<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://fan.raymanpc.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GAMEplayer012</id>
	<title>Rayfanpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://fan.raymanpc.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GAMEplayer012"/>
	<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/wiki/Special:Contributions/GAMEplayer012"/>
	<updated>2026-06-16T02:22:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=List_of_notable_Rayman_fangames&amp;diff=4823</id>
		<title>List of notable Rayman fangames</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=List_of_notable_Rayman_fangames&amp;diff=4823"/>
		<updated>2026-06-12T16:03:07Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: /* List of fangames */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fangame&#039;&#039;&#039; is a term for unofficial video games that are based on a specific character or its universe, which have been created by enthusiasts skilled with game production tools or programming abilities. [[Rayman]] has a relatively large fanbase, only outnumbered by popular examples like Mario or Sonic, meaning fewer professional &#039;&#039;Rayman&#039;&#039; fangames have been created.&lt;br /&gt;
&lt;br /&gt;
== List of fangames ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 86%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Developers&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Genre&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Framework&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Programming&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Platform&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Version&#039;&#039;&#039;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | &#039;&#039;&#039;Announced&#039;&#039;&#039;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | &#039;&#039;&#039;Released&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:FUS.png|frameless|center|Phoenixan: Fire Under Siege|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=906]]&lt;br /&gt;
|| Phoenixan&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Demo 3.1; abandoned&lt;br /&gt;
|| 2005&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:ECLIPSE.png|frameless|center|Eclipse|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=1917]]&lt;br /&gt;
|| Drolpiraat&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Demo 1.0; development on hold&lt;br /&gt;
|| 2007&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[AlteRayman]]&lt;br /&gt;
|| GubGubCat &amp;amp; Goshion&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Turbowarp&lt;br /&gt;
|| Java Script&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In Progress&lt;br /&gt;
|| 2026&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [http://youtube.com/watch?v=eIaZFDgUq_c Rayman 1-II]&lt;br /&gt;
|| BNH89&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Abandoned&lt;br /&gt;
|| 2008&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [https://www.youtube.com/watch?v=D9yLpRabYwc Rayman the Darkness]&lt;br /&gt;
|| TitanKämpfer&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Cancelled&lt;br /&gt;
|| 2008&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:rotdlogo.png|frameless|center|Rayman: Revenge Of The Dark|link=Rayman: Revenge of the Dark]]&lt;br /&gt;
|| Adsolution &amp;amp; Pipann&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Unity&lt;br /&gt;
|| C#&lt;br /&gt;
|| Multiplatform&lt;br /&gt;
|| In progress&lt;br /&gt;
|| 2009&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=6515 RayEngine]&lt;br /&gt;
|| Terminapor&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| [3.0] Game Maker, [4.0b1+] SDL&lt;br /&gt;
|| [3.0] GML, [4.0b1+] C++, Lua&lt;br /&gt;
|| Windows&lt;br /&gt;
|| 4.0 beta 1; abandoned&lt;br /&gt;
|| 2009&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| Rayman Fangame&lt;br /&gt;
|| creampie9&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| 5.0 beta; status unknown&lt;br /&gt;
|| 2009&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman PSP Homebrew small white.png|frameless|center|Rayman PSP|link=https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=5881]]&lt;br /&gt;
|| Chilly Willy, PowerPatrick&amp;lt;br&amp;gt;FouadtjuhMaster, Phoebius&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| OldSchool Library&lt;br /&gt;
|| C using PSP SDK&lt;br /&gt;
|| PlayStation Portable&lt;br /&gt;
|| Build 20120106; cancelled&lt;br /&gt;
|| 2009&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [https://www.youtube.com/watch?v=quYjJmTo8F8 Rayman DX]&lt;br /&gt;
|| SunFireHyena&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Unity&lt;br /&gt;
|| C#&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Status unknown&lt;br /&gt;
|| 2010&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=6584 Rayman: Dark Era]&lt;br /&gt;
|| Hedgehog673&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Abandoned&lt;br /&gt;
|| 2010&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [https://raymanpc.com/forum/viewtopic.php?f=13&amp;amp;t=7002 Rayman Deluxe]&lt;br /&gt;
|| Betaman&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Abandoned&lt;br /&gt;
|| 2011&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Logoraymanbubblenightmare.png|frameless|center|Rayman : Bubble Nightmare|link=https://raymanpc.com/forum/viewtopic.php?f=6&amp;amp;t=8059]]&lt;br /&gt;
|| SquizCat &amp;amp; LittleCutter&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| UbiArt Framework / Game Maker&lt;br /&gt;
|| In progress&lt;br /&gt;
|| Windows, Xbox 360, PlayStation 3&lt;br /&gt;
|| Cancelled&lt;br /&gt;
|| 2011&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [https://youtu.be/LCBWnX__UUI?si=VcOjgVUkK03bpA3L Electoons!]&lt;br /&gt;
|| [[Ryemanni|Raymanni]]&lt;br /&gt;
|| Puzzle-strategy&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Cancelled&lt;br /&gt;
|| 2012&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman The Dark Magician&#039;s Reign of Terror Logo.png|frameless|center|Rayman: The Dark Magician&#039;s Reign of Terror|link=Rayman: The Dark Magician&#039;s Reign of Terror]]&lt;br /&gt;
|| [[Ryemanni|Raymanni]]&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Released; version 1.2.0&lt;br /&gt;
|| 2012&lt;br /&gt;
|| 2015&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Logo zpseiyk977z.png|frameless|center|Rayman: Razorbeard&#039;s Vengeance|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=12241]]&lt;br /&gt;
|| Ray502&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| v2.00; discontinued&lt;br /&gt;
|| 2013&lt;br /&gt;
|| 2016&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman Lua transparent.png|frameless|center|Rayman Lua]]&lt;br /&gt;
|| FouadtjuhMaster&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| LuaPlayer HM 7&lt;br /&gt;
|| Lua&lt;br /&gt;
|| PlayStation Portable&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| 2015&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman AFG.png|frameless|center|Rayman: Another Fan Game|link=Rayman AFG]]&lt;br /&gt;
|| lucky3&lt;br /&gt;
|| 3D Platformer&lt;br /&gt;
|| Unity&lt;br /&gt;
|| C#&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Alpha #3; Cancelled&lt;br /&gt;
|| 2015&lt;br /&gt;
|| 2016&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Rayman 2 the alternate side logo zpsnpcgnlvg.png|frameless|center|Rayman 2: The Alternate Side|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=25206]]&lt;br /&gt;
|| Ray502&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Demo 1.0; status unknown&lt;br /&gt;
|| 2017&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman_2_Redreamed-Logo.png|frameless|center|Rayman 2: Redreamed|link=Rayman 2: Redreamed]]&lt;br /&gt;
|| [[New Dawn Games]]&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Unreal Engine 5&lt;br /&gt;
|| Unreal + Blueprints, C++&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In progress&lt;br /&gt;
|| 2017&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman Redemption Logo.png|frameless|center|Rayman Redemption|link=Rayman Redemption]]&lt;br /&gt;
|| [[Ryemanni]]&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Released; version 1.1.4&lt;br /&gt;
|| 2018&lt;br /&gt;
|| 2020&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman 3.5 Logo V2.png|frameless|Center|Rayman 3.5|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=26318]]&lt;br /&gt;
|| Lord Asdi&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Unity 5&lt;br /&gt;
|| C#&lt;br /&gt;
|| Windows, Linux&lt;br /&gt;
|| Demo V0.1, development on hold&lt;br /&gt;
|| 2018&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| Rayman HD Collection&lt;br /&gt;
|| PixlGaming, Lord Asdi, IvTechnick, unknown&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Cancelled&lt;br /&gt;
|| 2018&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman ReDesigner Logo.png|frameless|center|Rayman ReDesigner|link=Rayman ReDesigner]]&lt;br /&gt;
|| [[Ryemanni]]&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Released; version 1.4.4&lt;br /&gt;
|| 2019&lt;br /&gt;
|| 2021&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman25logonew.png|frameless|Center|Rayman 2.5|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=27636]]&lt;br /&gt;
|| Sir Rayland&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Unity 2018&lt;br /&gt;
|| C#&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| 2019&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:The Spooky Raymansion Game Jolt Cover.png|frameless|center|The Spooky Raymansion|link=The Spooky Raymansion]]&lt;br /&gt;
|| [[Ryemanni]]&lt;br /&gt;
|| Horror&lt;br /&gt;
|| Unity&lt;br /&gt;
|| C#&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Released&lt;br /&gt;
|| 2019&lt;br /&gt;
|| 2019&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman DB Logo 2.png|frameless|center|Rayman: The Dreamer&#039;s Boundary|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=74644]]&lt;br /&gt;
|| mistercallumb&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Gamemaker Studio 2.1&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Released; version 1.2.0&lt;br /&gt;
|| 2020&lt;br /&gt;
|| 2022&lt;br /&gt;
|-&lt;br /&gt;
|| [https://youtu.be/7oVibgrXdF4?si=-vdSIgAsCKwnooIN Rayman (SNES/GBC-styled fangame)]&lt;br /&gt;
|| [[Ryemanni]]&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Scrapped&lt;br /&gt;
|| 2020&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman Bowling 2 Logo.png|frameless|center|Rayman Bowling 2|link=Rayman Bowling 2]]&lt;br /&gt;
|| [[Ryemanni]]&lt;br /&gt;
|| Sports simulation&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Released&lt;br /&gt;
|| 2020&lt;br /&gt;
|| 2020&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:The Spooky Raymansion 2 Logo.png|frameless|center|The Spooky Raymansion 2|link=The Spooky Raymansion 2]]&lt;br /&gt;
|| [[Ryemanni]]&lt;br /&gt;
|| Horror&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Released&lt;br /&gt;
|| 2020&lt;br /&gt;
|| 2020&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Globox Terror Game Jolt Banner.png|frameless|center|Globox Terror: Escape of the Lumar Eclipse|link=Globox Terror: Escape of the Lumar Eclipse]]&lt;br /&gt;
|| FroztySeven&lt;br /&gt;
|| Horror&lt;br /&gt;
|| Unity&lt;br /&gt;
|| C#&lt;br /&gt;
|| Windows, Mac (untested)&lt;br /&gt;
|| Released; version 1.1.1&lt;br /&gt;
|| 2020&lt;br /&gt;
|| 2020&lt;br /&gt;
|-&lt;br /&gt;
|| [https://www.deviantart.com/clairiphi Rayman: Nightmarish]&lt;br /&gt;
|| Clairiphi&lt;br /&gt;
|| Comic&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In Progress&lt;br /&gt;
|| 2020&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman Cah-dventure.png|frameless|center|Rayman Cah-dventure|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=74505]]&lt;br /&gt;
|| Marcoleric &amp;amp; .Hayabusa&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Godot 2.3&lt;br /&gt;
|| GDScript&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Development on hold&lt;br /&gt;
|| 2021&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman Polokurse.png|300px|frameless|center|Rayman: Polokurse|link=Rayman Polokurse]]&lt;br /&gt;
|| [[Fat Frog Games]]&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Unity&lt;br /&gt;
|| C#&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In progress&lt;br /&gt;
|| 2021&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman 4 You.png|frameless|center|Rayman 4 You|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=74594]]&lt;br /&gt;
|| Nestiboy99&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Construct 3&lt;br /&gt;
|| Construct Visual Programming SDK&lt;br /&gt;
|| Windows, HTML5, Mac and Linux&lt;br /&gt;
|| Released&lt;br /&gt;
|| 2021&lt;br /&gt;
|| 2021&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman Garden PLUS - Logo.png|frameless|center|Rayman Garden PLUS|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=74599]]&lt;br /&gt;
|| Rayman Universe&lt;br /&gt;
|| Puzzle&lt;br /&gt;
|| Clickteam Fusion&lt;br /&gt;
|| Event Editor&lt;br /&gt;
|| Windows, J2ME&lt;br /&gt;
|| Released; version 1.1.1&lt;br /&gt;
|| 2021&lt;br /&gt;
|| 2021&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman 2 2D Logo.png|frameless|center|Rayman 2 2D Version|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=74618]]&lt;br /&gt;
|| DavidSosa&lt;br /&gt;
|| Platformer / Point N´ Click&lt;br /&gt;
|| Clickteam Fusion Developer&lt;br /&gt;
|| Event Editor&lt;br /&gt;
|| Windows, HTML5, Mac (Wine)&lt;br /&gt;
|| Demo 1.0, 3 levels; abandoned&lt;br /&gt;
|| 2021&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Rayman MOTD.png|frameless|center|Rayman: Monsters of the Depths|link=https://www.youtube.com/channel/UCJn1yNqxOYjckFiVWBT-szA/videos]]&lt;br /&gt;
|| ItzDrify&lt;br /&gt;
|| 3D Platformer&lt;br /&gt;
|| Unity&lt;br /&gt;
|| C#&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In progress&lt;br /&gt;
|| 2021&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman 3 DX logo.png|frameless|center|Rayman 3 HH DX|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=74635]]&lt;br /&gt;
|| LunarRealm Games&lt;br /&gt;
|| 3D Platformer&lt;br /&gt;
|| Unreal Engine 4&lt;br /&gt;
|| C++ and Blueprints Visual Scripting&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Cancelled&lt;br /&gt;
|| 2021&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
||[[File:RaySNESlogoShad2.png|frameless|center|Rayman SNES Prototype Remake (Working Title)|link=https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=74693]]&lt;br /&gt;
|| Tape &amp;amp; ItzalDrake&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Clickteam Fusion Developer&lt;br /&gt;
|| Event Editor&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In progress; development on hold&lt;br /&gt;
|| 2021&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:The Spooky Raymansion 3 Logo.png|frameless|center|The Spooky Raymansion 3|link=The Spooky Raymansion 3]]&lt;br /&gt;
|| [[Ryemanni]]&lt;br /&gt;
|| Horror&lt;br /&gt;
|| Game Maker&lt;br /&gt;
|| GML&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Released&lt;br /&gt;
|| 2021&lt;br /&gt;
|| 2021&lt;br /&gt;
|-&lt;br /&gt;
|| [https://youtu.be/ODE2wH98Gg0?si=JSi_Ttf3tdPLaynO Rayman: The Big Invasion]&lt;br /&gt;
|| RayDev&lt;br /&gt;
|| Adventure&lt;br /&gt;
|| Adventurecraft&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Version 0.3&lt;br /&gt;
|| 2021&lt;br /&gt;
|| Unreleased (previous versions taken down)&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Rsol logo.png|frameless|center|Rayman: Scepter of Leptys|link=Rayman: Scepter of Leptys]]&lt;br /&gt;
|| Unheard Voices&lt;br /&gt;
|| Animated series&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In progress&lt;br /&gt;
|| 2021&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
||[https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=25903 RayUnite]&lt;br /&gt;
|| Spinu2b&lt;br /&gt;
|| 3D Platformer Framework&lt;br /&gt;
|| Unity&lt;br /&gt;
|| C#&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In progress&lt;br /&gt;
|| 2022&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
||[https://raymanpc.com/forum/viewtopic.php?p=1442231#p1442231 Rayman M2]&lt;br /&gt;
|| KingEngine&lt;br /&gt;
|| Party, Racing&lt;br /&gt;
|| Unreal Engine 5&lt;br /&gt;
|| C++ and Blueprints Visual Scripting&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In progress&lt;br /&gt;
|| 2022&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Rayman Out of Tune.jpg|frameless|center|Rayman: Out of Tune|link=https://raymanpc.com/forum/viewtopic.php?t=74763]]&lt;br /&gt;
|| ROOT Team&lt;br /&gt;
|| 3D Platformer&lt;br /&gt;
|| Unreal Engine 4&lt;br /&gt;
|| C++ and Blueprints Visual Scripting&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| 2022&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Rayman Lum o Grams logo.png|frameless|center|Rayman Lum&#039;o&#039;Grams|link=Rayman Lum&#039;o&#039;Grams]]&lt;br /&gt;
|| Rayman Universe&lt;br /&gt;
|| Nonograms, Picross&lt;br /&gt;
|| Clickteam Fusion 2.5&lt;br /&gt;
|| Event Editor&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Demo 1.0.4; In Progress&lt;br /&gt;
|| 2022&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Rayman Mystery logo.png|frameless|center|Rayman Mystery|https://www.youtube.com/channel/UC6ybkUa_Ko0eI3E8F7rZiuA Rayman Mystery]]&lt;br /&gt;
|| Sick Robo Pirate and LightspeedZX&lt;br /&gt;
|| 3D Platformer&lt;br /&gt;
|| Unreal Engine 5, Lumen Engine&lt;br /&gt;
|| C++ and Blueprints Visual Scripting&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In Progress&lt;br /&gt;
|| 2023&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
||[https://www.youtube.com/@RaymanRavingRabbidsReburrowed Rayman Raving Rabbids Reburrowed]]&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| 3D Action Platformer&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In Progress&lt;br /&gt;
|| 2023&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
||[https://twitter.com/TheRaymanShow The Rayman Show]&lt;br /&gt;
|| Randoparody&lt;br /&gt;
|| Animated series&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In Progress&lt;br /&gt;
|| 2023&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Return to The Spooky Raymansion Itch.io Banner.png|frameless|center|Return to The Spooky Raymansion|link=Return to The Spooky Raymansion]]&lt;br /&gt;
|| [[Ryemanni]]&lt;br /&gt;
|| Horror&lt;br /&gt;
|| Godot&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Released; version 1.0.1&lt;br /&gt;
|| 2023&lt;br /&gt;
|| 2023&lt;br /&gt;
|-&lt;br /&gt;
|| [https://youtu.be/ceNc8qmFDFw?si=6zZ34IBPs0iIvg1x Tonic Detox]&lt;br /&gt;
|| hogsy&lt;br /&gt;
|| Third-person adventure&lt;br /&gt;
|| APE Tech&lt;br /&gt;
|| C/C++&lt;br /&gt;
|| Windows&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| 2023&lt;br /&gt;
|| Unknown&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman 3 Readvanced-Logo.png|frameless|center|Rayman 3 Readvanced|link=Rayman 3 Readvanced]]&lt;br /&gt;
|| RayCarrot&lt;br /&gt;
|| 2D Platformer&lt;br /&gt;
|| MonoGame&lt;br /&gt;
|| C#&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In Progress&lt;br /&gt;
|| 2023&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Rayman Distorted Poster.jpg|frameless|center|Rayman: Distorted|link=Rayman: Distorted]]&lt;br /&gt;
|| KrivoNo&lt;br /&gt;
|| Visual Novel&lt;br /&gt;
|| Ren`Py 8.1.1 engine&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| Windows&lt;br /&gt;
|| In Progress&lt;br /&gt;
|| 2023&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of expansion packs ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 86%;&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Authors&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Heritage&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Version&#039;&#039;&#039;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | &#039;&#039;&#039;Announced&#039;&#039;&#039;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | &#039;&#039;&#039;Released&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| [http://youtube.com/watch?v=XhetluNruCY Rayman Expansion: Welcome To Darkland]&lt;br /&gt;
|| Chacanger&lt;br /&gt;
|| &#039;&#039;{{rw|Rayman Designer}}&#039;&#039;, RayEngine&lt;br /&gt;
|| Abandoned&lt;br /&gt;
|| 2010&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Minecraft title Rayman DLC logo.png|frameless|Rayman: Minecraft DLC]]&lt;br /&gt;
|| RAYLAB&lt;br /&gt;
|| &#039;&#039;Minecraft Bedrock Edition&#039;&#039;&lt;br /&gt;
|| In progress&lt;br /&gt;
|| 2023&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of modifications ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 86%;&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Authors&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Game&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Framework&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Programming&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Platform&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Version&#039;&#039;&#039;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | &#039;&#039;&#039;Announced&#039;&#039;&#039;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | &#039;&#039;&#039;Released&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| [https://raymanpc.com/forum/viewtopic.php?f=51&amp;amp;t=6276 Rayman Doom]&lt;br /&gt;
|| MMMorshew&lt;br /&gt;
|| DOOM&lt;br /&gt;
|| id Tech 1&lt;br /&gt;
|| WadC&lt;br /&gt;
|| Cross-platform&lt;br /&gt;
|| Demo 1.0; abandoned&lt;br /&gt;
|| 2010&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|-&lt;br /&gt;
|| [[Kaizoman]]&lt;br /&gt;
|| Destabilize, EightSixThree, Kronkie10, Thextera, Wordofwind, [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=5309 RayCarrot]&lt;br /&gt;
|| [[Rayman]]&lt;br /&gt;
|| Unnamed Rayman 1 Engine&lt;br /&gt;
|| Binary Editing&lt;br /&gt;
|| PlayStation&lt;br /&gt;
|| Released&lt;br /&gt;
|| 2022&lt;br /&gt;
|| 2023&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:RayExpertLogo.png|frameless|center|Rayman Expert|link=https://raymanpc.com/forum/viewtopic.php?t=74766]]&lt;br /&gt;
|| Chacanger&lt;br /&gt;
|| [[Rayman]]&lt;br /&gt;
|| Unnamed Rayman 1 Engine&lt;br /&gt;
|| Binary Editing&lt;br /&gt;
|| PC/MS-DOS, PlayStation&lt;br /&gt;
|| Released; MS-DOS version 1.0&lt;br /&gt;
|| 2022&lt;br /&gt;
|| 2024&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of references ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 86%;&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Game&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Developers&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Contributors&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Genre&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Version&#039;&#039;&#039;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | &#039;&#039;&#039;Announced&#039;&#039;&#039;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | &#039;&#039;&#039;Released&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| World of Electoons&lt;br /&gt;
|| [http://s4.zetaboards.com/mkfusion/topic/7899923/1 Mushroom Kingdom Fusion]&lt;br /&gt;
|| Gladiacloud&lt;br /&gt;
|| Bloodgrey&lt;br /&gt;
|| Platformer&lt;br /&gt;
|| Unknown&lt;br /&gt;
|| 2008&lt;br /&gt;
|| Unreleased&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of translations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 86%;&amp;quot;&lt;br /&gt;
|| &#039;&#039;&#039;Game&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Language&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Authors&#039;&#039;&#039;&lt;br /&gt;
|| &#039;&#039;&#039;Demonstration&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;{{rw|Rayman 2}}&#039;&#039; (PC)&lt;br /&gt;
|| Swedish&lt;br /&gt;
|| [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=5309 RayCarrot]&lt;br /&gt;
|| [https://www.youtube.com/watch?v=NIGaBJUcnFs YouTube video + links]&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;{{rw|Rayman 2}}&#039;&#039; (PC)&lt;br /&gt;
|| Portuguese (Portugal)&lt;br /&gt;
|| [https://raymanpc.com/wiki/en/User:Haruka Haruka]&lt;br /&gt;
|| [https://www.youtube.com/playlist?list=PLPVNYqYQKengs0peTjdqtMseGhcbV4S48 YouTube Playlist]&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;{{rw|Rayman 2}}&#039;&#039; (PC)&lt;br /&gt;
|| Russian&lt;br /&gt;
|| [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=10746 ☭ CrazyKyoto ☭]&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;{{rw|Rayman 1}}&#039;&#039; (Playstation)&lt;br /&gt;
|| Russian&lt;br /&gt;
|| [https://raymanpc.com/forum/memberlist.php?mode=viewprofile&amp;amp;u=10746 ☭ CrazyKyoto ☭]&lt;br /&gt;
|| [https://www.youtube.com/watch?v=6b6_ZW_RTJQ&amp;amp;t=5s YouTube video + links]&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;{{rw|Rayman 1}}&#039;&#039; (Playstation)&lt;br /&gt;
|| Portuguese (Portugal)&lt;br /&gt;
|| [https://raymanpc.com/wiki/en/User:rubinho146 rubinho146] &amp;amp; [https://raymanpc.com/wiki/en/User:Haruka Haruka]&lt;br /&gt;
|| [https://www.youtube.com/watch?v=kvjRwdpIVuQ YouTube video + links]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Category:Rayman_fan_games&amp;diff=4822</id>
		<title>Category:Rayman fan games</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Category:Rayman_fan_games&amp;diff=4822"/>
		<updated>2026-06-12T15:42:00Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of fan games featuring [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Category:Rayman_fan_games&amp;diff=4821</id>
		<title>Category:Rayman fan games</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Category:Rayman_fan_games&amp;diff=4821"/>
		<updated>2026-06-12T15:41:50Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of fan games featuring [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
𝘼 - [[AlteRayman]]&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Mr_Skops&amp;diff=4820</id>
		<title>Mr Skops</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Mr_Skops&amp;diff=4820"/>
		<updated>2026-06-12T15:00:15Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: /* In AlteRayman */Added AlteRayman topic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|Mr Skops}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| name = Mr Skops&lt;br /&gt;
| image = [[File:MrSkopsArtwork.png|center|class=sprite|Mr Skops]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = Scorpion&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, [[AlteRayman]]&lt;br /&gt;
| location = [[Molten Depths]], {{rr|Mr Skops&#039; Stalactites}}&lt;br /&gt;
| resistance = [[File:Lifebar8.png|8 HP]] (&#039;&#039;[[Rayman Redemption]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[File:LifebarInf.png|Invincible]] (&#039;&#039;[[Rayman ReDesigner]]&#039;&#039;)&lt;br /&gt;
| attacks = Claw, energy balls, sting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Who dares disturb my beauty sleep? You will not get away with this! Drown in [[lava]]!|sign=Mr Skops|source=&#039;&#039;[[Rayman Redemption]]&#039;&#039;}}&lt;br /&gt;
{{quote|text=You&#039;re still here? I&#039;ll teach you not to disturb a scorpion&#039;s sleep! I&#039;ll cut you into pieces!|sign=Mr Skops|source=&#039;&#039;[[Rayman Redemption]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Mr Skops&#039;&#039;&#039; is a giant, dark-pink scorpion with a single massive claw, and yellow spikes on his body. He is the fifth major boss in &#039;&#039;[[Rayman Redemption]]&#039;&#039;. [[Rayman]] first encounters Mr Skops at the beginning of [[Molten Depths]], sleeping on the other side of a bridge of spiky platforms. Mr Skops, angry at his sleep being disturbed, smashes the ground, causing the bridge to collapse under [[Rayman]]&#039;s feet, dropping him into the depths below.&lt;br /&gt;
&lt;br /&gt;
After [[Rayman]] successfully navigates the deep, [[lava]]-filled caverns, defeating [[Darktoon]] in the process, he challenges Mr Skops again in his domain - {{rr|Mr Skops&#039; Stalactites}}. The scorpion lures [[Rayman]] into his lair, alternating between claw and energy ball attacks, which [[Rayman]] must avoid. Although it is possible for [[Rayman]] to launch his fist and lure the energy balls back into Mr Skops, they cause no damage to the scorpion at this stage.  Only when the final battle begins, Mr Skops&#039; health bar becomes visible and he becomes vulnerable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-MrSkopsStalactites.png|Mr Skops as first encountered in {{rr|Mr Skops&#039; Stalactites}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the final phase of the battle, Mr Skops alternates claw and energy ball attacks. [[Rayman]] must jump over the claw as it sails towards him and again as it returns. The energy balls that Mr Skops launches actually track [[Rayman]]&#039;s fist, which is the secret to hurting Mr Skops - by throwing a punch at the scorpion at the right moment, [[Rayman]] will not only avoid being hit by the energy balls, but will cause them to hit Mr Skops instead, taking off one hit point.&lt;br /&gt;
&lt;br /&gt;
After every two hits taken by Mr Skops, he will drop a boulder, then walk towards [[Rayman]] and off the screen. [[Rayman]] must use the boulder to jump over the scorpion, as touching his claw will hurt [[Rayman]]. While off-screen, Mr Skops will attempt to sting [[Rayman]] from above four times. The tip of the sting always aims at [[Rayman]]&#039;s location and is visible right before it is launched. [[Rayman]] must quickly move to avoid being stung. When Mr Skops returns to the screen, he will resume the alternating attack pattern.&lt;br /&gt;
&lt;br /&gt;
In the second half of the battle, after Mr Skops has suffered 4 hits, instead of launching his pincers straight ahead, the claw will track [[Rayman]] on the screen four times, making it harder to avoid. The rest of the patterns remain the same.&lt;br /&gt;
&lt;br /&gt;
Mr Skops partially appears again in {{rr|Mr Dark&#039;s Dare}} as parts of [[the Dark Chimera]], his claw and head being merged with [[Mr Stone]], his feet with [[the Menace]] and [[Space Mama]], and his tail and body with [[Moskito]].&lt;br /&gt;
Skops is fought again in the [[Boss Rush]] and the [[True Boss Rush]], gaining a purle and grayish-blue color-scheme in the latter as well as improved moves, such as a sparking a flame projectile going in both directions when stinging the ground with his tail, or shooting four energy projectiles after the pincers attacks no matter how much health he has left.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-TrueBossRush155.png|Skops as fought in the [[True Boss Rush]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mr Skops also appears in the ending after he turned good, seen sleeping at {{rr|Eat at Joe&#039;s}} beach and holding a drink between his pincers, relaxing alongside three [[Electoon]]s, [[the Painter]], [[Joe]], the [[light fairy]] and even [[Darktoon]] all enjoying a drink together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman Redemption-Ending Mr Skops.png|Mr Skops in the ending.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Achievements===&lt;br /&gt;
* Defeating Mr Skops grants the &#039;&#039;Let Him Sleep&#039;&#039; [[achievement]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
Mr Skops returns in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; as an invincible chasing boss and the main antagonist of the default level [[Revenge of Mr. Skops]]. In [[Revenge of Mr. Skops]], the giant hasn&#039;t slept for over a week and he chases [[Rayman]] across two sections, and is subsequently fought in a third part, in an improvised boss battle involving collecting colored [[Ting]]s after dodging Mr Skops&#039; attacks and jumps, until a [[cloud]] appears to allow [[Rayman]] to escape.&lt;br /&gt;
&lt;br /&gt;
Through the second page of the enemies tab in the level editor, the player can place as many instances of Mr Skops in a level as they like, flip or link him to events, and make him behave in different ways by placing chaser triggers. Skops can thus react to them by turning, jumping, stopping, or by attacking, the latter making him shoot his telescopic pincers in a straight line.&lt;br /&gt;
&lt;br /&gt;
As a chaser, Mr Skops only starts moving once he spots the player, which occurs whenever [[Rayman]] is about six and fourteen tiles away in front of him. Any physical contact with the scorpion will push [[Rayman]] away, even under the effects of the [[Great Protoon|Invincibility]] power-up.&lt;br /&gt;
Mr Skops turns back on his own if he meets any solid tile on his path. He also falls from any platform&#039;s ledge, even if there are no special tiles that can be passed through directly next to them, including the map&#039;s edges if they aren&#039;t blocked by any solid collision. A gap must be at least eight tiles wide to let Mr Skops fall through it.&lt;br /&gt;
&lt;br /&gt;
A carving of Mr Skops&#039; face is found on a wooden fence from {{rr|the Caves of Skops}} template.&lt;br /&gt;
His music theme can also be selected as a level&#039;s music, including from the music starter object since version 1.4.0.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[AlteRayman]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
In [[AlteRayman]] Mr Skops was brainwashed at night. When he awakens, [[Mr Dark]] start to control him. When Brainwashed Mr Skops losing in battle with [[Rayman]], he gets mind back.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s early production, one of [[Darktoon]]&#039;s dialogues referred to Mr Skops as &amp;quot;one of [[Mr Dark]]&#039;s most loyal servants&amp;quot;&amp;lt;ref&amp;gt;[[Darktoon]]&#039;s early dialogue in [[Molten Depths]], https://youtu.be/nbZ1NA3NVGE?t=9330&amp;lt;/ref&amp;gt;, something which was changed due to the giant scorpion spending most of his time sleeping instead of actively working for the evil sorcerer.&lt;br /&gt;
* Despite not being featured in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s Gameplay Demo, Mr Skops&#039;s hud icon can be found in the internal files, and so does the loading screen featuring the scorpion.&lt;br /&gt;
* One of Mr Skops&#039;s lines in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s early production was also different in {{rr|Mr Skops&#039; Stalactites}}, being &amp;quot;Burn in [[lava]]&amp;quot; instead of &amp;quot;I&#039;ll cut you into pieces!&amp;quot;. This implies the early first phase of the battle could have been more similar to {{rw|Mr Skops&#039; Stalactites|the original one}} in &#039;&#039;{{rw|Rayman 1}}&#039;&#039;.&lt;br /&gt;
* Mr Skops didn&#039;t speak in &#039;&#039;{{rw|Rayman 1}}&#039;&#039;, and is one of the few returning bosses in &#039;&#039;[[Rayman Redemption]]&#039;&#039; to have gained any form of dialogue, alongside [[Mr Sax]] and [[Space Mama]]. &lt;br /&gt;
* In {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}}, the spiky platform bridge and chase sequence were both part of the same encounter in {{rr|Mr Skops&#039; Stalactites}}. &#039;&#039;[[Rayman Redemption]]&#039;&#039; split them into two separate, simplified encounters. [[Rayman]] no longer has to stay on a slowly collapsing bridge while avoiding Mr Skops&#039; claw, and the chase sequence has no rising [[lava]].&lt;br /&gt;
* Mr Skops&#039; sting and tracking claw attacks in the final battle are new to &#039;&#039;[[Rayman Redemption]]&#039;&#039;, and did not appear in &#039;&#039;{{rw|Rayman 1}}&#039;&#039;.&lt;br /&gt;
* [[Rayman]]&#039;s [[fist]] can still hit Mr Skops when he&#039;s out of bounds in his final battle in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, as the sound of the [[fist]] hitting an invincible foe can be heard when punching from the right edge of the arena. This however serves no purpose.&lt;br /&gt;
* As {{rw|cage}}s are no longer required to unlock the level after {{rr|Mr Skops&#039; Stalactites}} in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, Mr Skops cannot be skipped like it was possible in the PC version of &#039;&#039;{{rw|Rayman 1}}&#039;&#039; and its ports.&lt;br /&gt;
* When playing in the 16:9 aspect ratio, two stone walls will frame Mr Skops&#039; arena. As most returning bosses, this was done in order to not stretch the original background art and to keep gameplay the same between 4:3 and widescreen formats.&lt;br /&gt;
* In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, if an immobile Mr Skops is standing on any chaser mechanism except the stopping one or turning one, he&#039;ll perform his chasing animation without actually moving, while the turn trigger will cause him to keep flipping endlessly on himself. His movement will resume working properly once he spots [[Rayman]]. However, he&#039;ll remain stuck with the turning mechanism despite performing his moving animation, which will make him appear as if he&#039;s two afterimages of himself.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman Redemption}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman Redemption]]&lt;br /&gt;
[[Category: Bosses from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Mr_Skops&amp;diff=4819</id>
		<title>Mr Skops</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Mr_Skops&amp;diff=4819"/>
		<updated>2026-06-12T14:55:37Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: /* In Rayman ReDesigner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|Mr Skops}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| name = Mr Skops&lt;br /&gt;
| image = [[File:MrSkopsArtwork.png|center|class=sprite|Mr Skops]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = Scorpion&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, [[AlteRayman]]&lt;br /&gt;
| location = [[Molten Depths]], {{rr|Mr Skops&#039; Stalactites}}&lt;br /&gt;
| resistance = [[File:Lifebar8.png|8 HP]] (&#039;&#039;[[Rayman Redemption]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[File:LifebarInf.png|Invincible]] (&#039;&#039;[[Rayman ReDesigner]]&#039;&#039;)&lt;br /&gt;
| attacks = Claw, energy balls, sting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Who dares disturb my beauty sleep? You will not get away with this! Drown in [[lava]]!|sign=Mr Skops|source=&#039;&#039;[[Rayman Redemption]]&#039;&#039;}}&lt;br /&gt;
{{quote|text=You&#039;re still here? I&#039;ll teach you not to disturb a scorpion&#039;s sleep! I&#039;ll cut you into pieces!|sign=Mr Skops|source=&#039;&#039;[[Rayman Redemption]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Mr Skops&#039;&#039;&#039; is a giant, dark-pink scorpion with a single massive claw, and yellow spikes on his body. He is the fifth major boss in &#039;&#039;[[Rayman Redemption]]&#039;&#039;. [[Rayman]] first encounters Mr Skops at the beginning of [[Molten Depths]], sleeping on the other side of a bridge of spiky platforms. Mr Skops, angry at his sleep being disturbed, smashes the ground, causing the bridge to collapse under [[Rayman]]&#039;s feet, dropping him into the depths below.&lt;br /&gt;
&lt;br /&gt;
After [[Rayman]] successfully navigates the deep, [[lava]]-filled caverns, defeating [[Darktoon]] in the process, he challenges Mr Skops again in his domain - {{rr|Mr Skops&#039; Stalactites}}. The scorpion lures [[Rayman]] into his lair, alternating between claw and energy ball attacks, which [[Rayman]] must avoid. Although it is possible for [[Rayman]] to launch his fist and lure the energy balls back into Mr Skops, they cause no damage to the scorpion at this stage.  Only when the final battle begins, Mr Skops&#039; health bar becomes visible and he becomes vulnerable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-MrSkopsStalactites.png|Mr Skops as first encountered in {{rr|Mr Skops&#039; Stalactites}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the final phase of the battle, Mr Skops alternates claw and energy ball attacks. [[Rayman]] must jump over the claw as it sails towards him and again as it returns. The energy balls that Mr Skops launches actually track [[Rayman]]&#039;s fist, which is the secret to hurting Mr Skops - by throwing a punch at the scorpion at the right moment, [[Rayman]] will not only avoid being hit by the energy balls, but will cause them to hit Mr Skops instead, taking off one hit point.&lt;br /&gt;
&lt;br /&gt;
After every two hits taken by Mr Skops, he will drop a boulder, then walk towards [[Rayman]] and off the screen. [[Rayman]] must use the boulder to jump over the scorpion, as touching his claw will hurt [[Rayman]]. While off-screen, Mr Skops will attempt to sting [[Rayman]] from above four times. The tip of the sting always aims at [[Rayman]]&#039;s location and is visible right before it is launched. [[Rayman]] must quickly move to avoid being stung. When Mr Skops returns to the screen, he will resume the alternating attack pattern.&lt;br /&gt;
&lt;br /&gt;
In the second half of the battle, after Mr Skops has suffered 4 hits, instead of launching his pincers straight ahead, the claw will track [[Rayman]] on the screen four times, making it harder to avoid. The rest of the patterns remain the same.&lt;br /&gt;
&lt;br /&gt;
Mr Skops partially appears again in {{rr|Mr Dark&#039;s Dare}} as parts of [[the Dark Chimera]], his claw and head being merged with [[Mr Stone]], his feet with [[the Menace]] and [[Space Mama]], and his tail and body with [[Moskito]].&lt;br /&gt;
Skops is fought again in the [[Boss Rush]] and the [[True Boss Rush]], gaining a purle and grayish-blue color-scheme in the latter as well as improved moves, such as a sparking a flame projectile going in both directions when stinging the ground with his tail, or shooting four energy projectiles after the pincers attacks no matter how much health he has left.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-TrueBossRush155.png|Skops as fought in the [[True Boss Rush]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mr Skops also appears in the ending after he turned good, seen sleeping at {{rr|Eat at Joe&#039;s}} beach and holding a drink between his pincers, relaxing alongside three [[Electoon]]s, [[the Painter]], [[Joe]], the [[light fairy]] and even [[Darktoon]] all enjoying a drink together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman Redemption-Ending Mr Skops.png|Mr Skops in the ending.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Achievements===&lt;br /&gt;
* Defeating Mr Skops grants the &#039;&#039;Let Him Sleep&#039;&#039; [[achievement]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
Mr Skops returns in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; as an invincible chasing boss and the main antagonist of the default level [[Revenge of Mr. Skops]]. In [[Revenge of Mr. Skops]], the giant hasn&#039;t slept for over a week and he chases [[Rayman]] across two sections, and is subsequently fought in a third part, in an improvised boss battle involving collecting colored [[Ting]]s after dodging Mr Skops&#039; attacks and jumps, until a [[cloud]] appears to allow [[Rayman]] to escape.&lt;br /&gt;
&lt;br /&gt;
Through the second page of the enemies tab in the level editor, the player can place as many instances of Mr Skops in a level as they like, flip or link him to events, and make him behave in different ways by placing chaser triggers. Skops can thus react to them by turning, jumping, stopping, or by attacking, the latter making him shoot his telescopic pincers in a straight line.&lt;br /&gt;
&lt;br /&gt;
As a chaser, Mr Skops only starts moving once he spots the player, which occurs whenever [[Rayman]] is about six and fourteen tiles away in front of him. Any physical contact with the scorpion will push [[Rayman]] away, even under the effects of the [[Great Protoon|Invincibility]] power-up.&lt;br /&gt;
Mr Skops turns back on his own if he meets any solid tile on his path. He also falls from any platform&#039;s ledge, even if there are no special tiles that can be passed through directly next to them, including the map&#039;s edges if they aren&#039;t blocked by any solid collision. A gap must be at least eight tiles wide to let Mr Skops fall through it.&lt;br /&gt;
&lt;br /&gt;
A carving of Mr Skops&#039; face is found on a wooden fence from {{rr|the Caves of Skops}} template.&lt;br /&gt;
His music theme can also be selected as a level&#039;s music, including from the music starter object since version 1.4.0.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[AlteRayman]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s early production, one of [[Darktoon]]&#039;s dialogues referred to Mr Skops as &amp;quot;one of [[Mr Dark]]&#039;s most loyal servants&amp;quot;&amp;lt;ref&amp;gt;[[Darktoon]]&#039;s early dialogue in [[Molten Depths]], https://youtu.be/nbZ1NA3NVGE?t=9330&amp;lt;/ref&amp;gt;, something which was changed due to the giant scorpion spending most of his time sleeping instead of actively working for the evil sorcerer.&lt;br /&gt;
* Despite not being featured in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s Gameplay Demo, Mr Skops&#039;s hud icon can be found in the internal files, and so does the loading screen featuring the scorpion.&lt;br /&gt;
* One of Mr Skops&#039;s lines in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s early production was also different in {{rr|Mr Skops&#039; Stalactites}}, being &amp;quot;Burn in [[lava]]&amp;quot; instead of &amp;quot;I&#039;ll cut you into pieces!&amp;quot;. This implies the early first phase of the battle could have been more similar to {{rw|Mr Skops&#039; Stalactites|the original one}} in &#039;&#039;{{rw|Rayman 1}}&#039;&#039;.&lt;br /&gt;
* Mr Skops didn&#039;t speak in &#039;&#039;{{rw|Rayman 1}}&#039;&#039;, and is one of the few returning bosses in &#039;&#039;[[Rayman Redemption]]&#039;&#039; to have gained any form of dialogue, alongside [[Mr Sax]] and [[Space Mama]]. &lt;br /&gt;
* In {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}}, the spiky platform bridge and chase sequence were both part of the same encounter in {{rr|Mr Skops&#039; Stalactites}}. &#039;&#039;[[Rayman Redemption]]&#039;&#039; split them into two separate, simplified encounters. [[Rayman]] no longer has to stay on a slowly collapsing bridge while avoiding Mr Skops&#039; claw, and the chase sequence has no rising [[lava]].&lt;br /&gt;
* Mr Skops&#039; sting and tracking claw attacks in the final battle are new to &#039;&#039;[[Rayman Redemption]]&#039;&#039;, and did not appear in &#039;&#039;{{rw|Rayman 1}}&#039;&#039;.&lt;br /&gt;
* [[Rayman]]&#039;s [[fist]] can still hit Mr Skops when he&#039;s out of bounds in his final battle in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, as the sound of the [[fist]] hitting an invincible foe can be heard when punching from the right edge of the arena. This however serves no purpose.&lt;br /&gt;
* As {{rw|cage}}s are no longer required to unlock the level after {{rr|Mr Skops&#039; Stalactites}} in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, Mr Skops cannot be skipped like it was possible in the PC version of &#039;&#039;{{rw|Rayman 1}}&#039;&#039; and its ports.&lt;br /&gt;
* When playing in the 16:9 aspect ratio, two stone walls will frame Mr Skops&#039; arena. As most returning bosses, this was done in order to not stretch the original background art and to keep gameplay the same between 4:3 and widescreen formats.&lt;br /&gt;
* In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, if an immobile Mr Skops is standing on any chaser mechanism except the stopping one or turning one, he&#039;ll perform his chasing animation without actually moving, while the turn trigger will cause him to keep flipping endlessly on himself. His movement will resume working properly once he spots [[Rayman]]. However, he&#039;ll remain stuck with the turning mechanism despite performing his moving animation, which will make him appear as if he&#039;s two afterimages of himself.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman Redemption}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman Redemption]]&lt;br /&gt;
[[Category: Bosses from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4818</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4818"/>
		<updated>2026-06-12T14:52:34Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AltRayLog.png|thumb|(Current logo as of June 12th 2026)]]&lt;br /&gt;
| developed by = [[GubGubCat]], [[Goshion]]&lt;br /&gt;
| soundtrack by = GubGubCat, [[Remi Gazel]], Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu&lt;br /&gt;
| release date = In Near Future&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of {{rw|Rayman 1|the original game}} with attributes of other Rayman Games and original content. Unlike most Rayman fangames based on the original game (e.g. {{rw|Rayman Redemption|Rayman Redemption}}), all of the graphics here are made in vector graphics, meaning that most sprites are in higher definition.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Characters&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
AlteRayman Get a lot of characters. There is them all:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Good Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&lt;br /&gt;
&lt;br /&gt;
[[Globox]]&lt;br /&gt;
&lt;br /&gt;
[[Bzzit]] (Cameo) &lt;br /&gt;
&lt;br /&gt;
[[The Magician]]&lt;br /&gt;
&lt;br /&gt;
[[The Photographer]]&lt;br /&gt;
&lt;br /&gt;
[[Joe]]&lt;br /&gt;
&lt;br /&gt;
[[Electoon]]&lt;br /&gt;
&lt;br /&gt;
[[Lum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Evil Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Mr Dark]]&lt;br /&gt;
&lt;br /&gt;
[[Ales Mansay|Dark Teensie]]&lt;br /&gt;
&lt;br /&gt;
[[Jano]]&lt;br /&gt;
&lt;br /&gt;
[[Guta]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Stone|Mr Mosstone]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Skops|Brainwashed Mr Skops]]&lt;br /&gt;
&lt;br /&gt;
[[Plum King]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039; Locations&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
AlteRayman got seven locations - 6 main and 1 bonus. &lt;br /&gt;
&lt;br /&gt;
[[ar|Dream Forest]]&lt;br /&gt;
 &lt;br /&gt;
[[Gourmand Band]]&lt;br /&gt;
&lt;br /&gt;
[[Boggy Mountain]]&lt;br /&gt;
&lt;br /&gt;
[[The Largest Picture]]&lt;br /&gt;
&lt;br /&gt;
[[Caves Of Serendipity]]&lt;br /&gt;
&lt;br /&gt;
[[Neon Château]]&lt;br /&gt;
&lt;br /&gt;
[[The Glacking Abyss]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Story&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
AlteRayman started production in early February 2026 on Turbowarp (a heavily modified version of Scratch), thus most of the code is in Javascript. The release date has been delayed multiple times from early March to late May, and currently there is no exact release date so that there wouldn&#039;t be any need to delay it so many times. Currently only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, though publishing to [https://en.wikipedia.org/wiki/Itch.io Itch.io] might be possible.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4817</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4817"/>
		<updated>2026-06-12T14:51:35Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: /* Development */Added new topic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AltRayLog.png|thumb|(Current logo as of June 12th 2026)]]&lt;br /&gt;
| developed by = [[GubGubCat]], [[Goshion]]&lt;br /&gt;
| soundtrack by = GubGubCat, [[Remi Gazel]], Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu&lt;br /&gt;
| release date = In Near Future&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of {{rw|Rayman 1|the original game}} with attributes of other Rayman Games and original content. Unlike most Rayman fangames based on the original game (e.g. {{rw|Rayman Redemption|Rayman Redemption}}), all of the graphics here are made in vector graphics, meaning that most sprites are in higher definition.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Characters&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
AlteRayman Get a lot of characters. There is them all:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Good Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&lt;br /&gt;
&lt;br /&gt;
[[Globox]]&lt;br /&gt;
&lt;br /&gt;
[[Bzzit]] (Cameo) &lt;br /&gt;
&lt;br /&gt;
[[The Magician]]&lt;br /&gt;
&lt;br /&gt;
[[The Photographer]]&lt;br /&gt;
&lt;br /&gt;
[[Joe]]&lt;br /&gt;
&lt;br /&gt;
[[Electoon]]&lt;br /&gt;
&lt;br /&gt;
[[Lum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Evil Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Mr Dark]]&lt;br /&gt;
&lt;br /&gt;
[[Ales Mansay|Dark Teensie]]&lt;br /&gt;
&lt;br /&gt;
[[Jano]]&lt;br /&gt;
&lt;br /&gt;
[[Guta]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Stone|Mr Mosstone]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Skops|Brainwashed Mr Skops]]&lt;br /&gt;
&lt;br /&gt;
[[Plum King]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039; Locations&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
AlteRayman got seven locations - 6 main and 1 bonus. &lt;br /&gt;
&lt;br /&gt;
[[ar|Dream Forest]]&lt;br /&gt;
 &lt;br /&gt;
[[Gourmand Band]]&lt;br /&gt;
&lt;br /&gt;
[[Boggy Mountain]]&lt;br /&gt;
&lt;br /&gt;
[[The Largest Picture]]&lt;br /&gt;
&lt;br /&gt;
[[Caves Of Serendipity]]&lt;br /&gt;
&lt;br /&gt;
[[Neon Château]]&lt;br /&gt;
&lt;br /&gt;
[[The Glacking Abyss]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Story&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
AlteRayman started production in early February 2026 on Turbowarp (a heavily modified version of Scratch), thus most of the code is in Javascript. The release date has been delayed multiple times from early March to late May, and currently there is no exact release date so that there wouldn&#039;t be any need to delay it so many times. Currently only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, though publishing to [https://en.wikipedia.org/wiki/Itch.io Itch.io] might be possible.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4816</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4816"/>
		<updated>2026-06-12T14:44:36Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AltRayLog.png|thumb|(Current logo as of June 12th 2026)]]&lt;br /&gt;
| developed by = [[GubGubCat]], [[Goshion]]&lt;br /&gt;
| soundtrack by = GubGubCat, [[Remi Gazel]], Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu&lt;br /&gt;
| release date = In Near Future&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of {{rw|Rayman 1|the original game}} with attributes of other Rayman Games and original content. Unlike most Rayman fangames based on the original game (e.g. {{rw|Rayman Redemption|Rayman Redemption}}), all of the graphics here are made in vector graphics, meaning that most sprites are in higher definition.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Characters&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
AlteRayman Get a lot of characters. There is them all:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Good Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&lt;br /&gt;
&lt;br /&gt;
[[Globox]]&lt;br /&gt;
&lt;br /&gt;
[[Bzzit]] (Cameo) &lt;br /&gt;
&lt;br /&gt;
[[The Magician]]&lt;br /&gt;
&lt;br /&gt;
[[The Photographer]]&lt;br /&gt;
&lt;br /&gt;
[[Joe]]&lt;br /&gt;
&lt;br /&gt;
[[Electoon]]&lt;br /&gt;
&lt;br /&gt;
[[Lum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Evil Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Mr Dark]]&lt;br /&gt;
&lt;br /&gt;
[[Ales Mansay|Dark Teensie]]&lt;br /&gt;
&lt;br /&gt;
[[Jano]]&lt;br /&gt;
&lt;br /&gt;
[[Guta]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Stone|Mr Mosstone]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Skops|Brainwashed Mr Skops]]&lt;br /&gt;
&lt;br /&gt;
[[Plum King]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039; Locations&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
AlteRayman got seven locations - 6 main and 1 bonus. &lt;br /&gt;
&lt;br /&gt;
[[ar|Dream Forest]]&lt;br /&gt;
 &lt;br /&gt;
[[Gourmand Band]]&lt;br /&gt;
&lt;br /&gt;
[[Boggy Mountain]]&lt;br /&gt;
&lt;br /&gt;
[[The Largest Picture]]&lt;br /&gt;
&lt;br /&gt;
[[Caves Of Serendipity]]&lt;br /&gt;
&lt;br /&gt;
[[Neon Château]]&lt;br /&gt;
&lt;br /&gt;
[[The Glacking Abyss]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Story&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
AlteRayman started production in early February 2026 on Turbowarp (a heavily modified version of Scratch), thus most of the code is in Javascript. The release date has been delayed multiple times from early March to late May, and currently there is no exact release date so that there wouldn&#039;t be any need to delay it so many times. Currently only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, though publishing to [https://en.wikipedia.org/wiki/Itch.io Itch.io] might be possible.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4815</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4815"/>
		<updated>2026-06-12T14:44:25Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: /*  Locations */added topic &amp;quot;Story&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AltRayLog.png|thumb|(Current logo as of June 12th 2026)]]&lt;br /&gt;
| developed by = [[GubGubCat]], [[Goshion]]&lt;br /&gt;
| soundtrack by = GubGubCat, [[Remi Gazel]], Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu&lt;br /&gt;
| release date = In Near Future&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of {{rw|Rayman 1|the original game}} with attributes of other Rayman Games and original content. Unlike most Rayman fangames based on the original game (e.g. {{rw|Rayman Redemption|Rayman Redemption}}), all of the graphics here are made in vector graphics, meaning that most sprites are in higher definition.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Characters&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
AlteRayman Get a lot of characters. There is them all:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Good Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&lt;br /&gt;
&lt;br /&gt;
[[Globox]]&lt;br /&gt;
&lt;br /&gt;
[[Bzzit]] (Cameo) &lt;br /&gt;
&lt;br /&gt;
[[The Magician]]&lt;br /&gt;
&lt;br /&gt;
[[The Photographer]]&lt;br /&gt;
&lt;br /&gt;
[[Joe]]&lt;br /&gt;
&lt;br /&gt;
[[Electoon]]&lt;br /&gt;
&lt;br /&gt;
[[Lum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Evil Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Mr Dark]]&lt;br /&gt;
&lt;br /&gt;
[[Ales Mansay|Dark Teensie]]&lt;br /&gt;
&lt;br /&gt;
[[Jano]]&lt;br /&gt;
&lt;br /&gt;
[[Guta]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Stone|Mr Mosstone]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Skops|Brainwashed Mr Skops]]&lt;br /&gt;
&lt;br /&gt;
[[Plum King]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039; Locations&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
AlteRayman got seven locations - 6 main and 1 bonus. &lt;br /&gt;
&lt;br /&gt;
[[ar|Dream Forest]]&lt;br /&gt;
 &lt;br /&gt;
[[Gourmand Band]]&lt;br /&gt;
&lt;br /&gt;
[[Boggy Mountain]]&lt;br /&gt;
&lt;br /&gt;
[[The Largest Picture]]&lt;br /&gt;
&lt;br /&gt;
[[Caves Of Serendipity]]&lt;br /&gt;
&lt;br /&gt;
[[Neon Château]]&lt;br /&gt;
&lt;br /&gt;
[[The Glacking Abyss]]&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Story&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
AlteRayman started production in early February 2026 on Turbowarp (a heavily modified version of Scratch), thus most of the code is in Javascript. The release date has been delayed multiple times from early March to late May, and currently there is no exact release date so that there wouldn&#039;t be any need to delay it so many times. Currently only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, though publishing to [https://en.wikipedia.org/wiki/Itch.io Itch.io] might be possible.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=The_Photographer&amp;diff=4814</id>
		<title>The Photographer</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=The_Photographer&amp;diff=4814"/>
		<updated>2026-06-12T14:24:36Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: /* In AlteRayman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|The Photographer}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = The Photographer&lt;br /&gt;
| image = [[File:RRSnip-Photographer.jpg|135px]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;&lt;br /&gt;
| status = Photographer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Photographer&#039;&#039;&#039; is a friendly character from &#039;&#039;[[Rayman Redemption]]&#039;&#039;, where he reprises his role as a checkpoint, from {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}}, &#039;&#039;{{rw|Rayman Junior}}&#039;&#039;, &#039;&#039;{{rw|Rayman Designer}}&#039;&#039; and &#039;&#039;{{rw|English with Rayman}}&#039;&#039;. Normally, he would be seen standing next to a photoboard. When [[Rayman]] poses behind the photoboard, the Photographer takes his picture. From that point on, if the player dies in the current section of the level, they will respawn at the photoboard, instead of at the beginning of the section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Redemption]]&#039;&#039; introduced multiple flight levels, where [[Rayman]] and [[Bzzit]] are always in motion, and can not stop to pose for a photo. In these levels, the Photographer is seen standing without his photoboard, and will take a picture of the heroes as they fly in front of him.&lt;br /&gt;
&lt;br /&gt;
In level sections where multiple Photographers are present, the active checkpoint is always the one where the latest photo was taken.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
As in the {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}}, the Photographer wears a chequered trench coat and blue shoes, and has a satchel slung over his shoulder. His face is never seen, but one of his eyes is visible through his long blonde hair.&lt;br /&gt;
&lt;br /&gt;
==The photoboards==&lt;br /&gt;
The original photoboard is the same one from {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game}} - a bodybuilder standing on a beach, holding a surfboard and a pair of swimming goggles. Checkpoint [[skin]]s, altering the look of the photoboard, may be purchased at [[the Shop]] at various points in the game. The designs from &#039;&#039;{{rw|Rayman Junior}}&#039;&#039;, &#039;&#039;{{rw|Rayman Designer}}&#039;&#039; and &#039;&#039;{{rw|English with Rayman}}&#039;&#039; are available, along with many new ones.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
The Photographer returns from &#039;&#039;[[Rayman Redemption]]&#039;&#039;, being able to be placed as a checkpoint from the editor&#039;s utility tab. In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, all of his [[Skin|photoboards]] are available by default as customization options.&lt;br /&gt;
The Photographer cannot be placed separately from checkpoints, unlike his appearances in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s [[Bzzit]] levels.&lt;br /&gt;
&lt;br /&gt;
The checkpoints cannot be flipped and they cannot be blocked as they were in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s Demise mode, but they can be linked to events such as [[gendoor]]s.&lt;br /&gt;
The Photographer can be placed in the air as he does not requires any tiles to stand on, but [[Rayman]] cannot use his checkpoints if placed three or more tiles above the ground.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[AlteRayman]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
In [[AlteRayman]] Photographer hasn&#039;t got any special Role. He just standing at all checkpoints and photographing [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* While not appearing in person in &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, the Photographer&#039;s photoboard from &#039;&#039;{{rw|Rayman 1}}&#039;&#039; makes a cameo appearance in all of the game&#039;s [[shop]]s, found on top of the left shelves next to a filming camera device. His role as a checkpoint is taken instead by the [[Clock]].&lt;br /&gt;
&lt;br /&gt;
{{Rayman Redemption}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Redemption]]&lt;br /&gt;
[[Category:Friends from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=The_Photographer&amp;diff=4813</id>
		<title>The Photographer</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=The_Photographer&amp;diff=4813"/>
		<updated>2026-06-12T14:21:50Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: /* In Rayman ReDesigner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|The Photographer}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = The Photographer&lt;br /&gt;
| image = [[File:RRSnip-Photographer.jpg|135px]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;&lt;br /&gt;
| status = Photographer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Photographer&#039;&#039;&#039; is a friendly character from &#039;&#039;[[Rayman Redemption]]&#039;&#039;, where he reprises his role as a checkpoint, from {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}}, &#039;&#039;{{rw|Rayman Junior}}&#039;&#039;, &#039;&#039;{{rw|Rayman Designer}}&#039;&#039; and &#039;&#039;{{rw|English with Rayman}}&#039;&#039;. Normally, he would be seen standing next to a photoboard. When [[Rayman]] poses behind the photoboard, the Photographer takes his picture. From that point on, if the player dies in the current section of the level, they will respawn at the photoboard, instead of at the beginning of the section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rayman Redemption]]&#039;&#039; introduced multiple flight levels, where [[Rayman]] and [[Bzzit]] are always in motion, and can not stop to pose for a photo. In these levels, the Photographer is seen standing without his photoboard, and will take a picture of the heroes as they fly in front of him.&lt;br /&gt;
&lt;br /&gt;
In level sections where multiple Photographers are present, the active checkpoint is always the one where the latest photo was taken.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
As in the {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}}, the Photographer wears a chequered trench coat and blue shoes, and has a satchel slung over his shoulder. His face is never seen, but one of his eyes is visible through his long blonde hair.&lt;br /&gt;
&lt;br /&gt;
==The photoboards==&lt;br /&gt;
The original photoboard is the same one from {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game}} - a bodybuilder standing on a beach, holding a surfboard and a pair of swimming goggles. Checkpoint [[skin]]s, altering the look of the photoboard, may be purchased at [[the Shop]] at various points in the game. The designs from &#039;&#039;{{rw|Rayman Junior}}&#039;&#039;, &#039;&#039;{{rw|Rayman Designer}}&#039;&#039; and &#039;&#039;{{rw|English with Rayman}}&#039;&#039; are available, along with many new ones.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
The Photographer returns from &#039;&#039;[[Rayman Redemption]]&#039;&#039;, being able to be placed as a checkpoint from the editor&#039;s utility tab. In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, all of his [[Skin|photoboards]] are available by default as customization options.&lt;br /&gt;
The Photographer cannot be placed separately from checkpoints, unlike his appearances in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s [[Bzzit]] levels.&lt;br /&gt;
&lt;br /&gt;
The checkpoints cannot be flipped and they cannot be blocked as they were in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s Demise mode, but they can be linked to events such as [[gendoor]]s.&lt;br /&gt;
The Photographer can be placed in the air as he does not requires any tiles to stand on, but [[Rayman]] cannot use his checkpoints if placed three or more tiles above the ground.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[AlteRayman]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* While not appearing in person in &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, the Photographer&#039;s photoboard from &#039;&#039;{{rw|Rayman 1}}&#039;&#039; makes a cameo appearance in all of the game&#039;s [[shop]]s, found on top of the left shelves next to a filming camera device. His role as a checkpoint is taken instead by the [[Clock]].&lt;br /&gt;
&lt;br /&gt;
{{Rayman Redemption}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Redemption]]&lt;br /&gt;
[[Category:Friends from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Boggy_Mountain&amp;diff=4812</id>
		<title>Boggy Mountain</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Boggy_Mountain&amp;diff=4812"/>
		<updated>2026-06-12T14:19:40Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{StandardLevel&lt;br /&gt;
| name = Boggy Mountain&lt;br /&gt;
| image = &lt;br /&gt;
| preceded by = {{Gourmand Band}}&lt;br /&gt;
| followed by = {{The Largest Picture}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The third world has a slightly darker tone, full of rocks, moss and grass. Here a new enemy will be introduced: [[Stone Dog|Rocco]] (also known as [[Stone Dog]]). In the second stage, you will find [[Globox]] trapped and sleeping in some sort of a jail. To save him and beat the stage, [[Rayman]] needs to find a secret lever and turn it on, and help Globox go through the rest of the level, where he will give you a Silver Lum right before the end, and give you a Run ability. Hold Action (Shift) to move faster both on land and in the air. In the 3rd and 4th stages, there will be some snow instead of grass, making platforms slippery once again. At the end, [[Rayman]] must fight Mr. Stone once again, but now he&#039;s full of moss and green due to getting older. You need to punch the jumping boulder on the stand to hit him whenever you are high enough. [[Mr Stone|Mr. Mosstone]] has 8HP.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Boggy_Mountain&amp;diff=4811</id>
		<title>Boggy Mountain</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Boggy_Mountain&amp;diff=4811"/>
		<updated>2026-06-12T14:17:37Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: Created page with &amp;quot; {{StandardLevel | name = Boggy Mountain | image =  | preceded by = {{Gourmand Band}} | followed by = {{The Largest Picture}} }}  The third world has a slightly darker tone, full of rocks, moss and grass. Here a new enemy will be introduced: Rocco (also known as Stone Dog). In the second stage, you will find Globox trapped and sleeping in some sort of a jail. To save him and beat the stage, Rayman needs to find a secret lever and turn it on, and help Globox go through th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{StandardLevel&lt;br /&gt;
| name = Boggy Mountain&lt;br /&gt;
| image = &lt;br /&gt;
| preceded by = {{Gourmand Band}}&lt;br /&gt;
| followed by = {{The Largest Picture}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The third world has a slightly darker tone, full of rocks, moss and grass. Here a new enemy will be introduced: Rocco (also known as Stone Dog). In the second stage, you will find Globox trapped and sleeping in some sort of a jail. To save him and beat the stage, Rayman needs to find a secret lever and turn it on, and help Globox go through the rest of the level, where he will give you a Silver Lum right before the end, and give you a Run ability. Hold Action (Shift) to move faster both on land and in the air. In the 3rd and 4th stages, there will be some snow instead of grass, making platforms slippery once again. At the end, Rayman must fight Mr. Stone once again, but now he&#039;s full of moss and green due to getting older. You need to punch the jumping boulder on the stand to hit him whenever you are high enough. Mr. Mosstone has 8HP.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Mr_Stone&amp;diff=4810</id>
		<title>Mr Stone</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Mr_Stone&amp;diff=4810"/>
		<updated>2026-06-12T14:15:49Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|Mr Stone}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| name = Mr Stone&lt;br /&gt;
| image = [[File:Rayman Redemption-Mr Stone Sprite.png|center|class=sprite|Mr Stone]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, [[AlteRayman]]&lt;br /&gt;
| location = {{rr|Twilight Gulch}}, {{rr|Mr Stone&#039;s Peaks}}&lt;br /&gt;
| resistance = [[File:Lifebar10.png|10 HP]] (&#039;&#039;[[Rayman Redemption]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[File:Lifebar8.png|8 HP]]&lt;br /&gt;
(&#039;&#039;[[AlteRayman]]&#039;&#039;) &lt;br /&gt;
&lt;br /&gt;
[[File:LifebarInf.png|Invincible]] (&#039;&#039;[[Rayman ReDesigner]]&#039;&#039;)&lt;br /&gt;
| attacks = Stomp, boulder fall, boulder throw, [[stone dog]]s call, flames&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Mr Stone&#039;&#039;&#039; is a giant rock creature and the third major boss in &#039;&#039;[[Rayman Redemption]]&#039;&#039;. His domain is the {{rr|Blue Mountains}}. He is first encountered in {{rr|Twilight Gulch}}, where he chases [[Rayman]] twice through the level, before eventually leaving.&lt;br /&gt;
&lt;br /&gt;
The final battle takes place in {{rw|Mr Stone&#039;s Peaks}}, in an area with a giant stone totem. The stone totem acts like a roly-poly toy, and is the only way to harm Mr Stone. If its head is punched, it will swing back and forth before straightening up again, and hit Mr Stone in the process, if he is located in one of the corners of the screen. The totem&#039;s head is located too high for [[Rayman]] to reach when jumping for the ground, therefore he must take advantage of elements of the environment, such as giant boulders, [[cloud]]s and [[pink ring]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-MrStonePeaks.png|Mr Stone faced in {{rr|Mr Stone&#039;s Peaks}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the first phase of the battle, Mr Stone alternates between several attacks - dropping boulders from the sky, which explode into damaging debris, calling in [[stone dog]]s, firing pairs of flames, and hopping from side to side, stomping [[Rayman]] if successfully landing on him. He may also grab a boulder and hurl it at [[Rayman]]. With this attack, he typically holds the boulder for a few seconds. It is then that [[Rayman]] must punch the boulder out of Mr Stone&#039;s hand, jump on top of it and use it to reach and punch the stone totem&#039;s head to harm Mr Stone. Another way to reach the head is to use the [[cloud]] which appears on the side of the arena towards the middle of the battle.&lt;br /&gt;
&lt;br /&gt;
After Mr Stone has taken six hits, he loses his arms and torso, and with it the ability for most of his attacks. However, he is still dangerous as he will hop around the arena, attempting to stomp [[Rayman]]. Two [[pink ring]]s will appear at this point. [[Rayman]] must swing on them, while avoiding Mr Stone&#039;s touch, and punch the totem head so that it hits the boss. If done quickly and with precise timing, it is possible to trap Mr Stone in the corner and hit him with the head repeatedly, depleting all his health quickly to win the battle.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Redemption-True Boss Rush Mr Stone Sprite.png|thumb|Mr Stone as he appears in the [[True Boss Rush]].]]&lt;br /&gt;
Mr Stone appears again in {{rr|Mr Dark&#039;s Dare}}, as some of his body parts are used for two forms of [[the Dark Chimera]], first merged with [[Mr Skops]] and finally [[Mr Sax]]. He can be fought again in the [[Boss Rush]] and the [[True Boss Rush]], both as himself and as parts of [[the Dark Chimera]], gaining an orange color scheme reminiscent of the [[Magma man|magma men]] and a very similar fire attack when pounding the ground in the latter challenge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-TrueBossRush53.png|Magma Mr Stone fought in the [[True Boss Rush]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the ending, he&#039;s seen sitting on a [[boulder]] while playing alongside [[the Musician]] and his family, holding the [[super helicopter]] potion, while [[the Musician]]&#039;s child and a confused [[Electoon]] are perched on his head. Two other [[Electoon]]s and a [[stone man]] are also present at the scene, sleeping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Redemption-Ending Mr Stone.png|Mr Stone in the ending.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Achievement]]s===&lt;br /&gt;
* Defeating Mr Stone grants the &#039;&#039;Top Stone&#039;&#039; {{rr|achievement}}.&lt;br /&gt;
* Completing {{rr|Mr Stone&#039;s Peaks}} including Mr Stone&#039;s boss fight without taking any damage grants the &#039;&#039;Hard as a [[Rock]]&#039;&#039; {{rr|achievement}}.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
Mr Stone returns to &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; as an invincible chaser, being only vulnerable to [[gendoor|killdoor]] mechanisms and falling off the stage.&lt;br /&gt;
Through the second page of the enemies tab in the level editor, the player can place as many instances of Mr Stone as they like, flip him or link him to events, and give him different behaviors by placing chaser triggers. Mr Stone will react to them accordingly by turning, jumping, stopping, or by attacking. Mr Stone&#039;s attack is the two projectiles shot from his torso.&lt;br /&gt;
&lt;br /&gt;
Just as other chasers, Mr Stone starts moving once he spots the player, which occurs whenever [[Rayman]] is between about six and fourteen tiles away in front of him.&lt;br /&gt;
Any physical contact with Mr Stone will push [[Rayman]] away, even under the effects of the [[Great Protoon|Invincibility]] power-up.&lt;br /&gt;
&lt;br /&gt;
Mr Stone will turn back on his own if he encounters any solid tile on his path, and will fall from any platform&#039;s edge even if there are no special tiles that can be passed through at their ledge, including the map&#039;s borders if they aren&#039;t blocked by solid collisions. A gap must be at least five tiles wide to let Mr Stone fall through it, but four are enough to briefly trigger his jumping animation which results in Mr Stone&#039;s stomping effect, no matter the height.&lt;br /&gt;
Mr Stone is the only chaser and one of the only enemies capable of breaking [[Rock|boulder]]s and [[Rock|mossy boulder]]s, instantly destroying them on contact.&lt;br /&gt;
&lt;br /&gt;
His [[rock]]s, [[Lava rock|lava boulders]] and [[stone dog]]s minions are also available as separate objects.&lt;br /&gt;
His boss theme can be selected as a level&#039;s music, including from the music starter object since update 1.4.0. This also includes the chasing drum music from the PlayStation version of &#039;&#039;{{rw|Rayman 1}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A face carving of Mr Stone is visible on a rock wall in the {{rr|Blue Mountains}} template returning from &#039;&#039;{{rw|Rayman Junior}}&#039;&#039; and &#039;&#039;{{rw|English with Rayman}}&#039;&#039;, while a big stone sculpture recreated from a &#039;&#039;{{rw|Rayman (Jaguar)|Rayman 1}}&#039;&#039; {{rw|Rayman_(early_production)#General|preview article}} resembles his head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[AlteRayman]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
In [[AlteRayman]] Mr Stone is now called Mr. Mosstone, since he got older and is now looking more green and full of moss. He is the final boss of [[Boggy Mountains]]. You need to punch the jumping boulder on the mossy stand to hit him whenever you are high enough (by standing on a safe boulder). Mr Mosstone has 4 attack patterns: Summoning 1-3 falling rocks, calling 3 Stone Dogs (or Roccos, as they are called in-game), chasing after Rayman, and summoning a safe boulder. Mr. Mosstone has 8HP.&lt;br /&gt;
[[File:MosstoneChase.png|thumb|(Mr. Mosstone chasing after Rayman after getting hit by a jumping boulder)]]&lt;br /&gt;
[[File:MosstoneWin.png|thumb|(Jumping boulder jumping on Mr. Mosstone after defeating him)]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite not being featured in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s Gameplay Demo, Mr Stone&#039;s hud icon can be found in the internal files, and so is the loading screen featuring him.&lt;br /&gt;
* Mr Stone is one of the only main bosses who do not speak in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, just as [[Moskito]] and [[the Menace]].&lt;br /&gt;
* Two things make the battle with Mr Stone harder in &#039;&#039;[[Rayman Redemption]]&#039;&#039; versus {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}} - the absence of a [[Big power]] and two additional hit points that Mr Stone has.&lt;br /&gt;
* The second phase of the battle after Mr Stone loses his torso, is new to &#039;&#039;[[Rayman Redemption]]&#039;&#039;, and did not appear in {{rw|Rayman 1|the original game}}.&lt;br /&gt;
* Once beaten, Mr Stone simply lies in rubble, instead of replacing his own head with the stone totem&#039;s and dancing like in &#039;&#039;{{rw|Rayman 1}}&#039;&#039;.&lt;br /&gt;
* When playing in 16:9 aspect ratio, two grey stone walls will frame Mr Stone&#039;s fighting area. As most returning bosses, this was done in order to not stretch the original background art and to keep gameplay the same between 4:3 and widescreen formats.&lt;br /&gt;
* Mr Stone&#039;s hurtbox size in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; is taller than his actual body, causing damage and pushing [[Rayman]] even above his head.&lt;br /&gt;
* In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, if an immobile Mr Stone is standing on any chaser mechanism except the stopping one, he&#039;ll perform his chasing animation without actually moving. His movement will resume working properly once he spots [[Rayman]].&lt;br /&gt;
* Prior to version 0.1.4 in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, Mr Stone and the other chasers didn&#039;t push back [[Rayman]] as strongly whenever he touched them, which could result in getting stuck inside these bosses.&lt;br /&gt;
* Hundreds of Mr Stone are chasing [[Rayman]] in &#039;&#039;Mr Stone&#039;s Armada&#039;&#039;, a custom &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; level showcased during &#039;&#039;[[Rayman: Alive]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Rayman Redemption}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman Redemption]]&lt;br /&gt;
[[Category: Bosses from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Gourmand_Band&amp;diff=4809</id>
		<title>Gourmand Band</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Gourmand_Band&amp;diff=4809"/>
		<updated>2026-06-12T14:13:24Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: Created page with &amp;quot; {{StandardLevel | name = Gourmand Band | image =  | preceded by = {{Forest Of Dreams}} | followed by = {{Boggy Mountain}} }}  The second world, full of musical instruments and food introduces slippery surfaces, aswell as a new enemy (Moth) and Shuffle Bros. In the second stage, Trumpet is introduced to blow you and make you move faster. At the end, Rayman will see the Magician, who will give him the first new ability: Helicopter hair. Press Jump (Space) in the a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{StandardLevel&lt;br /&gt;
| name = Gourmand Band&lt;br /&gt;
| image = &lt;br /&gt;
| preceded by = {{Forest Of Dreams}}&lt;br /&gt;
| followed by = {{Boggy Mountain}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The second world, full of musical instruments and food introduces slippery surfaces, aswell as a new enemy (Moth) and Shuffle Bros. In the second stage, Trumpet is introduced to blow you and make you move faster. At the end, [[Rayman]] will see the [[Magician]], who will give him the first new ability: Helicopter hair. Press Jump (Space) in the air and you can hover infinitely until you land back on the ground. In the final stage, Rayman has to fight Goo-ta (or [[Guta]]), who will throw prickly notes and prickly note bombs. You need to make the temperature low enough by flicking the switch 4 times to freeze [[Goo-ta|Guta]].&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4808</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4808"/>
		<updated>2026-06-12T14:10:26Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: /*  Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AltRayLog.png|thumb|(Current logo as of June 12th 2026)]]&lt;br /&gt;
| developed by = [[GubGubCat]], [[Goshion]]&lt;br /&gt;
| soundtrack by = GubGubCat, [[Remi Gazel]], Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu&lt;br /&gt;
| release date = In Near Future&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of {{rw|Rayman 1|the original game}} with attributes of other Rayman Games and original content. Unlike most Rayman fangames based on the original game (e.g. {{rw|Rayman Redemption|Rayman Redemption}}), all of the graphics here are made in vector graphics, meaning that most sprites are in higher definition.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Characters&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
AlteRayman Get a lot of characters. There is them all:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Good Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&lt;br /&gt;
&lt;br /&gt;
[[Globox]]&lt;br /&gt;
&lt;br /&gt;
[[Bzzit]] (Cameo) &lt;br /&gt;
&lt;br /&gt;
[[The Magician]]&lt;br /&gt;
&lt;br /&gt;
[[The Photographer]]&lt;br /&gt;
&lt;br /&gt;
[[Joe]]&lt;br /&gt;
&lt;br /&gt;
[[Electoon]]&lt;br /&gt;
&lt;br /&gt;
[[Lum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Evil Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Mr Dark]]&lt;br /&gt;
&lt;br /&gt;
[[Ales Mansay|Dark Teensie]]&lt;br /&gt;
&lt;br /&gt;
[[Jano]]&lt;br /&gt;
&lt;br /&gt;
[[Guta]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Stone|Mr Mosstone]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Skops|Brainwashed Mr Skops]]&lt;br /&gt;
&lt;br /&gt;
[[Plum King]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039; Locations&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
AlteRayman got seven locations - 6 main and 1 bonus. &lt;br /&gt;
&lt;br /&gt;
[[ar|Dream Forest]]&lt;br /&gt;
 &lt;br /&gt;
[[Gourmand Band]]&lt;br /&gt;
&lt;br /&gt;
[[Boggy Mountain]]&lt;br /&gt;
&lt;br /&gt;
[[The Largest Picture]]&lt;br /&gt;
&lt;br /&gt;
[[Caves Of Serendipity]]&lt;br /&gt;
&lt;br /&gt;
[[Neon Château]]&lt;br /&gt;
&lt;br /&gt;
[[The Glacking Abyss]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
AlteRayman started production in early February 2026 on Turbowarp (a heavily modified version of Scratch), thus most of the code is in Javascript. The release date has been delayed multiple times from early March to late May, and currently there is no exact release date so that there wouldn&#039;t be any need to delay it so many times. Currently only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, though publishing to [https://en.wikipedia.org/wiki/Itch.io Itch.io] might be possible.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Ar&amp;diff=4807</id>
		<title>Ar</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Ar&amp;diff=4807"/>
		<updated>2026-06-12T14:10:03Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{StandardLevel&lt;br /&gt;
| name = Forest Of Dreams&lt;br /&gt;
| image = &lt;br /&gt;
| followed by = {{Gourmand Band}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As the first world of the [[AlteRayman|game]], it introduces you to the basics: walking, jumping, getting collectibles, punching enemies/[[cages]], hanging on ledges/vines, checkpointing and beating the level. The visuals are pretty similar to any forest world in any other [[rw|Rayman games]]. Here the first ever enemies appear: [[Antitoons]] and [[Livingstones]]. In the 4th stage, the player is introduced to [[plum|plums]]. Punching them makes the fall on the ground and bounce, and standing on them lets you ride them, and use them to reach higher places, cross larger gaps. They are only coming back in [[The Glacking Abyss]] after that. At the end, [[Rayman]] has to fight [[Jano]], the first boss by punching him whenever he is looking away. [[Jano]] only has 4HP.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Ar&amp;diff=4803</id>
		<title>Ar</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Ar&amp;diff=4803"/>
		<updated>2026-06-12T13:46:15Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: Created page with &amp;quot; As the first world of the game, it introduces you to the basics: walking, jumping, getting collectibles, punching enemies/cages, hanging on ledges/vines, checkpointing and beating the level. The visuals are pretty similar to any forest world in any other Rayman games. Here the first ever enemies appear: Antitoons and Livingstones. In the 4th stage, the player is introduced to plums. Punching them makes the fall on the ground an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
As the first world of the [[AlteRayman|game]], it introduces you to the basics: walking, jumping, getting collectibles, punching enemies/[[cages]], hanging on ledges/vines, checkpointing and beating the level. The visuals are pretty similar to any forest world in any other [[rw|Rayman games]]. Here the first ever enemies appear: [[Antitoons]] and [[Livingstones]]. In the 4th stage, the player is introduced to [[plum|plums]]. Punching them makes the fall on the ground and bounce, and standing on them lets you ride them, and use them to reach higher places, cross larger gaps. They are only coming back in [[The Glacking Abyss]] after that. At the end, [[Rayman]] has to fight [[Jano]], the first boss by punching him whenever he is looking away. [[Jano]] only has 4HP.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4802</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4802"/>
		<updated>2026-06-12T13:41:45Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AltRayLog.png|thumb|(Current logo as of June 12th 2026)]]&lt;br /&gt;
| developed by = [[GubGubCat]], [[Goshion]]&lt;br /&gt;
| soundtrack by = GubGubCat, [[Remi Gazel]], Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu&lt;br /&gt;
| release date = In Near Future&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of {{rw|Rayman 1|the original game}} with attributes of other Rayman Games and original content. Unlike most Rayman fangames based on the original game (e.g. {{rw|Rayman Redemption|Rayman Redemption}}), all of the graphics here are made in vector graphics, meaning that most sprites are in higher definition.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Characters&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
AlteRayman Get a lot of characters. There is them all:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Good Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&lt;br /&gt;
&lt;br /&gt;
[[Globox]]&lt;br /&gt;
&lt;br /&gt;
[[Bzzit]] (Cameo) &lt;br /&gt;
&lt;br /&gt;
[[The Magician]]&lt;br /&gt;
&lt;br /&gt;
[[The Photographer]]&lt;br /&gt;
&lt;br /&gt;
[[Joe]]&lt;br /&gt;
&lt;br /&gt;
[[Electoon]]&lt;br /&gt;
&lt;br /&gt;
[[Lum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Evil Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Mr Dark]]&lt;br /&gt;
&lt;br /&gt;
[[Ales Mansay|Dark Teensie]]&lt;br /&gt;
&lt;br /&gt;
[[Jano]]&lt;br /&gt;
&lt;br /&gt;
[[Guta]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Stone|Mr Mosstone]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Skops|Brainwashed Mr Skops]]&lt;br /&gt;
&lt;br /&gt;
[[Plum King]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039; Locations&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
AlteRayman got seven locations - 6 main and 1 bonus. &lt;br /&gt;
&lt;br /&gt;
[[ar|Dream Forest]]&lt;br /&gt;
 &lt;br /&gt;
[[Gourmand Band]]&lt;br /&gt;
&lt;br /&gt;
[[Boggy Mountain]]&lt;br /&gt;
&lt;br /&gt;
[[The Largest Picture]]&lt;br /&gt;
&lt;br /&gt;
[[Caves Of Serendipity]]&lt;br /&gt;
&lt;br /&gt;
[[Neon Château]]&lt;br /&gt;
&lt;br /&gt;
[[The GLACKing Abyss]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
AlteRayman started production in early February 2026 on Turbowarp (a heavily modified version of Scratch), thus most of the code is in Javascript. The release date has been delayed multiple times from early March to late May, and currently there is no exact release date so that there wouldn&#039;t be any need to delay it so many times. Currently only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, though publishing to [https://en.wikipedia.org/wiki/Itch.io Itch.io] might be possible.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4801</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4801"/>
		<updated>2026-06-12T13:41:09Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AltRayLog.png|thumb|(Current logo as of June 12th 2026)]]&lt;br /&gt;
| developed by = [[GubGubCat]], [[Goshion]]&lt;br /&gt;
| soundtrack by = GubGubCat, [[Remi Gazel]], Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu&lt;br /&gt;
| release date = In Near Future&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of {{rw|Rayman 1|the original game}} with attributes of other Rayman Games and original content. Unlike most Rayman fangames based on the original game (e.g. {{rw|Rayman Redemption|Rayman Redemption}}), all of the graphics here are made in vector graphics, meaning that most sprites are in higher definition.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Characters&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
AlteRayman Get a lot of characters. There is them all:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Good Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&lt;br /&gt;
&lt;br /&gt;
[[Globox]]&lt;br /&gt;
&lt;br /&gt;
[[Bzzit]] (Cameo) &lt;br /&gt;
&lt;br /&gt;
[[The Magician]]&lt;br /&gt;
&lt;br /&gt;
[[Photographer]]&lt;br /&gt;
&lt;br /&gt;
[[Joe]]&lt;br /&gt;
&lt;br /&gt;
[[Electoon]]&lt;br /&gt;
&lt;br /&gt;
[[Lum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Evil Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Mr Dark]]&lt;br /&gt;
&lt;br /&gt;
[[Ales Mansay|Dark Teensie]]&lt;br /&gt;
&lt;br /&gt;
[[Jano]]&lt;br /&gt;
&lt;br /&gt;
[[Guta]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Stone|Mr Mosstone]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Skops|Brainwashed Mr Skops]]&lt;br /&gt;
&lt;br /&gt;
[[Plum King]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039; Locations&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
AlteRayman got seven locations - 6 main and 1 bonus. &lt;br /&gt;
&lt;br /&gt;
[[ar|Dream Forest]]&lt;br /&gt;
 &lt;br /&gt;
[[Gourmand Band]]&lt;br /&gt;
&lt;br /&gt;
[[Boggy Mountain]]&lt;br /&gt;
&lt;br /&gt;
[[The Largest Picture]]&lt;br /&gt;
&lt;br /&gt;
[[Caves Of Serendipity]]&lt;br /&gt;
&lt;br /&gt;
[[Neon Château]]&lt;br /&gt;
&lt;br /&gt;
[[The GLACKing Abyss]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
AlteRayman started production in early February 2026 on Turbowarp (a heavily modified version of Scratch), thus most of the code is in Javascript. The release date has been delayed multiple times from early March to late May, and currently there is no exact release date so that there wouldn&#039;t be any need to delay it so many times. Currently only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, though publishing to [https://en.wikipedia.org/wiki/Itch.io Itch.io] might be possible.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=The_Magician&amp;diff=4800</id>
		<title>The Magician</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=The_Magician&amp;diff=4800"/>
		<updated>2026-06-12T13:40:39Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: /* In Rayman ReDesigner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|The Magician}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = The Magician&lt;br /&gt;
| image = [[Image:R1Intro 001.PNG|320px|&#039;&#039;The Magician&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, [[AlteRayman]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = {{rw|Rayman&#039;s species}}&lt;br /&gt;
| status = Magician&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Magician&#039;&#039;&#039; is a friendly character appearing in some [[List of notable Rayman fangames|fan-made games]]. He often fills the role of the story&#039;s narrator and helps [[Rayman]] by allowing him to play some bonus levels, earning him various rewards.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;==&lt;br /&gt;
[[File:RDMRT-The Magician Sprite.png|thumb|class=sprite|The Magician as he appears in &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;.]]&lt;br /&gt;
The Magician appears in &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, narrating the game&#039;s introduction where he is seen alongside some [[Electoon]]s happily chatting with [[Rayman]] in {{rw|the Dream Forest}}, before the [[Dark Storm]] arrives and gives life to the [[Dark Magician]], who appears to be an evil doppelganger of the Magician.&lt;br /&gt;
&lt;br /&gt;
He attempted to help [[Rayman]] fight the [[Dark Magician]], but the latter proved too strong for [[Rayman]] and his friends, capturing both the Magician and [[Rayman]].&lt;br /&gt;
The Magician was imprisoned in the [[Fiery Fort]] and quickly becomes [[Rayman]]&#039;s first main goal once he escapes from [[Special Prison|his cell]] in [[Flint Jail]], as [[Betilla]] tells [[Rayman]] they need his magic.&lt;br /&gt;
&lt;br /&gt;
Once [[Rayman]] reaches the [[Fiery Fort]], he and [[Dark Magician]] are both in a race to reach the Magician first in [[Freeing the Magician]]. Despite [[Rayman]]&#039;s efforts, the [[Dark Magician]] reaches his benevolent counterpart and steals his wand, obtaining twice the power.&lt;br /&gt;
The Magician gladly rejoins with [[Rayman]], but informs him he was unfortunately too late, as he&#039;s left only able to cast simple spells as a result of losing his wand. With his limited magic, he activates all the green [[cloud]]s in [[the valley]], allowing [[Rayman]] to access many previously unreachable locations.&lt;br /&gt;
&lt;br /&gt;
He then returns to his [[Shop|gameroom]] after escaping the [[Fiery Fort]], where he&#039;ll sell some objects such as the [[item locator]]s and host some minigames, thus filling a role reminiscent of {{rw|The Magician (Rayman 1)|his appearance}} in {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}} when he allowed {{rw|Rayman}} to enter {{rw|Bonus level (Rayman 1)|bonus levels}}.&lt;br /&gt;
[[Rayman]] can then find the Magician in most hubs to enter his [[shop]], at the spots where [[exit sign]]s with his hat on top used to be. Inside, the player can either change the [[Skin|playable character]] or play three different challenges in the [[Shop|gameroom]], or purchase useful items in the second part of the [[shop]].&lt;br /&gt;
&lt;br /&gt;
Like other [[shopkeeper]]s, he sells extra [[Life|lives]] for 50 [[coin]]s and [[Simple Power]]s for 1 [[coin]], but he&#039;s the only character selling the [[Item locator|cage detector]] and [[Item locator|item detector]], for 50 [[coin]]s each.&lt;br /&gt;
The minigames he hosts are [[Whack an Antitoon]], [[Yin Yang Boing]] and [[Rigatoni&#039;s Circus]], which [[Rayman]] can play to take a break and earn some rewards, including [[Ting]]s, [[coin]]s and three unique [[collectible]]s.&lt;br /&gt;
Once [[Rayman]] has unlocked [[Dark Rayman]] by completing [[Dark Storm]] or [[Mr Dark]] by acquiring all the [[collectible]]s, he can return to the Magician&#039;s [[Shop|gameroom]] to change his [[Skin|appearance]] to either of them, or revert to being himself.&lt;br /&gt;
&lt;br /&gt;
The Magician appears later on the roof of the [[Dark Stronghold]], telling [[Rayman]] of the ever growing [[Dark Storm]]. He explains that his magic alone cannot open the path to [[Eye of the Storm]], and [[Rayman]] must thus free all the [[Electoon]]s from their [[cage]]s.&lt;br /&gt;
He&#039;s then seen in {{rw|the Dream Forest}} again in the ending, startled by [[Rayman]]&#039;s sudden drop from the sky, before happily sharing his time with him and some [[Electoon]]s once more.&lt;br /&gt;
Afterwards, he remains at [[Dark Storm|the roof]] of the [[Dark Stronghold]], congratulating [[Rayman]] for saving [[The valley|the world]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
The Magician reprises his role {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game}} in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, introducing the game&#039;s story, and providing access to [[Magician&#039;s Challenges|bonus stages]]. Only his voice from the United Kingdom version of &#039;&#039;{{rw|Rayman 1|Rayman}}&#039;&#039; is heard in this game, although a [https://mega.nz/file/ul5nkTpK#2M_7CbTRPLCU2BEZM2JxiR4b94_Xir78IdEsfmbIbO8 mod] of the game&#039;s audio was created to replace it with the voice from the United States release.&lt;br /&gt;
However, in this reimagining of &#039;&#039;{{rw|Rayman 1}}&#039;&#039;, he&#039;s not found in main levels but instead from the first [[Extra Locations (Rayman Redemption)|extra location]] in [[The Dream Forest (Rayman Redemption)|the Dream Forest]], where he has [[Magician&#039;s Challenges|his dedicated bonus level shop]].&lt;br /&gt;
&lt;br /&gt;
During the game, [[Rayman]] can find [[Magician token|the Magician&#039;s tokens]] in most levels, and can then visit him at the [[Magician&#039;s Challenges]] area, in which he hosts a variety of optional trials unlocked by said [[Magician token|tokens]].&lt;br /&gt;
The [[Dark Magician]], his evil counterpart from &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, also makes a secret appearance in one of his last [[Magician&#039;s Challenges|bonus levels]]: [[Dark Magician&#039;s Challenge]].&lt;br /&gt;
&lt;br /&gt;
Late into the adventure, he appears in the corrupted version of [[the Lonely Cliff]], alongside [[Rayman]]&#039;s other friends.&lt;br /&gt;
He&#039;s then heard congratulating [[Rayman]] for saving [[The Glade of Dream|the world]] once [[the valley]] celebrates [[Rayman]]&#039;s triumph over [[Mr Dark]] with fireworks. He also makes a subtle appearance in the ending, being one of the spectators in the {{rr|Picture City}} scene.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Redemption-Ending Space Mama.png|The obscured silhouette of the Magician&#039;s hat is visible in the bottom center of the original ending.&lt;br /&gt;
Rayman Redemption-Ending Space Mama 1.1.0.png|The silhouette of Magician&#039;s hat in the updated ending.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
The Magician and [[Magician token|his tokens]] return from &#039;&#039;[[Rayman Redemption]]&#039;&#039; in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, with the character himself appearing through the [[Exit sign|Magician exit]] found in the utility tab, remaining under his hat until [[Rayman]] touches it.&lt;br /&gt;
When a [[Exit sign|Magician exit]] is triggered, the Magician will teleport [[Rayman]] to a target section and starting position designated by the level creator, thus behaving very similarly as he did in {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}}.&lt;br /&gt;
&lt;br /&gt;
The [[Exit sign|Magician exit]] does not have a [[Ting]] cost in this game, but a required amount of [[Magician token]]s can be attributed to it with a maximum limit of 999. If [[Rayman]] does not have enough, the Magician won&#039;t let him enter and remain in his hat, with the required quantity appearing above it as he points towards the number. [[Magician token]]s won&#039;t be consumed when a [[Exit sign|Magician exit]] is used.&lt;br /&gt;
While [[Exit sign|the Magician&#039;s unique exit]] is intended to serve as a bonus section entrance, as seen in the default levels [[Pink Plant Woods (Rayman ReDesigner)|Pink Plant Woods]] and [[Curse Chaos]], level creators can also use it for any other purpose as [[Exit sign|a portal]].&lt;br /&gt;
&lt;br /&gt;
Unlike other [[Exit sign|exits]], the Magician doesn&#039;t prevent [[Rayman]] from moving while he comes out and casts his spell to teleport him, although [[Rayman]] can&#039;t prevent the teleportation once it&#039;s triggered unless he loses a life or takes another [[Exit sign|exit]], or if a [[killdoor]] removes the [[Exit sign|Magician exit]] in time.&lt;br /&gt;
Like [[Exit sign|exit portals]], [[Exit sign|Magician exit]]s can function in midair. Placing a [[Exit sign|Magician exit]] slightly above the ground also prevents it from being accidentally activated when walking near it, instead requiring [[Rayman]] to jump to call the Magician. &lt;br /&gt;
&lt;br /&gt;
Additionally, the Magician was implemented as a decorative character in version 1.3.0, along [[Rayman]]&#039;s other friends. This version of him can be selected from the third page of the decoration tab, and is always seen outside of his hat and cannot be interacted with, but can be flipped or linked to events such as [[gendoor]]s.&lt;br /&gt;
His evil counterpart, the [[Dark Magician]], was implemented in version 1.4.0 with that exact same role.&lt;br /&gt;
&lt;br /&gt;
His music themes featured in &#039;&#039;[[Rayman Redemption]]&#039;&#039; can be selected as a level music, or be triggered from a music starter since version 1.4.0.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Dark Magician]]&lt;br /&gt;
&lt;br /&gt;
{{RDMRTcharacters|collapsed=Y}}&lt;br /&gt;
{{Rayman Redemption}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman: The Dark Magician&#039;s Reign of Terror]]&lt;br /&gt;
[[Category:Friends from Rayman Redemption]]&lt;br /&gt;
[[Category:Friends from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=The_Magician&amp;diff=4799</id>
		<title>The Magician</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=The_Magician&amp;diff=4799"/>
		<updated>2026-06-12T13:40:22Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: /* In Rayman ReDesigner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|The Magician}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = The Magician&lt;br /&gt;
| image = [[Image:R1Intro 001.PNG|320px|&#039;&#039;The Magician&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, [[AlteRayman]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = {{rw|Rayman&#039;s species}}&lt;br /&gt;
| status = Magician&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Magician&#039;&#039;&#039; is a friendly character appearing in some [[List of notable Rayman fangames|fan-made games]]. He often fills the role of the story&#039;s narrator and helps [[Rayman]] by allowing him to play some bonus levels, earning him various rewards.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;==&lt;br /&gt;
[[File:RDMRT-The Magician Sprite.png|thumb|class=sprite|The Magician as he appears in &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;.]]&lt;br /&gt;
The Magician appears in &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, narrating the game&#039;s introduction where he is seen alongside some [[Electoon]]s happily chatting with [[Rayman]] in {{rw|the Dream Forest}}, before the [[Dark Storm]] arrives and gives life to the [[Dark Magician]], who appears to be an evil doppelganger of the Magician.&lt;br /&gt;
&lt;br /&gt;
He attempted to help [[Rayman]] fight the [[Dark Magician]], but the latter proved too strong for [[Rayman]] and his friends, capturing both the Magician and [[Rayman]].&lt;br /&gt;
The Magician was imprisoned in the [[Fiery Fort]] and quickly becomes [[Rayman]]&#039;s first main goal once he escapes from [[Special Prison|his cell]] in [[Flint Jail]], as [[Betilla]] tells [[Rayman]] they need his magic.&lt;br /&gt;
&lt;br /&gt;
Once [[Rayman]] reaches the [[Fiery Fort]], he and [[Dark Magician]] are both in a race to reach the Magician first in [[Freeing the Magician]]. Despite [[Rayman]]&#039;s efforts, the [[Dark Magician]] reaches his benevolent counterpart and steals his wand, obtaining twice the power.&lt;br /&gt;
The Magician gladly rejoins with [[Rayman]], but informs him he was unfortunately too late, as he&#039;s left only able to cast simple spells as a result of losing his wand. With his limited magic, he activates all the green [[cloud]]s in [[the valley]], allowing [[Rayman]] to access many previously unreachable locations.&lt;br /&gt;
&lt;br /&gt;
He then returns to his [[Shop|gameroom]] after escaping the [[Fiery Fort]], where he&#039;ll sell some objects such as the [[item locator]]s and host some minigames, thus filling a role reminiscent of {{rw|The Magician (Rayman 1)|his appearance}} in {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}} when he allowed {{rw|Rayman}} to enter {{rw|Bonus level (Rayman 1)|bonus levels}}.&lt;br /&gt;
[[Rayman]] can then find the Magician in most hubs to enter his [[shop]], at the spots where [[exit sign]]s with his hat on top used to be. Inside, the player can either change the [[Skin|playable character]] or play three different challenges in the [[Shop|gameroom]], or purchase useful items in the second part of the [[shop]].&lt;br /&gt;
&lt;br /&gt;
Like other [[shopkeeper]]s, he sells extra [[Life|lives]] for 50 [[coin]]s and [[Simple Power]]s for 1 [[coin]], but he&#039;s the only character selling the [[Item locator|cage detector]] and [[Item locator|item detector]], for 50 [[coin]]s each.&lt;br /&gt;
The minigames he hosts are [[Whack an Antitoon]], [[Yin Yang Boing]] and [[Rigatoni&#039;s Circus]], which [[Rayman]] can play to take a break and earn some rewards, including [[Ting]]s, [[coin]]s and three unique [[collectible]]s.&lt;br /&gt;
Once [[Rayman]] has unlocked [[Dark Rayman]] by completing [[Dark Storm]] or [[Mr Dark]] by acquiring all the [[collectible]]s, he can return to the Magician&#039;s [[Shop|gameroom]] to change his [[Skin|appearance]] to either of them, or revert to being himself.&lt;br /&gt;
&lt;br /&gt;
The Magician appears later on the roof of the [[Dark Stronghold]], telling [[Rayman]] of the ever growing [[Dark Storm]]. He explains that his magic alone cannot open the path to [[Eye of the Storm]], and [[Rayman]] must thus free all the [[Electoon]]s from their [[cage]]s.&lt;br /&gt;
He&#039;s then seen in {{rw|the Dream Forest}} again in the ending, startled by [[Rayman]]&#039;s sudden drop from the sky, before happily sharing his time with him and some [[Electoon]]s once more.&lt;br /&gt;
Afterwards, he remains at [[Dark Storm|the roof]] of the [[Dark Stronghold]], congratulating [[Rayman]] for saving [[The valley|the world]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
The Magician reprises his role {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game}} in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, introducing the game&#039;s story, and providing access to [[Magician&#039;s Challenges|bonus stages]]. Only his voice from the United Kingdom version of &#039;&#039;{{rw|Rayman 1|Rayman}}&#039;&#039; is heard in this game, although a [https://mega.nz/file/ul5nkTpK#2M_7CbTRPLCU2BEZM2JxiR4b94_Xir78IdEsfmbIbO8 mod] of the game&#039;s audio was created to replace it with the voice from the United States release.&lt;br /&gt;
However, in this reimagining of &#039;&#039;{{rw|Rayman 1}}&#039;&#039;, he&#039;s not found in main levels but instead from the first [[Extra Locations (Rayman Redemption)|extra location]] in [[The Dream Forest (Rayman Redemption)|the Dream Forest]], where he has [[Magician&#039;s Challenges|his dedicated bonus level shop]].&lt;br /&gt;
&lt;br /&gt;
During the game, [[Rayman]] can find [[Magician token|the Magician&#039;s tokens]] in most levels, and can then visit him at the [[Magician&#039;s Challenges]] area, in which he hosts a variety of optional trials unlocked by said [[Magician token|tokens]].&lt;br /&gt;
The [[Dark Magician]], his evil counterpart from &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, also makes a secret appearance in one of his last [[Magician&#039;s Challenges|bonus levels]]: [[Dark Magician&#039;s Challenge]].&lt;br /&gt;
&lt;br /&gt;
Late into the adventure, he appears in the corrupted version of [[the Lonely Cliff]], alongside [[Rayman]]&#039;s other friends.&lt;br /&gt;
He&#039;s then heard congratulating [[Rayman]] for saving [[The Glade of Dream|the world]] once [[the valley]] celebrates [[Rayman]]&#039;s triumph over [[Mr Dark]] with fireworks. He also makes a subtle appearance in the ending, being one of the spectators in the {{rr|Picture City}} scene.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Redemption-Ending Space Mama.png|The obscured silhouette of the Magician&#039;s hat is visible in the bottom center of the original ending.&lt;br /&gt;
Rayman Redemption-Ending Space Mama 1.1.0.png|The silhouette of Magician&#039;s hat in the updated ending.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
The Magician and [[Magician token|his tokens]] return from &#039;&#039;[[Rayman Redemption]]&#039;&#039; in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, with the character himself appearing through the [[Exit sign|Magician exit]] found in the utility tab, remaining under his hat until [[Rayman]] touches it.&lt;br /&gt;
When a [[Exit sign|Magician exit]] is triggered, the Magician will teleport [[Rayman]] to a target section and starting position designated by the level creator, thus behaving very similarly as he did in {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}}.&lt;br /&gt;
&lt;br /&gt;
The [[Exit sign|Magician exit]] does not have a [[Ting]] cost in this game, but a required amount of [[Magician token]]s can be attributed to it with a maximum limit of 999. If [[Rayman]] does not have enough, the Magician won&#039;t let him enter and remain in his hat, with the required quantity appearing above it as he points towards the number. [[Magician token]]s won&#039;t be consumed when a [[Exit sign|Magician exit]] is used.&lt;br /&gt;
While [[Exit sign|the Magician&#039;s unique exit]] is intended to serve as a bonus section entrance, as seen in the default levels [[Pink Plant Woods (Rayman ReDesigner)|Pink Plant Woods]] and [[Curse Chaos]], level creators can also use it for any other purpose as [[Exit sign|a portal]].&lt;br /&gt;
&lt;br /&gt;
Unlike other [[Exit sign|exits]], the Magician doesn&#039;t prevent [[Rayman]] from moving while he comes out and casts his spell to teleport him, although [[Rayman]] can&#039;t prevent the teleportation once it&#039;s triggered unless he loses a life or takes another [[Exit sign|exit]], or if a [[killdoor]] removes the [[Exit sign|Magician exit]] in time.&lt;br /&gt;
Like [[Exit sign|exit portals]], [[Exit sign|Magician exit]]s can function in midair. Placing a [[Exit sign|Magician exit]] slightly above the ground also prevents it from being accidentally activated when walking near it, instead requiring [[Rayman]] to jump to call the Magician. &lt;br /&gt;
&lt;br /&gt;
Additionally, the Magician was implemented as a decorative character in version 1.3.0, along [[Rayman]]&#039;s other friends. This version of him can be selected from the third page of the decoration tab, and is always seen outside of his hat and cannot be interacted with, but can be flipped or linked to events such as [[gendoor]]s.&lt;br /&gt;
His evil counterpart, the [[Dark Magician]], was implemented in version 1.4.0 with that exact same role.&lt;br /&gt;
&lt;br /&gt;
His music themes featured in &#039;&#039;[[Rayman Redemption]]&#039;&#039; can be selected as a level music, or be triggered from a music starter since version 1.4.0.&lt;br /&gt;
&lt;br /&gt;
 ==In &#039;&#039;[[AlteRayman]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Dark Magician]]&lt;br /&gt;
&lt;br /&gt;
{{RDMRTcharacters|collapsed=Y}}&lt;br /&gt;
{{Rayman Redemption}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman: The Dark Magician&#039;s Reign of Terror]]&lt;br /&gt;
[[Category:Friends from Rayman Redemption]]&lt;br /&gt;
[[Category:Friends from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=The_Magician&amp;diff=4798</id>
		<title>The Magician</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=The_Magician&amp;diff=4798"/>
		<updated>2026-06-12T13:39:07Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: added new game appears&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|The Magician}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = The Magician&lt;br /&gt;
| image = [[Image:R1Intro 001.PNG|320px|&#039;&#039;The Magician&#039;&#039;]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, [[AlteRayman]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = {{rw|Rayman&#039;s species}}&lt;br /&gt;
| status = Magician&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Magician&#039;&#039;&#039; is a friendly character appearing in some [[List of notable Rayman fangames|fan-made games]]. He often fills the role of the story&#039;s narrator and helps [[Rayman]] by allowing him to play some bonus levels, earning him various rewards.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;==&lt;br /&gt;
[[File:RDMRT-The Magician Sprite.png|thumb|class=sprite|The Magician as he appears in &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;.]]&lt;br /&gt;
The Magician appears in &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, narrating the game&#039;s introduction where he is seen alongside some [[Electoon]]s happily chatting with [[Rayman]] in {{rw|the Dream Forest}}, before the [[Dark Storm]] arrives and gives life to the [[Dark Magician]], who appears to be an evil doppelganger of the Magician.&lt;br /&gt;
&lt;br /&gt;
He attempted to help [[Rayman]] fight the [[Dark Magician]], but the latter proved too strong for [[Rayman]] and his friends, capturing both the Magician and [[Rayman]].&lt;br /&gt;
The Magician was imprisoned in the [[Fiery Fort]] and quickly becomes [[Rayman]]&#039;s first main goal once he escapes from [[Special Prison|his cell]] in [[Flint Jail]], as [[Betilla]] tells [[Rayman]] they need his magic.&lt;br /&gt;
&lt;br /&gt;
Once [[Rayman]] reaches the [[Fiery Fort]], he and [[Dark Magician]] are both in a race to reach the Magician first in [[Freeing the Magician]]. Despite [[Rayman]]&#039;s efforts, the [[Dark Magician]] reaches his benevolent counterpart and steals his wand, obtaining twice the power.&lt;br /&gt;
The Magician gladly rejoins with [[Rayman]], but informs him he was unfortunately too late, as he&#039;s left only able to cast simple spells as a result of losing his wand. With his limited magic, he activates all the green [[cloud]]s in [[the valley]], allowing [[Rayman]] to access many previously unreachable locations.&lt;br /&gt;
&lt;br /&gt;
He then returns to his [[Shop|gameroom]] after escaping the [[Fiery Fort]], where he&#039;ll sell some objects such as the [[item locator]]s and host some minigames, thus filling a role reminiscent of {{rw|The Magician (Rayman 1)|his appearance}} in {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}} when he allowed {{rw|Rayman}} to enter {{rw|Bonus level (Rayman 1)|bonus levels}}.&lt;br /&gt;
[[Rayman]] can then find the Magician in most hubs to enter his [[shop]], at the spots where [[exit sign]]s with his hat on top used to be. Inside, the player can either change the [[Skin|playable character]] or play three different challenges in the [[Shop|gameroom]], or purchase useful items in the second part of the [[shop]].&lt;br /&gt;
&lt;br /&gt;
Like other [[shopkeeper]]s, he sells extra [[Life|lives]] for 50 [[coin]]s and [[Simple Power]]s for 1 [[coin]], but he&#039;s the only character selling the [[Item locator|cage detector]] and [[Item locator|item detector]], for 50 [[coin]]s each.&lt;br /&gt;
The minigames he hosts are [[Whack an Antitoon]], [[Yin Yang Boing]] and [[Rigatoni&#039;s Circus]], which [[Rayman]] can play to take a break and earn some rewards, including [[Ting]]s, [[coin]]s and three unique [[collectible]]s.&lt;br /&gt;
Once [[Rayman]] has unlocked [[Dark Rayman]] by completing [[Dark Storm]] or [[Mr Dark]] by acquiring all the [[collectible]]s, he can return to the Magician&#039;s [[Shop|gameroom]] to change his [[Skin|appearance]] to either of them, or revert to being himself.&lt;br /&gt;
&lt;br /&gt;
The Magician appears later on the roof of the [[Dark Stronghold]], telling [[Rayman]] of the ever growing [[Dark Storm]]. He explains that his magic alone cannot open the path to [[Eye of the Storm]], and [[Rayman]] must thus free all the [[Electoon]]s from their [[cage]]s.&lt;br /&gt;
He&#039;s then seen in {{rw|the Dream Forest}} again in the ending, startled by [[Rayman]]&#039;s sudden drop from the sky, before happily sharing his time with him and some [[Electoon]]s once more.&lt;br /&gt;
Afterwards, he remains at [[Dark Storm|the roof]] of the [[Dark Stronghold]], congratulating [[Rayman]] for saving [[The valley|the world]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
The Magician reprises his role {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game}} in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, introducing the game&#039;s story, and providing access to [[Magician&#039;s Challenges|bonus stages]]. Only his voice from the United Kingdom version of &#039;&#039;{{rw|Rayman 1|Rayman}}&#039;&#039; is heard in this game, although a [https://mega.nz/file/ul5nkTpK#2M_7CbTRPLCU2BEZM2JxiR4b94_Xir78IdEsfmbIbO8 mod] of the game&#039;s audio was created to replace it with the voice from the United States release.&lt;br /&gt;
However, in this reimagining of &#039;&#039;{{rw|Rayman 1}}&#039;&#039;, he&#039;s not found in main levels but instead from the first [[Extra Locations (Rayman Redemption)|extra location]] in [[The Dream Forest (Rayman Redemption)|the Dream Forest]], where he has [[Magician&#039;s Challenges|his dedicated bonus level shop]].&lt;br /&gt;
&lt;br /&gt;
During the game, [[Rayman]] can find [[Magician token|the Magician&#039;s tokens]] in most levels, and can then visit him at the [[Magician&#039;s Challenges]] area, in which he hosts a variety of optional trials unlocked by said [[Magician token|tokens]].&lt;br /&gt;
The [[Dark Magician]], his evil counterpart from &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, also makes a secret appearance in one of his last [[Magician&#039;s Challenges|bonus levels]]: [[Dark Magician&#039;s Challenge]].&lt;br /&gt;
&lt;br /&gt;
Late into the adventure, he appears in the corrupted version of [[the Lonely Cliff]], alongside [[Rayman]]&#039;s other friends.&lt;br /&gt;
He&#039;s then heard congratulating [[Rayman]] for saving [[The Glade of Dream|the world]] once [[the valley]] celebrates [[Rayman]]&#039;s triumph over [[Mr Dark]] with fireworks. He also makes a subtle appearance in the ending, being one of the spectators in the {{rr|Picture City}} scene.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Redemption-Ending Space Mama.png|The obscured silhouette of the Magician&#039;s hat is visible in the bottom center of the original ending.&lt;br /&gt;
Rayman Redemption-Ending Space Mama 1.1.0.png|The silhouette of Magician&#039;s hat in the updated ending.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
The Magician and [[Magician token|his tokens]] return from &#039;&#039;[[Rayman Redemption]]&#039;&#039; in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, with the character himself appearing through the [[Exit sign|Magician exit]] found in the utility tab, remaining under his hat until [[Rayman]] touches it.&lt;br /&gt;
When a [[Exit sign|Magician exit]] is triggered, the Magician will teleport [[Rayman]] to a target section and starting position designated by the level creator, thus behaving very similarly as he did in {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}}.&lt;br /&gt;
&lt;br /&gt;
The [[Exit sign|Magician exit]] does not have a [[Ting]] cost in this game, but a required amount of [[Magician token]]s can be attributed to it with a maximum limit of 999. If [[Rayman]] does not have enough, the Magician won&#039;t let him enter and remain in his hat, with the required quantity appearing above it as he points towards the number. [[Magician token]]s won&#039;t be consumed when a [[Exit sign|Magician exit]] is used.&lt;br /&gt;
While [[Exit sign|the Magician&#039;s unique exit]] is intended to serve as a bonus section entrance, as seen in the default levels [[Pink Plant Woods (Rayman ReDesigner)|Pink Plant Woods]] and [[Curse Chaos]], level creators can also use it for any other purpose as [[Exit sign|a portal]].&lt;br /&gt;
&lt;br /&gt;
Unlike other [[Exit sign|exits]], the Magician doesn&#039;t prevent [[Rayman]] from moving while he comes out and casts his spell to teleport him, although [[Rayman]] can&#039;t prevent the teleportation once it&#039;s triggered unless he loses a life or takes another [[Exit sign|exit]], or if a [[killdoor]] removes the [[Exit sign|Magician exit]] in time.&lt;br /&gt;
Like [[Exit sign|exit portals]], [[Exit sign|Magician exit]]s can function in midair. Placing a [[Exit sign|Magician exit]] slightly above the ground also prevents it from being accidentally activated when walking near it, instead requiring [[Rayman]] to jump to call the Magician. &lt;br /&gt;
&lt;br /&gt;
Additionally, the Magician was implemented as a decorative character in version 1.3.0, along [[Rayman]]&#039;s other friends. This version of him can be selected from the third page of the decoration tab, and is always seen outside of his hat and cannot be interacted with, but can be flipped or linked to events such as [[gendoor]]s.&lt;br /&gt;
His evil counterpart, the [[Dark Magician]], was implemented in version 1.4.0 with that exact same role.&lt;br /&gt;
&lt;br /&gt;
His music themes featured in &#039;&#039;[[Rayman Redemption]]&#039;&#039; can be selected as a level music, or be triggered from a music starter since version 1.4.0.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Dark Magician]]&lt;br /&gt;
&lt;br /&gt;
{{RDMRTcharacters|collapsed=Y}}&lt;br /&gt;
{{Rayman Redemption}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman: The Dark Magician&#039;s Reign of Terror]]&lt;br /&gt;
[[Category:Friends from Rayman Redemption]]&lt;br /&gt;
[[Category:Friends from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Joe&amp;diff=4797</id>
		<title>Joe</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Joe&amp;diff=4797"/>
		<updated>2026-06-12T13:37:42Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: Added game with appearance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|Joe}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Joe the Extra-Terrestrial&lt;br /&gt;
| image = [[File:RRSnip-Joe.jpg|center|189px|Joe]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, [[AlteRayman]]&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = Extra-Terrestrial&lt;br /&gt;
| status = Friend&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joe the Extra-Terrestrial&#039;&#039;&#039; is a friendly character who appears in &#039;&#039;[[Rayman Redemption]]&#039;&#039;. He is a green four-eyed alien of unknown origin who owns his own snack bar called {{rr|Eat at Joe&#039;s}}, located on a beach in {{rr|the Caves of Skops}}.&lt;br /&gt;
&lt;br /&gt;
When Joe meets [[Rayman]], the lights of his diner do not work, and he gives him a [[firefly]] to help him in the dark caves. [[Rayman]] will have to [[telescopic fist|punch]] the plug that turns on the diner lights, as well as a network of [[flying saucer]]s, held with wires which make up Joe&#039;s electricity system. Once the lights are back on, Joe will blow up some beach balls for [[Rayman]] to cross the sea and finish the level.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Rayman Redemption]]&#039;&#039;, Joe&#039;s role is expanded compared to {{rw|&#039;&#039;Rayman 1&#039;&#039;}}; after {{rr|Eat at Joe&#039;s}} is completed, Joe will open a shop next to it, known as [[Joe&#039;s Wares]], where he will offer certain useful equipment for sale in exchange for [[Ting]]s.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* While Joe makes no appearance in &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, [[Alien|extra-terrestrials]] of his specie are encountered at a few points in the game as well as an [[alien]] base in [[Almost Space]]. Unlike Joe, the vast majority of them are hostile.&lt;br /&gt;
* Joe was originally planned to be a [[Skin|playable character]] in &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, although this was scrapped. A picture of his &amp;quot;work in progress&amp;quot; [[skin]] can still be found in the game&#039;s internal files.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Alien]]&lt;br /&gt;
* [[U.F.O]]&lt;br /&gt;
* [[Alien Android]]&lt;br /&gt;
&lt;br /&gt;
{{Rayman Redemption}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Friends from Rayman Redemption]]&lt;br /&gt;
[[Category:Friends from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4796</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4796"/>
		<updated>2026-06-12T13:27:22Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AltRayLog.png|thumb|(Current logo as of June 12th 2026)]]&lt;br /&gt;
| developed by = [[GubGubCat]], [[Goshion]]&lt;br /&gt;
| soundtrack by = GubGubCat, [[Remi Gazel]], Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu&lt;br /&gt;
| release date = In Near Future&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of {{rw|Rayman 1|the original game}} with attributes of other Rayman Games and original content. Unlike most Rayman fangames based on the original game (e.g. {{rw|Rayman Redemption|Rayman Redemption}}), all of the graphics here are made in vector graphics, meaning that most sprites are in higher definition.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Characters&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
AlteRayman Get a lot of characters. There is them all:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Good Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&lt;br /&gt;
&lt;br /&gt;
[[Globox]]&lt;br /&gt;
&lt;br /&gt;
[[Bzzit]] (Cameo) &lt;br /&gt;
&lt;br /&gt;
[[Magician]]&lt;br /&gt;
&lt;br /&gt;
[[Photographer]]&lt;br /&gt;
&lt;br /&gt;
[[Joe]]&lt;br /&gt;
&lt;br /&gt;
[[Electoon]]&lt;br /&gt;
&lt;br /&gt;
[[Lum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Evil Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Mr Dark]]&lt;br /&gt;
&lt;br /&gt;
[[Ales Mansay|Dark Teensie]]&lt;br /&gt;
&lt;br /&gt;
[[Jano]]&lt;br /&gt;
&lt;br /&gt;
[[Guta]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Stone|Mr Mosstone]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Skops|Brainwashed Mr Skops]]&lt;br /&gt;
&lt;br /&gt;
[[Plum King]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039; Locations&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
AlteRayman got seven locations - 6 main and 1 bonus. &lt;br /&gt;
&lt;br /&gt;
[[ar|Dream Forest]]&lt;br /&gt;
 &lt;br /&gt;
[[Gourmand Band]]&lt;br /&gt;
&lt;br /&gt;
[[Boggy Mountain]]&lt;br /&gt;
&lt;br /&gt;
[[The Largest Picture]]&lt;br /&gt;
&lt;br /&gt;
[[Caves Of Serendipity]]&lt;br /&gt;
&lt;br /&gt;
[[Neon Château]]&lt;br /&gt;
&lt;br /&gt;
[[The GLACKing Abyss]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
AlteRayman started production in early February 2026 on Turbowarp (a heavily modified version of Scratch), thus most of the code is in Javascript. The release date has been delayed multiple times from early March to late May, and currently there is no exact release date so that there wouldn&#039;t be any need to delay it so many times. Currently only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, though publishing to [https://en.wikipedia.org/wiki/Itch.io Itch.io] might be possible.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4795</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4795"/>
		<updated>2026-06-12T13:27:08Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AltRayLog.png|thumb|(Current logo as of June 12th 2026)]]&lt;br /&gt;
| developed by = [[GubGubCat]], [[Goshion]]&lt;br /&gt;
| soundtrack by = GubGubCat, [[Remi Gazel]], Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu&lt;br /&gt;
| release date = In Future&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of {{rw|Rayman 1|the original game}} with attributes of other Rayman Games and original content. Unlike most Rayman fangames based on the original game (e.g. {{rw|Rayman Redemption|Rayman Redemption}}), all of the graphics here are made in vector graphics, meaning that most sprites are in higher definition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Characters&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
AlteRayman Get a lot of characters. There is them all:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Good Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&lt;br /&gt;
&lt;br /&gt;
[[Globox]]&lt;br /&gt;
&lt;br /&gt;
[[Bzzit]] (Cameo) &lt;br /&gt;
&lt;br /&gt;
[[Magician]]&lt;br /&gt;
&lt;br /&gt;
[[Photographer]]&lt;br /&gt;
&lt;br /&gt;
[[Joe]]&lt;br /&gt;
&lt;br /&gt;
[[Electoon]]&lt;br /&gt;
&lt;br /&gt;
[[Lum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Evil Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Mr Dark]]&lt;br /&gt;
&lt;br /&gt;
[[Ales Mansay|Dark Teensie]]&lt;br /&gt;
&lt;br /&gt;
[[Jano]]&lt;br /&gt;
&lt;br /&gt;
[[Guta]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Stone|Mr Mosstone]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Skops|Brainwashed Mr Skops]]&lt;br /&gt;
&lt;br /&gt;
[[Plum King]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039; Locations&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
AlteRayman got seven locations - 6 main and 1 bonus. &lt;br /&gt;
&lt;br /&gt;
[[ar|Dream Forest]]&lt;br /&gt;
 &lt;br /&gt;
[[Gourmand Band]]&lt;br /&gt;
&lt;br /&gt;
[[Boggy Mountain]]&lt;br /&gt;
&lt;br /&gt;
[[The Largest Picture]]&lt;br /&gt;
&lt;br /&gt;
[[Caves Of Serendipity]]&lt;br /&gt;
&lt;br /&gt;
[[Neon Château]]&lt;br /&gt;
&lt;br /&gt;
[[The GLACKing Abyss]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
AlteRayman started production in early February 2026 on Turbowarp (a heavily modified version of Scratch), thus most of the code is in Javascript. The release date has been delayed multiple times from early March to late May, and currently there is no exact release date so that there wouldn&#039;t be any need to delay it so many times. Currently only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, though publishing to [https://en.wikipedia.org/wiki/Itch.io Itch.io] might be possible.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4794</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4794"/>
		<updated>2026-06-12T13:26:32Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AltRayLog.png|thumb|(Current logo as of June 12th 2026)]]&lt;br /&gt;
| developed by = [[GubGubCat]], [[Goshion]]&lt;br /&gt;
| soundtrack by = GubGubCat, [[Remi Gazel]], Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu&lt;br /&gt;
| release date = In Future&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of {{rw|Rayman 1|the original game}} with attributes of other Rayman Games and original content. Unlike most Rayman fangames based on the original game (e.g. {{rw|Rayman Redemption|Rayman Redemption}}), all of the graphics here are made in vector graphics, meaning that most sprites are in higher definition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Characters&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
AlteRayman Get a lot of characters. There is them all:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Good Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&lt;br /&gt;
&lt;br /&gt;
[[Globox]]&lt;br /&gt;
&lt;br /&gt;
[[Bzzit]] (Cameo) &lt;br /&gt;
&lt;br /&gt;
[[Magician]]&lt;br /&gt;
&lt;br /&gt;
[[Photographer]]&lt;br /&gt;
&lt;br /&gt;
[[Joe]]&lt;br /&gt;
&lt;br /&gt;
[[Electoon]]&lt;br /&gt;
&lt;br /&gt;
[[Lum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Evil Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Mr Dark]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Teensie|Ales Mansay]]&lt;br /&gt;
&lt;br /&gt;
[[Jano]]&lt;br /&gt;
&lt;br /&gt;
[[Guta]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Stone|Mr Mosstone]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Skops|Brainwashed Mr Skops]]&lt;br /&gt;
&lt;br /&gt;
[[Plum King]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039; Locations&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
AlteRayman got seven locations - 6 main and 1 bonus. &lt;br /&gt;
&lt;br /&gt;
[[ar|Dream Forest]]&lt;br /&gt;
 &lt;br /&gt;
[[Gourmand Band]]&lt;br /&gt;
&lt;br /&gt;
[[Boggy Mountain]]&lt;br /&gt;
&lt;br /&gt;
[[The Largest Picture]]&lt;br /&gt;
&lt;br /&gt;
[[Caves Of Serendipity]]&lt;br /&gt;
&lt;br /&gt;
[[Neon Château]]&lt;br /&gt;
&lt;br /&gt;
[[The GLACKing Abyss]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
AlteRayman started production in early February 2026 on Turbowarp (a heavily modified version of Scratch), thus most of the code is in Javascript. The release date has been delayed multiple times from early March to late May, and currently there is no exact release date so that there wouldn&#039;t be any need to delay it so many times. Currently only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, though publishing to [https://en.wikipedia.org/wiki/Itch.io Itch.io] might be possible.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4793</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4793"/>
		<updated>2026-06-12T13:25:58Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AltRayLog.png|thumb|(Current logo as of June 12th 2026)]]&lt;br /&gt;
| developed by = [[GubGubCat]], [[Goshion]]&lt;br /&gt;
| soundtrack by = GubGubCat, [[Remi Gazel]], Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu&lt;br /&gt;
| release date = In Future&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of {{rw|Rayman 1|the original game}} with attributes of other Rayman Games and original content. Unlike most Rayman fangames based on the original game (e.g. {{rw|Rayman Redemption|Rayman Redemption}}), all of the graphics here are made in vector graphics, meaning that most sprites are in higher definition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Characters&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
AlteRayman Get a lot of characters. There is them all:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Good Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&lt;br /&gt;
&lt;br /&gt;
[[Globox]]&lt;br /&gt;
&lt;br /&gt;
[[Bzzit]] (Cameo) &lt;br /&gt;
&lt;br /&gt;
[[Magician]]&lt;br /&gt;
&lt;br /&gt;
[[Photographer]]&lt;br /&gt;
&lt;br /&gt;
[[Joe]]&lt;br /&gt;
&lt;br /&gt;
[[Electoon]]&lt;br /&gt;
&lt;br /&gt;
[[Lum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Evil Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Mr Dark]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Teensie|Ales Mansay]]&lt;br /&gt;
&lt;br /&gt;
[[Jano]]&lt;br /&gt;
&lt;br /&gt;
[[Guta]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Stone|Mr Mosstone]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Skops|Brainwashed Mr Skops]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039; Locations&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
AlteRayman got seven locations - 6 main and 1 bonus. &lt;br /&gt;
&lt;br /&gt;
[[ar|Dream Forest]]&lt;br /&gt;
 &lt;br /&gt;
[[Gourmand Band]]&lt;br /&gt;
&lt;br /&gt;
[[Boggy Mountain]]&lt;br /&gt;
&lt;br /&gt;
[[The Largest Picture]]&lt;br /&gt;
&lt;br /&gt;
[[Caves Of Serendipity]]&lt;br /&gt;
&lt;br /&gt;
[[Neon Château]]&lt;br /&gt;
&lt;br /&gt;
[[The GLACKing Abyss]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
AlteRayman started production in early February 2026 on Turbowarp (a heavily modified version of Scratch), thus most of the code is in Javascript. The release date has been delayed multiple times from early March to late May, and currently there is no exact release date so that there wouldn&#039;t be any need to delay it so many times. Currently only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, though publishing to [https://en.wikipedia.org/wiki/Itch.io Itch.io] might be possible.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Mr_Skops&amp;diff=4792</id>
		<title>Mr Skops</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Mr_Skops&amp;diff=4792"/>
		<updated>2026-06-12T13:24:04Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|Mr Skops}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| name = Mr Skops&lt;br /&gt;
| image = [[File:MrSkopsArtwork.png|center|class=sprite|Mr Skops]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| species = Scorpion&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, [[AlteRayman]]&lt;br /&gt;
| location = [[Molten Depths]], {{rr|Mr Skops&#039; Stalactites}}&lt;br /&gt;
| resistance = [[File:Lifebar8.png|8 HP]] (&#039;&#039;[[Rayman Redemption]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[File:LifebarInf.png|Invincible]] (&#039;&#039;[[Rayman ReDesigner]]&#039;&#039;)&lt;br /&gt;
| attacks = Claw, energy balls, sting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=Who dares disturb my beauty sleep? You will not get away with this! Drown in [[lava]]!|sign=Mr Skops|source=&#039;&#039;[[Rayman Redemption]]&#039;&#039;}}&lt;br /&gt;
{{quote|text=You&#039;re still here? I&#039;ll teach you not to disturb a scorpion&#039;s sleep! I&#039;ll cut you into pieces!|sign=Mr Skops|source=&#039;&#039;[[Rayman Redemption]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Mr Skops&#039;&#039;&#039; is a giant, dark-pink scorpion with a single massive claw, and yellow spikes on his body. He is the fifth major boss in &#039;&#039;[[Rayman Redemption]]&#039;&#039;. [[Rayman]] first encounters Mr Skops at the beginning of [[Molten Depths]], sleeping on the other side of a bridge of spiky platforms. Mr Skops, angry at his sleep being disturbed, smashes the ground, causing the bridge to collapse under [[Rayman]]&#039;s feet, dropping him into the depths below.&lt;br /&gt;
&lt;br /&gt;
After [[Rayman]] successfully navigates the deep, [[lava]]-filled caverns, defeating [[Darktoon]] in the process, he challenges Mr Skops again in his domain - {{rr|Mr Skops&#039; Stalactites}}. The scorpion lures [[Rayman]] into his lair, alternating between claw and energy ball attacks, which [[Rayman]] must avoid. Although it is possible for [[Rayman]] to launch his fist and lure the energy balls back into Mr Skops, they cause no damage to the scorpion at this stage.  Only when the final battle begins, Mr Skops&#039; health bar becomes visible and he becomes vulnerable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-MrSkopsStalactites.png|Mr Skops as first encountered in {{rr|Mr Skops&#039; Stalactites}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the final phase of the battle, Mr Skops alternates claw and energy ball attacks. [[Rayman]] must jump over the claw as it sails towards him and again as it returns. The energy balls that Mr Skops launches actually track [[Rayman]]&#039;s fist, which is the secret to hurting Mr Skops - by throwing a punch at the scorpion at the right moment, [[Rayman]] will not only avoid being hit by the energy balls, but will cause them to hit Mr Skops instead, taking off one hit point.&lt;br /&gt;
&lt;br /&gt;
After every two hits taken by Mr Skops, he will drop a boulder, then walk towards [[Rayman]] and off the screen. [[Rayman]] must use the boulder to jump over the scorpion, as touching his claw will hurt [[Rayman]]. While off-screen, Mr Skops will attempt to sting [[Rayman]] from above four times. The tip of the sting always aims at [[Rayman]]&#039;s location and is visible right before it is launched. [[Rayman]] must quickly move to avoid being stung. When Mr Skops returns to the screen, he will resume the alternating attack pattern.&lt;br /&gt;
&lt;br /&gt;
In the second half of the battle, after Mr Skops has suffered 4 hits, instead of launching his pincers straight ahead, the claw will track [[Rayman]] on the screen four times, making it harder to avoid. The rest of the patterns remain the same.&lt;br /&gt;
&lt;br /&gt;
Mr Skops partially appears again in {{rr|Mr Dark&#039;s Dare}} as parts of [[the Dark Chimera]], his claw and head being merged with [[Mr Stone]], his feet with [[the Menace]] and [[Space Mama]], and his tail and body with [[Moskito]].&lt;br /&gt;
Skops is fought again in the [[Boss Rush]] and the [[True Boss Rush]], gaining a purle and grayish-blue color-scheme in the latter as well as improved moves, such as a sparking a flame projectile going in both directions when stinging the ground with his tail, or shooting four energy projectiles after the pincers attacks no matter how much health he has left.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-TrueBossRush155.png|Skops as fought in the [[True Boss Rush]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mr Skops also appears in the ending after he turned good, seen sleeping at {{rr|Eat at Joe&#039;s}} beach and holding a drink between his pincers, relaxing alongside three [[Electoon]]s, [[the Painter]], [[Joe]], the [[light fairy]] and even [[Darktoon]] all enjoying a drink together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman Redemption-Ending Mr Skops.png|Mr Skops in the ending.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Achievements===&lt;br /&gt;
* Defeating Mr Skops grants the &#039;&#039;Let Him Sleep&#039;&#039; [[achievement]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
Mr Skops returns in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; as an invincible chasing boss and the main antagonist of the default level [[Revenge of Mr. Skops]]. In [[Revenge of Mr. Skops]], the giant hasn&#039;t slept for over a week and he chases [[Rayman]] across two sections, and is subsequently fought in a third part, in an improvised boss battle involving collecting colored [[Ting]]s after dodging Mr Skops&#039; attacks and jumps, until a [[cloud]] appears to allow [[Rayman]] to escape.&lt;br /&gt;
&lt;br /&gt;
Through the second page of the enemies tab in the level editor, the player can place as many instances of Mr Skops in a level as they like, flip or link him to events, and make him behave in different ways by placing chaser triggers. Skops can thus react to them by turning, jumping, stopping, or by attacking, the latter making him shoot his telescopic pincers in a straight line.&lt;br /&gt;
&lt;br /&gt;
As a chaser, Mr Skops only starts moving once he spots the player, which occurs whenever [[Rayman]] is about six and fourteen tiles away in front of him. Any physical contact with the scorpion will push [[Rayman]] away, even under the effects of the [[Great Protoon|Invincibility]] power-up.&lt;br /&gt;
Mr Skops turns back on his own if he meets any solid tile on his path. He also falls from any platform&#039;s ledge, even if there are no special tiles that can be passed through directly next to them, including the map&#039;s edges if they aren&#039;t blocked by any solid collision. A gap must be at least eight tiles wide to let Mr Skops fall through it.&lt;br /&gt;
&lt;br /&gt;
A carving of Mr Skops&#039; face is found on a wooden fence from {{rr|the Caves of Skops}} template.&lt;br /&gt;
His music theme can also be selected as a level&#039;s music, including from the music starter object since version 1.4.0.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s early production, one of [[Darktoon]]&#039;s dialogues referred to Mr Skops as &amp;quot;one of [[Mr Dark]]&#039;s most loyal servants&amp;quot;&amp;lt;ref&amp;gt;[[Darktoon]]&#039;s early dialogue in [[Molten Depths]], https://youtu.be/nbZ1NA3NVGE?t=9330&amp;lt;/ref&amp;gt;, something which was changed due to the giant scorpion spending most of his time sleeping instead of actively working for the evil sorcerer.&lt;br /&gt;
* Despite not being featured in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s Gameplay Demo, Mr Skops&#039;s hud icon can be found in the internal files, and so does the loading screen featuring the scorpion.&lt;br /&gt;
* One of Mr Skops&#039;s lines in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s early production was also different in {{rr|Mr Skops&#039; Stalactites}}, being &amp;quot;Burn in [[lava]]&amp;quot; instead of &amp;quot;I&#039;ll cut you into pieces!&amp;quot;. This implies the early first phase of the battle could have been more similar to {{rw|Mr Skops&#039; Stalactites|the original one}} in &#039;&#039;{{rw|Rayman 1}}&#039;&#039;.&lt;br /&gt;
* Mr Skops didn&#039;t speak in &#039;&#039;{{rw|Rayman 1}}&#039;&#039;, and is one of the few returning bosses in &#039;&#039;[[Rayman Redemption]]&#039;&#039; to have gained any form of dialogue, alongside [[Mr Sax]] and [[Space Mama]]. &lt;br /&gt;
* In {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}}, the spiky platform bridge and chase sequence were both part of the same encounter in {{rr|Mr Skops&#039; Stalactites}}. &#039;&#039;[[Rayman Redemption]]&#039;&#039; split them into two separate, simplified encounters. [[Rayman]] no longer has to stay on a slowly collapsing bridge while avoiding Mr Skops&#039; claw, and the chase sequence has no rising [[lava]].&lt;br /&gt;
* Mr Skops&#039; sting and tracking claw attacks in the final battle are new to &#039;&#039;[[Rayman Redemption]]&#039;&#039;, and did not appear in &#039;&#039;{{rw|Rayman 1}}&#039;&#039;.&lt;br /&gt;
* [[Rayman]]&#039;s [[fist]] can still hit Mr Skops when he&#039;s out of bounds in his final battle in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, as the sound of the [[fist]] hitting an invincible foe can be heard when punching from the right edge of the arena. This however serves no purpose.&lt;br /&gt;
* As {{rw|cage}}s are no longer required to unlock the level after {{rr|Mr Skops&#039; Stalactites}} in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, Mr Skops cannot be skipped like it was possible in the PC version of &#039;&#039;{{rw|Rayman 1}}&#039;&#039; and its ports.&lt;br /&gt;
* When playing in the 16:9 aspect ratio, two stone walls will frame Mr Skops&#039; arena. As most returning bosses, this was done in order to not stretch the original background art and to keep gameplay the same between 4:3 and widescreen formats.&lt;br /&gt;
* In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, if an immobile Mr Skops is standing on any chaser mechanism except the stopping one or turning one, he&#039;ll perform his chasing animation without actually moving, while the turn trigger will cause him to keep flipping endlessly on himself. His movement will resume working properly once he spots [[Rayman]]. However, he&#039;ll remain stuck with the turning mechanism despite performing his moving animation, which will make him appear as if he&#039;s two afterimages of himself.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rayman Redemption}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman Redemption]]&lt;br /&gt;
[[Category: Bosses from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4791</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4791"/>
		<updated>2026-06-12T13:23:28Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AltRayLog.png|thumb|(Current logo as of June 12th 2026)]]&lt;br /&gt;
| developed by = [[GubGubCat]], [[Goshion]]&lt;br /&gt;
| soundtrack by = GubGubCat, [[Remi Gazel]], Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu&lt;br /&gt;
| release date = In Future&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of {{rw|Rayman 1|the original game}} with attributes of other Rayman Games and original content. Unlike most Rayman fangames based on the original game (e.g. {{rw|Rayman Redemption|Rayman Redemption}}), all of the graphics here are made in vector graphics, meaning that most sprites are in higher definition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Characters&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
AlteRayman Get a lot of characters. There is them all:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Good Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&lt;br /&gt;
&lt;br /&gt;
[[Globox]]&lt;br /&gt;
&lt;br /&gt;
[[Bzzit]] (Cameo) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Evil Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Mr Dark]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Teensie|Ales Mansay]]&lt;br /&gt;
&lt;br /&gt;
[[Jano]]&lt;br /&gt;
&lt;br /&gt;
[[Guta]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Stone|Mr Mosstone]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Skops|Brainwashed Mr Skops]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039; Locations&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
AlteRayman got seven locations - 6 main and 1 bonus. &lt;br /&gt;
&lt;br /&gt;
[[ar|Dream Forest]]&lt;br /&gt;
 &lt;br /&gt;
[[Gourmand Band]]&lt;br /&gt;
&lt;br /&gt;
[[Boggy Mountain]]&lt;br /&gt;
&lt;br /&gt;
[[The Largest Picture]]&lt;br /&gt;
&lt;br /&gt;
[[Caves Of Serendipity]]&lt;br /&gt;
&lt;br /&gt;
[[Neon Château]]&lt;br /&gt;
&lt;br /&gt;
[[The GLACKing Abyss]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
AlteRayman started production in early February 2026 on Turbowarp (a heavily modified version of Scratch), thus most of the code is in Javascript. The release date has been delayed multiple times from early March to late May, and currently there is no exact release date so that there wouldn&#039;t be any need to delay it so many times. Currently only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, though publishing to [https://en.wikipedia.org/wiki/Itch.io Itch.io] might be possible.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Mr_Stone&amp;diff=4790</id>
		<title>Mr Stone</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Mr_Stone&amp;diff=4790"/>
		<updated>2026-06-12T13:21:27Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: /* In AlteRayman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|Mr Stone}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| name = Mr Stone&lt;br /&gt;
| image = [[File:Rayman Redemption-Mr Stone Sprite.png|center|class=sprite|Mr Stone]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, [[AlteRayman]]&lt;br /&gt;
| location = {{rr|Twilight Gulch}}, {{rr|Mr Stone&#039;s Peaks}}&lt;br /&gt;
| resistance = [[File:Lifebar10.png|10 HP]] (&#039;&#039;[[Rayman Redemption]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[File:LifebarInf.png|Invincible]] (&#039;&#039;[[Rayman ReDesigner]]&#039;&#039;)&lt;br /&gt;
| attacks = Stomp, boulder fall, boulder throw, [[stone dog]]s call, flames&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Mr Stone&#039;&#039;&#039; is a giant rock creature and the third major boss in &#039;&#039;[[Rayman Redemption]]&#039;&#039;. His domain is the {{rr|Blue Mountains}}. He is first encountered in {{rr|Twilight Gulch}}, where he chases [[Rayman]] twice through the level, before eventually leaving.&lt;br /&gt;
&lt;br /&gt;
The final battle takes place in {{rw|Mr Stone&#039;s Peaks}}, in an area with a giant stone totem. The stone totem acts like a roly-poly toy, and is the only way to harm Mr Stone. If its head is punched, it will swing back and forth before straightening up again, and hit Mr Stone in the process, if he is located in one of the corners of the screen. The totem&#039;s head is located too high for [[Rayman]] to reach when jumping for the ground, therefore he must take advantage of elements of the environment, such as giant boulders, [[cloud]]s and [[pink ring]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-MrStonePeaks.png|Mr Stone faced in {{rr|Mr Stone&#039;s Peaks}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the first phase of the battle, Mr Stone alternates between several attacks - dropping boulders from the sky, which explode into damaging debris, calling in [[stone dog]]s, firing pairs of flames, and hopping from side to side, stomping [[Rayman]] if successfully landing on him. He may also grab a boulder and hurl it at [[Rayman]]. With this attack, he typically holds the boulder for a few seconds. It is then that [[Rayman]] must punch the boulder out of Mr Stone&#039;s hand, jump on top of it and use it to reach and punch the stone totem&#039;s head to harm Mr Stone. Another way to reach the head is to use the [[cloud]] which appears on the side of the arena towards the middle of the battle.&lt;br /&gt;
&lt;br /&gt;
After Mr Stone has taken six hits, he loses his arms and torso, and with it the ability for most of his attacks. However, he is still dangerous as he will hop around the arena, attempting to stomp [[Rayman]]. Two [[pink ring]]s will appear at this point. [[Rayman]] must swing on them, while avoiding Mr Stone&#039;s touch, and punch the totem head so that it hits the boss. If done quickly and with precise timing, it is possible to trap Mr Stone in the corner and hit him with the head repeatedly, depleting all his health quickly to win the battle.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Redemption-True Boss Rush Mr Stone Sprite.png|thumb|Mr Stone as he appears in the [[True Boss Rush]].]]&lt;br /&gt;
Mr Stone appears again in {{rr|Mr Dark&#039;s Dare}}, as some of his body parts are used for two forms of [[the Dark Chimera]], first merged with [[Mr Skops]] and finally [[Mr Sax]]. He can be fought again in the [[Boss Rush]] and the [[True Boss Rush]], both as himself and as parts of [[the Dark Chimera]], gaining an orange color scheme reminiscent of the [[Magma man|magma men]] and a very similar fire attack when pounding the ground in the latter challenge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-TrueBossRush53.png|Magma Mr Stone fought in the [[True Boss Rush]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the ending, he&#039;s seen sitting on a [[boulder]] while playing alongside [[the Musician]] and his family, holding the [[super helicopter]] potion, while [[the Musician]]&#039;s child and a confused [[Electoon]] are perched on his head. Two other [[Electoon]]s and a [[stone man]] are also present at the scene, sleeping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Redemption-Ending Mr Stone.png|Mr Stone in the ending.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Achievement]]s===&lt;br /&gt;
* Defeating Mr Stone grants the &#039;&#039;Top Stone&#039;&#039; {{rr|achievement}}.&lt;br /&gt;
* Completing {{rr|Mr Stone&#039;s Peaks}} including Mr Stone&#039;s boss fight without taking any damage grants the &#039;&#039;Hard as a [[Rock]]&#039;&#039; {{rr|achievement}}.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
Mr Stone returns to &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; as an invincible chaser, being only vulnerable to [[gendoor|killdoor]] mechanisms and falling off the stage.&lt;br /&gt;
Through the second page of the enemies tab in the level editor, the player can place as many instances of Mr Stone as they like, flip him or link him to events, and give him different behaviors by placing chaser triggers. Mr Stone will react to them accordingly by turning, jumping, stopping, or by attacking. Mr Stone&#039;s attack is the two projectiles shot from his torso.&lt;br /&gt;
&lt;br /&gt;
Just as other chasers, Mr Stone starts moving once he spots the player, which occurs whenever [[Rayman]] is between about six and fourteen tiles away in front of him.&lt;br /&gt;
Any physical contact with Mr Stone will push [[Rayman]] away, even under the effects of the [[Great Protoon|Invincibility]] power-up.&lt;br /&gt;
&lt;br /&gt;
Mr Stone will turn back on his own if he encounters any solid tile on his path, and will fall from any platform&#039;s edge even if there are no special tiles that can be passed through at their ledge, including the map&#039;s borders if they aren&#039;t blocked by solid collisions. A gap must be at least five tiles wide to let Mr Stone fall through it, but four are enough to briefly trigger his jumping animation which results in Mr Stone&#039;s stomping effect, no matter the height.&lt;br /&gt;
Mr Stone is the only chaser and one of the only enemies capable of breaking [[Rock|boulder]]s and [[Rock|mossy boulder]]s, instantly destroying them on contact.&lt;br /&gt;
&lt;br /&gt;
His [[rock]]s, [[Lava rock|lava boulders]] and [[stone dog]]s minions are also available as separate objects.&lt;br /&gt;
His boss theme can be selected as a level&#039;s music, including from the music starter object since update 1.4.0. This also includes the chasing drum music from the PlayStation version of &#039;&#039;{{rw|Rayman 1}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A face carving of Mr Stone is visible on a rock wall in the {{rr|Blue Mountains}} template returning from &#039;&#039;{{rw|Rayman Junior}}&#039;&#039; and &#039;&#039;{{rw|English with Rayman}}&#039;&#039;, while a big stone sculpture recreated from a &#039;&#039;{{rw|Rayman (Jaguar)|Rayman 1}}&#039;&#039; {{rw|Rayman_(early_production)#General|preview article}} resembles his head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[AlteRayman]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
In [[AlteRayman]] Mr Stone meeting with [[Rayman]] throw a lot of time, when he is got name &amp;quot;Mr Mosstone&amp;quot;, because he been dirty and old. They fighting at [[Boggy Mountains]]. In final Rayman win and go to next level, Mr Stone stay in his mountains.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite not being featured in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s Gameplay Demo, Mr Stone&#039;s hud icon can be found in the internal files, and so is the loading screen featuring him.&lt;br /&gt;
* Mr Stone is one of the only main bosses who do not speak in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, just as [[Moskito]] and [[the Menace]].&lt;br /&gt;
* Two things make the battle with Mr Stone harder in &#039;&#039;[[Rayman Redemption]]&#039;&#039; versus {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}} - the absence of a [[Big power]] and two additional hit points that Mr Stone has.&lt;br /&gt;
* The second phase of the battle after Mr Stone loses his torso, is new to &#039;&#039;[[Rayman Redemption]]&#039;&#039;, and did not appear in {{rw|Rayman 1|the original game}}.&lt;br /&gt;
* Once beaten, Mr Stone simply lies in rubble, instead of replacing his own head with the stone totem&#039;s and dancing like in &#039;&#039;{{rw|Rayman 1}}&#039;&#039;.&lt;br /&gt;
* When playing in 16:9 aspect ratio, two grey stone walls will frame Mr Stone&#039;s fighting area. As most returning bosses, this was done in order to not stretch the original background art and to keep gameplay the same between 4:3 and widescreen formats.&lt;br /&gt;
* Mr Stone&#039;s hurtbox size in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; is taller than his actual body, causing damage and pushing [[Rayman]] even above his head.&lt;br /&gt;
* In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, if an immobile Mr Stone is standing on any chaser mechanism except the stopping one, he&#039;ll perform his chasing animation without actually moving. His movement will resume working properly once he spots [[Rayman]].&lt;br /&gt;
* Prior to version 0.1.4 in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, Mr Stone and the other chasers didn&#039;t push back [[Rayman]] as strongly whenever he touched them, which could result in getting stuck inside these bosses.&lt;br /&gt;
* Hundreds of Mr Stone are chasing [[Rayman]] in &#039;&#039;Mr Stone&#039;s Armada&#039;&#039;, a custom &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; level showcased during &#039;&#039;[[Rayman: Alive]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Rayman Redemption}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman Redemption]]&lt;br /&gt;
[[Category: Bosses from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Mr_Stone&amp;diff=4789</id>
		<title>Mr Stone</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Mr_Stone&amp;diff=4789"/>
		<updated>2026-06-12T13:18:09Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: /* In Rayman ReDesigner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|Mr Stone}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| name = Mr Stone&lt;br /&gt;
| image = [[File:Rayman Redemption-Mr Stone Sprite.png|center|class=sprite|Mr Stone]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, [[AlteRayman]]&lt;br /&gt;
| location = {{rr|Twilight Gulch}}, {{rr|Mr Stone&#039;s Peaks}}&lt;br /&gt;
| resistance = [[File:Lifebar10.png|10 HP]] (&#039;&#039;[[Rayman Redemption]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[File:LifebarInf.png|Invincible]] (&#039;&#039;[[Rayman ReDesigner]]&#039;&#039;)&lt;br /&gt;
| attacks = Stomp, boulder fall, boulder throw, [[stone dog]]s call, flames&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Mr Stone&#039;&#039;&#039; is a giant rock creature and the third major boss in &#039;&#039;[[Rayman Redemption]]&#039;&#039;. His domain is the {{rr|Blue Mountains}}. He is first encountered in {{rr|Twilight Gulch}}, where he chases [[Rayman]] twice through the level, before eventually leaving.&lt;br /&gt;
&lt;br /&gt;
The final battle takes place in {{rw|Mr Stone&#039;s Peaks}}, in an area with a giant stone totem. The stone totem acts like a roly-poly toy, and is the only way to harm Mr Stone. If its head is punched, it will swing back and forth before straightening up again, and hit Mr Stone in the process, if he is located in one of the corners of the screen. The totem&#039;s head is located too high for [[Rayman]] to reach when jumping for the ground, therefore he must take advantage of elements of the environment, such as giant boulders, [[cloud]]s and [[pink ring]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-MrStonePeaks.png|Mr Stone faced in {{rr|Mr Stone&#039;s Peaks}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the first phase of the battle, Mr Stone alternates between several attacks - dropping boulders from the sky, which explode into damaging debris, calling in [[stone dog]]s, firing pairs of flames, and hopping from side to side, stomping [[Rayman]] if successfully landing on him. He may also grab a boulder and hurl it at [[Rayman]]. With this attack, he typically holds the boulder for a few seconds. It is then that [[Rayman]] must punch the boulder out of Mr Stone&#039;s hand, jump on top of it and use it to reach and punch the stone totem&#039;s head to harm Mr Stone. Another way to reach the head is to use the [[cloud]] which appears on the side of the arena towards the middle of the battle.&lt;br /&gt;
&lt;br /&gt;
After Mr Stone has taken six hits, he loses his arms and torso, and with it the ability for most of his attacks. However, he is still dangerous as he will hop around the arena, attempting to stomp [[Rayman]]. Two [[pink ring]]s will appear at this point. [[Rayman]] must swing on them, while avoiding Mr Stone&#039;s touch, and punch the totem head so that it hits the boss. If done quickly and with precise timing, it is possible to trap Mr Stone in the corner and hit him with the head repeatedly, depleting all his health quickly to win the battle.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Redemption-True Boss Rush Mr Stone Sprite.png|thumb|Mr Stone as he appears in the [[True Boss Rush]].]]&lt;br /&gt;
Mr Stone appears again in {{rr|Mr Dark&#039;s Dare}}, as some of his body parts are used for two forms of [[the Dark Chimera]], first merged with [[Mr Skops]] and finally [[Mr Sax]]. He can be fought again in the [[Boss Rush]] and the [[True Boss Rush]], both as himself and as parts of [[the Dark Chimera]], gaining an orange color scheme reminiscent of the [[Magma man|magma men]] and a very similar fire attack when pounding the ground in the latter challenge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-TrueBossRush53.png|Magma Mr Stone fought in the [[True Boss Rush]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the ending, he&#039;s seen sitting on a [[boulder]] while playing alongside [[the Musician]] and his family, holding the [[super helicopter]] potion, while [[the Musician]]&#039;s child and a confused [[Electoon]] are perched on his head. Two other [[Electoon]]s and a [[stone man]] are also present at the scene, sleeping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Redemption-Ending Mr Stone.png|Mr Stone in the ending.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Achievement]]s===&lt;br /&gt;
* Defeating Mr Stone grants the &#039;&#039;Top Stone&#039;&#039; {{rr|achievement}}.&lt;br /&gt;
* Completing {{rr|Mr Stone&#039;s Peaks}} including Mr Stone&#039;s boss fight without taking any damage grants the &#039;&#039;Hard as a [[Rock]]&#039;&#039; {{rr|achievement}}.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
Mr Stone returns to &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; as an invincible chaser, being only vulnerable to [[gendoor|killdoor]] mechanisms and falling off the stage.&lt;br /&gt;
Through the second page of the enemies tab in the level editor, the player can place as many instances of Mr Stone as they like, flip him or link him to events, and give him different behaviors by placing chaser triggers. Mr Stone will react to them accordingly by turning, jumping, stopping, or by attacking. Mr Stone&#039;s attack is the two projectiles shot from his torso.&lt;br /&gt;
&lt;br /&gt;
Just as other chasers, Mr Stone starts moving once he spots the player, which occurs whenever [[Rayman]] is between about six and fourteen tiles away in front of him.&lt;br /&gt;
Any physical contact with Mr Stone will push [[Rayman]] away, even under the effects of the [[Great Protoon|Invincibility]] power-up.&lt;br /&gt;
&lt;br /&gt;
Mr Stone will turn back on his own if he encounters any solid tile on his path, and will fall from any platform&#039;s edge even if there are no special tiles that can be passed through at their ledge, including the map&#039;s borders if they aren&#039;t blocked by solid collisions. A gap must be at least five tiles wide to let Mr Stone fall through it, but four are enough to briefly trigger his jumping animation which results in Mr Stone&#039;s stomping effect, no matter the height.&lt;br /&gt;
Mr Stone is the only chaser and one of the only enemies capable of breaking [[Rock|boulder]]s and [[Rock|mossy boulder]]s, instantly destroying them on contact.&lt;br /&gt;
&lt;br /&gt;
His [[rock]]s, [[Lava rock|lava boulders]] and [[stone dog]]s minions are also available as separate objects.&lt;br /&gt;
His boss theme can be selected as a level&#039;s music, including from the music starter object since update 1.4.0. This also includes the chasing drum music from the PlayStation version of &#039;&#039;{{rw|Rayman 1}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A face carving of Mr Stone is visible on a rock wall in the {{rr|Blue Mountains}} template returning from &#039;&#039;{{rw|Rayman Junior}}&#039;&#039; and &#039;&#039;{{rw|English with Rayman}}&#039;&#039;, while a big stone sculpture recreated from a &#039;&#039;{{rw|Rayman (Jaguar)|Rayman 1}}&#039;&#039; {{rw|Rayman_(early_production)#General|preview article}} resembles his head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[AlteRayman]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite not being featured in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s Gameplay Demo, Mr Stone&#039;s hud icon can be found in the internal files, and so is the loading screen featuring him.&lt;br /&gt;
* Mr Stone is one of the only main bosses who do not speak in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, just as [[Moskito]] and [[the Menace]].&lt;br /&gt;
* Two things make the battle with Mr Stone harder in &#039;&#039;[[Rayman Redemption]]&#039;&#039; versus {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}} - the absence of a [[Big power]] and two additional hit points that Mr Stone has.&lt;br /&gt;
* The second phase of the battle after Mr Stone loses his torso, is new to &#039;&#039;[[Rayman Redemption]]&#039;&#039;, and did not appear in {{rw|Rayman 1|the original game}}.&lt;br /&gt;
* Once beaten, Mr Stone simply lies in rubble, instead of replacing his own head with the stone totem&#039;s and dancing like in &#039;&#039;{{rw|Rayman 1}}&#039;&#039;.&lt;br /&gt;
* When playing in 16:9 aspect ratio, two grey stone walls will frame Mr Stone&#039;s fighting area. As most returning bosses, this was done in order to not stretch the original background art and to keep gameplay the same between 4:3 and widescreen formats.&lt;br /&gt;
* Mr Stone&#039;s hurtbox size in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; is taller than his actual body, causing damage and pushing [[Rayman]] even above his head.&lt;br /&gt;
* In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, if an immobile Mr Stone is standing on any chaser mechanism except the stopping one, he&#039;ll perform his chasing animation without actually moving. His movement will resume working properly once he spots [[Rayman]].&lt;br /&gt;
* Prior to version 0.1.4 in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, Mr Stone and the other chasers didn&#039;t push back [[Rayman]] as strongly whenever he touched them, which could result in getting stuck inside these bosses.&lt;br /&gt;
* Hundreds of Mr Stone are chasing [[Rayman]] in &#039;&#039;Mr Stone&#039;s Armada&#039;&#039;, a custom &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; level showcased during &#039;&#039;[[Rayman: Alive]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Rayman Redemption}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman Redemption]]&lt;br /&gt;
[[Category: Bosses from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Mr_Stone&amp;diff=4788</id>
		<title>Mr Stone</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Mr_Stone&amp;diff=4788"/>
		<updated>2026-06-12T13:17:34Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|Mr Stone}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| name = Mr Stone&lt;br /&gt;
| image = [[File:Rayman Redemption-Mr Stone Sprite.png|center|class=sprite|Mr Stone]]&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, [[AlteRayman]]&lt;br /&gt;
| location = {{rr|Twilight Gulch}}, {{rr|Mr Stone&#039;s Peaks}}&lt;br /&gt;
| resistance = [[File:Lifebar10.png|10 HP]] (&#039;&#039;[[Rayman Redemption]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[File:LifebarInf.png|Invincible]] (&#039;&#039;[[Rayman ReDesigner]]&#039;&#039;)&lt;br /&gt;
| attacks = Stomp, boulder fall, boulder throw, [[stone dog]]s call, flames&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Mr Stone&#039;&#039;&#039; is a giant rock creature and the third major boss in &#039;&#039;[[Rayman Redemption]]&#039;&#039;. His domain is the {{rr|Blue Mountains}}. He is first encountered in {{rr|Twilight Gulch}}, where he chases [[Rayman]] twice through the level, before eventually leaving.&lt;br /&gt;
&lt;br /&gt;
The final battle takes place in {{rw|Mr Stone&#039;s Peaks}}, in an area with a giant stone totem. The stone totem acts like a roly-poly toy, and is the only way to harm Mr Stone. If its head is punched, it will swing back and forth before straightening up again, and hit Mr Stone in the process, if he is located in one of the corners of the screen. The totem&#039;s head is located too high for [[Rayman]] to reach when jumping for the ground, therefore he must take advantage of elements of the environment, such as giant boulders, [[cloud]]s and [[pink ring]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-MrStonePeaks.png|Mr Stone faced in {{rr|Mr Stone&#039;s Peaks}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the first phase of the battle, Mr Stone alternates between several attacks - dropping boulders from the sky, which explode into damaging debris, calling in [[stone dog]]s, firing pairs of flames, and hopping from side to side, stomping [[Rayman]] if successfully landing on him. He may also grab a boulder and hurl it at [[Rayman]]. With this attack, he typically holds the boulder for a few seconds. It is then that [[Rayman]] must punch the boulder out of Mr Stone&#039;s hand, jump on top of it and use it to reach and punch the stone totem&#039;s head to harm Mr Stone. Another way to reach the head is to use the [[cloud]] which appears on the side of the arena towards the middle of the battle.&lt;br /&gt;
&lt;br /&gt;
After Mr Stone has taken six hits, he loses his arms and torso, and with it the ability for most of his attacks. However, he is still dangerous as he will hop around the arena, attempting to stomp [[Rayman]]. Two [[pink ring]]s will appear at this point. [[Rayman]] must swing on them, while avoiding Mr Stone&#039;s touch, and punch the totem head so that it hits the boss. If done quickly and with precise timing, it is possible to trap Mr Stone in the corner and hit him with the head repeatedly, depleting all his health quickly to win the battle.&lt;br /&gt;
&lt;br /&gt;
[[File:Rayman Redemption-True Boss Rush Mr Stone Sprite.png|thumb|Mr Stone as he appears in the [[True Boss Rush]].]]&lt;br /&gt;
Mr Stone appears again in {{rr|Mr Dark&#039;s Dare}}, as some of his body parts are used for two forms of [[the Dark Chimera]], first merged with [[Mr Skops]] and finally [[Mr Sax]]. He can be fought again in the [[Boss Rush]] and the [[True Boss Rush]], both as himself and as parts of [[the Dark Chimera]], gaining an orange color scheme reminiscent of the [[Magma man|magma men]] and a very similar fire attack when pounding the ground in the latter challenge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-TrueBossRush53.png|Magma Mr Stone fought in the [[True Boss Rush]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the ending, he&#039;s seen sitting on a [[boulder]] while playing alongside [[the Musician]] and his family, holding the [[super helicopter]] potion, while [[the Musician]]&#039;s child and a confused [[Electoon]] are perched on his head. Two other [[Electoon]]s and a [[stone man]] are also present at the scene, sleeping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
Rayman Redemption-Ending Mr Stone.png|Mr Stone in the ending.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Achievement]]s===&lt;br /&gt;
* Defeating Mr Stone grants the &#039;&#039;Top Stone&#039;&#039; {{rr|achievement}}.&lt;br /&gt;
* Completing {{rr|Mr Stone&#039;s Peaks}} including Mr Stone&#039;s boss fight without taking any damage grants the &#039;&#039;Hard as a [[Rock]]&#039;&#039; {{rr|achievement}}.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
Mr Stone returns to &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; as an invincible chaser, being only vulnerable to [[gendoor|killdoor]] mechanisms and falling off the stage.&lt;br /&gt;
Through the second page of the enemies tab in the level editor, the player can place as many instances of Mr Stone as they like, flip him or link him to events, and give him different behaviors by placing chaser triggers. Mr Stone will react to them accordingly by turning, jumping, stopping, or by attacking. Mr Stone&#039;s attack is the two projectiles shot from his torso.&lt;br /&gt;
&lt;br /&gt;
Just as other chasers, Mr Stone starts moving once he spots the player, which occurs whenever [[Rayman]] is between about six and fourteen tiles away in front of him.&lt;br /&gt;
Any physical contact with Mr Stone will push [[Rayman]] away, even under the effects of the [[Great Protoon|Invincibility]] power-up.&lt;br /&gt;
&lt;br /&gt;
Mr Stone will turn back on his own if he encounters any solid tile on his path, and will fall from any platform&#039;s edge even if there are no special tiles that can be passed through at their ledge, including the map&#039;s borders if they aren&#039;t blocked by solid collisions. A gap must be at least five tiles wide to let Mr Stone fall through it, but four are enough to briefly trigger his jumping animation which results in Mr Stone&#039;s stomping effect, no matter the height.&lt;br /&gt;
Mr Stone is the only chaser and one of the only enemies capable of breaking [[Rock|boulder]]s and [[Rock|mossy boulder]]s, instantly destroying them on contact.&lt;br /&gt;
&lt;br /&gt;
His [[rock]]s, [[Lava rock|lava boulders]] and [[stone dog]]s minions are also available as separate objects.&lt;br /&gt;
His boss theme can be selected as a level&#039;s music, including from the music starter object since update 1.4.0. This also includes the chasing drum music from the PlayStation version of &#039;&#039;{{rw|Rayman 1}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A face carving of Mr Stone is visible on a rock wall in the {{rr|Blue Mountains}} template returning from &#039;&#039;{{rw|Rayman Junior}}&#039;&#039; and &#039;&#039;{{rw|English with Rayman}}&#039;&#039;, while a big stone sculpture recreated from a &#039;&#039;{{rw|Rayman (Jaguar)|Rayman 1}}&#039;&#039; {{rw|Rayman_(early_production)#General|preview article}} resembles his head.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite not being featured in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s Gameplay Demo, Mr Stone&#039;s hud icon can be found in the internal files, and so is the loading screen featuring him.&lt;br /&gt;
* Mr Stone is one of the only main bosses who do not speak in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, just as [[Moskito]] and [[the Menace]].&lt;br /&gt;
* Two things make the battle with Mr Stone harder in &#039;&#039;[[Rayman Redemption]]&#039;&#039; versus {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}} - the absence of a [[Big power]] and two additional hit points that Mr Stone has.&lt;br /&gt;
* The second phase of the battle after Mr Stone loses his torso, is new to &#039;&#039;[[Rayman Redemption]]&#039;&#039;, and did not appear in {{rw|Rayman 1|the original game}}.&lt;br /&gt;
* Once beaten, Mr Stone simply lies in rubble, instead of replacing his own head with the stone totem&#039;s and dancing like in &#039;&#039;{{rw|Rayman 1}}&#039;&#039;.&lt;br /&gt;
* When playing in 16:9 aspect ratio, two grey stone walls will frame Mr Stone&#039;s fighting area. As most returning bosses, this was done in order to not stretch the original background art and to keep gameplay the same between 4:3 and widescreen formats.&lt;br /&gt;
* Mr Stone&#039;s hurtbox size in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; is taller than his actual body, causing damage and pushing [[Rayman]] even above his head.&lt;br /&gt;
* In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, if an immobile Mr Stone is standing on any chaser mechanism except the stopping one, he&#039;ll perform his chasing animation without actually moving. His movement will resume working properly once he spots [[Rayman]].&lt;br /&gt;
* Prior to version 0.1.4 in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, Mr Stone and the other chasers didn&#039;t push back [[Rayman]] as strongly whenever he touched them, which could result in getting stuck inside these bosses.&lt;br /&gt;
* Hundreds of Mr Stone are chasing [[Rayman]] in &#039;&#039;Mr Stone&#039;s Armada&#039;&#039;, a custom &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; level showcased during &#039;&#039;[[Rayman: Alive]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Rayman Redemption}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman Redemption]]&lt;br /&gt;
[[Category: Bosses from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4787</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4787"/>
		<updated>2026-06-12T13:16:15Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: /* Characters */fixed links, added characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AltRayLog.png|thumb|(Current logo as of June 12th 2026)]]&lt;br /&gt;
| developed by = [[GubGubCat]], [[Goshion]]&lt;br /&gt;
| soundtrack by = GubGubCat, [[Remi Gazel]], Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu&lt;br /&gt;
| release date = In Future&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of {{rw|Rayman 1|the original game}} with attributes of other Rayman Games and original content. Unlike most Rayman fangames based on the original game (e.g. {{rw|Rayman Redemption|Rayman Redemption}}), all of the graphics here are made in vector graphics, meaning that most sprites are in higher definition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Characters&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
AlteRayman Get a lot of characters. There is them all:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Good Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&lt;br /&gt;
&lt;br /&gt;
[[Globox]]&lt;br /&gt;
&lt;br /&gt;
[[Bzzit]] (Cameo) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Evil Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Mr Dark]]&lt;br /&gt;
&lt;br /&gt;
[[Ales Mansay]]&lt;br /&gt;
&lt;br /&gt;
[[Jano]]&lt;br /&gt;
&lt;br /&gt;
[[Guta]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Stone]]&lt;br /&gt;
&lt;br /&gt;
[[Mr Skops]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039; Locations&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
AlteRayman got seven locations - 6 main and 1 bonus. &lt;br /&gt;
&lt;br /&gt;
[[ar|Dream Forest]]&lt;br /&gt;
 &lt;br /&gt;
[[Gourmand Band]]&lt;br /&gt;
&lt;br /&gt;
[[Boggy Mountain]]&lt;br /&gt;
&lt;br /&gt;
[[The Largest Picture]]&lt;br /&gt;
&lt;br /&gt;
[[Caves Of Serendipity]]&lt;br /&gt;
&lt;br /&gt;
[[Neon Château]]&lt;br /&gt;
&lt;br /&gt;
[[The GLACKing Abyss]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
AlteRayman started production in early February 2026 on Turbowarp (a heavily modified version of Scratch), thus most of the code is in Javascript. The release date has been delayed multiple times from early March to late May, and currently there is no exact release date so that there wouldn&#039;t be any need to delay it so many times. Currently only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, though publishing to [https://en.wikipedia.org/wiki/Itch.io Itch.io] might be possible.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4786</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4786"/>
		<updated>2026-06-12T13:14:58Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AltRayLog.png|thumb|(Current logo as of June 12th 2026)]]&lt;br /&gt;
| developed by = [[GubGubCat]], [[Goshion]]&lt;br /&gt;
| soundtrack by = GubGubCat, [[Remi Gazel]], Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu&lt;br /&gt;
| release date = In Future&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of {{rw|Rayman 1|the original game}} with attributes of other Rayman Games and original content. Unlike most Rayman fangames based on the original game (e.g. {{rw|Rayman Redemption|Rayman Redemption}}), all of the graphics here are made in vector graphics, meaning that most sprites are in higher definition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Characters&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
AlteRayman Get a lot of characters. There is them all:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Good Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&lt;br /&gt;
&lt;br /&gt;
[[Globox]]&lt;br /&gt;
&lt;br /&gt;
[[Bzzit]] (Cameo) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Evil Characters:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Mr. Dark]]&lt;br /&gt;
&lt;br /&gt;
[[Ales Mansay]]&lt;br /&gt;
&lt;br /&gt;
[[Jano]]&lt;br /&gt;
&lt;br /&gt;
[[Guta]]&lt;br /&gt;
&lt;br /&gt;
[[Mr. Stone]]&lt;br /&gt;
&lt;br /&gt;
[[Mr. Scops]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039; Locations&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
AlteRayman got seven locations - 6 main and 1 bonus. &lt;br /&gt;
&lt;br /&gt;
[[ar|Dream Forest]]&lt;br /&gt;
 &lt;br /&gt;
[[Gourmand Band]]&lt;br /&gt;
&lt;br /&gt;
[[Boggy Mountain]]&lt;br /&gt;
&lt;br /&gt;
[[The Largest Picture]]&lt;br /&gt;
&lt;br /&gt;
[[Caves Of Serendipity]]&lt;br /&gt;
&lt;br /&gt;
[[Neon Château]]&lt;br /&gt;
&lt;br /&gt;
[[The GLACKing Abyss]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
AlteRayman started production in early February 2026 on Turbowarp (a heavily modified version of Scratch), thus most of the code is in Javascript. The release date has been delayed multiple times from early March to late May, and currently there is no exact release date so that there wouldn&#039;t be any need to delay it so many times. Currently only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, though publishing to [https://en.wikipedia.org/wiki/Itch.io Itch.io] might be possible.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4785</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4785"/>
		<updated>2026-06-12T13:12:50Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AltRayLog.png|thumb|(Current logo as of June 12th 2026)]]&lt;br /&gt;
| developed by = [[GubGubCat]], [[Goshion]]&lt;br /&gt;
| soundtrack by = GubGubCat, [[Remi Gazel]], Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu&lt;br /&gt;
| release date = In Future&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of {{rw|Rayman 1|the original game}} with attributes of other Rayman Games and original content. Unlike most Rayman fangames based on the original game (e.g. {{rw|Rayman Redemption|Rayman Redemption}}), all of the graphics here are made in vector graphics, meaning that most sprites are in higher definition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Characters&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
AlteRayman Get a lot of characters. There is them all:&lt;br /&gt;
&lt;br /&gt;
Good Characters:&lt;br /&gt;
&lt;br /&gt;
[[Rayman]]&lt;br /&gt;
&lt;br /&gt;
[[Globox]]&lt;br /&gt;
&lt;br /&gt;
[[Bzzit]] (Cameo) &lt;br /&gt;
&lt;br /&gt;
Evil Characters:&lt;br /&gt;
&lt;br /&gt;
[[Mr. Dark]]&lt;br /&gt;
&lt;br /&gt;
[[Ales Mansay]]&lt;br /&gt;
&lt;br /&gt;
[[Jano]]&lt;br /&gt;
&lt;br /&gt;
[[Guta]]&lt;br /&gt;
&lt;br /&gt;
[[Mr. Stone]]&lt;br /&gt;
&lt;br /&gt;
[[Mr. Scops]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039; Locations&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
AlteRayman got seven locations - 6 main and 1 bonus. &lt;br /&gt;
&lt;br /&gt;
[[ar|Dream Forest]]&lt;br /&gt;
 &lt;br /&gt;
[[Gourmand Band]]&lt;br /&gt;
&lt;br /&gt;
[[Boggy Mountain]]&lt;br /&gt;
&lt;br /&gt;
[[The Largest Picture]]&lt;br /&gt;
&lt;br /&gt;
[[Caves Of Serendipity]]&lt;br /&gt;
&lt;br /&gt;
[[Neon Château]]&lt;br /&gt;
&lt;br /&gt;
[[The GLACKing Abyss]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
AlteRayman started production in early February 2026 on Turbowarp (a heavily modified version of Scratch), thus most of the code is in Javascript. The release date has been delayed multiple times from early March to late May, and currently there is no exact release date so that there wouldn&#039;t be any need to delay it so many times. Currently only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, though publishing to [https://en.wikipedia.org/wiki/Itch.io Itch.io] might be possible.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4784</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4784"/>
		<updated>2026-06-12T13:07:22Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AltRayLog.png|thumb|(Current logo as of June 12th 2026)]]&lt;br /&gt;
| developed by = [[GubGubCat]], [[Goshion]]&lt;br /&gt;
| soundtrack by = GubGubCat, [[Remi Gazel]], Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu&lt;br /&gt;
| release date = In Future&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of {{rw|Rayman 1|the original game}} with attributes of other Rayman Games and original content. Unlike most Rayman fangames based on the original game (e.g. {{rw|Rayman Redemption|Rayman Redemption}}), all of the graphics here are made in vector graphics, meaning that most sprites are in higher definition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Characters&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039; Locations&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
AlteRayman got seven locations - 6 main and 1 bonus. &lt;br /&gt;
&lt;br /&gt;
[[ar|Dream Forest]]&lt;br /&gt;
 &lt;br /&gt;
[[Gourmand Band]]&lt;br /&gt;
&lt;br /&gt;
[[Boggy Mountain]]&lt;br /&gt;
&lt;br /&gt;
[[The Largest Picture]]&lt;br /&gt;
&lt;br /&gt;
[[Caves Of Serendipity]]&lt;br /&gt;
&lt;br /&gt;
[[Neon Château]]&lt;br /&gt;
&lt;br /&gt;
[[The GLACKing Abyss]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
AlteRayman started production in early February 2026 on Turbowarp (a heavily modified version of Scratch), thus most of the code is in Javascript. The release date has been delayed multiple times from early March to late May, and currently there is no exact release date so that there wouldn&#039;t be any need to delay it so many times. Currently only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, though publishing to [https://en.wikipedia.org/wiki/Itch.io Itch.io] might be possible.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Category:Rayman_fan_games&amp;diff=4783</id>
		<title>Category:Rayman fan games</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Category:Rayman_fan_games&amp;diff=4783"/>
		<updated>2026-06-12T13:05:17Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of fan games featuring [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Category:Rayman_fan_games&amp;diff=4782</id>
		<title>Category:Rayman fan games</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Category:Rayman_fan_games&amp;diff=4782"/>
		<updated>2026-06-12T13:05:06Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of fan games featuring [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[AlteRayman]]&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4781</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4781"/>
		<updated>2026-06-12T13:00:27Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AltRayLog.png|thumb|(Current logo as of June 12th 2026)]]&lt;br /&gt;
| developed by = [[GubGubCat]], [[Goshion]]&lt;br /&gt;
| soundtrack by = GubGubCat, [[Remi Gazel]], Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu&lt;br /&gt;
| release date = In Future&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of {{rw|Rayman 1|the original game}} with attributes of other Rayman Games and original content. Unlike most Rayman fangames based on the original game (e.g. {{rw|Rayman Redemption|Rayman Redemption}}), all of the graphics here are made in vector graphics, meaning that most sprites are in higher definition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Characters&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039; Locations&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
AlteRayman got seven locations - 6 main and 1 bonus. &lt;br /&gt;
&lt;br /&gt;
[[ar|Dream Forest]]&lt;br /&gt;
 &lt;br /&gt;
[[Gourmand Band]]&lt;br /&gt;
&lt;br /&gt;
[[Boggy Mountain]]&lt;br /&gt;
&lt;br /&gt;
[[The Largest Picture]]&lt;br /&gt;
&lt;br /&gt;
[[Caves Of Serendipity]]&lt;br /&gt;
&lt;br /&gt;
[[Neon Château]]&lt;br /&gt;
&lt;br /&gt;
[[The GLACKing Abyss]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
AlteRayman started production in early February 2026 on Turbowarp (a heavily modified version of Scratch), thus most of the code is in Javascript. The release date has been delayed multiple times from early March to late May, and currently there is no exact release date so that there wouldn&#039;t be any need to delay it so many times. Currently only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, though publishing to [https://en.wikipedia.org/wiki/Itch.io Itch.io] might be possible.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Goshion&amp;diff=4780</id>
		<title>Goshion</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Goshion&amp;diff=4780"/>
		<updated>2026-06-12T12:51:16Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: Created page with &amp;quot;&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt; File:Rayman Redemption-Ending Mosquitoes.png| &amp;lt;/gallery&amp;gt;  Hello. I am Goshion - just strange guy.  ... What you doing here? Go to looking at this: AlteRayman (my favorite fangame)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;240px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman Redemption-Ending Mosquitoes.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hello. I am Goshion - just strange guy. &lt;br /&gt;
... What you doing here? Go to looking at this: [[AlteRayman]] (my favorite fangame)&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4779</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4779"/>
		<updated>2026-06-12T12:45:33Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AltRayLog.png|thumb|(Current logo as of June 12th 2026)]]&lt;br /&gt;
| developed by = [[GubGubCat]], [[Goshion]]&lt;br /&gt;
| soundtrack by = GubGubCat, [[Remi Gazel]], Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu&lt;br /&gt;
| release date = In Future&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of {{rw|Rayman 1|the original game}} with attributes of other Rayman Games and original content. Unlike most Rayman fangames based on the original game (e.g. {{rw|Rayman Redemption|Rayman Redemption}}), all of the graphics here are made in vector graphics, meaning that most sprites are in higher definition.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039; Locations&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
AlteRayman got seven locations - 6 main and 1 bonus. &lt;br /&gt;
&lt;br /&gt;
[[ar|Dream Forest]]&lt;br /&gt;
 &lt;br /&gt;
[[Gourmand Band]]&lt;br /&gt;
&lt;br /&gt;
[[Boggy Mountain]]&lt;br /&gt;
&lt;br /&gt;
[[The Largest Picture]]&lt;br /&gt;
&lt;br /&gt;
[[Caves Of Serendipity]]&lt;br /&gt;
&lt;br /&gt;
[[Neon Château]]&lt;br /&gt;
&lt;br /&gt;
[[The GLACKing Abyss]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
AlteRayman started production in early February 2026 on Turbowarp (a heavily modified version of Scratch), thus most of the code is in Javascript. The release date has been delayed multiple times from early March to late May, and currently there is no exact release date so that there wouldn&#039;t be any need to delay it so many times. Currently only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, though publishing to [https://en.wikipedia.org/wiki/Itch.io Itch.io] might be possible.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4778</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4778"/>
		<updated>2026-06-12T12:42:30Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: /*  Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AltRayLog.png|thumb|(Current logo as of June 12th 2026)]]&lt;br /&gt;
| developed by = []GubGubCat]], [[Goshion]]&lt;br /&gt;
| soundtrack by = GubGubCat, Remi Gazel, Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu&lt;br /&gt;
| release date = In Future&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of {{rw|Rayman 1|the original game}} with attributes of other Rayman Games and original content. Unlike most Rayman fangames based on the original game (e.g. {{rw|Rayman Redemption|Rayman Redemption}}), all of the graphics here are made in vector graphics, meaning that most sprites are in higher definition.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039; Locations&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
AlteRayman got seven locations - 6 main and 1 bonus. &lt;br /&gt;
&lt;br /&gt;
[[ar|Dream Forest]]&lt;br /&gt;
 &lt;br /&gt;
[[Gourmand Band]]&lt;br /&gt;
&lt;br /&gt;
[[Boggy Mountain]]&lt;br /&gt;
&lt;br /&gt;
[[The Largest Picture]]&lt;br /&gt;
&lt;br /&gt;
[[Caves Of Serendipity]]&lt;br /&gt;
&lt;br /&gt;
[[Neon Château]]&lt;br /&gt;
&lt;br /&gt;
[[The GLACKing Abyss]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
AlteRayman started production in early February 2026 on Turbowarp (a heavily modified version of Scratch), thus most of the code is in Javascript. The release date has been delayed multiple times from early March to late May, and currently there is no exact release date so that there wouldn&#039;t be any need to delay it so many times. Currently only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, though publishing to [https://en.wikipedia.org/wiki/Itch.io Itch.io] might be possible.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4777</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4777"/>
		<updated>2026-06-12T12:42:00Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: added text about locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = &lt;br /&gt;
[[File:AltRayLog.png|thumb|(Current logo as of June 12th 2026)]]&lt;br /&gt;
| developed by = []GubGubCat]], [[Goshion]]&lt;br /&gt;
| soundtrack by = GubGubCat, Remi Gazel, Eric Chevalier, Jun Chiki Chikuma, Matthew Simmonds, Takeo Miratsu&lt;br /&gt;
| release date = In Future&lt;br /&gt;
| genre = 2D Platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat. It is intended to be a reinterpretation of {{rw|Rayman 1|the original game}} with attributes of other Rayman Games and original content. Unlike most Rayman fangames based on the original game (e.g. {{rw|Rayman Redemption|Rayman Redemption}}), all of the graphics here are made in vector graphics, meaning that most sprites are in higher definition.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039; Locations&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
AlteRayman got seven locations - 6 main and 1 bonus. &lt;br /&gt;
&lt;br /&gt;
[[Dream Forest]]&lt;br /&gt;
 &lt;br /&gt;
[[Gourmand Band]]&lt;br /&gt;
&lt;br /&gt;
[[Boggy Mountain]]&lt;br /&gt;
&lt;br /&gt;
[[The Largest Picture]]&lt;br /&gt;
&lt;br /&gt;
[[Caves Of Serendipity]]&lt;br /&gt;
&lt;br /&gt;
[[Neon Château]]&lt;br /&gt;
&lt;br /&gt;
[[The GLACKing Abyss]]&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
AlteRayman started production in early February 2026 on Turbowarp (a heavily modified version of Scratch), thus most of the code is in Javascript. The release date has been delayed multiple times from early March to late May, and currently there is no exact release date so that there wouldn&#039;t be any need to delay it so many times. Currently only [https://en.wikipedia.org/wiki/Game_Jolt Game Jolt] is planned as the primary distribution platform, though publishing to [https://en.wikipedia.org/wiki/Itch.io Itch.io] might be possible.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4775</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4775"/>
		<updated>2026-06-12T09:45:49Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = &lt;br /&gt;
| developed by = GubGubCat, [[Gameplayer012]]&lt;br /&gt;
| soundtrack by = GubGubCat, Remi Gazel (Original Rayman Soundtrack) &lt;br /&gt;
| release date = In Future&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat. It is intended to be a remake of {{rw|Rayman 1|the original game}} with attributes of next Rayman Games and original content.&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; was developed by team of GubGubCat and Gameplayer012. Its was based on Rayman 1 with attributes of another official Rayman Games and New Content.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Globox&amp;diff=4774</id>
		<title>Globox</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Globox&amp;diff=4774"/>
		<updated>2026-06-12T09:32:06Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|Globox}}.&#039;&#039; For the character in [[AlteRayman]], see [[ar|Globox]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Globox&#039;&#039;&#039; is a major character in the {{rw|Rayman (series)|&#039;&#039;Rayman&#039;&#039; series of games}} as well as multiple [[List of notable Rayman fangames|fan-made games]]. While he is very prominent in the official games, second only to [[Rayman]], in most fangames his role is less central.&lt;br /&gt;
&lt;br /&gt;
Globox resembles a large, fat amphibian, who is blue-green in color, with a pale yellow belly and hands. While the rest of his body is fat and heavy, he has long thin arms. His webbed feet and small eyes float separately from his body. He is noticeably taller than most of the inhabitants of {{rw|The Glade of Dreams|Rayman&#039;s world}}, including [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Globox&lt;br /&gt;
| image = [[File:Globox render.png|300px|Globox]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Redemption]]&#039;&#039;, [[AlteRayman]], &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;, &#039;&#039;[[Globox Terror: Escape of the Lumar Eclipse]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;, &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = {{rw|Globox&#039;s species}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman Redemption-Globox Easter Egg.png|thumb|Globox&#039;s easter egg in &#039;&#039;[[Rayman Redemption]]&#039;&#039;.]]&lt;br /&gt;
In &#039;&#039;[[Rayman Redemption]]&#039;&#039;, Globox appears as an easter egg, in a hidden location in the third part of {{rr|Eat at Joe&#039;s}} which can be reached by jumping on bouncy invisible tiles.&lt;br /&gt;
He&#039;s located where the exit sign would usually be found in the later version of this section, appearing as a picture of himself standing and smiling happily, saying &amp;quot;I LIVE&amp;quot; as a reference to the mentions of his removal in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s latest patch notes. However, [[Rayman]] cannot interact with him.&lt;br /&gt;
&lt;br /&gt;
He is also referenced in a [[List of cheats in Rayman Redemption|cheat code]] - entering &#039;&#039;&#039;GLOBOX!!&#039;&#039;&#039; causes the message &#039;&#039;GLOBOX MOMENT&#039;&#039; to be displayed as a reference to the eponymous meme.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;==&lt;br /&gt;
Globox does not physically appear in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;, but a picture of him also referencing the Globox Moment meme can be found hung on a wall in [[Level 3 (The Spooky Raymansion 2)|Level 3]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Globox Terror: Escape of the Lumar Eclipse]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Globox Terror: Escape of the Lumar Eclipse]]&#039;&#039;, Globox takes an uncharacteristic role of the main antagonist as a dark and twisted parody of himself, similarly to [[Noseless Rayman]].&lt;br /&gt;
He&#039;s much taller than usual and his body appears shadowy with black and dark red colors, while his eyes are a sinister yellow and many small tentacles are attached to his shape. His voice sounds completely abnormal and monstrous, not even resembling his original voice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Globox Terror Game Jolt Screenshot 2.png|The monstrous Globox in &#039;&#039;[[Globox Terror: Escape of the Lumar Eclipse]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He first appears in the labyrinth after a while and subsequently hunts down the player relentlessly and kills them upon catching, appearing to absorb them into his darkness.&lt;br /&gt;
He walks towards the player and can also run once going berserk when the [[Lumar|Lumar Eclipse]] is triggered, he can also teleport to specific points in the maze and spawn [[Wormholes]] when more [[Yellow Lum]]s are collected. &lt;br /&gt;
&lt;br /&gt;
If the game is completed along every bonus objectives, two special modes are unlocked: &#039;&#039;&#039;Globox Slayer&#039;&#039;&#039;, where the player takes the role of Globox and must hunt the original protagonist, and &#039;&#039;&#039;Globox Moment&#039;&#039;&#039; - a relaxing humorous intermission, where multiple instances of the original Globox can be seen dancing endlessly with music in the background.&lt;br /&gt;
The Globox Moment meme is referred both in this extra mode and on a painting found on the walls of the secret blue area of the maze.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
Similarly to his appearance in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, Globox can be found as an easter egg. He&#039;s one of the eight secrets objects available in the editor since version 1.3.3.&lt;br /&gt;
He can be added through the editor by pressing the &amp;quot;Home&amp;quot; key on a keyboard and entering the code &amp;quot;[[Rayman: The Dark Magician&#039;s Reign of Terror|rdmrt]]&amp;quot;. He can be manipulated like most other objects and so more than one Globox can exist at the same time.&lt;br /&gt;
&lt;br /&gt;
This time, Globox is actually animated, performing his {{rw|rain dance}}, while making his signature sounds from &#039;&#039;{{rw|Rayman 2|Rayman 2 The Great Escape}}&#039;&#039;. He still cannot be interacted with, aside from possibly removing him with a [[Gendoor|Killdoor]].&lt;br /&gt;
&lt;br /&gt;
Globox was also used quite a few times to humorously promote the game, mostly through the use of the Globox Moment meme or variations of it.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;==&lt;br /&gt;
Globox does not appear in person in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;, but a picture of the Globox Moment meme can be found in [[Level 3 (The Spooky Raymansion 3)|Level 3]], hung on the fake wall hiding the [[Yellow Lum]] of the level.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, Globox left a note to [[Rayman]] informing [[Rayman|his friend]] that he found a seemingly abandoned place that contains so many [[Ting]]s that they could be set for life, and went inside with a [[Ting Finder]] to gather them. His note also tells [[Rayman]] that he should go get him should he not return by dawn, which is indeed what triggers the game&#039;s events as he ended up captured by [[Noseless Rayman]]. However, the note is so damaged that its author is unknown by this point in the game.&lt;br /&gt;
&lt;br /&gt;
Globox is found in [[Level 6 (Return to The Spooky Raymansion)|the last level]], chained up in the air and holding a [[Shotgun]] in his hand. He warns [[Rayman]] of [[Noseless Rayman]] and gives him his [[Shotgun]].&lt;br /&gt;
After [[Rayman]] defeats [[Noseless Rayman]] and frees his friend, [[Rayman]] and Globox safely escape the mansion, [[Rayman]] still carrying his [[Shotgun]] and Globox holding [[Ting Finder|the Ting Finder 9000]] and a bag full of [[Ting]]s.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the patch notes for &#039;&#039;[[Rayman Redemption]]&#039;&#039; since version 1.1.2 and in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;&#039;s changelog for update 1.3.3, Globox is mentionned at the bottom of the list as being &amp;quot;removed&amp;quot;. This is a reference to the &amp;quot;removed Herobrine&amp;quot; patch notes stated in many of changelogs for &#039;&#039;Minecraft&#039;&#039;, as a running gag regarding Herobrine&#039;s status as an urban legend. However, Globox does appear in &#039;&#039;[[Rayman Redemption]]&#039;&#039; and in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, although as easter eggs.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Globox&amp;diff=4773</id>
		<title>Globox</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Globox&amp;diff=4773"/>
		<updated>2026-06-12T09:31:24Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|Globox}}.&#039;&#039; For the character in [[AlteRayman]], see [[ar|Globox]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Globox&#039;&#039;&#039; is a major character in the {{rw|Rayman (series)|&#039;&#039;Rayman&#039;&#039; series of games}} as well as multiple [[List of notable Rayman fangames|fan-made games]]. While he is very prominent in the official games, second only to [[Rayman]], in most fangames his role is less central.&lt;br /&gt;
&lt;br /&gt;
Globox resembles a large, fat amphibian, who is blue-green in color, with a pale yellow belly and hands. While the rest of his body is fat and heavy, he has long thin arms. His webbed feet and small eyes float separately from his body. He is noticeably taller than most of the inhabitants of {{rw|The Glade of Dreams|Rayman&#039;s world}}, including [[Rayman]].&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Globox&lt;br /&gt;
| image = [[File:Globox render.png|300px|Globox]]&lt;br /&gt;
| alignment = Good&lt;br /&gt;
| appears in = &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;, &#039;&#039;[[Globox Terror: Escape of the Lumar Eclipse]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;, &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;&lt;br /&gt;
| sex = Male&lt;br /&gt;
| species = {{rw|Globox&#039;s species}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
[[File:Rayman Redemption-Globox Easter Egg.png|thumb|Globox&#039;s easter egg in &#039;&#039;[[Rayman Redemption]]&#039;&#039;.]]&lt;br /&gt;
In &#039;&#039;[[Rayman Redemption]]&#039;&#039;, Globox appears as an easter egg, in a hidden location in the third part of {{rr|Eat at Joe&#039;s}} which can be reached by jumping on bouncy invisible tiles.&lt;br /&gt;
He&#039;s located where the exit sign would usually be found in the later version of this section, appearing as a picture of himself standing and smiling happily, saying &amp;quot;I LIVE&amp;quot; as a reference to the mentions of his removal in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s latest patch notes. However, [[Rayman]] cannot interact with him.&lt;br /&gt;
&lt;br /&gt;
He is also referenced in a [[List of cheats in Rayman Redemption|cheat code]] - entering &#039;&#039;&#039;GLOBOX!!&#039;&#039;&#039; causes the message &#039;&#039;GLOBOX MOMENT&#039;&#039; to be displayed as a reference to the eponymous meme.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;==&lt;br /&gt;
Globox does not physically appear in &#039;&#039;[[The Spooky Raymansion 2]]&#039;&#039;, but a picture of him also referencing the Globox Moment meme can be found hung on a wall in [[Level 3 (The Spooky Raymansion 2)|Level 3]].&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Globox Terror: Escape of the Lumar Eclipse]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Globox Terror: Escape of the Lumar Eclipse]]&#039;&#039;, Globox takes an uncharacteristic role of the main antagonist as a dark and twisted parody of himself, similarly to [[Noseless Rayman]].&lt;br /&gt;
He&#039;s much taller than usual and his body appears shadowy with black and dark red colors, while his eyes are a sinister yellow and many small tentacles are attached to his shape. His voice sounds completely abnormal and monstrous, not even resembling his original voice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
Globox Terror Game Jolt Screenshot 2.png|The monstrous Globox in &#039;&#039;[[Globox Terror: Escape of the Lumar Eclipse]]&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He first appears in the labyrinth after a while and subsequently hunts down the player relentlessly and kills them upon catching, appearing to absorb them into his darkness.&lt;br /&gt;
He walks towards the player and can also run once going berserk when the [[Lumar|Lumar Eclipse]] is triggered, he can also teleport to specific points in the maze and spawn [[Wormholes]] when more [[Yellow Lum]]s are collected. &lt;br /&gt;
&lt;br /&gt;
If the game is completed along every bonus objectives, two special modes are unlocked: &#039;&#039;&#039;Globox Slayer&#039;&#039;&#039;, where the player takes the role of Globox and must hunt the original protagonist, and &#039;&#039;&#039;Globox Moment&#039;&#039;&#039; - a relaxing humorous intermission, where multiple instances of the original Globox can be seen dancing endlessly with music in the background.&lt;br /&gt;
The Globox Moment meme is referred both in this extra mode and on a painting found on the walls of the secret blue area of the maze.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
Similarly to his appearance in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, Globox can be found as an easter egg. He&#039;s one of the eight secrets objects available in the editor since version 1.3.3.&lt;br /&gt;
He can be added through the editor by pressing the &amp;quot;Home&amp;quot; key on a keyboard and entering the code &amp;quot;[[Rayman: The Dark Magician&#039;s Reign of Terror|rdmrt]]&amp;quot;. He can be manipulated like most other objects and so more than one Globox can exist at the same time.&lt;br /&gt;
&lt;br /&gt;
This time, Globox is actually animated, performing his {{rw|rain dance}}, while making his signature sounds from &#039;&#039;{{rw|Rayman 2|Rayman 2 The Great Escape}}&#039;&#039;. He still cannot be interacted with, aside from possibly removing him with a [[Gendoor|Killdoor]].&lt;br /&gt;
&lt;br /&gt;
Globox was also used quite a few times to humorously promote the game, mostly through the use of the Globox Moment meme or variations of it.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;==&lt;br /&gt;
Globox does not appear in person in &#039;&#039;[[The Spooky Raymansion 3]]&#039;&#039;, but a picture of the Globox Moment meme can be found in [[Level 3 (The Spooky Raymansion 3)|Level 3]], hung on the fake wall hiding the [[Yellow Lum]] of the level.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;==&lt;br /&gt;
In &#039;&#039;[[Return to The Spooky Raymansion]]&#039;&#039;, Globox left a note to [[Rayman]] informing [[Rayman|his friend]] that he found a seemingly abandoned place that contains so many [[Ting]]s that they could be set for life, and went inside with a [[Ting Finder]] to gather them. His note also tells [[Rayman]] that he should go get him should he not return by dawn, which is indeed what triggers the game&#039;s events as he ended up captured by [[Noseless Rayman]]. However, the note is so damaged that its author is unknown by this point in the game.&lt;br /&gt;
&lt;br /&gt;
Globox is found in [[Level 6 (Return to The Spooky Raymansion)|the last level]], chained up in the air and holding a [[Shotgun]] in his hand. He warns [[Rayman]] of [[Noseless Rayman]] and gives him his [[Shotgun]].&lt;br /&gt;
After [[Rayman]] defeats [[Noseless Rayman]] and frees his friend, [[Rayman]] and Globox safely escape the mansion, [[Rayman]] still carrying his [[Shotgun]] and Globox holding [[Ting Finder|the Ting Finder 9000]] and a bag full of [[Ting]]s.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the patch notes for &#039;&#039;[[Rayman Redemption]]&#039;&#039; since version 1.1.2 and in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;&#039;s changelog for update 1.3.3, Globox is mentionned at the bottom of the list as being &amp;quot;removed&amp;quot;. This is a reference to the &amp;quot;removed Herobrine&amp;quot; patch notes stated in many of changelogs for &#039;&#039;Minecraft&#039;&#039;, as a running gag regarding Herobrine&#039;s status as an urban legend. However, Globox does appear in &#039;&#039;[[Rayman Redemption]]&#039;&#039; and in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, although as easter eggs.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=The_Dream_Forest_(Rayman_Redemption)&amp;diff=4771</id>
		<title>The Dream Forest (Rayman Redemption)</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=The_Dream_Forest_(Rayman_Redemption)&amp;diff=4771"/>
		<updated>2026-06-12T08:55:04Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the world in [[Rayman Redemption]]. For a world of the same name in [[raywiki:Rayman 1|the original Rayman game]], see {{rw|The Dream Forest}}.&#039;&#039; For a world of the same name in [[AlteRayman]], see [[ar|The Dream Forest]].&lt;br /&gt;
&lt;br /&gt;
{{StandardLevel&lt;br /&gt;
| name = The Dream Forest&lt;br /&gt;
| image = [[File:The Dream Forest.png|center|219px|class=sprite|The Dream Forest]]&lt;br /&gt;
| preceded by = Intro&lt;br /&gt;
| followed by = {{rr|Band Land}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dream Forest&#039;&#039;&#039; is the first world in [[Rayman Redemption]]. It consists of a luxuriant forest which darkens as [[Rayman]] goes through it.&lt;br /&gt;
&lt;br /&gt;
{{RaymanRedemptionLocations}}&lt;br /&gt;
[[Category:Places from Rayman Redemption]]&lt;br /&gt;
[[Category:Places from Rayman ReDesigner]]&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=Mr_Dark&amp;diff=4770</id>
		<title>Mr Dark</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=Mr_Dark&amp;diff=4770"/>
		<updated>2026-06-12T08:46:08Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;This article is about the character&#039;s role in [[Main Page|Rayman fan games]]. For the character in {{rw|Rayman (series)|official games}}, see {{rw|Mr Dark}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy&lt;br /&gt;
| name = Mr Dark&lt;br /&gt;
| image = [[File:Rayman Redemption-Mr Dark Sprite.png|center|class=sprite|&#039;&#039;Mr Dark&#039;&#039;]]&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| alignment = Bad&lt;br /&gt;
| appears in = &#039;&#039;[[AlteRayman]]&#039;&#039;, &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, &#039;&#039;[[Rayman Redemption]]&#039;&#039;, &#039;&#039;[[Rayman Bowling 2]]&#039;&#039;, &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;&lt;br /&gt;
| location = {{rr|Mr Dark&#039;s Dare}}, [[The End of the World]], [[Neon Château]]&lt;br /&gt;
| resistance = [[File:Lifebar6.png|6 HP]] (&#039;&#039;[[Rayman Redemption]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[File:Lifebar6.png|6 HP]] ([[Mr_Dark#As_Darker_Mr_Dark|Darker Mr Dark form]]) &lt;br /&gt;
&lt;br /&gt;
[[File:Lifebar5.png|5 HP]] ([[Mr_Dark#As_Darkest_Mr_Dark|Darkest Mr Dark form]])&lt;br /&gt;
| attacks = Magic projectiles, [[Fire|flames]], thunderbolts, spheric form shielded by magic orbs, laser beams, magic walls, curses with various effects&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|text=So... you have finally made it all the way [[Tasty Reception|here]], [[Rayman]]. [...] You are resilient, [[Rayman]]. I&#039;ll give you that. You have defeated all my strongest minions. You have conquered all my traps. You have even managed to activate all the [[Toontotem]]s. However, you have only delayed the inevitable. Your journey ends here, in [[Candy Château (Rayman Redemption)|my domain]]. Good luck. You will need it.|sign=Mr Dark|source=&#039;&#039;[[Rayman Redemption]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr Dark&#039;&#039;&#039; is [[Rayman]]&#039;s arch-nemesis, and a major character in the {{rw|Rayman (series)|&#039;&#039;Rayman&#039;&#039; series}}, both in official and fanmade content. A diabolical and mysterious shape-shifting sorcerer, Mr Dark has attempted to disrupt the balance of [[The Glade of Dreams|the Glade of Dreams]] on several occasions, but is always thwarted by [[Rayman]].&lt;br /&gt;
His features are hidden beneath a shadowy cloak and hat, beneath which only his glowing yellow eyes can be seen. Mr Dark&#039;s first official appearance is in {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039; game}}, where he acts as the main antagonist and final boss. He makes various appearances in many unofficial games, his most notable one being his role as the main villain and final boss of &#039;&#039;[[Rayman Redemption]]&#039;&#039;, being fought in different forms.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;==&lt;br /&gt;
[[File:RDMRT-Mr Dark Sprite.png|thumb|class=sprite|The Mr Dark [[skin]] in &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;.]]&lt;br /&gt;
Mr Dark appears as a [[Skin|playable character]], being unlocked in [[the Magician]]&#039;s bonus [[shop]] by completing the game and getting every [[collectible]].&lt;br /&gt;
&lt;br /&gt;
He simply functions as a [[skin]] of [[Rayman]] and plays in the exact same way as him, although his animations and projectiles appear different.&lt;br /&gt;
Instead of the [[telescopic fist]], Mr Dark shoots his magic projectiles, which take a unique appearance depending on which [[fist]] [[power-up]] the player has found or if Mr Dark charges his shot long enough.&lt;br /&gt;
To glide, Mr Dark simply emits some dark energy from his cloak, and he can shape-shift his body into simply his head and his feet in order to crawl. When losing a life, his hat is seen falling.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Redemption]]&#039;&#039;==&lt;br /&gt;
Mr Dark is the main antagonist and final boss of &#039;&#039;[[Rayman Redemption]]&#039;&#039;, appearing a few times throughout {{rr|Candy Château}} and {{rr|Final Showdown}}, and being fought as a boss twice during the adventure and more through [[Boss Rush|optional]] [[True Boss Rush|challenges]].&lt;br /&gt;
His role is very similar to his appearance in &#039;&#039;{{rw|Rayman 1}}&#039;&#039;, but is much more involved and he actually makes use of the [[Great Protoon]]&#039;s powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-Darktoon-TastyReception.png|Mr Dark disposing of [[Darktoon]] upon first meeting [[Rayman]] in [[Tasty Reception]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His original ambiguous transformations into three hybrids of the previous bosses have been replaced by [[The Dark Chimera|the Dark Chimera]], an amalgamation of his mightiest minions created by his powers and fought right before him in {{rr|Mr Dark&#039;s Dare}}.&lt;br /&gt;
Mr Dark has two transformations in this game gained through the powers of the [[Great Protoon]]: [[Mr_Dark#As_Darker_Mr_Dark|Darker Mr Dark]] and [[Mr_Dark#As_Darkest_Mr_Dark|Darkest Mr Dark]], the first being the final boss fought in [[The End of the World]] and the latter being an optional secret boss and the ultimate opponent in the [[True Boss Rush]].&lt;br /&gt;
&lt;br /&gt;
During his first battle, Mr Dark is protected by some magic shields as a reference to his appearance in {{rw|Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;}}, and he uses many attacks both old and new.&lt;br /&gt;
He becomes vulnerable when attacking in his spheric form, bouncing on the walls very similarly to [[Multi Minion]] from &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, which is also a reference to the similar phase in {{rw|Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-MrDarksDare213.png|[[Rayman]] fighting Mr Dark.&lt;br /&gt;
File:RaymanRedemption-WorldMap-Corrupted.png|The world map corrupted by Mr Dark as seen in the ending sequence. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mr Dark is fought twice in the [[Boss Rush]], first in his normal form and then in his [[Mr_Dark#As_Darker_Mr_Dark|Darker Mr Dark appearance]]. He has to be defeated in harder versions of both of these forms as well as his secret [[Mr_Dark#As_Darkest_Mr_Dark|Darkest Mr Dark transformation]] in the [[True Boss Rush]].&lt;br /&gt;
[[File:Rayman Redemption-True Boss Rush Mr Dark Sprite.png|thumb|Mr Dark as he appears in the [[True Boss Rush]].]]&lt;br /&gt;
During the [[True Boss Rush]], Mr Dark switches to a purple and yellow color palette, as a reference to his appearance in {{rw|Rayman (Game Boy Color)|the Game Boy Color version of the original &#039;&#039;Rayman&#039;&#039;}}, and he always starts with four of the magic shields inspired from that same game.&lt;br /&gt;
&lt;br /&gt;
His castle in {{rr|Mr Dark&#039;s Dare}} contains a statue made in his image, which is also found in the hall of the [[Boss Rush]] and [[True Boss Rush]].&lt;br /&gt;
A [[Photographer|Checkpoint skin]] is also themed around his likeness, being available in [[the Shop]] for 100 [[Ting]]s once [[Rayman]] has completed the [[Medallion|Dark Medallion]].&lt;br /&gt;
Mr Dark&#039;s badge is used for the icon of the [[Boss Rush]] and of the [[True Boss Rush]], and his voice can also be heard when attempting to use a [[List of cheats in Rayman Redemption|cheat code]] in Demise mode.&lt;br /&gt;
&lt;br /&gt;
===As Darker Mr Dark===&lt;br /&gt;
&#039;&#039;&#039;Darker Mr Dark&#039;&#039;&#039; is a transformation of Mr Dark achieved by harnessing the powers of the [[Great Protoon]], appearing more menacing, pure darkness emanating from his cloak and the [[Great Protoon]] glowing in different colors being held inside his torso. It is battled in the penultimate part of [[The End of the World]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-TheEndOfTheWorld110.png|Darker Mr Dark initiating his purple laser attack.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this form, Mr Dark&#039;s abilities become far more potent and he even gains a new set of attacks. The color of the [[Great Protoon]]&#039;s light changes to signify what power Darker Mr Dark will use:&lt;br /&gt;
* Purple (laser): Darker Mr Dark will unleash some powerful beams below himself, moving above [[Rayman]]&#039;s position between each of them to strike him.&lt;br /&gt;
* Yellow (projectiles): A rain of Mr Dark&#039;s yellow projectiles unleashed far quicker than in his original form, forcing [[Rayman]] to dodge all of them at the same time.&lt;br /&gt;
* Blue ([[Antitoon|Antitoons]]): Darker Mr Dark will spawn some [[Antitoon|chomping Antitoons]] which must swiftly be dealt with if [[Rayman]] doesn&#039;t want to be overwhelmed.&lt;br /&gt;
* Sky blue (thunderbolt): Darker Mr Dark will unleash lightning bolts electrifying the whole ground just as he did before, although he can do so repetitively near the end of the fight.&lt;br /&gt;
* Red (walls): Darker Mr Dark will create spiky walls of energy repetitively, quickly moving in [[Rayman]]&#039;s direction and vanishing near the edge of the platform, forcing him to run to the other side as quickly as possible.&lt;br /&gt;
* Any color (orbs): Darker Mr Dark will position himself on the ground at any edge of the platform to continuously shoot two magic orbs from the [[Great Protoon]]&#039;s power which spin in a way that can only be dodged with a very well-timed jump. This attack mode exposes his core to damage, allowing [[Rayman]] to strike him by punching the [[Great Protoon]].&lt;br /&gt;
&lt;br /&gt;
Darker Mr Dark&#039;s colours in [[True Boss Rush]] might be a reference to Mr Dark&#039;s appearance in &#039;&#039;{{rw|Rayman Junior}}&#039;&#039;. Prior to version 1.1.0, this hard version of Darker Mr Dark used his original colours, as if Darkest Mr Dark was originally intended to be the actual alteration of this form during this challenge.&lt;br /&gt;
&lt;br /&gt;
===As Darkest Mr Dark===&lt;br /&gt;
&#039;&#039;&#039;Darkest Mr Dark&#039;&#039;&#039;, also known as &#039;&#039;&#039;Mr Void&#039;&#039;&#039;, is the second transformation of Mr Dark fought immediately after his Darker form in the [[True Boss Rush]], acting as a secret final boss fought in an unknown dimension of intense darkness.&lt;br /&gt;
It takes the appearance of a cloud of ever-flowing darkness with a big pair of furious yellow eyes, flying next to a swollen up and corrupted [[Great Protoon]] which turned grey and black and is surrounded by dark orbs acting as a shield similarly to those used by Mr Dark in his normal form.&lt;br /&gt;
It is a hypothetical form which Mr Dark could have achieved should he have successfully entirely corrupted the [[Great Protoon]] and merged with it, becoming a pure vortex of void and darkness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;480px&amp;quot; heights=&amp;quot;270px&amp;quot; class=&amp;quot;sprite&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-TrueBossRush328.png|Darkest Mr Dark unleashing his triple laser attack.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a result, Mr Dark&#039;s powers are increased to a nearly godlike degree, being able to use his previous abilities in a more powerful and accurate way and even more relentlessly. [[Rayman]] must fight him while riding [[Bzzit]], the latter&#039;s speed, firepower and ability to fly being more than required to compete with the mighty foe.&lt;br /&gt;
The [[Great Protoon]] and the orbs become increasingly redder as Darkest Mr Dark takes damage.&lt;br /&gt;
&lt;br /&gt;
Due to this form resembling a sinister spirit, it is also slightly reminiscent of {{rw|Mr Dark}}&#039;s ghostly shape as it appeared once defeated at the end of {{rw|Rayman (Game Boy Color)|the Game Boy Color version of the original &#039;&#039;Rayman&#039;&#039;}}.&lt;br /&gt;
It is also the only boss who does not have a different color-palette and alternate variation of its attacks, being already exclusive to [[True Boss Rush]]. Due to this, it can be seen as the actual change to Darker Mr Dark in [[True Boss Rush|this challenge]], further reinforced by the fact Darker Mr Dark&#039;s appearance didn&#039;t change before version 1.1.0.&lt;br /&gt;
&lt;br /&gt;
It is also one of the few bosses that do not have a health bar, and it takes multiples shots from [[Bzzit]] to actually damage his core.&lt;br /&gt;
&lt;br /&gt;
===Achievements===&lt;br /&gt;
* Defeating Mr Dark at the end of {{rr|Mr Dark&#039;s Dare}} grants the &#039;&#039;Cloak of Darkness&#039;&#039; {{rr|achievement}}.&lt;br /&gt;
* Defeating Darker Mr Dark in [[the End of the World]] grants the &#039;&#039;Battle for the [[Great Protoon]]&#039;&#039; {{rr|achievement}}.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman Bowling 2]]&#039;&#039;==&lt;br /&gt;
Mr Dark is one of the main antagonists and the third boss of &#039;&#039;[[Rayman Bowling 2]]&#039;&#039;, starting the game&#039;s events by challenging [[Rayman]] to a game of bowling alongside [[André]] and [[Admiral Razorbeard|Razorbeard]].&lt;br /&gt;
In this game, he&#039;s secretly another character who disguised himself as the evil sorcerer, [[The Teller]], the true main antagonist and final boss who embodies a video game created by {{rw|Michel Ancel}}, jealous that [[Rayman]] got all the love from {{rw|Michel Ancel|his creator}}. [[The Teller]] reveals he took Mr Dark&#039;s identity ever since the events of {{rw|&#039;&#039;Rayman 1&#039;&#039;}} 25 years prior to &#039;&#039;[[Rayman Bowling 2]]&#039;&#039;&#039;s events, having waited so long for his revenge since his first failure.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;==&lt;br /&gt;
Mr Dark returns in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; as he appeared in &#039;&#039;[[Rayman Redemption]]&#039;&#039;, although he&#039;s only available as an obstacle object with six distinct variations, throwing an evil spell at [[Rayman]] before leaving the stage by flying upwards in his spheric form. Due to the way &#039;&#039;[[Rayman ReDesigner]]&#039;&#039; works, more than one Mr Dark can exist at the same time.&lt;br /&gt;
&lt;br /&gt;
These are the six curses available to cast, all found in the second page of the editor&#039;s obstacles tab:&lt;br /&gt;
* Reverse controls: Inverts [[Rayman]]&#039;s controls, with left becoming right and right becoming left.&lt;br /&gt;
* Forced [[Running|run]]: Forces [[Rayman]] to [[Running|run]], preventing him from even using his [[telescopic fist]] or [[helicopter]]. The direction in which Mr Dark is facing will change the direction of the forced [[Running|run]].&lt;br /&gt;
* Disable [[Telescopic fist|fist]]: Takes away [[Rayman]]&#039;s [[telescopic fist|hands]], preventing him from using any powers involving them, which includes the ability to [[Hanging|hang on to platforms]]. However, [[Rayman]] can still climb just fine, his feet being enough to do so.&lt;br /&gt;
* Disable [[Helicopter|heli]]: Disables [[Rayman]]&#039;s [[helicopter]] ability.&lt;br /&gt;
* Low gravity: Reduces the gravity, making [[Rayman]]&#039;s jumps much higher and floatier, similarly to [[List of cheats in Rayman Redemption|the low gravity cheat code]] in &#039;&#039;[[Rayman Redemption]]&#039;&#039;. &lt;br /&gt;
* [[Dark Rayman]]: Summons [[Dark Rayman]] to chase [[Rayman]], replicating all of his movements and defeating him instantly on contact just he did as in [[Rayman Redemption]]. If [[Rayman]] is riding [[Bzzit]] or the [[Dinosaur]], [[Dark Rayman]] will follow him by riding [[Moskito|Dark Moskito]] or a dark version of [[Dinosaur|the robot dinosaur]]. If [[Rayman]] is using the [[Dark Rayman]] [[skin]], the actual [[Dark Rayman]] will switch to the [[Dark Rayman|GBC Dark Rayman]] appearance. In versions prior to 1.0.1, this was instead triggered by wearing the [[Rayman|SNES Rayman]] [[skin]] due to a mistake. The [[Great Protoon|invincibility power-up]] can protect [[Rayman]] from [[Dark Rayman]] as long as it is in effect.&lt;br /&gt;
&lt;br /&gt;
In order for Mr Dark to cast a curse, [[Rayman]] must be located close enough in front of the direction in which the sorcerer is facing. This makes it possible to place Mr Dark as a decorative NPC by making sure his curse cannot be triggered.&lt;br /&gt;
Although [[Rayman]] can be subjected to the effects of every different curse at the same time, using more than one curse of the same type will not result in stacked effects, including [[Dark Rayman]] who will remain unique even if his spawning particles can appear multiple times.&lt;br /&gt;
&lt;br /&gt;
Under the effects of a curse other than [[Dark Rayman]], [[Rayman]] will have a frustrated face.&lt;br /&gt;
[[Rayman]] can dispel the effects of a curse and despawn [[Dark Rayman]] by making contact with a curse cleaner. Remaining inside one will also instantly remove any curse Mr Dark can unleash, effectively becoming an immunity zone.&lt;br /&gt;
Some of those curses make the gameplay more similar to the early parts of {{rw|Rayman 1|the original &#039;&#039;Rayman&#039;&#039;}} as [[Rayman]] didn&#039;t start will all of his powers, making it possible for mapmakers to replicate the lack of some powers from {{rw|&#039;&#039;Rayman 1&#039;&#039;}} and to make him earn a few abilities through a curse cleaner.&lt;br /&gt;
&lt;br /&gt;
The [[Fire|tall flame]], Mr Dark&#039;s [[Fire|fire column]] from &#039;&#039;[[Rayman Redemption]]&#039;&#039;, is also available as a separate immobile and indestructible obstacle, which damages [[Rayman]] on contact and cannot be passed through. Most of his minions are also featured in the game, including [[Darktoon]] who can be used as a substitute for his magic projectiles.&lt;br /&gt;
The Mr Dark [[Photographer|Checkpoint skin]] from &#039;&#039;[[Rayman Redemption]]&#039;&#039; is still available and is unlocked by default.&lt;br /&gt;
&lt;br /&gt;
Mr Dark&#039;s statue and all the environment in his castle from {{rr|Mr Dark&#039;s Dare}} returns in the editor through the extra theme, and a &amp;quot;snowman&amp;quot; made out of cream in the {{rr|Candy Château}} theme is wearing Mr Dark&#039;s hat. The [[True Boss Rush]] version of Mr Dark&#039;s sprite can still be found in the game&#039;s files, despite it being completely unused in &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;320px&amp;quot; heights=&amp;quot;180px&amp;quot;&amp;gt;&lt;br /&gt;
File:Capture-TheEndOfTheWorld.png&lt;br /&gt;
File:Capture-TrueBossRush255.png&lt;br /&gt;
File:Capture-TrueBossRush297.png|Darker Mr Dark in the [[True Boss Rush]] prior to version 1.1.0.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite not being fought in &#039;&#039;[[Rayman Redemption]]&#039;&#039;&#039;s Gameplay Demo, Mr Dark&#039;s hud icon can be found in the internal files.&lt;br /&gt;
* Mr Dark gains three new music themes in &#039;&#039;[[Rayman Redemption]]&#039;&#039; and &#039;&#039;[[Rayman ReDesigner]]&#039;&#039;, while retaining his original music from &#039;&#039;{{rw|Rayman 1}}&#039;&#039; which is used for his first battle in &#039;&#039;[[Rayman Redemption]]&#039;&#039;. They are named &#039;&#039;&#039;&#039;&#039;Mr Dark&#039;s Domain&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Battle for the [[Great Protoon]]&#039;&#039;&#039;&#039;&#039;, and &#039;&#039;&#039;&#039;&#039;Corrupted [[Great Protoon|Protoon]]&#039;&#039;&#039;&#039;&#039;, used for his new castle plus the corrupted world map, his [[Mr_Dark#As_Darker_Mr_Dark|Darker Mr Dark form]] and his [[Mr_Dark#As_Darkest_Mr_Dark|Darkest Mr Dark form]] respectively.&lt;br /&gt;
* &#039;&#039;Mr Dark&#039;s Domain&#039;&#039; sounds very similar to Mr Dark&#039;s original theme, albeit slower and more atmospheric.&lt;br /&gt;
* &#039;&#039;Battle for the [[Great Protoon]]&#039;&#039; sounds very similar to {{rw|Rayman (Atari Jaguar)|the Jaguar version}} of Mr Dark&#039;s theme, being a more triumphant and somber rendition of it. This is the most positively received music in &#039;&#039;[[Rayman Redemption]]&#039;&#039; alongside &#039;&#039;[[The Dark Chimera]]&#039;&#039;, both having by far the most views and likes on YouTube.&lt;br /&gt;
* &#039;&#039;Corrupted [[Great Protoon|Protoon]]&#039;&#039; shares a few similarities to Mr Dark&#039;s theme in {{rw|Rayman (Game Boy Color)|the Game Boy Color version of &#039;&#039;Rayman&#039;&#039;}}, but is otherwise a fully original track.&lt;br /&gt;
* When playing in 16:9 aspect ratio, two dark stone walls will frame Mr Dark&#039;s fighting area in {{rr|Mr Dark&#039;s Dare}}. As most returning bosses, this was done in order to not stretch the original background art and to keep gameplay the same between 4:3 and widescreen formats.&lt;br /&gt;
* Mr Dark&#039;s final battles and transformations in &#039;&#039;[[Rayman Redemption]]&#039;&#039; are reminiscent of the [[Dark Storm]] from &#039;&#039;[[Rayman: The Dark Magician&#039;s Reign of Terror]]&#039;&#039;, as both are beings embodying &amp;quot;great darkness&amp;quot; and are ultimately fought in the skies of [[The Valley|the Valley]], and both have corrupted the [[Great Protoon]] in some way. Before vanishing after his defeat, Mr Dark claims that he will always come back as long as there is darkness in the world, which could be interpreted as the unexplained [[Dark Storm]] being a future reincarnation of him or a related entity.&lt;br /&gt;
* Mr Dark&#039;s final forms in &#039;&#039;[[Rayman Redemption]]&#039;&#039; are inspired by some final bosses from the &#039;&#039;Kirby&#039;&#039; franchise, namely Nightmare.&lt;br /&gt;
* Concept arts for Darkest Mr Dark depicts the transformation with different features, such as a unique giant eye merged with the [[Great Protoon]], or giant floating hands with clawy fingers.&lt;br /&gt;
&lt;br /&gt;
{{RDMRTcharacters|collapsed=Y}}&lt;br /&gt;
{{Rayman Redemption|collapsed=Y}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses from Rayman Redemption]]&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
	<entry>
		<id>https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4769</id>
		<title>AlteRayman</title>
		<link rel="alternate" type="text/html" href="https://fan.raymanpc.com/index.php?title=AlteRayman&amp;diff=4769"/>
		<updated>2026-06-12T08:41:34Z</updated>

		<summary type="html">&lt;p&gt;GAMEplayer012: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| name = AlteRayman&lt;br /&gt;
| image = &lt;br /&gt;
| developed by = GubGubCat, [[Gameplayer012]]&lt;br /&gt;
| soundtrack by = GubGubCat, Remi Gazel (Original Rayman Soundtrack) &lt;br /&gt;
| release date = In Future&lt;br /&gt;
| genre = 2D platformer&lt;br /&gt;
| gameplay mode = Single player&lt;br /&gt;
| platforms = PC&lt;br /&gt;
| distribution media = Digital download&lt;br /&gt;
| game engine = TurboWarp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;AlteRayman&#039;&#039;&#039;&#039;&#039; is a fangame currently in development by a small team led by GubGubCat. It is intended to be a remake of {{rw|Rayman 1|the original game}} with attributes of next Rayman Games and original content.&lt;br /&gt;
&lt;br /&gt;
    AlteRayman was developed by team of GubGubCat and Gameplayer012. Its was based on Rayman 1 with attributes of another official Rayman Games and New Content.&lt;/div&gt;</summary>
		<author><name>GAMEplayer012</name></author>
	</entry>
</feed>