock]].&lt;br /&gt;
&lt;br /&gt;
{{Rayman Redemption}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Redemption]]&lt;br /&gt;
[[Category:Friends from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=The_Photographer&amp;diff=4901</id>
		<title>The Photographer</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=The_Photographer&amp;diff=4901"/>
		<updated>2026-06-27T16:39:30Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Improved new AlteRayman section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|The Photographer}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = The Photographer&lt;br /&gt;
| image = [[File:RRSnip-Photographer.jpg|135px]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, &#039;&#039;[[AlteRayman]]&#039;&#039;&lt;br /&gt;
| status = Photographer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Photographer&#039;&#039;&#039; is a friendly character from &#039;&#039;[[Rayman Redemption]]&#039;&#039;, where he reprises his role as a checkpoint, from {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}}, &#039;&#039;{{rw|Rayman Junior}}&#039;&#039;, &#039;&#039;{{rw|Rayman Designer}}&#039;&#039; and &#039;&#039;{{rw|English with Rayman}}&#039;&#039;. Normally, he would be seen standing next to a photoboard. When [[Rayman]] poses behind the photoboard, the Photographer takes his picture. From that point on, if the player dies in the current section of the level, they will respawn at the photoboard, instead of at the beginning of the section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Redemption]]&#039;&#039; introduced multiple flight levels, where [[Rayman]] and [[Bzzit]] are always in motion, and can not stop to pose for a photo. In these levels, the Photographer is seen standing without his photoboard, and will take a picture of the heroes as they fly in front of him.&lt;br /&gt;
&lt;br /&gt;
In level sections where multiple Photographers are present, the active checkpoint is always the one where the latest photo was taken.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
As in the {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}}, the Photographer wears a chequered trench coat and blue shoes, and has a satchel slung over his shoulder. His face is never seen, but one of his eyes is visible through his long blonde hair.&lt;br /&gt;
&lt;br /&gt;
===The photoboards===&lt;br /&gt;
The original photoboard is the same one from {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game}} - a bodybuilder standing on a beach, holding a surfboard and a pair of swimming goggles. Checkpoint [[skin]]s, altering the look of the photoboard, may be purchased at [[the Shop]] at various points in the game. The designs from &#039;&#039;{{rw|Rayman Junior}}&#039;&#039;, &#039;&#039;{{rw|Rayman Designer}}&#039;&#039; and &#039;&#039;{{rw|English with Rayman}}&#039;&#039; are available, along with many new ones.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
The Photographer returns from &#039;&#039;[[Rayman Redemption]]&#039;&#039;, being able to be placed as a checkpoint from the editor&#039;s utility tab. In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, all of his [[Skin|photoboards]] are available by default as customization options.&lt;br /&gt;
The Photographer cannot be placed separately from checkpoints, unlike his appearances in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s [[Bzzit]] levels.&lt;br /&gt;
&lt;br /&gt;
The checkpoints cannot be flipped and they cannot be blocked as they were in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s Demise mode, but they can be linked to events such as [[gendoor]]s.&lt;br /&gt;
The Photographer can be placed in the air as he does not requires any tiles to stand on, but [[Rayman]] cannot use his checkpoints if placed three or more tiles above the ground.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[AlteRayman]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
In [[AlteRayman]], the Photographer reprises his role from {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}}, standing at various spots and photographing [[Rayman]] to create a checkpoint.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* While not appearing in person in &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, the Photographer&#039;s photoboard from &#039;&#039;{{rw|Rayman 1}}&#039;&#039; makes a cameo appearance in all of the game&#039;s [[shop]]s, found on top of the left shelves next to a filming camera device. His role as a checkpoint is taken instead by the [[Clock]].&lt;br /&gt;
&lt;br /&gt;
{{Rayman Redemption}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Redemption]]&lt;br /&gt;
[[Category:Friends from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Forest_of_Dreams&amp;diff=4900</id>
		<title>Forest of Dreams</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Forest_of_Dreams&amp;diff=4900"/>
		<updated>2026-06-27T16:36:23Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{StandardLevel&lt;br /&gt;
| name = Forest of Dreams&lt;br /&gt;
| image = &lt;br /&gt;
| preceded by =&lt;br /&gt;
| followed by = {{Gourmand Band}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Forest of Dreams&#039;&#039;&#039; is the first world of &#039;&#039;[[AlteRayman]]&#039;&#039;. The visuals are pretty similar to most forest worlds seen in various {{rw|Rayman (series)|Rayman games}}.&lt;br /&gt;
It introduces the player to the basic mechanics such as walking, jumping, getting collectibles, punching enemies and [[cage]]s, hanging on ledges and vines, using checkpoints and ending a level. [[Antitoon]]s and [[Livingstone]]s make their first appearance here.&lt;br /&gt;
&lt;br /&gt;
In the fourth stage, the player is introduced to [[plum]]s, later only returning in [[The Glacking Abyss]], which they can punch to make them fall and bounce, and then ride them to reach higher places and cross larger gaps.&lt;br /&gt;
&lt;br /&gt;
At the end of the level, [[Rayman]] has to fight the first boss, [[Jano]], who must be defeated by punching him whenever he is looking away. [[Jano]] has four health points.&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Forest_of_Dreams&amp;diff=4899</id>
		<title>Forest of Dreams</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Forest_of_Dreams&amp;diff=4899"/>
		<updated>2026-06-27T16:35:02Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Mortamon Saturn moved page Ar to Forest of Dreams without leaving a redirect: Appears to be the actual name intended for this article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{StandardLevel&lt;br /&gt;
| name = Forest of Dreams&lt;br /&gt;
| image = &lt;br /&gt;
| preceded by =&lt;br /&gt;
| followed by = {{Gourmand Band}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Forest of Dreams is the first world of &#039;&#039;[[AlteRayman]]&#039;&#039;. The visuals are pretty similar to most forest worlds in many {{rw|Rayman (series)|Rayman games}}.&lt;br /&gt;
It introduces the player to the basic mechanics such as walking, jumping, getting collectibles, punching enemies or [[cage]]s, hanging on ledges and vines, checkpoints and ending a level. [[Antitoon]]s and [[Livingstone]]s make their first appearance here.&lt;br /&gt;
&lt;br /&gt;
In the fourth stage, the player is introduced to [[plum]]s, later only returning in [[The Glacking Abyss]], which they can punch to make them fall and bounce and then ride them to reach higher places and cross larger gaps.&lt;br /&gt;
Punching them makes the fall on the ground and bounce, and standing on them lets you ride them, and use them to reach higher places, cross larger gaps.&lt;br /&gt;
&lt;br /&gt;
At the end of the level, [[Rayman]] has to fight the first boss, [[Jano]], who must be defeated by punching him whenever he is looking away. [[Jano]] has four health points.&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Forest_of_Dreams&amp;diff=4898</id>
		<title>Forest of Dreams</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Forest_of_Dreams&amp;diff=4898"/>
		<updated>2026-06-27T16:34:02Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Gave some first improvements to the presentation and phrasing, and fixed links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{StandardLevel&lt;br /&gt;
| name = Forest of Dreams&lt;br /&gt;
| image = &lt;br /&gt;
| preceded by =&lt;br /&gt;
| followed by = {{Gourmand Band}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Forest of Dreams is the first world of &#039;&#039;[[AlteRayman]]&#039;&#039;. The visuals are pretty similar to most forest worlds in many {{rw|Rayman (series)|Rayman games}}.&lt;br /&gt;
It introduces the player to the basic mechanics such as walking, jumping, getting collectibles, punching enemies or [[cage]]s, hanging on ledges and vines, checkpoints and ending a level. [[Antitoon]]s and [[Livingstone]]s make their first appearance here.&lt;br /&gt;
&lt;br /&gt;
In the fourth stage, the player is introduced to [[plum]]s, later only returning in [[The Glacking Abyss]], which they can punch to make them fall and bounce and then ride them to reach higher places and cross larger gaps.&lt;br /&gt;
Punching them makes the fall on the ground and bounce, and standing on them lets you ride them, and use them to reach higher places, cross larger gaps.&lt;br /&gt;
&lt;br /&gt;
At the end of the level, [[Rayman]] has to fight the first boss, [[Jano]], who must be defeated by punching him whenever he is looking away. [[Jano]] has four health points.&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=The_Magician&amp;diff=4897</id>
		<title>The Magician</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=The_Magician&amp;diff=4897"/>
		<updated>2026-06-27T16:22:44Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|The Magician}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = The Magician&lt;br /&gt;
| image = [[Image:R1Intro 001.PNG|320px|&#039;&#039;The Magician&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, &#039;&#039;[[AlteRayman]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = {{rw|Rayman&#039;s species}}&lt;br /&gt;
| status = Magician&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Magician&#039;&#039;&#039; is a friendly character appearing in some [[List of notable Rayman fangames|fan-made games]]. He often fills the role of the story&#039;s narrator and helps [[Rayman]] by allowing him to play some bonus levels, earning him various rewards.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;==&lt;br /&gt;
[[File:RDMRT-The Magician Sprite.png|thumb|class=sprite|The Magician as he appears in &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;.]]&lt;br /&gt;
The Magician appears in &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, narrating the game&#039;s introduction where he is seen alongside some [[Electoon]]s happily chatting with [[Rayman]] in {{rw|the Dream Forest}}, before the [[Dark Storm]] arrives and gives life to the [[Dark Magician]], who appears to be an evil doppelganger of the Magician.&lt;br /&gt;
&lt;br /&gt;
He attempted to help [[Rayman]] fight the [[Dark Magician]], but the latter proved too strong for [[Rayman]] and his friends, capturing both the Magician and [[Rayman]].&lt;br /&gt;
The Magician was imprisoned in the [[Fiery Fort]] and quickly becomes [[Rayman]]&#039;s first main goal once he escapes from [[Special Prison|his cell]] in [[Flint Jail]], as [[Betilla]] tells [[Rayman]] they need his magic.&lt;br /&gt;
&lt;br /&gt;
Once [[Rayman]] reaches the [[Fiery Fort]], he and [[Dark Magician]] are both in a race to reach the Magician first in [[Freeing the Magician]]. Despite [[Rayman]]&#039;s efforts, the [[Dark Magician]] reaches his benevolent counterpart and steals his wand, obtaining twice the power.&lt;br /&gt;
The Magician gladly rejoins with [[Rayman]], but informs him he was unfortunately too late, as he&#039;s left only able to cast simple spells as a result of losing his wand. With his limited magic, he activates all the green [[cloud]]s in [[the valley]], allowing [[Rayman]] to access many previously unreachable locations.&lt;br /&gt;
&lt;br /&gt;
He then returns to his [[Shop|gameroom]] after escaping the [[Fiery Fort]], where he&#039;ll sell some objects such as the [[item locator]]s and host some minigames, thus filling a role reminiscent of {{rw|The Magician (Rayman 1)|his appearance}} in {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}} when he allowed {{rw|Rayman}} to enter {{rw|Bonus level (Rayman 1)|bonus levels}}.&lt;br /&gt;
[[Rayman]] can then find the Magician in most hubs to enter his [[shop]], at the spots where [[exit sign]]s with his hat on top used to be. Inside, the player can either change the [[Skin|playable character]] or play three different challenges in the [[Shop|gameroom]], or purchase useful items in the second part of the [[shop]].&lt;br /&gt;
&lt;br /&gt;
Like other [[shopkeeper]]s, he sells extra [[Life|lives]] for 50 [[coin]]s and [[Simple Power]]s for 1 [[coin]], but he&#039;s the only character selling the [[Item locator|cage detector]] and [[Item locator|item detector]], for 50 [[coin]]s each.&lt;br /&gt;
The minigames he hosts are [[Whack an Antitoon]], [[Yin Yang Boing]] and [[Rigatoni&#039;s Circus]], which [[Rayman]] can play to take a break and earn some rewards, including [[Ting]]s, [[coin]]s and three unique [[collectible]]s.&lt;br /&gt;
Once [[Rayman]] has unlocked [[Dark Rayman]] by completing [[Dark Storm]] or [[Mr Dark]] by acquiring all the [[collectible]]s, he can return to the Magician&#039;s [[Shop|gameroom]] to change his [[Skin|appearance]] to either of them, or revert to being himself.&lt;br /&gt;
&lt;br /&gt;
The Magician appears later on the roof of the [[Dark Stronghold]], telling [[Rayman]] of the ever growing [[Dark Storm]]. He explains that his magic alone cannot open the path to [[Eye of the Storm]], and [[Rayman]] must thus free all the [[Electoon]]s from their [[cage]]s.&lt;br /&gt;
He&#039;s then seen in {{rw|the Dream Forest}} again in the ending, startled by [[Rayman]]&#039;s sudden drop from the sky, before happily sharing his time with him and some [[Electoon]]s once more.&lt;br /&gt;
Afterwards, he remains at [[Dark Storm|the roof]] of the [[Dark Stronghold]], congratulating [[Rayman]] for saving [[The valley|the world]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
The Magician reprises his role {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game}} in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, introducing the game&#039;s story, and providing access to [[Magician&#039;s Challenges|bonus stages]]. Only his voice from the United Kingdom version of &#039;&#039;{{rw|Rayman 1|Rayman}}&#039;&#039; is heard in this game, although a [https://mega.nz/file/ul5nkTpK#2M_7CbTRPLCU2BEZM2JxiR4b94_Xir78IdEsfmbIbO8 mod] of the game&#039;s audio was created to replace it with the voice from the United States release.&lt;br /&gt;
However, in this reimagining of &#039;&#039;{{rw|Rayman 1}}&#039;&#039;, he&#039;s not found in main levels but instead from the first [[Extra Locations (Rayman Redemption)|extra location]] in [[The Dream Forest (Rayman Redemption)|the Dream Forest]], where he has [[Magician&#039;s Challenges|his dedicated bonus level shop]].&lt;br /&gt;
&lt;br /&gt;
During the game, [[Rayman]] can find [[Magician token|the Magician&#039;s tokens]] in most levels, and can then visit him at the [[Magician&#039;s Challenges]] area, in which he hosts a variety of optional trials unlocked by said [[Magician token|tokens]].&lt;br /&gt;
The [[Dark Magician]], his evil counterpart from &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, also makes a secret appearance in one of his last [[Magician&#039;s Challenges|bonus levels]]: [[Dark Magician&#039;s Challenge]].&lt;br /&gt;
&lt;br /&gt;
Late into the adventure, he appears in the corrupted version of [[the Lonely Cliff]], alongside [[Rayman]]&#039;s other friends.&lt;br /&gt;
He&#039;s then heard congratulating [[Rayman]] for saving [[The Glade of Dream|the world]] once [[the valley]] celebrates [[Rayman]]&#039;s triumph over [[Mr Dark]] with fireworks. He also makes a subtle appearance in the ending, being one of the spectators in the {{rr|Picture City}} scene.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Redemption-Ending Space Mama.png|The obscured silhouette of the Magician&#039;s hat is visible in the bottom center of the original ending.&lt;br /&gt;
Rayman Redemption-Ending Space Mama 1.1.0.png|The silhouette of Magician&#039;s hat in the updated ending.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
The Magician and [[Magician token|his tokens]] return from &#039;&#039;[[Rayman Redemption]]&#039;&#039; in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, with the character himself appearing through the [[Exit sign|Magician exit]] found in the utility tab, remaining under his hat until [[Rayman]] touches it.&lt;br /&gt;
When a [[Exit sign|Magician exit]] is triggered, the Magician will teleport [[Rayman]] to a target section and starting position designated by the level creator, thus behaving very similarly as he did in {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}}.&lt;br /&gt;
&lt;br /&gt;
The [[Exit sign|Magician exit]] does not have a [[Ting]] cost in this game, but a required amount of [[Magician token]]s can be attributed to it with a maximum limit of 999. If [[Rayman]] does not have enough, the Magician won&#039;t let him enter and remain in his hat, with the required quantity appearing above it as he points towards the number. [[Magician token]]s won&#039;t be consumed when a [[Exit sign|Magician exit]] is used.&lt;br /&gt;
While [[Exit sign|the Magician&#039;s unique exit]] is intended to serve as a bonus section entrance, as seen in the default levels [[Pink Plant Woods (Rayman ReDesigner)|Pink Plant Woods]] and [[Curse Chaos]], level creators can also use it for any other purpose as [[Exit sign|a portal]].&lt;br /&gt;
&lt;br /&gt;
Unlike other [[Exit sign|exits]], the Magician doesn&#039;t prevent [[Rayman]] from moving while he comes out and casts his spell to teleport him, although [[Rayman]] can&#039;t prevent the teleportation once it&#039;s triggered unless he loses a life or takes another [[Exit sign|exit]], or if a [[killdoor]] removes the [[Exit sign|Magician exit]] in time.&lt;br /&gt;
Like [[Exit sign|exit portals]], [[Exit sign|Magician exit]]s can function in midair. Placing a [[Exit sign|Magician exit]] slightly above the ground also prevents it from being accidentally activated when walking near it, instead requiring [[Rayman]] to jump to call the Magician. &lt;br /&gt;
&lt;br /&gt;
Additionally, the Magician was implemented as a decorative character in version 1.3.0, along [[Rayman]]&#039;s other friends. This version of him can be selected from the third page of the decoration tab, and is always seen outside of his hat and cannot be interacted with, but can be flipped or linked to events such as [[gendoor]]s.&lt;br /&gt;
His evil counterpart, the [[Dark Magician]], was implemented in version 1.4.0 with that exact same role.&lt;br /&gt;
&lt;br /&gt;
His music themes featured in &#039;&#039;[[Rayman Redemption]]&#039;&#039; can be selected as a level music, or be triggered from a music starter since version 1.4.0.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Dark Magician]]&lt;br /&gt;
&lt;br /&gt;
{{RDMRTcharacters|collapsed=Y}}&lt;br /&gt;
{{Rayman Redemption}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman: The Dark Magician&#039;s Reign of Terror]]&lt;br /&gt;
[[Category:Friends from Rayman Redemption]]&lt;br /&gt;
[[Category:Friends from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Joe&amp;diff=4896</id>
		<title>Joe</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Joe&amp;diff=4896"/>
		<updated>2026-06-27T16:20:46Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|Joe}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Joe the Extra-Terrestrial&lt;br /&gt;
| image = [[File:RRSnip-Joe.jpg|center|189px|Joe]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, &#039;&#039;[[AlteRayman]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Extra-Terrestrial&lt;br /&gt;
| status = Friend&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joe the Extra-Terrestrial&#039;&#039;&#039; is a friendly character who appears in &#039;&#039;[[Rayman Redemption]]&#039;&#039;. He is a green four-eyed alien of unknown origin who owns his own snack bar called {{rr|Eat at Joe&#039;s}}, located on a beach in {{rr|the Caves of Skops}}.&lt;br /&gt;
&lt;br /&gt;
When Joe meets [[Rayman]], the lights of his diner do not work, and he gives him a [[firefly]] to help him in the dark caves. [[Rayman]] will have to [[telescopic fist|punch]] the plug that turns on the diner lights, as well as a network of [[flying saucer]]s, held with wires which make up Joe&#039;s electricity system. Once the lights are back on, Joe will blow up some beach balls for [[Rayman]] to cross the sea and finish the level.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Redemption]]&#039;&#039;, Joe&#039;s role is expanded compared to {{rw|&#039;&#039;Rayman 1&#039;&#039;}}; after {{rr|Eat at Joe&#039;s}} is completed, Joe will open a shop next to it, known as [[Joe&#039;s Wares]], where he will offer certain useful equipment for sale in exchange for [[Ting]]s.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* While Joe makes no appearance in &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, [[Alien|extra-terrestrials]] of his specie are encountered at a few points in the game as well as an [[alien]] base in [[Almost Space]]. Unlike Joe, the vast majority of them are hostile.&lt;br /&gt;
* Joe was originally planned to be a [[Skin|playable character]] in &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, although this was scrapped. A picture of his &amp;quot;work in progress&amp;quot; [[skin]] can still be found in the game&#039;s internal files.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Alien]]&lt;br /&gt;
* [[U.F.O]]&lt;br /&gt;
* [[Alien Android]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman Redemption}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Redemption]]&lt;br /&gt;
[[Category:Friends from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Globox&amp;diff=4895</id>
		<title>Globox</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Globox&amp;diff=4895"/>
		<updated>2026-06-27T16:20:21Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|Globox}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Globox&#039;&#039;&#039; is a major character in the {{rw|Rayman (series)|&#039;&#039;Rayman&#039;&#039; series of games}} as well as multiple [[List of notable Rayman fangames|fan-made games]]. While he is very prominent in the official games, second only to [[Rayman]], in most fangames his role is less central.&lt;br /&gt;
&lt;br /&gt;
Globox resembles a large, fat amphibian, who is blue-green in color, with a pale yellow belly and hands. While the rest of his body is fat and heavy, he has long thin arms. His webbed feet and small eyes float separately from his body. He is noticeably taller than most of the inhabitants of {{rw|The Glade of Dreams|Rayman&#039;s world}}, including [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Globox&lt;br /&gt;
| image = [[File:Globox render.png|300px|Globox]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;, &#039;&#039;[[Globox Terror: Escape of the Lumar Eclipse]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;, &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, &#039;&#039;[[AlteRayman]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = {{rw|Globox&#039;s species}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman Redemption-Globox Easter Egg.png|thumb|Globox&#039;s easter egg in &#039;&#039;[[Rayman Redemption]]&#039;&#039;.]]&lt;br /&gt;
In &#039;&#039;[[Rayman Redemption]]&#039;&#039;, Globox appears as an easter egg, in a hidden location in the third part of {{rr|Eat at Joe&#039;s}} which can be reached by jumping on bouncy invisible tiles.&lt;br /&gt;
He&#039;s located where the exit sign would usually be found in the later version of this section, appearing as a picture of himself standing and smiling happily, saying &amp;quot;I LIVE&amp;quot; as a reference to the mentions of his removal in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s latest patch notes. However, [[Rayman]] cannot interact with him.&lt;br /&gt;
&lt;br /&gt;
He is also referenced in a [[List of cheats in Rayman Redemption|cheat code]] - entering &#039;&#039;&#039;GLOBOX!!&#039;&#039;&#039; causes the message &#039;&#039;GLOBOX MOMENT&#039;&#039; to be displayed as a reference to the eponymous meme.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;==&lt;br /&gt;
Globox does not physically appear in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;, but a picture of him also referencing the Globox Moment meme can be found hung on a wall in [[Level 3 (The Spooky Raymansion 2)|Level 3]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Globox Terror: Escape of the Lumar Eclipse]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Globox Terror: Escape of the Lumar Eclipse]]&#039;&#039;, Globox takes an uncharacteristic role of the main antagonist as a dark and twisted parody of himself, similarly to [[Noseless Rayman]].&lt;br /&gt;
He&#039;s much taller than usual and his body appears shadowy with black and dark red colors, while his eyes are a sinister yellow and many small tentacles are attached to his shape. His voice sounds completely abnormal and monstrous, not even resembling his original voice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Globox Terror Game Jolt Screenshot 2.png|The monstrous Globox in &#039;&#039;[[Globox Terror: Escape of the Lumar Eclipse]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He first appears in the labyrinth after a while and subsequently hunts down the player relentlessly and kills them upon catching, appearing to absorb them into his darkness.&lt;br /&gt;
He walks towards the player and can also run once going berserk when the [[Lumar|Lumar Eclipse]] is triggered, he can also teleport to specific points in the maze and spawn [[Wormholes]] when more [[Yellow Lum]]s are collected. &lt;br /&gt;
&lt;br /&gt;
If the game is completed along every bonus objectives, two special modes are unlocked: &#039;&#039;&#039;Globox Slayer&#039;&#039;&#039;, where the player takes the role of Globox and must hunt the original protagonist, and &#039;&#039;&#039;Globox Moment&#039;&#039;&#039; - a relaxing humorous intermission, where multiple instances of the original Globox can be seen dancing endlessly with music in the background.&lt;br /&gt;
The Globox Moment meme is referred both in this extra mode and on a painting found on the walls of the secret blue area of the maze.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
Similarly to his appearance in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, Globox can be found as an easter egg. He&#039;s one of the eight secrets objects available in the editor since version 1.3.3.&lt;br /&gt;
He can be added through the editor by pressing the &amp;quot;Home&amp;quot; key on a keyboard and entering the code &amp;quot;[[Rayman: The Dark Magician&#039;s Reign of Terror|rdmrt]]&amp;quot;. He can be manipulated like most other objects and so more than one Globox can exist at the same time.&lt;br /&gt;
&lt;br /&gt;
This time, Globox is actually animated, performing his {{rw|rain dance}}, while making his signature sounds from &#039;&#039;{{rw|Rayman 2|Rayman 2 The Great Escape}}&#039;&#039;. He still cannot be interacted with, aside from possibly removing him with a [[Gendoor|Killdoor]].&lt;br /&gt;
&lt;br /&gt;
Globox was also used quite a few times to humorously promote the game, mostly through the use of the Globox Moment meme or variations of it.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;==&lt;br /&gt;
Globox does not appear in person in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;, but a picture of the Globox Moment meme can be found in [[Level 3 (The Spooky Raymansion 3)|Level 3]], hung on the fake wall hiding the [[Yellow Lum]] of the level.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, Globox left a note to [[Rayman]] informing [[Rayman|his friend]] that he found a seemingly abandoned place that contains so many [[Ting]]s that they could be set for life, and went inside with a [[Ting Finder]] to gather them. His note also tells [[Rayman]] that he should go get him should he not return by dawn, which is indeed what triggers the game&#039;s events as he ended up captured by [[Noseless Rayman]]. However, the note is so damaged that its author is unknown by this point in the game.&lt;br /&gt;
&lt;br /&gt;
Globox is found in [[Level 6 (Return to The Spooky Raymansion)|the last level]], chained up in the air and holding a [[Shotgun]] in his hand. He warns [[Rayman]] of [[Noseless Rayman]] and gives him his [[Shotgun]].&lt;br /&gt;
After [[Rayman]] defeats [[Noseless Rayman]] and frees his friend, [[Rayman]] and Globox safely escape the mansion, [[Rayman]] still carrying his [[Shotgun]] and Globox holding [[Ting Finder|the Ting Finder 9000]] and a bag full of [[Ting]]s.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the patch notes for &#039;&#039;[[Rayman Redemption]]&#039;&#039; since version 1.1.2 and in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;&#039;s changelog for update 1.3.3, Globox is mentionned at the bottom of the list as being &amp;quot;removed&amp;quot;. This is a reference to the &amp;quot;removed Herobrine&amp;quot; patch notes stated in many of changelogs for &#039;&#039;Minecraft&#039;&#039;, as a running gag regarding Herobrine&#039;s status as an urban legend. However, Globox does appear in &#039;&#039;[[Rayman Redemption]]&#039;&#039; and in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, although as easter eggs.&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Mr_Dark&amp;diff=4894</id>
		<title>Mr Dark</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Mr_Dark&amp;diff=4894"/>
		<updated>2026-06-27T16:19:21Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|Mr Dark}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| name = Mr Dark&lt;br /&gt;
| image = [[File:Rayman Redemption-Mr Dark Sprite.png|center|class=sprite|&#039;&#039;Mr Dark&#039;&#039;]]&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman Bowling 2]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, &#039;&#039;[[AlteRayman]]&#039;&#039;&lt;br /&gt;
| location = {{rr|Mr Dark&#039;s Dare}}, [[The End of the World]], [[Neon Château]]&lt;br /&gt;
| resistance = [[File:Lifebar6.png|6 HP]] (&#039;&#039;[[Rayman Redemption]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[File:Lifebar6.png|6 HP]] ([[Mr_Dark#As_Darker_Mr_Dark|Darker Mr Dark form]]) &lt;br /&gt;
&lt;br /&gt;
[[File:Lifebar5.png|5 HP]] ([[Mr_Dark#As_Darkest_Mr_Dark|Darkest Mr Dark form]])&lt;br /&gt;
| attacks = Magic projectiles, [[Fire|flames]], thunderbolts, spheric form shielded by magic orbs, laser beams, magic walls, curses with various effects&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=So... you have finally made it all the way [[Tasty Reception|here]], [[Rayman]]. [...] You are resilient, [[Rayman]]. I&#039;ll give you that. You have defeated all my strongest minions. You have conquered all my traps. You have even managed to activate all the [[Toontotem]]s. However, you have only delayed the inevitable. Your journey ends here, in [[Candy Château (Rayman Redemption)|my domain]]. Good luck. You will need it.|sign=Mr Dark|source=&#039;&#039;[[Rayman Redemption]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Dark&#039;&#039;&#039; is [[Rayman]]&#039;s arch-nemesis, and a major character in the {{rw|Rayman (series)|&#039;&#039;Rayman&#039;&#039; series}}, both in official and fanmade content. A diabolical and mysterious shape-shifting sorcerer, Mr Dark has attempted to disrupt the balance of [[The Glade of Dreams|the Glade of Dreams]] on several occasions, but is always thwarted by [[Rayman]].&lt;br /&gt;
His features are hidden beneath a shadowy cloak and hat, beneath which only his glowing yellow eyes can be seen. Mr Dark&#039;s first official appearance is in {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game}}, where he acts as the main antagonist and final boss. He makes various appearances in many unofficial games, his most notable one being his role as the main villain and final boss of &#039;&#039;[[Rayman Redemption]]&#039;&#039;, being fought in different forms.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;==&lt;br /&gt;
[[File:RDMRT-Mr Dark Sprite.png|thumb|class=sprite|The Mr Dark [[skin]] in &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;.]]&lt;br /&gt;
Mr Dark appears as a [[Skin|playable character]], being unlocked in [[the Magician]]&#039;s bonus [[shop]] by completing the game and getting every [[collectible]].&lt;br /&gt;
&lt;br /&gt;
He simply functions as a [[skin]] of [[Rayman]] and plays in the exact same way as him, although his animations and projectiles appear different.&lt;br /&gt;
Instead of the [[telescopic fist]], Mr Dark shoots his magic projectiles, which take a unique appearance depending on which [[fist]] [[power-up]] the player has found or if Mr Dark charges his shot long enough.&lt;br /&gt;
To glide, Mr Dark simply emits some dark energy from his cloak, and he can shape-shift his body into simply his head and his feet in order to crawl. When losing a life, his hat is seen falling.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
Mr Dark is the main antagonist and final boss of &#039;&#039;[[Rayman Redemption]]&#039;&#039;, appearing a few times throughout {{rr|Candy Château}} and {{rr|Final Showdown}}, and being fought as a boss twice during the adventure and more through [[Boss Rush|optional]] [[True Boss Rush|challenges]].&lt;br /&gt;
His role is very similar to his appearance in &#039;&#039;{{rw|Rayman 1}}&#039;&#039;, but is much more involved and he actually makes use of the [[Great Protoon]]&#039;s powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-Darktoon-TastyReception.png|Mr Dark disposing of [[Darktoon]] upon first meeting [[Rayman]] in [[Tasty Reception]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His original ambiguous transformations into three hybrids of the previous bosses have been replaced by [[The Dark Chimera|the Dark Chimera]], an amalgamation of his mightiest minions created by his powers and fought right before him in {{rr|Mr Dark&#039;s Dare}}.&lt;br /&gt;
Mr Dark has two transformations in this game gained through the powers of the [[Great Protoon]]: [[Mr_Dark#As_Darker_Mr_Dark|Darker Mr Dark]] and [[Mr_Dark#As_Darkest_Mr_Dark|Darkest Mr Dark]], the first being the final boss fought in [[The End of the World]] and the latter being an optional secret boss and the ultimate opponent in the [[True Boss Rush]].&lt;br /&gt;
&lt;br /&gt;
During his first battle, Mr Dark is protected by some magic shields as a reference to his appearance in {{rw|Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;}}, and he uses many attacks both old and new.&lt;br /&gt;
He becomes vulnerable when attacking in his spheric form, bouncing on the walls very similarly to [[Multi Minion]] from &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, which is also a reference to the similar phase in {{rw|Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-MrDarksDare213.png|[[Rayman]] fighting Mr Dark.&lt;br /&gt;
File:RaymanRedemption-WorldMap-Corrupted.png|The world map corrupted by Mr Dark as seen in the ending sequence. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mr Dark is fought twice in the [[Boss Rush]], first in his normal form and then in his [[Mr_Dark#As_Darker_Mr_Dark|Darker Mr Dark appearance]]. He has to be defeated in harder versions of both of these forms as well as his secret [[Mr_Dark#As_Darkest_Mr_Dark|Darkest Mr Dark transformation]] in the [[True Boss Rush]].&lt;br /&gt;
[[File:Rayman Redemption-True Boss Rush Mr Dark Sprite.png|thumb|Mr Dark as he appears in the [[True Boss Rush]].]]&lt;br /&gt;
During the [[True Boss Rush]], Mr Dark switches to a purple and yellow color palette, as a reference to his appearance in {{rw|Rayman (Game Boy Color)|the Game Boy Color version of the original &#039;&#039;Rayman&#039;&#039;}}, and he always starts with four of the magic shields inspired from that same game.&lt;br /&gt;
&lt;br /&gt;
His castle in {{rr|Mr Dark&#039;s Dare}} contains a statue made in his image, which is also found in the hall of the [[Boss Rush]] and [[True Boss Rush]].&lt;br /&gt;
A [[Photographer|Checkpoint skin]] is also themed around his likeness, being available in [[the Shop]] for 100 [[Ting]]s once [[Rayman]] has completed the [[Medallion|Dark Medallion]].&lt;br /&gt;
Mr Dark&#039;s badge is used for the icon of the [[Boss Rush]] and of the [[True Boss Rush]], and his voice can also be heard when attempting to use a [[List of cheats in Rayman Redemption|cheat code]] in Demise mode.&lt;br /&gt;
&lt;br /&gt;
===As Darker Mr Dark===&lt;br /&gt;
&#039;&#039;&#039;Darker Mr Dark&#039;&#039;&#039; is a transformation of Mr Dark achieved by harnessing the powers of the [[Great Protoon]], appearing more menacing, pure darkness emanating from his cloak and the [[Great Protoon]] glowing in different colors being held inside his torso. It is battled in the penultimate part of [[The End of the World]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-TheEndOfTheWorld110.png|Darker Mr Dark initiating his purple laser attack.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this form, Mr Dark&#039;s abilities become far more potent and he even gains a new set of attacks. The color of the [[Great Protoon]]&#039;s light changes to signify what power Darker Mr Dark will use:&lt;br /&gt;
* Purple (laser): Darker Mr Dark will unleash some powerful beams below himself, moving above [[Rayman]]&#039;s position between each of them to strike him.&lt;br /&gt;
* Yellow (projectiles): A rain of Mr Dark&#039;s yellow projectiles unleashed far quicker than in his original form, forcing [[Rayman]] to dodge all of them at the same time.&lt;br /&gt;
* Blue ([[Antitoon|Antitoons]]): Darker Mr Dark will spawn some [[Antitoon|chomping Antitoons]] which must swiftly be dealt with if [[Rayman]] doesn&#039;t want to be overwhelmed.&lt;br /&gt;
* Sky blue (thunderbolt): Darker Mr Dark will unleash lightning bolts electrifying the whole ground just as he did before, although he can do so repetitively near the end of the fight.&lt;br /&gt;
* Red (walls): Darker Mr Dark will create spiky walls of energy repetitively, quickly moving in [[Rayman]]&#039;s direction and vanishing near the edge of the platform, forcing him to run to the other side as quickly as possible.&lt;br /&gt;
* Any color (orbs): Darker Mr Dark will position himself on the ground at any edge of the platform to continuously shoot two magic orbs from the [[Great Protoon]]&#039;s power which spin in a way that can only be dodged with a very well-timed jump. This attack mode exposes his core to damage, allowing [[Rayman]] to strike him by punching the [[Great Protoon]].&lt;br /&gt;
&lt;br /&gt;
Darker Mr Dark&#039;s colours in [[True Boss Rush]] might be a reference to Mr Dark&#039;s appearance in &#039;&#039;{{rw|Rayman Junior}}&#039;&#039;. Prior to version 1.1.0, this hard version of Darker Mr Dark used his original colours, as if Darkest Mr Dark was originally intended to be the actual alteration of this form during this challenge.&lt;br /&gt;
&lt;br /&gt;
===As Darkest Mr Dark===&lt;br /&gt;
&#039;&#039;&#039;Darkest Mr Dark&#039;&#039;&#039;, also known as &#039;&#039;&#039;Mr Void&#039;&#039;&#039;, is the second transformation of Mr Dark fought immediately after his Darker form in the [[True Boss Rush]], acting as a secret final boss fought in an unknown dimension of intense darkness.&lt;br /&gt;
It takes the appearance of a cloud of ever-flowing darkness with a big pair of furious yellow eyes, flying next to a swollen up and corrupted [[Great Protoon]] which turned grey and black and is surrounded by dark orbs acting as a shield similarly to those used by Mr Dark in his normal form.&lt;br /&gt;
It is a hypothetical form which Mr Dark could have achieved should he have successfully entirely corrupted the [[Great Protoon]] and merged with it, becoming a pure vortex of void and darkness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-TrueBossRush328.png|Darkest Mr Dark unleashing his triple laser attack.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a result, Mr Dark&#039;s powers are increased to a nearly godlike degree, being able to use his previous abilities in a more powerful and accurate way and even more relentlessly. [[Rayman]] must fight him while riding [[Bzzit]], the latter&#039;s speed, firepower and ability to fly being more than required to compete with the mighty foe.&lt;br /&gt;
The [[Great Protoon]] and the orbs become increasingly redder as Darkest Mr Dark takes damage.&lt;br /&gt;
&lt;br /&gt;
Due to this form resembling a sinister spirit, it is also slightly reminiscent of {{rw|Mr Dark}}&#039;s ghostly shape as it appeared once defeated at the end of {{rw|Rayman (Game Boy Color)|the Game Boy Color version of the original &#039;&#039;Rayman&#039;&#039;}}.&lt;br /&gt;
It is also the only boss who does not have a different color-palette and alternate variation of its attacks, being already exclusive to [[True Boss Rush]]. Due to this, it can be seen as the actual change to Darker Mr Dark in [[True Boss Rush|this challenge]], further reinforced by the fact Darker Mr Dark&#039;s appearance didn&#039;t change before version 1.1.0.&lt;br /&gt;
&lt;br /&gt;
It is also one of the few bosses that do not have a health bar, and it takes multiples shots from [[Bzzit]] to actually damage his core.&lt;br /&gt;
&lt;br /&gt;
===Achievements===&lt;br /&gt;
* Defeating Mr Dark at the end of {{rr|Mr Dark&#039;s Dare}} grants the &#039;&#039;Cloak of Darkness&#039;&#039; {{rr|achievement}}.&lt;br /&gt;
* Defeating Darker Mr Dark in [[the End of the World]] grants the &#039;&#039;Battle for the [[Great Protoon]]&#039;&#039; {{rr|achievement}}.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Bowling 2]]&#039;&#039;==&lt;br /&gt;
Mr Dark is one of the main antagonists and the third boss of &#039;&#039;[[Rayman Bowling 2]]&#039;&#039;, starting the game&#039;s events by challenging [[Rayman]] to a game of bowling alongside [[André]] and [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
In this game, he&#039;s secretly another character who disguised himself as the evil sorcerer, [[The Teller]], the true main antagonist and final boss who embodies a video game created by {{rw|Michel Ancel}}, jealous that [[Rayman]] got all the love from {{rw|Michel Ancel|his creator}}. [[The Teller]] reveals he took Mr Dark&#039;s identity ever since the events of {{rw|&#039;&#039;Rayman 1&#039;&#039;}} 25 years prior to &#039;&#039;[[Rayman Bowling 2]]&#039;&#039;&#039;s events, having waited so long for his revenge since his first failure.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
Mr Dark returns in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; as he appeared in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, although he&#039;s only available as an obstacle object with six distinct variations, throwing an evil spell at [[Rayman]] before leaving the stage by flying upwards in his spheric form. Due to the way &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; works, more than one Mr Dark can exist at the same time.&lt;br /&gt;
&lt;br /&gt;
These are the six curses available to cast, all found in the second page of the editor&#039;s obstacles tab:&lt;br /&gt;
* Reverse controls: Inverts [[Rayman]]&#039;s controls, with left becoming right and right becoming left.&lt;br /&gt;
* Forced [[Running|run]]: Forces [[Rayman]] to [[Running|run]], preventing him from even using his [[telescopic fist]] or [[helicopter]]. The direction in which Mr Dark is facing will change the direction of the forced [[Running|run]].&lt;br /&gt;
* Disable [[Telescopic fist|fist]]: Takes away [[Rayman]]&#039;s [[telescopic fist|hands]], preventing him from using any powers involving them, which includes the ability to [[Hanging|hang on to platforms]]. However, [[Rayman]] can still climb just fine, his feet being enough to do so.&lt;br /&gt;
* Disable [[Helicopter|heli]]: Disables [[Rayman]]&#039;s [[helicopter]] ability.&lt;br /&gt;
* Low gravity: Reduces the gravity, making [[Rayman]]&#039;s jumps much higher and floatier, similarly to [[List of cheats in Rayman Redemption|the low gravity cheat code]] in &#039;&#039;[[Rayman Redemption]]&#039;&#039;. &lt;br /&gt;
* [[Dark Rayman]]: Summons [[Dark Rayman]] to chase [[Rayman]], replicating all of his movements and defeating him instantly on contact just he did as in [[Rayman Redemption]]. If [[Rayman]] is riding [[Bzzit]] or the [[Dinosaur]], [[Dark Rayman]] will follow him by riding [[Moskito|Dark Moskito]] or a dark version of [[Dinosaur|the robot dinosaur]]. If [[Rayman]] is using the [[Dark Rayman]] [[skin]], the actual [[Dark Rayman]] will switch to the [[Dark Rayman|GBC Dark Rayman]] appearance. In versions prior to 1.0.1, this was instead triggered by wearing the [[Rayman|SNES Rayman]] [[skin]] due to a mistake. The [[Great Protoon|invincibility power-up]] can protect [[Rayman]] from [[Dark Rayman]] as long as it is in effect.&lt;br /&gt;
&lt;br /&gt;
In order for Mr Dark to cast a curse, [[Rayman]] must be located close enough in front of the direction in which the sorcerer is facing. This makes it possible to place Mr Dark as a decorative NPC by making sure his curse cannot be triggered.&lt;br /&gt;
Although [[Rayman]] can be subjected to the effects of every different curse at the same time, using more than one curse of the same type will not result in stacked effects, including [[Dark Rayman]] who will remain unique even if his spawning particles can appear multiple times.&lt;br /&gt;
&lt;br /&gt;
Under the effects of a curse other than [[Dark Rayman]], [[Rayman]] will have a frustrated face.&lt;br /&gt;
[[Rayman]] can dispel the effects of a curse and despawn [[Dark Rayman]] by making contact with a curse cleaner. Remaining inside one will also instantly remove any curse Mr Dark can unleash, effectively becoming an immunity zone.&lt;br /&gt;
Some of those curses make the gameplay more similar to the early parts of {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}} as [[Rayman]] didn&#039;t start will all of his powers, making it possible for mapmakers to replicate the lack of some powers from {{rw|&#039;&#039;Rayman 1&#039;&#039;}} and to make him earn a few abilities through a curse cleaner.&lt;br /&gt;
&lt;br /&gt;
The [[Fire|tall flame]], Mr Dark&#039;s [[Fire|fire column]] from &#039;&#039;[[Rayman Redemption]]&#039;&#039;, is also available as a separate immobile and indestructible obstacle, which damages [[Rayman]] on contact and cannot be passed through. Most of his minions are also featured in the game, including [[Darktoon]] who can be used as a substitute for his magic projectiles.&lt;br /&gt;
The Mr Dark [[Photographer|Checkpoint skin]] from &#039;&#039;[[Rayman Redemption]]&#039;&#039; is still available and is unlocked by default.&lt;br /&gt;
&lt;br /&gt;
Mr Dark&#039;s statue and all the environment in his castle from {{rr|Mr Dark&#039;s Dare}} returns in the editor through the extra theme, and a &amp;quot;snowman&amp;quot; made out of cream in the {{rr|Candy Château}} theme is wearing Mr Dark&#039;s hat. The [[True Boss Rush]] version of Mr Dark&#039;s sprite can still be found in the game&#039;s files, despite it being completely unused in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-TheEndOfTheWorld.png&lt;br /&gt;
File:Capture-TrueBossRush255.png&lt;br /&gt;
File:Capture-TrueBossRush297.png|Darker Mr Dark in the [[True Boss Rush]] prior to version 1.1.0.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite not being fought in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s Gameplay Demo, Mr Dark&#039;s hud icon can be found in the internal files.&lt;br /&gt;
* Mr Dark gains three new music themes in &#039;&#039;[[Rayman Redemption]]&#039;&#039; and &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, while retaining his original music from &#039;&#039;{{rw|Rayman 1}}&#039;&#039; which is used for his first battle in &#039;&#039;[[Rayman Redemption]]&#039;&#039;. They are named &#039;&#039;&#039;&#039;&#039;Mr Dark&#039;s Domain&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Battle for the [[Great Protoon]]&#039;&#039;&#039;&#039;&#039;, and &#039;&#039;&#039;&#039;&#039;Corrupted [[Great Protoon|Protoon]]&#039;&#039;&#039;&#039;&#039;, used for his new castle plus the corrupted world map, his [[Mr_Dark#As_Darker_Mr_Dark|Darker Mr Dark form]] and his [[Mr_Dark#As_Darkest_Mr_Dark|Darkest Mr Dark form]] respectively.&lt;br /&gt;
* &#039;&#039;Mr Dark&#039;s Domain&#039;&#039; sounds very similar to Mr Dark&#039;s original theme, albeit slower and more atmospheric.&lt;br /&gt;
* &#039;&#039;Battle for the [[Great Protoon]]&#039;&#039; sounds very similar to {{rw|Rayman (Atari Jaguar)|the Jaguar version}} of Mr Dark&#039;s theme, being a more triumphant and somber rendition of it. This is the most positively received music in &#039;&#039;[[Rayman Redemption]]&#039;&#039; alongside &#039;&#039;[[The Dark Chimera]]&#039;&#039;, both having by far the most views and likes on YouTube.&lt;br /&gt;
* &#039;&#039;Corrupted [[Great Protoon|Protoon]]&#039;&#039; shares a few similarities to Mr Dark&#039;s theme in {{rw|Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;}}, but is otherwise a fully original track.&lt;br /&gt;
* When playing in 16:9 aspect ratio, two dark stone walls will frame Mr Dark&#039;s fighting area in {{rr|Mr Dark&#039;s Dare}}. As most returning bosses, this was done in order to not stretch the original background art and to keep gameplay the same between 4:3 and widescreen formats.&lt;br /&gt;
* Mr Dark&#039;s final battles and transformations in &#039;&#039;[[Rayman Redemption]]&#039;&#039; are reminiscent of the [[Dark Storm]] from &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, as both are beings embodying &amp;quot;great darkness&amp;quot; and are ultimately fought in the skies of [[The Valley|the Valley]], and both have corrupted the [[Great Protoon]] in some way. Before vanishing after his defeat, Mr Dark claims that he will always come back as long as there is darkness in the world, which could be interpreted as the unexplained [[Dark Storm]] being a future reincarnation of him or a related entity.&lt;br /&gt;
* Mr Dark&#039;s final forms in &#039;&#039;[[Rayman Redemption]]&#039;&#039; are inspired by some final bosses from the &#039;&#039;Kirby&#039;&#039; franchise, namely Nightmare.&lt;br /&gt;
* Concept arts for Darkest Mr Dark depicts the transformation with different features, such as a unique giant eye merged with the [[Great Protoon]], or giant floating hands with clawy fingers.&lt;br /&gt;
&lt;br /&gt;
{{RDMRTcharacters|collapsed=Y}}&lt;br /&gt;
{{Rayman Redemption|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman Redemption]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Antitoon&amp;diff=4893</id>
		<title>Antitoon</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Antitoon&amp;diff=4893"/>
		<updated>2026-06-27T16:18:32Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the enemy&#039;s role in [[Main Page|Rayman fan games]]. For the characters in {{rw|Rayman (series)|official games}}, see {{rw|Antitoon}}, or see [[Darktoon]] for the similar character in [[Main Page|Rayman fan games]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| Name = Antitoon&lt;br /&gt;
| image = [[File:Rayman Redemption-Antitoon Sprite.png|center|class=sprite|Darktoon]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, &#039;&#039;[[AlteRayman]]&#039;&#039;&lt;br /&gt;
| resistance = [[File:Lifebar1.png|1 HP]] (Blue Antitoons)&lt;br /&gt;
&lt;br /&gt;
[[File:LifebarInf.png|Invincible]] (Red Antitoons)&lt;br /&gt;
| attacks = Contact, chomping, dashing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antitoons&#039;&#039;&#039;, also known as &#039;&#039;&#039;Darktoons&#039;&#039;&#039;, are small enemies who are encountered frequently in [[Main Page|Rayman fan games]]. Their name and appearance essentially makes them an evil counterpart of the [[Electoon]]s, being larger, dark blue in colour and with greyish ponytails with a demonic spiky tip.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;==&lt;br /&gt;
Antitoons appear in &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, however, unlike most other entities returning from {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game}}, Antitoons only have a minor role in this game.&lt;br /&gt;
They&#039;re featured exclusively in the [[Whack an Antitoon]] minigame found in the [[Magician]]&#039;s [[shop]], and only have their idle appearance.&lt;br /&gt;
&lt;br /&gt;
In the challenge, they appear on the bodies of [[walking drums]] alongside [[spiky ball]]s, and [[Rayman]] must hit them as fast as possible with a [[mallet]] to earn points before they disappear after a few seconds. When an Antitoon is squashed, its eyes will be ejected and fall off out of the screen.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
Antitoons return from {{rw|Rayman 1|the original &#039;&#039;Rayman 1&#039;&#039;}} in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, retaining most of their original role and behavior. After [[Mr Dark]] stole the [[Great Protoon]], they began to proliferate throughout [[the valley]] and are thus very commonly encountered by [[Rayman]] in nearly all of the game&#039;s worlds. Many types of Antitoons can be found, including a new variation, all of which are weak enemies which need only one hit from [[Rayman]]&#039;s [[telescopic fist]] to be defeated:&lt;br /&gt;
&lt;br /&gt;
* Antitoon walker: freely wander on platforms, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them, but will have to duck after [[Telescopic fist|punching]] to successfully hit them when the [[telescopic fist]] returns to him due to their very small size. If they walk on bouncy platforms, they will bounce on them using their own [[Helicopter|helicopter hair]] to perform small jumps.&lt;br /&gt;
* Antitoon chomper: static enemies who jump and try to bite [[Rayman]] when he passes above them. They are often placed so that they can take advantage of their position.&lt;br /&gt;
* Antitoon dasher: static entities who first appear identical to their chomping counterparts, but will suddenly float and open their huge mouth when [[Rayman]] is in sight, before dashing straight in his direction with their gaping mouth, soon disappearing out of the level on their own. [[Rayman]], can jump, duck or [[Telescopic fist|punch]] them to avoid taking damage.&lt;br /&gt;
* Antitoon flyer: use their ponytail like [[Rayman]]&#039;s [[Helicopter|helicopter hair]] to move through the air. Antitoons flyer have themselves two variations, the first flying perfectly straight while following square patterns often around small platforms or to patrol some areas, and the second flying in a direction with repeating up and down movements. [[Rayman]] simply has to avoid contact with them, but their movements and the fact that they are often found in groups makes this more difficult.&lt;br /&gt;
* Antitoon faller: a new Antitoon type found hanging from ceilings, waiting for [[Rayman]] to pass under them. Once he does, they will shake and then fall with their mouth wide open in an attempt to chomp [[Rayman]]. After this attack, they turn into regular walker types. [[Rayman]] can preemptively hit them before they detect him, or while they chomp downwards to prevent them from turning into the harder to hit walking Antitoons.&lt;br /&gt;
&lt;br /&gt;
Unlike {{rw|Rayman 1|the original game}}, Antitoons do not have mixed behaviors in &#039;&#039;[[Rayman Redemption]]&#039;&#039; aside from the falling type turning into a walker, making them more predictable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Redemption]]&#039;&#039; introduces a new character based on the Antitoons and their alternative name: [[Darktoon]], a reoccuring boss taking the role of [[Mr Dark]]&#039;s self-proclaimed right-hand man.&lt;br /&gt;
[[Megatoon]]s, giant invincible variations of Antitoons, are ultimately discovered in [[the End of the World]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160px&amp;quot; heights=&amp;quot;144px&amp;quot; class=sprite&amp;gt;&lt;br /&gt;
File:Rayman Redemption-Antitoon Walker.png|A walking Antitoon.&lt;br /&gt;
File:Rayman Redemption-Antitoon Flyer.png|A flying Antitoon.&lt;br /&gt;
File:Rayman Redemption-Antitoon Faller.png|A falling Antitoon hung to a ceiling.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
Antitoon return from &#039;&#039;[[Rayman Redemption]]&#039;&#039; as enemies in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, retaining their previous behaviors and variations, including [[Megatoon]]s and [[Darktoon]] who was later implemented in version 1.4.0, the latter being the only changed to function in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Antitoons can be found in the first page of the enemies tab in the editor, and can be linked to events such as [[gendoor]]s.&lt;br /&gt;
Walking and flying Antitoons are the only that can be flipped, while square-flyers have to two separate types for their direction. Chompers and dashers automatically change their direction to face [[Rayman]] during gameplay, and fallers will either face left or right once walking depending on [[Rayman]]&#039;s position.&lt;br /&gt;
&lt;br /&gt;
The invincible red Antitoons make their return from &#039;&#039;{{rw|Rayman Junior}}&#039;&#039; and &#039;&#039;{{rw|Rayman Designer}}&#039;&#039;, still able to eliminate [[Rayman]] with a single touch, even when he&#039;s under the effect of the [[Great Protoon|invincibility power-up]] or riding the [[robot dinosaur]]. They aren&#039;t separate types and are instead an &amp;quot;Instakill&amp;quot; setting for every Antitoon variation, making the fallers the only red Antitoon not brought over from an {{rw|Rayman (series)|official &#039;&#039;Rayman&#039;&#039; game}}.&lt;br /&gt;
&lt;br /&gt;
Walkers can fall and perform an helicopter animation while doing so, similarly to their bouncing behavior. They only fall off a platform&#039;s ledge if there are special non-solid collisions next to them like reactionary tiles, and will always walk back when encountering the level&#039;s limits.&lt;br /&gt;
&lt;br /&gt;
Like most other static enemies, dashers and fallers cannot fall and do not need to be place on any tiles, as they simply float wherever they were placed.&lt;br /&gt;
Chompers have a unique quirk despite their ressemblance to the first and their lack of movement, as they do react to gravity and will fall without moving if placed in the air, which [[Rayman]] can briefly interrupt by prompting one to chomp him, after which they will resume their fall with a different animation while being unable to attack again unless they eventually land on some ground.&lt;br /&gt;
&lt;br /&gt;
If placed inside any walkable collisions, fallers will teleport above them and instantly turn into walkers. Bouncy collisions will turn them to walkers too but instead make them bounce out of the tiles.&lt;br /&gt;
Antitoon walkers and fallers, including their red counterparts, are the only ones that can drown in water tiles, even if a faller was suspended to a ceiling.&lt;br /&gt;
&lt;br /&gt;
All flying types are the only ones capable of interacting with reactionary tiles. Regular Antitoon flyers will simply turn back upon encountering such collisions. Square-fly left and square-fly right variations will instead follow them by going downwards, and will then move horizontally while turning backwards if touching another reactionary tile, and so on with further collisions of this type on their path, indeed flying in a square manner.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Electoon]]&lt;br /&gt;
* [[Darktoon]]&lt;br /&gt;
* [[Megatoon]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman Redemption}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies from Rayman: The Dark Magician&#039;s Reign of Terror]]&lt;br /&gt;
[[Category: Enemies from Rayman Redemption]]&lt;br /&gt;
[[Category: Enemies from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Rayman&amp;diff=4892</id>
		<title>Rayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Rayman&amp;diff=4892"/>
		<updated>2026-06-27T16:18:05Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Moved AlteRayman at the end of the list as it&amp;#039;s most recent.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|Rayman}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Rayman&lt;br /&gt;
| image = [[File:Rayman Redemption-Rayman Sprite.png|center|class=sprite|Rayman]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman: Revenge of the Dark]]&#039;&#039;, &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, &#039;&#039;[[Rayman AFG]]&#039;&#039;, &#039;&#039;[[The Spooky Raymansion]]&#039;&#039;, &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman Bowling 2]]&#039;&#039;, &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, &#039;&#039;[[Rayman: The Dreamer&#039;s Boundary]]&#039;&#039;, &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;, &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, &#039;&#039;[[AlteRayman]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = {{rw|Rayman&#039;s species}}&lt;br /&gt;
| status = Hero&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rayman&#039;&#039;&#039; is the main protagonist of {{rw|Rayman (series)|the video game series of the same name}} as well as multiple [[List of notable Rayman fangames|fan-made games]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman: Revenge of the Dark]]&#039;&#039;==&lt;br /&gt;
Rayman is set to be the main character in &#039;&#039;[[Rayman: Revenge of the Dark]]&#039;&#039;.&lt;br /&gt;
One year after the defeat of {{rw|Mr Dark}}, the residents of the [[Dream Forest]] are preparing a ceremony to bestow upon Rayman the blessing of the [[Great Protoon]], designating him the guardian of [[The Valley|the Valley]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman AFG]]&#039;&#039;==&lt;br /&gt;
Rayman is the main character in &#039;&#039;[[Rayman AFG]]&#039;&#039;, going on an adventure again after [[Mr Dark]]&#039;s defeat as an unknown entity is bringing back previously defeated evil creatures using [[Mr Dark]]&#039;s laboratory.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;==&lt;br /&gt;
[[File:RDMRT-Rayman Sprite.png|thumb|class=sprite|Rayman as he appears in &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;.]]&lt;br /&gt;
Rayman is one of the three playable characters in &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, being the only one available from the start and that is relevant to the story.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, Rayman is captured with the [[Magician]] following their defeat against the [[Dark Magician]] spawned by the [[Great Protoon]]. Rayman is imprisoned in [[Flint Jail]] but is freed by [[Betilla]]. Rayman escapes and defeats the [[Dark Magician]]&#039;s forces throughout his adventure before ultimately eliminating him in the [[Dark Stronghold]], also helping various characters by bringing them unique collectibles and freeing the [[Magician]] in [[Fiery Fort]]. Rayman ultimately saves [[The Glade of Dreams|the world]] by destroying the [[Dark Storm]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[The Spooky Raymansion]]&#039;&#039;==&lt;br /&gt;
Rayman is the protagonist of &#039;&#039;[[The Spooky Raymansion]]&#039;&#039;, despite this not being revealed within [[The Spooky Raymansion|this game]]. He finds himself within the mansion of [[Noseless Rayman]], a comedic and terrifying parody of him without a nose, hunting down the limbless hero within a maze. Rayman escapes by finding all the [[Ting]]s which opens a [[Spiral Door|portal]] which allowed him to escape a furious [[Noseless Rayman]].&lt;br /&gt;
&lt;br /&gt;
However, Rayman is deeply affected by [[The Spooky Raymansion|this game]]&#039;s events, as [[Noseless Rayman]] starts haunting his mind as a recurring nightmare, leading to the stories of [[The Spooky Raymansion 2]] and to [[The Spooky Raymansion 3]].&lt;br /&gt;
&lt;br /&gt;
It can be inferred from [[Return to The Spooky Raymansion]]&#039;s story that Rayman originally came to the mansion with his [[Ting Finder]] to get rich by collecting [[Ting]]s, being unaware that the seemingly abandoned place was the domain of [[Noseless Rayman|a nightmarish entity]] looking almost identical to himself.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
Rayman is the main character in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, having a nearly identical role to his appearance in {{rw|Rayman 1}}. He can be seen sleeping in a hammock at the start and answers [[the Magician]], who asks him to rescue the [[Electoon]]s, with a simple &amp;quot;No problem&amp;quot;. He can then directly afterwards be seen in {{rr|The Dream Forest|the Dream Forest]] on the map, through the eyes of [[Mr Dark]] who is watching him as he makes his way closer to his hideout in {{rr|Candy Château}}.&lt;br /&gt;
&lt;br /&gt;
In the final levels, [[Mr Dark]] summons [[Bad Rayman|Dark Rayman]], an evil clone who follows Rayman&#039;s every step and is subsequently fought in [[The End of the World]].&lt;br /&gt;
Rayman brings peace to [[The Valley|the Valley]] by defeating [[Mr Dark|the evil sorcerer]] who had absorbed the powers of the [[Great Protoon]], the hero using the [[Great Protoon]]&#039;s powers for himself to safely escape the darkness consuming [[The End of the World]].&lt;br /&gt;
&lt;br /&gt;
Rayman has many different [[skin]]s available for him which can be unlocked in various ways, including a few giving him the looks of [[Dark Rayman]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Bowling 2]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Rayman Bowling 2]]&#039;&#039;, Rayman is seen playing bowling until he&#039;s interrupted by [[Mr Dark]], [[Admiral Razorbeard|Razorbeard]] and [[André]] who came for their revenge after 25 years of having their plans thwarted by the limbless hero, challenging him to a game of bowling. After defeating them all, [[Mr Dark]] reveals himself to be Rayman&#039;s &amp;quot;brother&amp;quot; in disguise, [[The Teller]], the living embodiment of an older game created by {{rw|Michel Ancel}} who is jealous of Rayman getting the spotlight since so many years. Rayman defeats [[The Teller]] and spares his life, telling him that they both suffer from being abandoned by their &amp;quot;{{rw|Michel Ancel|father}}&amp;quot; and can wait together for their new game, promising to introduce [[The Teller]] to his friends.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;==&lt;br /&gt;
Haunted by nightmares of [[Noseless Rayman]] where Rayman he&#039;s looking for {{rw|Rayman 4 (cancelled prototype)|something important}}, the limbless hero returns to the mansion of [[Noseless Rayman|the noseless monster]] to find {{rw|Rayman 4 (cancelled prototype)|that thing}}. Surviving [[Noseless Rayman]] through the various levels of the mansion, Rayman ultimately finds what he was looking for: {{rw|Rayman 4 (cancelled prototype)|Rayman 4}}, which was actually {{rw|Rayman IV|the bootleg game}} [[Rayman IV]] as he regretly finds out after escaping from [[Noseless Rayman]]&#039;s fury and from the mansion.&lt;br /&gt;
&lt;br /&gt;
Once again, his role as the protagonist was left ambiguous within the context of [[The Spooky Raymansion 2|this game]], with only his gloves being a clue towards his identity.&lt;br /&gt;
In the extra [[Level X (The Spooky Raymansion 2)|Level X]], Rayman must survive a nightmare involving [[Noseless Rayman]]. As he successfully does so, he hears the humming of birds and notices his nightmares have stopped, until they eventually return in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
Rayman is the playable character in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; with all of his powers and [[skin]]s from &#039;&#039;[[Rayman Redemption]]&#039;&#039;, although some of the latter are now temporary and become full-on power-ups through the [[Laser-Washing Powders]]. His associated event found in the first page of the editor&#039;s technical tab allows to define his starting points in any level, with a maximum of a thousand. &lt;br /&gt;
His starting health can be set from one to ten through the level editor, but any other value is also achievable by editing the text in a level&#039;s file, albeit this can cause issues if the numbers are either zero or way too high.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;, Rayman must escape from nightmares involving [[Noseless Rayman]]. After going through a few levels and finding three [[Yellow Lum]]s, Rayman finally gets to fight back against [[Noseless Rayman]], using a [[Shotgun]] to vanquish him. This puts an ultimate end to these nightmares.&lt;br /&gt;
&lt;br /&gt;
Rayman&#039;s identity is confirmed within [[The Spooky Raymansion 3|this game]] through his voice and icon in [[Level 5 (The Spooky Raymansion 3|Level 5]]. According to Ryemanni&amp;lt;ref&amp;gt;&#039;&#039;The Spooky Raymansion 3&#039;&#039;, [[Ryemanni]]&#039;s stream of the game https://youtu.be/ntxOIqc-v5U?t=592&amp;lt;/ref&amp;gt;, Rayman is stuck in a sort of coma throughout [[The Spooky Raymansion 3]], his dreams haunted by [[Noseless Rayman]] until the [[Noseless Rayman|noseless nightmare]] is ultimately banished from his mind after being defeated in [[Level 5 (The Spooky Raymansion 3|Level 5]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;==&lt;br /&gt;
As [[Globox|a friend of Rayman]] went to [[Noseless Rayman]]&#039;s mansion to find enough [[Ting]]s to be set for life and did not return, Rayman goes back to the mansion once again.&lt;br /&gt;
After making it to the mansion&#039;s [[Level 6 (Return to The Spooky Raymansion)|final level]] and surviving [[Noseless Rayman]], he finds [[Globox]] chained up in the air who hands him a [[shotgun]] to fight [[Noseless Rayman]]. Disgusted by [[Noseless Rayman]]&#039;s actions, he curses while calling him a monster, claiming he [[Level 5 (The Spooky Raymansion 3|already defeated him in a dream once]] and can do it again to finally end it all.&lt;br /&gt;
He fights [[Noseless Rayman]] and defeats him with [[Shotgun|the weapon]], causing him to explode. He safely leaves alongside [[Globox]], with many [[Ting]]s in their bag.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman Redemption Game Jolt Dream Forest Screenshot 1.png&lt;br /&gt;
File:Rayman Bowling 2 Game Jolt Screenshot 3.png&lt;br /&gt;
File:Rayman ReDesigner Game Jolt Screenshot 6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Eggplant-Man, an unlockable character in the game &#039;&#039;[https://store.steampowered.com/app/1866990/Scoop_Kick/ Scoop Kick!]&#039;&#039; created by [[Ryemanni]], is an hommage to Rayman. Eggplant-Man is limbless and many parts of his appearance highly ressemble Rayman, although his lack of nose and his highly exposed big round eyes make him ressemble more [[Noseless Rayman]] instead. When winning, he also strikes a similar pose to Rayman&#039;s [[exit sign]] animation in &#039;&#039;{{rw|Rayman 1}}&#039;&#039; and most games derived from it like &#039;&#039;[[Rayman Redemption]]&#039;&#039;. His description makes implicit nods to the limbless hero and {{rw|Rayman (series)|his franchise}}&#039;s treatment by {{rw|Ubisoft}}, as he&#039;s a &amp;quot;has-been hero&amp;quot; and Eggplant-Man claims to have saved the world multiple times. Additionally, his favorite ice cream flavor is [[plum]], {{rw|Plum|one of the most common objects}} in {{rw|Rayman (series)|the &#039;&#039;Rayman&#039;&#039; series}}.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RDMRTcharacters|collapsed=Y}}&lt;br /&gt;
{{Rayman Redemption|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman: Revenge of the Dark]]&lt;br /&gt;
[[Category:Friends from Rayman: The Dark Magician&#039;s Reign of Terror]]&lt;br /&gt;
[[Category:Friends from Rayman Redemption]]&lt;br /&gt;
[[Category:Friends from Rayman ReDesigner]]&lt;br /&gt;
[[Category:Friends from Rayman: The Dreamer&#039;s Boundary]]&lt;br /&gt;
[[Category:Members of Rayman&#039;s species]]&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=The_Dream_Forest_(Rayman_Redemption)&amp;diff=4841</id>
		<title>The Dream Forest (Rayman Redemption)</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=The_Dream_Forest_(Rayman_Redemption)&amp;diff=4841"/>
		<updated>2026-06-26T19:52:39Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the world in [[Rayman Redemption]]. For a world of the same name in [[raywiki:Rayman 1|the original Rayman game]], see {{rw|The Dream Forest}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{StandardLevel&lt;br /&gt;
| name = The Dream Forest&lt;br /&gt;
| image = [[File:The Dream Forest.png|center|219px|class=sprite|The Dream Forest]]&lt;br /&gt;
| preceded by = Intro&lt;br /&gt;
| followed by = {{rr|Band Land}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dream Forest&#039;&#039;&#039; is the first world in [[Rayman Redemption]]. It consists of a luxuriant forest which darkens as [[Rayman]] goes through it.&lt;br /&gt;
&lt;br /&gt;
{{RaymanRedemptionLocations}}&lt;br /&gt;
[[Category:Places from Rayman Redemption]]&lt;br /&gt;
[[Category:Places from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4840</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4840"/>
		<updated>2026-06-26T19:51:10Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Fixed user page link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AltRayLog.png|thumb|(Current logo as of June 12th 2026)]]&lt;br /&gt;
| developed by = [[GubGubCat]], [[User:Goshion|Goshion]]&lt;br /&gt;
| soundtrack by = GubGubCat, [[Remi Gazel]], Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu&lt;br /&gt;
| release date = In Near Future&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of {{rw|Rayman 1|the original game}} with attributes of other Rayman Games and original content. Unlike most Rayman fangames based on the original game (e.g. {{rw|Rayman Redemption|Rayman Redemption}}), all of the graphics here are made in vector graphics, meaning that most sprites are in higher definition.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Characters&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
AlteRayman Get a lot of characters. There is them all:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Good Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&lt;br /&gt;
&lt;br /&gt;
[[Globox]]&lt;br /&gt;
&lt;br /&gt;
[[Bzzit]] (Cameo) &lt;br /&gt;
&lt;br /&gt;
[[The Magician]]&lt;br /&gt;
&lt;br /&gt;
[[The Photographer]]&lt;br /&gt;
&lt;br /&gt;
[[Joe]]&lt;br /&gt;
&lt;br /&gt;
[[Electoon]]&lt;br /&gt;
&lt;br /&gt;
[[Lum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Evil Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Mr Dark]]&lt;br /&gt;
&lt;br /&gt;
[[Ales Mansay|Dark Teensie]]&lt;br /&gt;
&lt;br /&gt;
[[Jano]]&lt;br /&gt;
&lt;br /&gt;
[[Guta]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Stone|Mr Mosstone]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Skops|Brainwashed Mr Skops]]&lt;br /&gt;
&lt;br /&gt;
[[Plum King]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039; Locations&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
AlteRayman got seven locations - 6 main and 1 bonus. &lt;br /&gt;
&lt;br /&gt;
[[ar|Dream Forest]]&lt;br /&gt;
 &lt;br /&gt;
[[Gourmand Band]]&lt;br /&gt;
&lt;br /&gt;
[[Boggy Mountain]]&lt;br /&gt;
&lt;br /&gt;
[[The Largest Picture]]&lt;br /&gt;
&lt;br /&gt;
[[Caves Of Serendipity]]&lt;br /&gt;
&lt;br /&gt;
[[Neon Château]]&lt;br /&gt;
&lt;br /&gt;
[[The Glacking Abyss]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Story&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
AlteRayman started production in early February 2026 on Turbowarp (a heavily modified version of Scratch), thus most of the code is in Javascript. The release date has been delayed multiple times from early March to late May, and currently there is no exact release date so that there wouldn&#039;t be any need to delay it so many times. Currently only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, though publishing to [https://en.wikipedia.org/wiki/Itch.io Itch.io] might be possible.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?t=76023 Discussion page]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=User:Goshion&amp;diff=4839</id>
		<title>User:Goshion</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=User:Goshion&amp;diff=4839"/>
		<updated>2026-06-26T19:49:05Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Mortamon Saturn moved page Goshion to User:Goshion without leaving a redirect: Please do not create user pages as standard articles. Click on your name in the top-right corner to edit/create proper user pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman Redemption-Ending Mosquitoes.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hello. I am Goshion - just strange guy. &lt;br /&gt;
... What you doing here? Go to looking at this: [[AlteRayman]] (my favorite fangame)&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4838</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4838"/>
		<updated>2026-06-26T19:39:59Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Added the link to RPC page. This page and similar AlteRayman contents will be moved to fanon prefixes if no tangible evidence of this project&amp;#039;s development is provided soon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AltRayLog.png|thumb|(Current logo as of June 12th 2026)]]&lt;br /&gt;
| developed by = [[GubGubCat]], [[Goshion]]&lt;br /&gt;
| soundtrack by = GubGubCat, [[Remi Gazel]], Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu&lt;br /&gt;
| release date = In Near Future&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of {{rw|Rayman 1|the original game}} with attributes of other Rayman Games and original content. Unlike most Rayman fangames based on the original game (e.g. {{rw|Rayman Redemption|Rayman Redemption}}), all of the graphics here are made in vector graphics, meaning that most sprites are in higher definition.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Characters&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
AlteRayman Get a lot of characters. There is them all:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Good Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&lt;br /&gt;
&lt;br /&gt;
[[Globox]]&lt;br /&gt;
&lt;br /&gt;
[[Bzzit]] (Cameo) &lt;br /&gt;
&lt;br /&gt;
[[The Magician]]&lt;br /&gt;
&lt;br /&gt;
[[The Photographer]]&lt;br /&gt;
&lt;br /&gt;
[[Joe]]&lt;br /&gt;
&lt;br /&gt;
[[Electoon]]&lt;br /&gt;
&lt;br /&gt;
[[Lum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Evil Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Mr Dark]]&lt;br /&gt;
&lt;br /&gt;
[[Ales Mansay|Dark Teensie]]&lt;br /&gt;
&lt;br /&gt;
[[Jano]]&lt;br /&gt;
&lt;br /&gt;
[[Guta]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Stone|Mr Mosstone]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Skops|Brainwashed Mr Skops]]&lt;br /&gt;
&lt;br /&gt;
[[Plum King]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039; Locations&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
AlteRayman got seven locations - 6 main and 1 bonus. &lt;br /&gt;
&lt;br /&gt;
[[ar|Dream Forest]]&lt;br /&gt;
 &lt;br /&gt;
[[Gourmand Band]]&lt;br /&gt;
&lt;br /&gt;
[[Boggy Mountain]]&lt;br /&gt;
&lt;br /&gt;
[[The Largest Picture]]&lt;br /&gt;
&lt;br /&gt;
[[Caves Of Serendipity]]&lt;br /&gt;
&lt;br /&gt;
[[Neon Château]]&lt;br /&gt;
&lt;br /&gt;
[[The Glacking Abyss]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Story&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
AlteRayman started production in early February 2026 on Turbowarp (a heavily modified version of Scratch), thus most of the code is in Javascript. The release date has been delayed multiple times from early March to late May, and currently there is no exact release date so that there wouldn&#039;t be any need to delay it so many times. Currently only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, though publishing to [https://en.wikipedia.org/wiki/Itch.io Itch.io] might be possible.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?t=76023 Discussion page]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=List_of_notable_Rayman_fangames&amp;diff=4830</id>
		<title>List of notable Rayman fangames</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=List_of_notable_Rayman_fangames&amp;diff=4830"/>
		<updated>2026-06-24T19:24:25Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Does not achieve any notability criteria. Other edits tied to AlteRayman will be moved to fanon prefix should no tangible evidence of the game&amp;#039;s development be provided.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fangame&#039;&#039;&#039; is a term for unofficial video games that are based on a specific character or its universe, which have been created by enthusiasts skilled with game production tools or programming abilities. [[Rayman]] has a relatively large fanbase, only outnumbered by popular examples like Mario or Sonic, meaning fewer professional &#039;&#039;Rayman&#039;&#039; fangames have been created.&lt;br /&gt;
&lt;br /&gt;
== List of fangames ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 86%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Developers&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Genre&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Framework&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Programming&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Platform&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Version&#039;&#039;&#039;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | &#039;&#039;&#039;Announced&#039;&#039;&#039;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | &#039;&#039;&#039;Released&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:FUS.png|frameless|center|Phoenixan: Fire Under Siege|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=906]]&lt;br /&gt;
|| Phoenixan&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Demo 3.1; abandoned&lt;br /&gt;
|| 2005&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:ECLIPSE.png|frameless|center|Eclipse|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=1917]]&lt;br /&gt;
|| Drolpiraat&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Demo 1.0; development on hold&lt;br /&gt;
|| 2007&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [http://youtube.com/watch?v=eIaZFDgUq_c Rayman 1-II]&lt;br /&gt;
|| BNH89&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Abandoned&lt;br /&gt;
|| 2008&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [https://www.youtube.com/watch?v=D9yLpRabYwc Rayman the Darkness]&lt;br /&gt;
|| TitanKämpfer&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Cancelled&lt;br /&gt;
|| 2008&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:rotdlogo.png|frameless|center|Rayman: Revenge Of The Dark|link=Rayman: Revenge of the Dark]]&lt;br /&gt;
|| Adsolution &amp;amp; Pipann&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Unity&lt;br /&gt;
|| C#&lt;br /&gt;
|| Multiplatform&lt;br /&gt;
|| In progress&lt;br /&gt;
|| 2009&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=6515 RayEngine]&lt;br /&gt;
|| Terminapor&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| [3.0] Game Maker, [4.0b1+] SDL&lt;br /&gt;
|| [3.0] GML, [4.0b1+] C++, Lua&lt;br /&gt;
|| Windows&lt;br /&gt;
|| 4.0 beta 1; abandoned&lt;br /&gt;
|| 2009&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| Rayman Fangame&lt;br /&gt;
|| creampie9&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| 5.0 beta; status unknown&lt;br /&gt;
|| 2009&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman PSP Homebrew small white.png|frameless|center|Rayman PSP|link=https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=5881]]&lt;br /&gt;
|| Chilly Willy, PowerPatrick&amp;lt;br&amp;gt;FouadtjuhMaster, Phoebius&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| OldSchool Library&lt;br /&gt;
|| C using PSP SDK&lt;br /&gt;
|| PlayStation Portable&lt;br /&gt;
|| Build 20120106; cancelled&lt;br /&gt;
|| 2009&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [https://www.youtube.com/watch?v=quYjJmTo8F8 Rayman DX]&lt;br /&gt;
|| SunFireHyena&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Unity&lt;br /&gt;
|| C#&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Status unknown&lt;br /&gt;
|| 2010&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=6584 Rayman: Dark Era]&lt;br /&gt;
|| Hedgehog673&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Abandoned&lt;br /&gt;
|| 2010&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7002 Rayman Deluxe]&lt;br /&gt;
|| Betaman&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Abandoned&lt;br /&gt;
|| 2011&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Logoraymanbubblenightmare.png|frameless|center|Rayman : Bubble Nightmare|link=https://raymanpc.com/forum/viewtopic.php?f=6&amp;amp;t=8059]]&lt;br /&gt;
|| SquizCat &amp;amp; LittleCutter&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| UbiArt Framework / Game Maker&lt;br /&gt;
|| In progress&lt;br /&gt;
|| Windows, Xbox 360, PlayStation 3&lt;br /&gt;
|| Cancelled&lt;br /&gt;
|| 2011&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [https://youtu.be/LCBWnX__UUI?si=VcOjgVUkK03bpA3L Electoons!]&lt;br /&gt;
|| [[Ryemanni|Raymanni]]&lt;br /&gt;
|| Puzzle-strategy&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Cancelled&lt;br /&gt;
|| 2012&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman The Dark Magician&#039;s Reign of Terror Logo.png|frameless|center|Rayman: The Dark Magician&#039;s Reign of Terror|link=Rayman: The Dark Magician&#039;s Reign of Terror]]&lt;br /&gt;
|| [[Ryemanni|Raymanni]]&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Released; version 1.2.0&lt;br /&gt;
|| 2012&lt;br /&gt;
|| 2015&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Logo zpseiyk977z.png|frameless|center|Rayman: Razorbeard&#039;s Vengeance|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=12241]]&lt;br /&gt;
|| Ray502&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| v2.00; discontinued&lt;br /&gt;
|| 2013&lt;br /&gt;
|| 2016&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman Lua transparent.png|frameless|center|Rayman Lua]]&lt;br /&gt;
|| FouadtjuhMaster&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| LuaPlayer HM 7&lt;br /&gt;
|| Lua&lt;br /&gt;
|| PlayStation Portable&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| 2015&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman AFG.png|frameless|center|Rayman: Another Fan Game|link=Rayman AFG]]&lt;br /&gt;
|| lucky3&lt;br /&gt;
|| 3D Platformer&lt;br /&gt;
|| Unity&lt;br /&gt;
|| C#&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Alpha #3; Cancelled&lt;br /&gt;
|| 2015&lt;br /&gt;
|| 2016&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Rayman 2 the alternate side logo zpsnpcgnlvg.png|frameless|center|Rayman 2: The Alternate Side|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=25206]]&lt;br /&gt;
|| Ray502&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Demo 1.0; status unknown&lt;br /&gt;
|| 2017&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman_2_Redreamed-Logo.png|frameless|center|Rayman 2: Redreamed|link=Rayman 2: Redreamed]]&lt;br /&gt;
|| [[New Dawn Games]]&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Unreal Engine 5&lt;br /&gt;
|| Unreal + Blueprints, C++&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In progress&lt;br /&gt;
|| 2017&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman Redemption Logo.png|frameless|center|Rayman Redemption|link=Rayman Redemption]]&lt;br /&gt;
|| [[Ryemanni]]&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Released; version 1.1.4&lt;br /&gt;
|| 2018&lt;br /&gt;
|| 2020&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman 3.5 Logo V2.png|frameless|Center|Rayman 3.5|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=26318]]&lt;br /&gt;
|| Lord Asdi&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Unity 5&lt;br /&gt;
|| C#&lt;br /&gt;
|| Windows, Linux&lt;br /&gt;
|| Demo V0.1, development on hold&lt;br /&gt;
|| 2018&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| Rayman HD Collection&lt;br /&gt;
|| PixlGaming, Lord Asdi, IvTechnick, unknown&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Cancelled&lt;br /&gt;
|| 2018&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman ReDesigner Logo.png|frameless|center|Rayman ReDesigner|link=Rayman ReDesigner]]&lt;br /&gt;
|| [[Ryemanni]]&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Released; version 1.4.4&lt;br /&gt;
|| 2019&lt;br /&gt;
|| 2021&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman25logonew.png|frameless|Center|Rayman 2.5|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=27636]]&lt;br /&gt;
|| Sir Rayland&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Unity 2018&lt;br /&gt;
|| C#&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| 2019&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:The Spooky Raymansion Game Jolt Cover.png|frameless|center|The Spooky Raymansion|link=The Spooky Raymansion]]&lt;br /&gt;
|| [[Ryemanni]]&lt;br /&gt;
|| Horror&lt;br /&gt;
|| Unity&lt;br /&gt;
|| C#&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Released&lt;br /&gt;
|| 2019&lt;br /&gt;
|| 2019&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman DB Logo 2.png|frameless|center|Rayman: The Dreamer&#039;s Boundary|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=74644]]&lt;br /&gt;
|| mistercallumb&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Gamemaker Studio 2.1&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Released; version 1.2.0&lt;br /&gt;
|| 2020&lt;br /&gt;
|| 2022&lt;br /&gt;
|-&lt;br /&gt;
|| [https://youtu.be/7oVibgrXdF4?si=-vdSIgAsCKwnooIN Rayman (SNES/GBC-styled fangame)]&lt;br /&gt;
|| [[Ryemanni]]&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Scrapped&lt;br /&gt;
|| 2020&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman Bowling 2 Logo.png|frameless|center|Rayman Bowling 2|link=Rayman Bowling 2]]&lt;br /&gt;
|| [[Ryemanni]]&lt;br /&gt;
|| Sports simulation&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Released&lt;br /&gt;
|| 2020&lt;br /&gt;
|| 2020&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:The Spooky Raymansion 2 Logo.png|frameless|center|The Spooky Raymansion 2|link=The Spooky Raymansion 2]]&lt;br /&gt;
|| [[Ryemanni]]&lt;br /&gt;
|| Horror&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Released&lt;br /&gt;
|| 2020&lt;br /&gt;
|| 2020&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Globox Terror Game Jolt Banner.png|frameless|center|Globox Terror: Escape of the Lumar Eclipse|link=Globox Terror: Escape of the Lumar Eclipse]]&lt;br /&gt;
|| FroztySeven&lt;br /&gt;
|| Horror&lt;br /&gt;
|| Unity&lt;br /&gt;
|| C#&lt;br /&gt;
|| Windows, Mac (untested)&lt;br /&gt;
|| Released; version 1.1.1&lt;br /&gt;
|| 2020&lt;br /&gt;
|| 2020&lt;br /&gt;
|-&lt;br /&gt;
|| [https://www.deviantart.com/clairiphi Rayman: Nightmarish]&lt;br /&gt;
|| Clairiphi&lt;br /&gt;
|| Comic&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In Progress&lt;br /&gt;
|| 2020&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman Cah-dventure.png|frameless|center|Rayman Cah-dventure|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=74505]]&lt;br /&gt;
|| Marcoleric &amp;amp; .Hayabusa&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Godot 2.3&lt;br /&gt;
|| GDScript&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Development on hold&lt;br /&gt;
|| 2021&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman Polokurse.png|300px|frameless|center|Rayman: Polokurse|link=Rayman Polokurse]]&lt;br /&gt;
|| [[Fat Frog Games]]&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Unity&lt;br /&gt;
|| C#&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In progress&lt;br /&gt;
|| 2021&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman 4 You.png|frameless|center|Rayman 4 You|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=74594]]&lt;br /&gt;
|| Nestiboy99&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Construct 3&lt;br /&gt;
|| Construct Visual Programming SDK&lt;br /&gt;
|| Windows, HTML5, Mac and Linux&lt;br /&gt;
|| Released&lt;br /&gt;
|| 2021&lt;br /&gt;
|| 2021&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman Garden PLUS - Logo.png|frameless|center|Rayman Garden PLUS|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=74599]]&lt;br /&gt;
|| Rayman Universe&lt;br /&gt;
|| Puzzle&lt;br /&gt;
|| Clickteam Fusion&lt;br /&gt;
|| Event Editor&lt;br /&gt;
|| Windows, J2ME&lt;br /&gt;
|| Released; version 1.1.1&lt;br /&gt;
|| 2021&lt;br /&gt;
|| 2021&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman 2 2D Logo.png|frameless|center|Rayman 2 2D Version|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=74618]]&lt;br /&gt;
|| DavidSosa&lt;br /&gt;
|| Platformer / Point N´ Click&lt;br /&gt;
|| Clickteam Fusion Developer&lt;br /&gt;
|| Event Editor&lt;br /&gt;
|| Windows, HTML5, Mac (Wine)&lt;br /&gt;
|| Demo 1.0, 3 levels; abandoned&lt;br /&gt;
|| 2021&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Rayman MOTD.png|frameless|center|Rayman: Monsters of the Depths|link=https://www.youtube.com/channel/UCJn1yNqxOYjckFiVWBT-szA/videos]]&lt;br /&gt;
|| ItzDrify&lt;br /&gt;
|| 3D Platformer&lt;br /&gt;
|| Unity&lt;br /&gt;
|| C#&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In progress&lt;br /&gt;
|| 2021&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman 3 DX logo.png|frameless|center|Rayman 3 HH DX|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=74635]]&lt;br /&gt;
|| LunarRealm Games&lt;br /&gt;
|| 3D Platformer&lt;br /&gt;
|| Unreal Engine 4&lt;br /&gt;
|| C++ and Blueprints Visual Scripting&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Cancelled&lt;br /&gt;
|| 2021&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
||[[File:RaySNESlogoShad2.png|frameless|center|Rayman SNES Prototype Remake (Working Title)|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=74693]]&lt;br /&gt;
|| Tape &amp;amp; ItzalDrake&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Clickteam Fusion Developer&lt;br /&gt;
|| Event Editor&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In progress; development on hold&lt;br /&gt;
|| 2021&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:The Spooky Raymansion 3 Logo.png|frameless|center|The Spooky Raymansion 3|link=The Spooky Raymansion 3]]&lt;br /&gt;
|| [[Ryemanni]]&lt;br /&gt;
|| Horror&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Released&lt;br /&gt;
|| 2021&lt;br /&gt;
|| 2021&lt;br /&gt;
|-&lt;br /&gt;
|| [https://youtu.be/ODE2wH98Gg0?si=JSi_Ttf3tdPLaynO Rayman: The Big Invasion]&lt;br /&gt;
|| RayDev&lt;br /&gt;
|| Adventure&lt;br /&gt;
|| Adventurecraft&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Version 0.3&lt;br /&gt;
|| 2021&lt;br /&gt;
|| Unreleased (previous versions taken down)&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Rsol logo.png|frameless|center|Rayman: Scepter of Leptys|link=Rayman: Scepter of Leptys]]&lt;br /&gt;
|| Unheard Voices&lt;br /&gt;
|| Animated series&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In progress&lt;br /&gt;
|| 2021&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
||[https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=25903 RayUnite]&lt;br /&gt;
|| Spinu2b&lt;br /&gt;
|| 3D Platformer Framework&lt;br /&gt;
|| Unity&lt;br /&gt;
|| C#&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In progress&lt;br /&gt;
|| 2022&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
||[https://raymanpc.com/forum/viewtopic.php?p=1442231#p1442231 Rayman M2]&lt;br /&gt;
|| KingEngine&lt;br /&gt;
|| Party, Racing&lt;br /&gt;
|| Unreal Engine 5&lt;br /&gt;
|| C++ and Blueprints Visual Scripting&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In progress&lt;br /&gt;
|| 2022&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Rayman Out of Tune.jpg|frameless|center|Rayman: Out of Tune|link=https://raymanpc.com/forum/viewtopic.php?t=74763]]&lt;br /&gt;
|| ROOT Team&lt;br /&gt;
|| 3D Platformer&lt;br /&gt;
|| Unreal Engine 4&lt;br /&gt;
|| C++ and Blueprints Visual Scripting&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| 2022&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Rayman Lum o Grams logo.png|frameless|center|Rayman Lum&#039;o&#039;Grams|link=Rayman Lum&#039;o&#039;Grams]]&lt;br /&gt;
|| Rayman Universe&lt;br /&gt;
|| Nonograms, Picross&lt;br /&gt;
|| Clickteam Fusion 2.5&lt;br /&gt;
|| Event Editor&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Demo 1.0.4; In Progress&lt;br /&gt;
|| 2022&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Rayman Mystery logo.png|frameless|center|Rayman Mystery|https://www.youtube.com/channel/UC6ybkUa_Ko0eI3E8F7rZiuA Rayman Mystery]]&lt;br /&gt;
|| Sick Robo Pirate and LightspeedZX&lt;br /&gt;
|| 3D Platformer&lt;br /&gt;
|| Unreal Engine 5, Lumen Engine&lt;br /&gt;
|| C++ and Blueprints Visual Scripting&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In Progress&lt;br /&gt;
|| 2023&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
||[https://www.youtube.com/@RaymanRavingRabbidsReburrowed Rayman Raving Rabbids Reburrowed]]&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| 3D Action Platformer&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In Progress&lt;br /&gt;
|| 2023&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
||[https://twitter.com/TheRaymanShow The Rayman Show]&lt;br /&gt;
|| Randoparody&lt;br /&gt;
|| Animated series&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In Progress&lt;br /&gt;
|| 2023&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Return to The Spooky Raymansion Itch.io Banner.png|frameless|center|Return to The Spooky Raymansion|link=Return to The Spooky Raymansion]]&lt;br /&gt;
|| [[Ryemanni]]&lt;br /&gt;
|| Horror&lt;br /&gt;
|| Godot&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Released; version 1.0.1&lt;br /&gt;
|| 2023&lt;br /&gt;
|| 2023&lt;br /&gt;
|-&lt;br /&gt;
|| [https://youtu.be/ceNc8qmFDFw?si=6zZ34IBPs0iIvg1x Tonic Detox]&lt;br /&gt;
|| hogsy&lt;br /&gt;
|| Third-person adventure&lt;br /&gt;
|| APE Tech&lt;br /&gt;
|| C/C++&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| 2023&lt;br /&gt;
|| Unknown&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman 3 Readvanced-Logo.png|frameless|center|Rayman 3 Readvanced|link=Rayman 3 Readvanced]]&lt;br /&gt;
|| RayCarrot&lt;br /&gt;
|| 2D Platformer&lt;br /&gt;
|| MonoGame&lt;br /&gt;
|| C#&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In Progress&lt;br /&gt;
|| 2023&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman Distorted Poster.jpg|frameless|center|Rayman: Distorted|link=Rayman: Distorted]]&lt;br /&gt;
|| KrivoNo&lt;br /&gt;
|| Visual Novel&lt;br /&gt;
|| Ren`Py 8.1.1 engine&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In Progress&lt;br /&gt;
|| 2023&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of expansion packs ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 86%;&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Authors&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Version&#039;&#039;&#039;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | &#039;&#039;&#039;Announced&#039;&#039;&#039;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | &#039;&#039;&#039;Released&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| [http://youtube.com/watch?v=XhetluNruCY Rayman Expansion: Welcome To Darkland]&lt;br /&gt;
|| Chacanger&lt;br /&gt;
|| &#039;&#039;{{rw|Rayman Designer}}&#039;&#039;, RayEngine&lt;br /&gt;
|| Abandoned&lt;br /&gt;
|| 2010&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Minecraft title Rayman DLC logo.png|frameless|Rayman: Minecraft DLC]]&lt;br /&gt;
|| RAYLAB&lt;br /&gt;
|| &#039;&#039;Minecraft Bedrock Edition&#039;&#039;&lt;br /&gt;
|| In progress&lt;br /&gt;
|| 2023&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of modifications ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 86%;&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Authors&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Game&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Framework&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Programming&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Platform&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Version&#039;&#039;&#039;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | &#039;&#039;&#039;Announced&#039;&#039;&#039;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | &#039;&#039;&#039;Released&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| [https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=6276 Rayman Doom]&lt;br /&gt;
|| MMMorshew&lt;br /&gt;
|| DOOM&lt;br /&gt;
|| id Tech 1&lt;br /&gt;
|| WadC&lt;br /&gt;
|| Cross-platform&lt;br /&gt;
|| Demo 1.0; abandoned&lt;br /&gt;
|| 2010&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[Kaizoman]]&lt;br /&gt;
|| Destabilize, EightSixThree, Kronkie10, Thextera, Wordofwind, [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=5309 RayCarrot]&lt;br /&gt;
|| [[Rayman]]&lt;br /&gt;
|| Unnamed Rayman 1 Engine&lt;br /&gt;
|| Binary Editing&lt;br /&gt;
|| PlayStation&lt;br /&gt;
|| Released&lt;br /&gt;
|| 2022&lt;br /&gt;
|| 2023&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:RayExpertLogo.png|frameless|center|Rayman Expert|link=https://raymanpc.com/forum/viewtopic.php?t=74766]]&lt;br /&gt;
|| Chacanger&lt;br /&gt;
|| [[Rayman]]&lt;br /&gt;
|| Unnamed Rayman 1 Engine&lt;br /&gt;
|| Binary Editing&lt;br /&gt;
|| PC/MS-DOS, PlayStation&lt;br /&gt;
|| Released; MS-DOS version 1.0&lt;br /&gt;
|| 2022&lt;br /&gt;
|| 2024&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of references ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 86%;&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Game&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Developers&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Contributors&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Genre&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Version&#039;&#039;&#039;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | &#039;&#039;&#039;Announced&#039;&#039;&#039;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | &#039;&#039;&#039;Released&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| World of Electoons&lt;br /&gt;
|| [http://s4.zetaboards.com/mkfusion/topic/7899923/1 Mushroom Kingdom Fusion]&lt;br /&gt;
|| Gladiacloud&lt;br /&gt;
|| Bloodgrey&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| 2008&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of translations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 86%;&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;Game&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Language&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Authors&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Demonstration&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;{{rw|Rayman 2}}&#039;&#039; (PC)&lt;br /&gt;
|| Swedish&lt;br /&gt;
|| [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=5309 RayCarrot]&lt;br /&gt;
|| [https://www.youtube.com/watch?v=NIGaBJUcnFs YouTube video + links]&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;{{rw|Rayman 2}}&#039;&#039; (PC)&lt;br /&gt;
|| Portuguese (Portugal)&lt;br /&gt;
|| [https://raymanpc.com/wiki/en/User:Haruka Haruka]&lt;br /&gt;
|| [https://www.youtube.com/playlist?list=PLPVNYqYQKengs0peTjdqtMseGhcbV4S48 YouTube Playlist]&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;{{rw|Rayman 2}}&#039;&#039; (PC)&lt;br /&gt;
|| Russian&lt;br /&gt;
|| [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=10746 ☭ CrazyKyoto ☭]&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;{{rw|Rayman 1}}&#039;&#039; (Playstation)&lt;br /&gt;
|| Russian&lt;br /&gt;
|| [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=10746 ☭ CrazyKyoto ☭]&lt;br /&gt;
|| [https://www.youtube.com/watch?v=6b6_ZW_RTJQ&amp;amp;t=5s YouTube video + links]&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;{{rw|Rayman 1}}&#039;&#039; (Playstation)&lt;br /&gt;
|| Portuguese (Portugal)&lt;br /&gt;
|| [https://raymanpc.com/wiki/en/User:rubinho146 rubinho146] &amp;amp; [https://raymanpc.com/wiki/en/User:Haruka Haruka]&lt;br /&gt;
|| [https://www.youtube.com/watch?v=kvjRwdpIVuQ YouTube video + links]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Rayman_ReDesigner&amp;diff=4826</id>
		<title>Rayman ReDesigner</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Rayman_ReDesigner&amp;diff=4826"/>
		<updated>2026-06-17T17:48:32Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Added details about screen aspect ratio support.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the fangame &#039;&#039;&#039;Rayman ReDesigner&#039;&#039;&#039;. For the {{rw|Rayman (series)|official Rayman game}} with a similar name, see &#039;&#039;&#039;{{rw|Rayman Designer}}&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = Rayman ReDesigner&lt;br /&gt;
| image = [[File:Rayman ReDesigner Cover Art.png|center|320px|Rayman ReDesigner]]&lt;br /&gt;
| developed by = [[Ryemanni]]&lt;br /&gt;
| art by = Peppermint Bubble &amp;lt;small&amp;gt;(promotional art)&amp;lt;/small&amp;gt;, 92Dexter11 &amp;lt;small&amp;gt;(additional tilesets)&amp;lt;/small&amp;gt;&lt;br /&gt;
| soundtrack by = [[Ryemanni]] &amp;lt;br&amp;gt; Nathalie Drouet, {{rw|Rémi Gazel}}, Frédéric Louvre, Frédéric Prados and Olaf Zalcman &amp;lt;small&amp;gt;(original soundtrack from &#039;&#039;{{rw|Rayman 1|Rayman}}&#039;&#039;)&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; {{rw|Éric Chevalier}} &amp;lt;small&amp;gt;(music from {{rw|Rayman 2 (cancelled prototype)#Playable_PlayStation_level|the playable 2D prototype}} of &#039;&#039;{{rw|Rayman 2|Rayman 2 The Great Escape}}&#039;&#039;)&amp;lt;/small&amp;gt;&lt;br /&gt;
| release date =&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Globe.png|16px|Worldwide]] February 4, 2021&amp;lt;br&amp;gt;&lt;br /&gt;
| genre = 2D platformer, leved editor&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| ratings = All ages (OGRS)&lt;br /&gt;
| distribution media = [https://gamejolt.com/games/Rayman_ReDesigner/539216 Digital download]&lt;br /&gt;
| game engine = Game Maker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman ReDesigner&#039;&#039;&#039;&#039;&#039; is an unofficial game featuring a level editor, made by [[Ryemanni]] and using the Game Maker engine. It was first made available in January 2021 as a beta before getting a full release during February of the same year.&lt;br /&gt;
It received many updates over time, fixing issues and implementing a lot more content, the latest being version 1.4.4 released in 2023.&lt;br /&gt;
&lt;br /&gt;
The game uses &#039;&#039;[[Rayman Redemption]]&#039;&#039; as a foundation for its gameplay and all of its features, and &#039;&#039;{{rw|Rayman Designer}}&#039;&#039; for its concept as a map editor with playable user-made levels.&lt;br /&gt;
Unlike &#039;&#039;[[Rayman Redemption]]&#039;&#039; which was playable in 4:3 aspect ratio, &#039;&#039;Rayman ReDesigner&#039;&#039; only features 16:9 widescreen format.&lt;br /&gt;
&lt;br /&gt;
It comes with four levels by default, created by [[Ryemanni]], all of which are available in the game&#039;s &amp;quot;BundledLevels&amp;quot; folder.&lt;br /&gt;
Players can create more or download creations shared online, which include levels, but also custom backgrounds, music, graphics and [[skin]]s for even more customisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Redistributor]]&#039;&#039;&#039;, a website created by MeekRhino, is dedicated to sharing such content intended for &#039;&#039;Rayman ReDesigner&#039;&#039;. It currently features over a thousand levels.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Rayman ReDesigner Game Jolt Banner.png|thumb]]&lt;br /&gt;
Four levels by [[Ryemanni]] are featured, which have a small story or description, and they are showcases of what can be achieved through &#039;&#039;Rayman ReDesigner&#039;&#039; such as remakes of levels from other games.&lt;br /&gt;
&lt;br /&gt;
===[[Pink Plant Woods (Rayman ReDesigner)|Pink Plant Woods]]===&lt;br /&gt;
{{quote|text={{rw|Pink Plant Woods|The first level}} of {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game}} recreated within &#039;&#039;ReDesigner&#039;&#039;.|sign=Level description|source=[https://gamejolt.com/games/Rayman_ReDesigner/539216 &#039;&#039;Rayman ReDesigner&#039;&#039;]}}&lt;br /&gt;
&lt;br /&gt;
===[[They Came From Outer Space!]]===&lt;br /&gt;
{{quote|text=A group of mean [[space pirates]] have arrived to [[Rayman]]&#039;s [[the Glade of Dreams|world]] and want to steal all the [[Electoon]]s. {{rw|Rayman 2|Sound familiar}}? I don&#039;t think so! Infiltrate their mothership and use [[Laser-washing powder|their own technology]] against them!|sign=Level description|source=[https://gamejolt.com/games/Rayman_ReDesigner/539216 &#039;&#039;Rayman ReDesigner&#039;&#039;]}}&lt;br /&gt;
&lt;br /&gt;
===[[Revenge of Mr. Skops]]===&lt;br /&gt;
{{quote|text=[[Mr Skops|Mr. Skops]] is back and he hasn&#039;t slept for over a week. You need to escape [[The Caves of Skops (Rayman Redemption)|his perilous caves]] before it&#039;s too late!|sign=Level description|source=[https://gamejolt.com/games/Rayman_ReDesigner/539216 &#039;&#039;Rayman ReDesigner&#039;&#039;]}}&lt;br /&gt;
&lt;br /&gt;
===[[Curse Chaos]]===&lt;br /&gt;
{{quote|text=Can you survive [[Mr Dark|Mr. Dark]]&#039;s devious obstacle course filled with curses and chaos?|sign=Level description|source=[https://gamejolt.com/games/Rayman_ReDesigner/539216 &#039;&#039;Rayman ReDesigner&#039;&#039;]}}&lt;br /&gt;
&lt;br /&gt;
Every world theme featured in &#039;&#039;[[Rayman Redemption]]&#039;&#039; returns in &#039;&#039;Rayman ReDesigner&#039;&#039;, plus a new one taken from {{rw|Rayman 2 (cancelled prototype)|the 2D prototype}} of &#039;&#039;{{rw|Rayman 2}}&#039;&#039;.&lt;br /&gt;
They are all available to select from the editor, although some have been condensed together into a single extra theme, including the castle in {{rr|Mr Dark&#039;s Dare}}, {{rr|Final Showdown}}, {{rr|Dark Legacy}}, [[Dark Magician&#039;s Challenge]], and {{rw|Rayman 2 (cancelled prototype)|the &#039;&#039;Rayman 2&#039;&#039; Prototype}}.&lt;br /&gt;
More graphics have been created or remade for most themes, some of which have been added through updates.&lt;br /&gt;
&lt;br /&gt;
* {{rr|The Dream Forest}}&lt;br /&gt;
* {{rr|Band Land}}&lt;br /&gt;
* {{rr|Blue Mountains}}&lt;br /&gt;
* {{rr|Picture City}}&lt;br /&gt;
* {{rr|The Caves of Skops}}&lt;br /&gt;
* [[Playtopia]]&lt;br /&gt;
* {{rr|Candy Château}}&lt;br /&gt;
* [[Extra Locations (Rayman Redemption)|Extra]] ({{rr|Mr Dark&#039;s Dare|Mr Dark&#039;s Domain}}, {{rr|Final Showdown}}, {{rr|Dark Legacy}}, [[Dark Magician&#039;s Challenge]], {{rw|Rayman 2 (cancelled prototype)|&#039;&#039;Rayman 2&#039;&#039; Prototype}}).&lt;br /&gt;
&lt;br /&gt;
Through the layer system, the player can mix and match the environments of any world, also allowing extra decorations beyond the usual textures by having two layers of the same theme. Eight layers are available and their spots can be freely switched in the editor.&lt;br /&gt;
&lt;br /&gt;
Most backgrounds and every piece of music from &#039;&#039;[[Rayman Redemption]]&#039;&#039; return to &#039;&#039;ReDesigner&#039;&#039;, and they can be chosen freely no matter the themes picked by the player.&lt;br /&gt;
Only two default tracks can be picked per section, but a music starter object allows for a change to any track when [[Rayman]] goes through one of them. This object was originally only intended to play the drum tracks from {{rw|Rayman 1|the PlayStation version of &#039;&#039;Rayman&#039;&#039;}}, but this was changed in the updates released during 2023.&lt;br /&gt;
&lt;br /&gt;
Foreground and atmospheric objects are also available to further decorate the player&#039;s levels.&lt;br /&gt;
Custom graphics can be added by the player through PNG files and the custom graphic mechanism, allowing for an infinity of possible themes albeit only three layers are available for them. Unlike the other layers, custom graphics can be placed in the foreground, or in the background behind every other type of layer.&lt;br /&gt;
&lt;br /&gt;
==Editor==&lt;br /&gt;
[[File:Rayman ReDesigner Game Jolt Cover.png|thumb]]&lt;br /&gt;
&#039;&#039;Rayman ReDesigner&#039;&#039;&#039;s level editor is the main feature of the game and is accessed from the main menu, unlike the original Mapper from &#039;&#039;{{rw|Rayman Designer}}&#039;&#039; which was a separate program. It also contains a test mode to try out a created section.&lt;br /&gt;
&lt;br /&gt;
====Keys used in the editor====&lt;br /&gt;
* (Q): Switches between editor and template mode&lt;br /&gt;
* (R): Moves [[Rayman]]&#039;s spawn point number 0 to the mouse cursor&lt;br /&gt;
* (E): Makes objects snap to the grid when moving them within the editor&lt;br /&gt;
* (P): Reset camera position&lt;br /&gt;
* (O): Test level&lt;br /&gt;
* (G): Show grid&lt;br /&gt;
* (L): Show links&lt;br /&gt;
* (Home): Opens easter egg dialogue box (type &amp;quot;&#039;&#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror|rdmrt]]&#039;&#039;&#039;&amp;quot; to unlock eight secret objects) or spawns the secrets directly if the code was already entered during the same session&lt;br /&gt;
&lt;br /&gt;
====Keys used in test mode====&lt;br /&gt;
* (Esc): Exit test mode&lt;br /&gt;
* (A): Toggles debug flight&lt;br /&gt;
* (T): Toggles display for invisible objects, tiles and collision zones&lt;br /&gt;
 &lt;br /&gt;
The editor is divided in four tabs.&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
Allows to customize a level&#039;s characteristics, such as name, description, author, size, starting HP, background, music and the number of sections.&lt;br /&gt;
Levels can have a minimum size of 480 x 272, and a maximum size of 9600 x 9600. Life points can be adjusted from 1 to 10, although any value is actually possible by directly editing it through the level&#039;s text file.&lt;br /&gt;
&lt;br /&gt;
This is where the test function can be selected, as well as the save and exit buttons. It also contains a settings menu for the editor itself, allowing to edit the interface&#039;s color, the grid&#039;s size and the key bindings.&lt;br /&gt;
&lt;br /&gt;
===Collisions===&lt;br /&gt;
The second tab contains the various tiles [[Rayman]] and most other entities can interact with. Many collision types are available, such as solid, passthrough, ice, bouncy, sticky, reactionary, damage, instant death or fall, and slope variations for a few types. [[Water]] comes in six types with splashes of different colors.&lt;br /&gt;
Some of the collisions like the [[magic seed]] spots and rainbow canvas allow some specific items like [[magic seed]] and [[paint fist]] to function.&lt;br /&gt;
&lt;br /&gt;
They can be freely placed regardless of the tilesets. Collisions can only be selected while this tab is open.&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
The tab allowing to place, move or remove layers. It also allows to toggle their visibility in the editor and to select one of the eight tilesets for each layer.&lt;br /&gt;
The textures can then be selected by showing the template and by taking the desired textures by holding the mouse left&#039;s button. They can then be placed in the editor by holding the right button and moving the cursor until all the desired tiles are placed.&lt;br /&gt;
Placing tiles through this menu will replace the collisions with those already featured by default in the template.&lt;br /&gt;
&lt;br /&gt;
Textures can only be selected while this tab is open.&lt;br /&gt;
&lt;br /&gt;
===Objects===&lt;br /&gt;
A tab which contains the seven object categories, allowing to place the game&#039;s various objects and characters, and to edit some of their proprieties such as their ID number for interactions with technical elements.&lt;br /&gt;
Secrets, however, are not featured in any category and must be placed by repeating the editor&#039;s easter egg.&lt;br /&gt;
Objects can only be selected while this tab is open, including the eight hidden ones.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1. Items:&#039;&#039;&#039; Features power-ups and most items [[Rayman]] can collect.&lt;br /&gt;
* &#039;&#039;&#039;2. Utility:&#039;&#039;&#039; Contains many objects and some entities [[Rayman]] can interact with, such as exits, [[Pink Helper]]s and their red counterparts, [[Photographer|checkpoints]], size fairies, mounts and more.&lt;br /&gt;
* &#039;&#039;&#039;3. Technical:&#039;&#039;&#039; This category provides the various mechanisms allowing to add events to levels, such as trigger zones, levers, an effect turning levels dark, climbing collisions, chaser behaviors, custom graphics and more.&lt;br /&gt;
* &#039;&#039;&#039;4. Platforms:&#039;&#039;&#039; Includes all the various platforms [[Rayman]] can use and some similar objects.&lt;br /&gt;
* &#039;&#039;&#039;5. Obstacles:&#039;&#039;&#039; This category features the many obstacles that can hinder [[Rayman]]&#039;s progress, also including fluids, [[Mr Dark]]&#039;s curses and a few pseudo-enemies like [[Lightning Eyes|Evil Eyes]] or [[Pick|Flying Spikes]].&lt;br /&gt;
* &#039;&#039;&#039;6. Enemies:&#039;&#039;&#039; Contains all the enemies, chasers and bosses, and also a few harmless entities like [[Large-eyed fish|Eye Fishes]].&lt;br /&gt;
* &#039;&#039;&#039;7. Decoration:&#039;&#039;&#039; Features the decorative characters and objects, including foreground and weather elements. Some items have effects, such as piano keys making sounds when [[Rayman]] walks over them, or torches and lightbulbs lighting a small area within any level using the darkness effect.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game plays almost exactly like &#039;&#039;[[Rayman Redemption]]&#039;&#039;, being a 2D side-scrolling platform game based on &#039;&#039;{{rw|Rayman 1}}&#039;&#039;.&lt;br /&gt;
Most objects and entities return from the {{rw|Rayman 1|original &#039;&#039;Rayman&#039;&#039;}} and &#039;&#039;[[Rayman Redemption]]&#039;&#039;, with some new ones as well, many added through updates.&lt;br /&gt;
The same goes for most customization options like [[skin]]s, [[Ting]] sound styles and more.&lt;br /&gt;
&lt;br /&gt;
Amongst the new features, {{rw|Laser-Washing Powder|laser-washing powders}} from &#039;&#039;{{rw|Rayman 3|Rayman 3 Hoodlum Havoc}}&#039;&#039; [[Laser-washing powder|return as power-ups]] instead of cosmetics, including a brand new one called [[Super Jump]], based on the [[Power Jump Shoes]] from &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;.&lt;br /&gt;
Many staples from &#039;&#039;{{rw|Rayman Designer}}&#039;&#039; are brought back such as [[Ting|coloured Tings]] coming in eight colors, or events like the [[gendoor]]s and [[killdoor]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rayman ReDesigner&#039;&#039; does not feature the difficulty modes of [[Rayman Redemption|its predecessor]] and instead provides a toggle for infinite lives in the game&#039;s other settings, thus making it possible to emulate Classic and Casual modes and to switch between them at any moment.&lt;br /&gt;
The rigged power-ups from Demise also return as objects in the editor, and [[Rayman]]&#039;s health can be reduced to a lower value to replicate this mode.&lt;br /&gt;
&lt;br /&gt;
Levels can feature up to 10 parts and are not accessed from a world map, unlike in &#039;&#039;{{rw|Rayman Designer}}&#039;&#039; and &#039;&#039;[[Rayman Redemption]]&#039;&#039;. They are instead directly selected as files and can thus be replayed an unlimited number of times.&lt;br /&gt;
Players have an option to restart a level from the beginning, or to be sent back to the last [[Photographer|checkpoint]] at the cost of a [[life]] in case they get stuck in a level.&lt;br /&gt;
&lt;br /&gt;
Some features from &#039;&#039;[[Rayman Redemption]]&#039;&#039; are, however, changed or missing like the [[Cage|golden cages]], or the [[gift]]s and [[Magician token]]s reappearing as transparent versions of themselves.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
While there are no dialogues or dedicated boss battles in the game, most friends and foes from &#039;&#039;[[Rayman Redemption]]&#039;&#039; return as either decorative characters or as enemies.&lt;br /&gt;
This includes some of &#039;&#039;[[Rayman Redemption|Redemption]]&#039;&#039;&#039;s bosses and chasers. Foes chasing Rayman can be assigned some specific actions through mechanisms, such as attacking or jumping. [[Mr Dark]] also returns, but only as an obstacle inflicting curses with various effects, including summoning [[Dark Rayman]].&lt;br /&gt;
&lt;br /&gt;
Only [[Darktoon]], [[Tentacle flower]], the [[Mad drummer|Big Redbot]] and [[The Menace|the Menace Bomber]] can be defeated. Every other boss is invincible and will only be eliminated through [[Killdoor]]s or by falling out of the stage, while [[Dark Rayman]] and any of his mounts will only disappear if [[Rayman]] makes contact with a Curse Cleaner.&lt;br /&gt;
Some of the original bosses&#039; attacks are available as separate obstacles or enemies such as [[Mr Dark]]&#039;s [[Fire|tall flame]]s or the [[space pot]]s summoned by [[Space Mama]], and some of their minions such as the {{rr|Picture City}} [[pirate]]s return. Boss battles can be emulated by using the various mechanisms, items and creatures at the player&#039;s disposal.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
* &#039;&#039;&#039;[[The Magician]]:&#039;&#039;&#039; [[The Magician]] who introduced the story and provided various [[Magician&#039;s Challenges|bonus challenges]] in &#039;&#039;[[Rayman Redemption]]&#039;&#039;. He is available both as an exit which can require [[Magician Token]]s and as a decorative character who cannot be interacted with.&lt;br /&gt;
* &#039;&#039;&#039;[[The Photographer]]:&#039;&#039;&#039; This character acts as checkpoint, taking a picture of [[Rayman]] to save his progress in the current level. Should [[Rayman]] lose a [[life]], he will return to where he last had his picture taken. His photo board can still be customized through [[skin]]s.&lt;br /&gt;
* &#039;&#039;&#039;[[Bzzit]]:&#039;&#039;&#039; The hostile mosquito befriended by [[Rayman]]. He&#039;s available as a mount which can be freely controlled in any level, but he can be blocked by [[Stopsigns]]. [[Bzzit]] cannot be fought by [[Rayman]], although [[Moskito#As_Dark_Moskito|Dark Moskito]] can appear to chase him if [[Rayman]] is riding [[Bzzit]] while being pursued by [[Dark Rayman]].&lt;br /&gt;
* &#039;&#039;&#039;[[Dinosaur]]:&#039;&#039;&#039; The {{rw|Robot Dinosaur}} from {{rw|Rayman 2 (cancelled prototype)|the 2D prototype}} of {{rw|Rayman 2}}. While originally an enemy which could be controlled by riding on its back, the Dinosaur is completely docile in &#039;&#039;Rayman ReDesigner&#039;&#039; and allows [[Rayman]] to be impervious to damage by mounting it and to spit flames at his enemies. A dark version of it can also appear if [[Rayman]] is riding the Dinosaur while being chased by [[Dark Rayman]], although it&#039;s not available as a [[skin]] or as a separate usable mount.&lt;br /&gt;
* &#039;&#039;&#039;[[Betilla]]:&#039;&#039;&#039; The benevolent floating fairy who helped [[Rayman]] in his quest, and who is available as a decorative character and cannot be interacted with.&lt;br /&gt;
* &#039;&#039;&#039;[[Tarayzan]]:&#039;&#039;&#039; A character from {{rr|The Dream Forest}} appearing very similar to [[Rayman]] and wearing a loincloth, who originally gave [[Rayman]] the [[Magic Seed]]. He&#039;s only available as a decorative character without any interactions, but his [[Magic Seed]] is still featured and now has a variation for most themes available.&lt;br /&gt;
* &#039;&#039;&#039;[[The Monk|Monk]]:&#039;&#039;&#039; A [[Monk]] from {{rr|Gong Heights}} who originally released the [[Goldrings]] into the air. He&#039;s available as a decorative character, without any interactions, although his [[Goldrings]] still work in the same way as before.&lt;br /&gt;
* &#039;&#039;&#039;[[The Musician|Musician]]:&#039;&#039;&#039; A musician living high in the {{rr|Blue Mountains}}, who loves to play some guitar and who originally granted [[Rayman]] the [[Super Helicopter]]. Him and his family are available as decorative characters with no interactions. Uniquely, [[The Musician|Musician]] has two separate decorative variations, with one being him without his instrument and the other is himself playing the guitar. His house is also featured in the {{rr|Blue Mountains}} theme, and so are its effects available in the decorations.&lt;br /&gt;
* &#039;&#039;&#039;[[The Painter|Painter]]:&#039;&#039;&#039; A painter originally met in [[Art Block]] and who rewarded [[Rayman]] with the [[Paint Fist]] for bringing back his art kit. He&#039;s simply a decorative character in &#039;&#039;Rayman ReDesigner&#039;&#039; and his art kit isn&#039;t available, unlike the [[Paint Fist]] which does return.&lt;br /&gt;
* &#039;&#039;&#039;[[Joe]]:&#039;&#039;&#039; An alien who owns the {{rr|Eat at Joe&#039;s}} snack bar on the beach of {{rr|the Caves of Skops}} and who gave [[Rayman]] a [[Firefly]] to light the dark and sold him some useful wares. He&#039;s only a decorative character, but his bar is also available in {{rr|The Caves of Skops}} theme and so are the neon lights available as a decorative object. Most of his technologies are also featured in that theme and as some objects, such as the [[Ufo]]s, the [[Joeball|buoys]] or the decorative [[Lightbulb|lightbulbs]] which actually light the dark.&lt;br /&gt;
* &#039;&#039;&#039;[[Jack]]:&#039;&#039;&#039; A friendly jack-in-the-box previously met in [[The Lair of the Chessmaster]] in [[Playtopia]], giving [[Rayman]] a [[Key|Toykey]] to get past his [[Door]]s. He&#039;s available as a decorative element, while his [[Door]]s and [[Key]] work as they did in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[The Clown Chef|Clown Chef]]:&#039;&#039;&#039; A clown originally met in [[Choco Chambers]], who allowed [[Rayman]] to use his old [[frying pan]] in return for fixing his ice-cream machine. He&#039;s only a decorative element. While the [[frying pan]] is featured in the game, this isn&#039;t the case for the ice cream machine or the ice cream it produced.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
* &#039;&#039;&#039;[[Darktoon]]:&#039;&#039;&#039; The ex-right-hand man of [[Mr Dark]] who attempted many times to hinder [[Rayman]]&#039;s progress. Despite becoming a friend after being reduced to a pair of eyes by [[Mr Dark]] in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, he returns as a full-on enemy, being a miniboss who levitates horizontally in the air and shoots magic projectiles at [[Rayman]]. He&#039;s one of the few returning bosses who can be defeated, being only able to take a few punches from [[Rayman]] before flying away like most regular enemies.&lt;br /&gt;
* &#039;&#039;&#039;[[Tentacle flower]]:&#039;&#039;&#039; A miniboss previously encountered in {{rr|Moskito&#039;s Nest}}. It functions in a very similar way, attacking [[Rayman]] by spitting [[Livingstones]] and being defeated by a few hits to its mouth before collapsing with a massive final belch.&lt;br /&gt;
* &#039;&#039;&#039;[[Moskito]]:&#039;&#039;&#039; [[Bzzit]]&#039;s malevolent counterpart, originally the boss of {{rr|The Dream Forest}}, returning as a chaser who flies after [[Rayman]] while carrying a massive spiky purple fruit. As a flying chaser, he only responds to mechanisms that stop his movement. Despite being [[Moskito]], his icon in the editor uses [[Bzzit]] instead, a possible reference to the ambiguity of {{rw|Moskito}} having {{rw|Bzzit}}&#039;s appearance during his chase in {{rw|Rayman 1}}. His smaller [[spiky fruit]]s are available as separate obstacles.&lt;br /&gt;
* &#039;&#039;&#039;[[Mad drummer|Big Redbot]]:&#039;&#039;&#039; Also known as the [[Mad drummer]], a boss originating from {{rr|Bongo Hills}} and who returns as a miniboss. He does not move but attacks [[Rayman]] with his huge maces, which cause energy projectiles to appear. The [[Mad drummer|Big Redbot]] can be destroyed by taking several hits, but any damage will make him respond with an attack which will additionally spawn lightning bolts aimed at [[Rayman]].&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Sax]]:&#039;&#039;&#039; The original boss of {{rr|Band Land}}, a giant walking saxophone who attacks by blowing [[wrong note|bad note]]s. He&#039;s available as a chaser, responding to every boss mechanism and attacking with a [[wrong note]] whenever he walks through an attack mechanism. His bombs and smaller [[wrong note|bad note]] are available as separate obstacles.&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Stone]]:&#039;&#039;&#039; The boss of the {{rr|Blue Mountains}}, an imposing creature made out of rock. He&#039;s a chaser with every boss mechanism having an effect on him, the attack one causing him to spit two energy flames from his torso, while his [[Stone Dog]]s and [[Lava Ball]]s are available as separate entities.&lt;br /&gt;
* &#039;&#039;&#039;[[Space Mama]]:&#039;&#039;&#039; A large woman who was the boss of {{rr|Picture City}} and used many disguises in a theater setting to fight [[Rayman]]. She&#039;s available as a chaser in her space suit, reacting to every boss mechanism and using her rolling pin to shoot lasers when attacking. Uniquely, she can switch to a flight mode if encountering an attack mechanism while jumping, resuming her chase by spinning her laser rolling pin while in midair. The [[Robo Gunner]] enemy also wears a similar outfit and weapon and most of her minions and projectiles return as separate projectiles. Her minions also take the role of the alien antagonists in [[They Came From Outer Space!|They Came From Outer Space]].&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Skops]]:&#039;&#039;&#039; A giant scorpion and the original boss of {{rr|the Caves of Skops}}. He&#039;s a chaser for the first time in [[Rayman ReDesigner]], also being the antagonist of [[Revenge of Mr. Skops]]. He reacts to every boss mechanism and attacks by throwing his telescopic pincer.&lt;br /&gt;
* &#039;&#039;&#039;[[The Menace|Menace Bomber]]:&#039;&#039;&#039; The boss of [[Playtopia]], he is a green mischievous monkey-like and alien-like who was originally able to split in two. Only [[The Menace|the green Menace]] is featured as a miniboss, being stationary and throwing bombs at [[Rayman]]. He can be defeated with a few hits.&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Rayman]]:&#039;&#039;&#039; The result of a curse cast by [[Mr Dark]]. He resembles [[Rayman]] with a dark palette and mimics every move he makes throughout the stage, even creating dark versions of his mounts to follow him when [[Rayman]] is riding [[Bzzit]] or the [[Dinosaur]]. [[Rayman]] must stay on the move as [[Dark Rayman]]&#039;s touch is lethal. He cannot be fought and can only be defeated by touching a Curse Cleaner or by finishing the stage. He also appears in [[Curse Chaos]].&lt;br /&gt;
* &#039;&#039;&#039;[[Mr Dark]]:&#039;&#039;&#039; [[Rayman]]&#039;s mysterious arch-nemesis, who originally stole the [[Great Protoon]]. He&#039;s available in his normal form as six obstacles, each casting a different curse at [[Rayman]]. The effects of his powers can only be cancelled by walking through a Curse Cleaner or by reaching an exit. While he cannot be fought, his [[Tall Flame]]s and most of his minions are available as separate entities. He&#039;s also the antagonist in [[Curse Chaos]].&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Magician]]:&#039;&#039;&#039; The antagonist from &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039; and who also appeared in [[Dark Magician&#039;s Challenge]]. He&#039;s only a decorative character, but his [[Magic Minion]]s are featured as enemies while his [[Flint Jail]] is available in the extra theme.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman ReDesigner Game Jolt Screenshot 1.png|The level editor, featuring [[Pink Plant Woods (Rayman ReDesigner)|Pink Plant Woods]].&lt;br /&gt;
File:Rayman ReDesigner Game Jolt Screenshot 5.png|[[Pink Plant Woods (Rayman ReDesigner)|Pink Plant Woods]] in the editor. The floating text icon appears different.&lt;br /&gt;
File:Rayman ReDesigner Game Jolt Screenshot 4.png|[[They Came From Outer Space!]] played from the editor&#039;s test mode.&lt;br /&gt;
File:Rayman ReDesigner Game Jolt Screenshot 2.png|[[Revenge of Mr. Skops]].&lt;br /&gt;
File:Rayman ReDesigner Game Jolt Screenshot 3.png|[[Curse Chaos]] in the level editor.&lt;br /&gt;
File:Rayman ReDesigner Game Jolt Screenshot 6.png|A {{rr|Band Land}} stage not featured in the final game. The colored [[Ting]] counter appears missing.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Some new graphics are similar to visuals from the &#039;&#039;[[Welcome to Darkland]]&#039;&#039; expansion project, such as the [[Mr Dark]] &amp;quot;snowman&amp;quot; in the {{rr|Candy Château}} theme.&lt;br /&gt;
* Many assets from &#039;&#039;[[Rayman Redemption]]&#039;&#039; are unused despite being in the game&#039;s files. This includes sprites for bosses like the [[Bad Cake]] or their [[True Boss Rush]] counterparts.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Redemption]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://gamejolt.com/games/Rayman_ReDesigner/539216 Game Jolt Page]&lt;br /&gt;
* [https://raydistributor.com/ Rayman Redistributor]&lt;br /&gt;
* [https://youtu.be/mOBukenk4rw?si=gmlsKqH_6yaGxeRT Anniversary update trailer (reupload)]&lt;br /&gt;
* [https://youtu.be/k-L2chhbeNQ?si=vEAVpee3PHpq7ud8 Final Fixes and Additions update showcase]&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?t=74499 Discussion and ReDesigner content-sharing page]&lt;br /&gt;
&lt;br /&gt;
[[Category: Rayman fan games]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=The_Clown_Chef&amp;diff=4752</id>
		<title>The Clown Chef</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=The_Clown_Chef&amp;diff=4752"/>
		<updated>2026-05-01T14:48:34Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Added extra ReDesigner details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the enemy in {{rw|Rayman (series)|official games}}, see {{rw|Chef clown}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = The Clown Chef&lt;br /&gt;
| image = [[File:RRSnip-ClownChef.jpg|center|130px|The Clown Chef]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
{{quote|text=One of those nasty [[Hammer clown|big clown]]s offered to trade my sausage truck for this ice cream machine. But this thing is busted! I can&#039;t believe I got scammed like that. And I used to be such a good hot dog vendor, too...|sign=The Clown Chef|source=&#039;&#039;[[Rayman Redemption]]&#039;&#039;}}&lt;br /&gt;
{{quote|text=Wow! You actually got it working! If I&#039;d known it would be that easy I&#039;d have just punched the machine myself. You can take my old sausage [[frying pan|pan]], I have no use for it anymore thanks to you!|sign=The Clown Chef thanking [[Rayman]].|source=&#039;&#039;[[Rayman Redemption]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Clown Chef&#039;&#039;&#039; is a friendly character encountered in &#039;&#039;[[Rayman Redemption]]&#039;&#039; at the beginning of [[Choco Chambers]], lamenting over the broken ice cream machine he traded for his sausage truck. After [[Rayman]] fixes his ice-cream machine, the Clown Chef gives him his old [[frying pan]], which [[Rayman]] can use to slide on slippery surfaces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-ChocoChambers.png|The Clown Chef and his broken ice cream machine in [[Choco Chambers]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Clown Chef subsequently appears in [[The Lonely Cliff|the corrupted Lonely Cliff]] alongside [[Rayman]]&#039;s other friends to encourage him. He&#039;s finally seen in the ending, serving ice creams from his machine to various characters, including a [[water clown]], a [[hammer clown]], a [[Livingstone|little Livingstone]] and the [[ring pirate]], while [[Bad Cake]] and three [[Electoon]]s are also present at the scene. Due to the [[ring pirate]] appearing in this part of the ending, the image was updated in version 1.1.0 to reflect the [[pirate]]s&#039; altered appearances.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman Redemption-Ending Candy Château.png|The Clown Chef serving ice creams in the ending.&lt;br /&gt;
File:Rayman Redemption-Ending Candy Château 1.1.0.png|The Clown Chef serving ice creams in version 1.1.0 of the ending.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
The Clown Chef returns in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; since version 1.3.0 as a decorative NPC in the third page of the editor&#039;s decoration tab, alongside more friendly characters from &#039;&#039;[[Rayman Redemption]]&#039;&#039;.&lt;br /&gt;
However, the ice cream machine does not return. He can be flipped or linked to events such as [[gendoor]]s, but he cannot be interacted with like other decorative characters.&lt;br /&gt;
&lt;br /&gt;
Additionally, the [[frying pan]]s such as the one he gifted to [[Rayman]] are available since the game&#039;s original release.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* He is designed after the {{rw|Chef clown}}s, enemies found in {{rw|Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance adaptation of &#039;&#039;Rayman Raving Rabbids&#039;&#039;}}.&lt;br /&gt;
* The Clown Chef&#039;s voice when he&#039;s speaking is made of samples from the [[Hammer clown|big clown]] enemies&#039; voices returning from &#039;&#039;{{rw|Rayman 1}}&#039;&#039;.&lt;br /&gt;
* His dialogues mentioning his past involving sausages are most likely also a reference to the {{rw|Chef clown}}s enemies as they wielded what appeared to be either a sausage or a rolling pin as a weapon.&lt;br /&gt;
* The ice cream machine may also be a nod to the ice cream cones from the {{rw|Sweets (world)|Sweets world}} of {{rw|Rayman Raving Rabbids (Game Boy Advance)|&#039;&#039;Rayman Raving Rabbids&#039;&#039; on the Game Boy Advance}}, and so is the fact the Clown Chef is met in [[Choco Chambers]] which later features a new background very similar to that world.&lt;br /&gt;
&lt;br /&gt;
{{Rayman Redemption}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Redemption]]&lt;br /&gt;
[[Category:Friends from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=User:Mortamon_Saturn&amp;diff=4751</id>
		<title>User:Mortamon Saturn</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=User:Mortamon_Saturn&amp;diff=4751"/>
		<updated>2026-04-22T09:32:31Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Picture easter egg.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| name = Mortamon Saturn&lt;br /&gt;
| image = [[File:Rayman Saturn Box.jpg|240px|Yes, this is my actual face.]]&lt;br /&gt;
| favourite game = &#039;&#039;[[Rayman Redemption]]&#039;&#039;&lt;br /&gt;
| favourite character = [[Mr Dark]]&lt;br /&gt;
| gender = Mail&lt;br /&gt;
| age = {{rw|Rayman 2 Forever|FOREVER (twice)}}&lt;br /&gt;
| location = Baguette Land&lt;br /&gt;
| interests = [[Plum|PLUMS]]&lt;br /&gt;
| occupation = &#039;&#039;{{rw|Rayman (series)|Rayman}}&#039;&#039;-focused content creator, one of the founding members and current administrators of [[Rayfanpedia]], level creator for &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, and occasional contributor to [[RayWiki]] and [[Rayman Pirate-Community|the forums]]. Aside from &#039;&#039;{{rw|Rayman (series)|Rayman}}&#039;&#039;: snail writer &amp;amp; blogger doing random jobs, and gaming video maker™.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=&#039;&#039;&#039;&#039;&#039;Hi folks! You wanna know what&#039;s going on? Let me tell you the story of this [[Rayfanpedia]] user!&#039;&#039;&#039;&#039;&#039; [[File:MortamonSaturn-SEGASaturnTing.gif]]|sign=Totally {{rw|the Magician}} maybe|source=from totally not &#039;&#039;{{rw|Rayman 1}}&#039;&#039;...}}&lt;br /&gt;
&lt;br /&gt;
==[[List of cheats in Rayman Redemption#Cutscenes|Who did it?]]==&lt;br /&gt;
[[File:Rayfanpedia Placeholder Logo.png|thumb|{{rw|User:Mortamon_saturn|Mortamon Saturn}}, one of Rayfanpedia&#039;s admins and also known as the guy who made this logo you may have seen on the [[Main Page|main page]]. For some reason, he doesn&#039;t like it that much and will make sure that you know it like the grumpy nitpicker he truly is... He still loves {{rw|plum}}s, tho.]]&lt;br /&gt;
Greetings! My &amp;quot;name&amp;quot; is &#039;&#039;&#039;Mortamon Saturn&#039;&#039;&#039;... but you already knew that if you&#039;re on this page, right? :P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may also know me as &amp;quot;[https://www.youtube.com/@Mortamon Mortamon Y.]&amp;quot; or &amp;quot;[https://www.youtube.com/@MortaDolly MortaDolly]&amp;quot;, and I&#039;ve been a &#039;&#039;Rayman&#039;&#039; enthusiast ever since my early childhood!&#039;&#039;&#039;&lt;br /&gt;
The {{rw|Rayman 1|first game}} on Saturn introduced me to video games as a whole (which is why my original username was &#039;&#039;&#039;Rayman Saturn&#039;&#039;&#039;), and they&#039;ve been one of my greatest passions ever since! [[File:MortamonSaturn-SEGASaturnTing.gif]]&lt;br /&gt;
&lt;br /&gt;
Despite what may be believed, {{rw|Rayman (series)|&#039;&#039;Rayman&#039;&#039;}} isn&#039;t actually my favourite franchise as it&#039;s just a bit behind &#039;&#039;Dragon Quest&#039;&#039; and &#039;&#039;The Legend of Zelda&#039;&#039;, but it definitely has been the one I give the most love online, both in talks and when making content such as videos!&lt;br /&gt;
&lt;br /&gt;
It has been a great honour for me to be one of the precursors of [[Rayfanpedia]] and my contributions to this platform are not stopping any time soon! It all started as a small suggestion on a &#039;&#039;[[Rayman Redemption]]&#039;&#039; topic, and it evolved into a full-on sister project for {{rw|Main Page|RayWiki}}!&lt;br /&gt;
&#039;&#039;&#039;I hope that this will be of great use to the members of our beloved community and will give the opportunity for their fan creations to get more well-deserved attention!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I want to express my most sincere thanks to [[User:Hunchman801|Hunchman801]] for making this project possible, to [[User:Dr＿st|Dr＿st]] for all his help and great work which allowed [[Rayfanpedia]] to come this far, and to [[User:Hoodcom|Hoodcom]] and [[User:Elite Piranha|Elite Piranha]] for their incredible work on its beautifully distinct visual identity.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Of course, my thanks to everyone else for their greatly useful contributions both for this wiki and to the community as a whole! This fan wiki wouldn&#039;t be a thing without all your fantastic creations!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Rayfanpedia-Cover.png|thumb|The [[Rayfanpedia]] poster designed by the person who also designed this user page. Hello.]]&lt;br /&gt;
&lt;br /&gt;
==Creations?==&lt;br /&gt;
Besides articles and videos, I have created [https://raymanpc.com/forum/viewtopic.php?p=1521342#p1521342 soundtrack mods for] &#039;&#039;[[Rayman Redemption]]&#039;&#039; and various levels in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;.&lt;br /&gt;
As of now, I replaced &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s music with the {{rw|Rayman (Atari Jaguar)|Atari Jaguar}} and &#039;&#039;{{rw|Rayman Advance}}&#039;&#039; OSTs!&lt;br /&gt;
&lt;br /&gt;
As for the levels, this includes a recreation of {{rw|Rayman (Game Boy Color)|&#039;&#039;Rayman&#039;&#039; GBC and of its ports}}, and many are still in the works ever since &#039;&#039;[[Rayman ReDesigner|ReDesigner]]&#039;&#039;&#039;s year of release. [[File:MortamonSaturn-SEGASaturnTing.gif]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here&#039;s the list:&#039;&#039;&#039;&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?p=1429761#p1429761 &#039;&#039;Rock&#039;n&#039;Run&#039;&#039;]*&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?p=1430088#p1430088 &#039;&#039;Rock &#039;n&#039; Run - Casual Mix&#039;&#039;]*&lt;br /&gt;
* [https://raydistributor.com/content/RAY-6DD1-16 &#039;&#039;The Spooky RayDungeon&#039;&#039; (demo)]*&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?p=1440453#p1440453 &#039;&#039;Holy Plum&#039;s Crusade&#039;&#039;]&lt;br /&gt;
* [https://raydistributor.com/content/RAY-FJ8X-50 Editor secret objects&#039; level]*&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?p=1441341#p1441341 &#039;&#039;Rayman GBC ReDesigned&#039;&#039; 1 - Spellbound Forest]*&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?p=1442484#p1442484 &#039;&#039;Rayman GBC ReDesigned&#039;&#039; 2 - Airy Tunes]*&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?p=1442901#p1442901 &#039;&#039;Rayman GBC ReDesigned&#039;&#039; 3 - Rainy Forest]*&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?p=1443465#p1443465 &#039;&#039;Rayman GBC ReDesigned&#039;&#039; 4 - Rocky Peaks]*&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?p=1443909#p1443909 &#039;&#039;Rayman GBC ReDesigned&#039;&#039; 5 - Ancient Forest]*&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?p=1445700#p1445700 &#039;&#039;Rayman GBC ReDesigned&#039;&#039; 6 - Fiery Depths]*&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?p=1448477#p1448477 &#039;&#039;Rayman GBC ReDesigned&#039;&#039; 7 - Arcane Forest]*&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?p=1452540#p1452540 &#039;&#039;Rayman GBC ReDesigned&#039;&#039; 8 - Dark Legacy (demo)]*&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?p=1442250#p1442250 &#039;&#039;Rayman GBC ReDesigned&#039;&#039; - Extras]*&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?p=1450779#p1450779 &#039;&#039;Rayman 2 Forever ReDesigned&#039;&#039; 1 - Fairy Glade]*&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?p=1439550#p1439550 &#039;&#039;ColorFun&#039;&#039; and &#039;&#039;DarkLight&#039;&#039; Skin Packs + Extra Levels]*&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?p=1448958#p1448958 &#039;&#039;UNDEFEATABLE FIST&#039;&#039; + Super Rayman skin]&lt;br /&gt;
* [https://raymanpc.com/forum/viewtopic.php?p=1453167#p1453167 &#039;&#039;BREAK THROUGH METAL&#039;&#039; + Golden Rayman skin]&lt;br /&gt;
&#039;&#039;Creations with an *asterisk are still awaiting a proper 1.4.4 update.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They&#039;re [https://youtu.be/IZ6nI8S7MQs?si=PwuIxJtd9XEvXaly masterworks], all. You can&#039;t go wrong!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are still in the works:&#039;&#039;&#039;&lt;br /&gt;
* Updates for &#039;&#039;[[Rayman ReDesigner|ReDesigner]]&#039;&#039; version 1.4.4 (&#039;&#039;Rock&#039;n&#039;Run&#039;&#039; - Classic and Casual [+ Redistributor release], &#039;&#039;Rayman GBC ReDesigned&#039;&#039;, and more...)&lt;br /&gt;
* &#039;&#039;Rock&#039;n&#039;Run - Demise Mix&#039;&#039; (improvements for &#039;&#039;Rock&#039;n&#039;Run&#039;&#039; + hard version inspired by &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s Demise mode)&lt;br /&gt;
* &#039;&#039;The Spooky RayDungeon&#039;&#039; (&#039;&#039;[[Rayman ReDesigner]]&#039;&#039; adaptation of [[The Spooky Raymansion|&#039;&#039;the Spooky Raymansion&#039;&#039; games]])&lt;br /&gt;
* &#039;&#039;Rayman GBC ReDesigned&#039;&#039; 8 - Dark Legacy (almost done)&lt;br /&gt;
* &#039;&#039;Rayman GBC ReDesigned&#039;&#039; 0 - Extras (special release of Worlds Maps, Ubi Cliff and the Flash demo&#039;s level)&lt;br /&gt;
* &#039;&#039;Rayman Quack Attack&#039;&#039; (partial &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; remake of &#039;&#039;[https://en.wikipedia.org/wiki/Donald_Duck:_Goin%27_Quackers Donald Duck Quack Attack]&#039;&#039;)&lt;br /&gt;
* &#039;&#039;Rayman 2 Forever ReDesigned&#039;&#039; 2 - Marshes of Awakening&lt;br /&gt;
* &#039;&#039;Rayman 2 Forever ReDesigned&#039;&#039; 3 - Whale Bay&lt;br /&gt;
* &#039;&#039;Rayman 2 Forever ReDesigned&#039;&#039; 4 - Cave of Bad Dreams&lt;br /&gt;
* &#039;&#039;Rayman 2 Forever ReDesigned&#039;&#039; 5 - The Canopy&lt;br /&gt;
* &#039;&#039;Rayman 2 Forever ReDesigned&#039;&#039; 6 - Sanctuary of Stone &amp;amp; Fire&lt;br /&gt;
* &#039;&#039;Rayman 2 Forever ReDesigned&#039;&#039; 7 - Echoing Caves&lt;br /&gt;
* &#039;&#039;Rayman 2 Forever ReDesigned&#039;&#039; 8 - The Precipice&lt;br /&gt;
* &#039;&#039;Rayman 2 Forever ReDesigned&#039;&#039; 9 - Sanctuary of Rock and Lava&lt;br /&gt;
* &#039;&#039;Rayman 2 Forever ReDesigned&#039;&#039; 10 - Tomb of the Ancients&lt;br /&gt;
* &#039;&#039;Rayman 2 Forever ReDesigned&#039;&#039; 0 - Extras (special release of World Maps)&lt;br /&gt;
* &#039;&#039;Rayman ReColored&#039;&#039; (&#039;&#039;[[Rayman Redemption|Redemption]]&#039;&#039;-like level design remixes of the &#039;&#039;R1&#039;&#039; and &#039;&#039;R2&#039;&#039; GBC levels)&lt;br /&gt;
* &#039;&#039;FIND YOUR POWER&#039;&#039; (sequel/remix to &#039;&#039;Undefeatable Fist&#039;&#039; and &#039;&#039;Break Through Metal&#039;&#039;)&lt;br /&gt;
* &#039;&#039;The Witch&#039;s Wonderland&#039;&#039;&lt;br /&gt;
* &#039;&#039;The Solar Desert&#039;&#039;&lt;br /&gt;
* &#039;&#039;Rayman 3 Arcade Pack&#039;&#039; (bonus levels inspired by &#039;&#039;{{rw|Rayman 3}}&#039;&#039;&#039;s mini-games)&lt;br /&gt;
* &#039;&#039;The Joy of Dreaming&#039;&#039; (level series inspired by &#039;&#039;NiGHTS Into Dreams&#039;&#039; and &#039;&#039;NiGHTS Journey of Dreams&#039;&#039;)&lt;br /&gt;
* &#039;&#039;The Dark Magician&#039;s Revengeance&#039;&#039; (level sequel to &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;)&lt;br /&gt;
* &#039;&#039;Valley of Portals&#039;&#039; (completed hub world from my scrapped &#039;&#039;[[Rayman ReDesigner|ReDesigner]]&#039;&#039; project Rayman 2D - Dreamy Odyssey)&lt;br /&gt;
* &#039;&#039;The Chessmaster&#039;s Castle&#039;&#039; (level sequel to &#039;&#039;[[Rayman Redemption]]&#039;&#039; featuring [[the Chessmaster]])&lt;br /&gt;
* &#039;&#039;Rayman&#039;s Winter Holiday&#039;&#039; (level inspired by the scrapped standalone holiday-themed expansion for &#039;&#039;[[Rayman Redemption]]&#039;&#039;)&lt;br /&gt;
* And maybe even more...&lt;br /&gt;
&#039;&#039;&#039;Note that anything in this list may end up scrapped, renamed, or reworked into completely different projects.&lt;br /&gt;
They may also take a century to come out depending on my free time... so don&#039;t set any particular expectations. In the meanwhile, many of them [https://raydistributor.com/content/RAY-ZUKZ-V0 can be played as prototypes in this Rayman Redistributor bundle].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;225px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayfanpedia-Rayman Alive Poster.png|The &#039;&#039;[[Rayman: Alive|Rayman Alive]]&#039;&#039; teaser posters I made for [[Rayfanpedia]].&lt;br /&gt;
File:Rayfanpedia-Rayman Alive Teaser.png|The posters featured the codename &#039;&#039;{{rw|Magic Book of Knowledge|Book of Knowledge}}&#039;&#039;, as an homage to &#039;&#039;{{rw|Rayman Junior}}&#039;&#039;.&lt;br /&gt;
File:Rayfanpedia-Rayman Alive Reveal.png|The final version, just before [[Rayfanpedia]] was revealed during &#039;&#039;[[Rayman: Alive|Rayman Alive]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;{{rw|Rayman (series)|Rayman}}&#039;&#039; fan collection?==&lt;br /&gt;
{{quote|text=&#039;&#039;&amp;quot;I played them. I played them all. They&#039;re amazing, every single one of them. And not just the Raymen, but the Raywomen and the Raychildren, too. They&#039;re like masterpieces, and I played them like masterpieces. I love them!&amp;quot;&#039;&#039;|sign=Anakin Skywalker talking about his unhinged &#039;&#039;{{rw|Rayman (series)|Rayman}}&#039;&#039; addiction|source=&#039;&#039;Star Wars&#039;&#039; (totally confirmed by Disney and [https://knowyourmeme.com/photos/1472055-jk-rowling-tweet-parodies J.K. Rowling] as part of the canon universe)}}&lt;br /&gt;
&lt;br /&gt;
Here&#039;s some of the &#039;&#039;{{rw|Rayman (series)|Rayman}}&#039;&#039; fan content I&#039;ve tried so far! [[File:MortamonSaturn-SEGASaturnTing.gif]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Rayman: Revenge of the Dark]]&#039;&#039; (stress test)&lt;br /&gt;
* &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman AFG]]&#039;&#039;&lt;br /&gt;
* [[Rayman Control Panel]]&lt;br /&gt;
* &#039;&#039;[[Rayman Redemption|Rayman Redemption Gameplay Demo]]&#039;&#039;&lt;br /&gt;
* [[Raymap]]&lt;br /&gt;
* &#039;&#039;[[Globox Moment]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[The Spooky Raymansion]]&#039;&#039;&lt;br /&gt;
* [[Ray1Map]]&lt;br /&gt;
* [[Ray1Editor]]&lt;br /&gt;
* &#039;&#039;[[Rayman Redemption]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Bowling 2]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Globox Terror: Escape of the Lumar Eclipse]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Garden PLUS]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman: The Dreamer&#039;s Boundary|Rayman: The Dreamer&#039;s Boundary (DEMO)]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman: The Dreamer&#039;s Boundary]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rayman Expert]]&#039;&#039;&lt;br /&gt;
* [[Rayfanpedia]] (well, I&#039;m kinda one of the creators lol)&lt;br /&gt;
* And tons of custom levels, videos, fan arts, and other creations which I obviously can&#039;t list (well, I could, but I do actually have a life, you know).&lt;br /&gt;
&lt;br /&gt;
For {{rw|Rayman (series)|the official games}}, check {{rw|User:Mortamon saturn|my RayWiki page}}... No, I&#039;m not lazy, I just like pestering you with even more pointless links. &amp;gt;:3&lt;br /&gt;
&lt;br /&gt;
==Trivia?==&lt;br /&gt;
* I had the honor of being the first known person to find the [[List of cheats in Rayman Redemption|REDESIGN]] and [[List of cheats in Rayman Redemption|TOBEYOND]] easter eggs in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, and same goes for the &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror|rdmrt]]&#039;&#039; editor secret in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;... Yes, that sounds like bragging about something utterly insignificant, but this is [[Rayfanpedia|the fan wiki]], so things like this must be documented. :P&lt;br /&gt;
* My &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; level &#039;&#039;Rock&#039;n&#039;Run&#039;&#039; holds the record for the most views on any &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;-related video on YouTube, and for being one of the most played user levels with over 1,400 downloads shared across its versions on Mediafire and Google Drive, despite having never been released on [[Rayman Redistributor]] as of yet. Honestly, it really didn&#039;t deserve it and I&#039;m not even documenting it to &amp;quot;brag&amp;quot; about it as the community has made infinitely better creations since &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;&#039;s release, which are all far more worth your time as a gameplay experience! Nevertheless, thank you so much for all the love you gave to it, you wonderful people!&lt;br /&gt;
&lt;br /&gt;
==[[Plum]]s?==&lt;br /&gt;
Glory to the Holy Plum! [[File:MortamonSaturn-SEGASaturnTing.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:Plum R2Model.png]]&lt;br /&gt;
&lt;br /&gt;
==Links?==&lt;br /&gt;
* [https://mortamonyapi.wordpress.com/ WordPress site]&lt;br /&gt;
* [https://raydistributor.com/user/Mortamon%20Saturn Rayman Redistributor page]&lt;br /&gt;
* [https://www.youtube.com/@Mortamon/playlists Gameplay channel]&lt;br /&gt;
* [https://www.youtube.com/@MortaDolly/playlists Bonus channel]&lt;br /&gt;
* [https://www.dailymotion.com/Mortamon-Yapi Dailymotion channel]&lt;br /&gt;
* [https://bsky.app/profile/mortamonsaturn.bsky.social Bluesky]&lt;br /&gt;
&lt;br /&gt;
Thanks for visiting my silly page and I hope you have a fantastic day! [[File:MortamonSaturn-SEGASaturnTing.gif]]&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Template:DidYouKnow&amp;diff=4749</id>
		<title>Template:DidYouKnow</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Template:DidYouKnow&amp;diff=4749"/>
		<updated>2026-04-14T21:01:41Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Added more trivia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* ...that the [[Dark Magician]] from &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039; isn&#039;t actually related to [[the Magician]] or to {{rw|The Magician (Rayman Origins)|the evil Magician}} from {{rw|&#039;&#039;Rayman Origins&#039;&#039;}}?&lt;br /&gt;
* ...that in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, you can trigger the infamous voiceline about the pronounciation of [[cheese]] in &#039;&#039;{{rw|Rayman Junior}}&#039;&#039; by entering [[List of cheats in Rayman Redemption#Cutscenes|the &amp;quot;NNNNNNNN&amp;quot; code]]?&lt;br /&gt;
* ...that &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; features most content from {{rw|Rayman 2 (cancelled prototype)|the 2D prototype}} of {{rw|Rayman 2|&#039;&#039;Rayman 2 The Great Escape&#039;&#039;}}, allowing players to recreate most of its playable level?&lt;br /&gt;
* ...that [[plum]]s are still the most common fruits found even in {{rw|Rayman (series)|Rayman}} fangames? [[Plum#In Rayman: The Dark Magician&#039;s Reign of Terror|Some even have eyes and can move on their own]]...&lt;br /&gt;
* ...that &#039;&#039;[[Rayman 3 Readvanced]]&#039;&#039; is a PC recreation of &#039;&#039;{{rw|Rayman 3 (Game Boy Advance)|Rayman 3 on the Game Boy Advance}}&#039;&#039; featuring many optional enhancements?&lt;br /&gt;
* ...that a fanmade copy of &#039;&#039;{{rw|Rayman 4}}&#039;&#039; is hidden in &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;?&lt;br /&gt;
* ...that you can dance with [[Globox]] in &#039;&#039;[[Globox Terror: Escape of the Lumar Eclipse]]&#039;&#039; by unlocking the secret [[Globox]] Moment mode?&lt;br /&gt;
* ...that [[Noseless Rayman]] [[List of cheats in Rayman Redemption#Rayman ReDesigner|can be summoned to chase you]] in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;?&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Template:Featured&amp;diff=4748</id>
		<title>Template:Featured</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Template:Featured&amp;diff=4748"/>
		<updated>2026-04-14T20:47:29Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Changed featured to Lum&amp;#039;o&amp;#039;Grams.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:left;margin-right:0.9em&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Rayman Lum&#039;o&#039;Grams Cover Art 1.png|center|320px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rayman Lum&#039;o&#039;Grams&#039;&#039;&#039;&#039;&#039; is a puzzle fan game for PCs running Microsoft Windows currently in development by [[Rayman Universe]], or [[Rayman Universe|RUNI]].&lt;br /&gt;
&lt;br /&gt;
The game belongs to the nonogram puzzle genre and uses both its own and assets of most 2D projects from {{rw|Rayman series|Rayman series}}, with the exception of {{rw|UbiArt|UbiArt}} games.&lt;br /&gt;
The game was first announced at [[Rayman: Alive|Rayman Alive 2022]] as part of the [[Rayman Universe|RUNI Showcase]] segment presenting [[Rayman Universe]] projects, which featured a concept trailer. The project&#039;s World Premiere took place at [[Rayman: Alive|Rayman Alive 2023]], revealing most of the details of the game.&lt;br /&gt;
&lt;br /&gt;
The first public demo version has been announced for early 2024, but its release has been postponed, and was instead released for [[Rayman: Alive|Rayman Alive 2025]], celebrating the 30th anniversary of &#039;&#039;{{rw|Rayman (series)|Rayman}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rayman Lum&#039;o&#039;Grams|(Read more...)]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Template:FeaturedImage&amp;diff=4747</id>
		<title>Template:FeaturedImage</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Template:FeaturedImage&amp;diff=4747"/>
		<updated>2026-04-14T20:39:35Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Replaced by RDMRT logo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:Rayman The Dark Magician&#039;s Reign of Terror Logo.png|352px|center|Rayman: The Dark Magician&#039;s Reign of Terror]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;The logo for &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;.&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Template:FeaturedQuote&amp;diff=4746</id>
		<title>Template:FeaturedQuote</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Template:FeaturedQuote&amp;diff=4746"/>
		<updated>2026-04-03T10:12:48Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: Quote from Greek Mama in Redemption.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|text=Welcome to the show, everyone! Today&#039;s play is called &amp;quot;The Battle of Tray&amp;quot;! We are marching on the gates of Tray, but [[Rayman|one man]] stands before us! Let the show begin!|sign=[[Space Mama]]|source=&#039;&#039;[[Rayman Redemption]]&#039;&#039;}}&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Template:DidYouKnow&amp;diff=4745</id>
		<title>Template:DidYouKnow</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Template:DidYouKnow&amp;diff=4745"/>
		<updated>2026-04-03T10:10:11Z</updated>

		<summary type="html">&lt;p&gt;Mortamon Saturn: April Foolishness is -almost- over.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* ...that the [[Dark Magician]] from &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039; isn&#039;t actually related to [[the Magician]] or to {{rw|The Magician (Rayman Origins)|the evil Magician}} from {{rw|&#039;&#039;Rayman Origins&#039;&#039;}}?&lt;br /&gt;
* ...that in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, you can trigger the infamous voiceline about the pronounciation of [[cheese]] in &#039;&#039;{{rw|Rayman Junior}}&#039;&#039; by entering [[List of cheats in Rayman Redemption#Cutscenes|the &amp;quot;NNNNNNNN&amp;quot; code]]?&lt;br /&gt;
* ...that [[plum]]s are still the most common fruits found even in {{rw|Rayman (series)|Rayman}} fangames? [[Plum#In Rayman: The Dark Magician&#039;s Reign of Terror|Some even have eyes and can move on their own]]...&lt;br /&gt;
* ...that &#039;&#039;[[Rayman 3 Readvanced]]&#039;&#039; is a PC recreation of &#039;&#039;{{rw|Rayman 3 (Game Boy Advance)|Rayman 3 on the Game Boy Advance}}&#039;&#039; featuring many optional enhancements?&lt;br /&gt;
* ...that a fanmade copy of &#039;&#039;{{rw|Rayman 4}}&#039;&#039; is hidden in &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;?&lt;br /&gt;
* ...that you can dance with [[Globox]] in &#039;&#039;[[Globox Terror: Escape of the Lumar Eclipse]]&#039;&#039; by unlocking the secret [[Globox]] Moment mode?&lt;br /&gt;
* ...that [[Noseless Rayman]] [[List of cheats in Rayman Redemption#Rayman ReDesigner|can be summoned to chase you]] in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;?&lt;/div&gt;</summary>
		<author><name>Mortamon Saturn</name></author>
	</entry>
</feed>